Sigil of air/fire still worth taking?

Sigil of air/fire still worth taking?

in WvW

Posted by: Hiraldo.7954

Hiraldo.7954

It’s been pretty meta to run at least one of these sigils of a whole lot of different WvW builds for a pretty long time, such as pick thief/ mesmer, guardian, necro, etc. Since they were stealth nerfed a patch or two ago, are they still worth taking over, say, force? I’m not looking for numbers (have those already), just personal anecdotes.

[VR] | Maguuma

Sigil of air/fire still worth taking?

in WvW

Posted by: Dawdler.8521

Dawdler.8521

Seeing as the meta has heavily shifted toward conditions in areas where these sigils really mattered, them being worth it is relative. Air IMO has always been pointless. Fire is still good, in particular for long range main weapons (such as necro staff).

Sigil of air/fire still worth taking?

in WvW

Posted by: dancingmonkey.4902

dancingmonkey.4902

I dunno what the experience on your server is, but on mine, the only condition aspect that is predominant, is roaming. In group play, conditions are so easily cleansed, with the multiple AoE cleanses, they are extremely neutered.

Sigil of air/fire still worth taking?

in WvW

Posted by: Dawdler.8521

Dawdler.8521

I dunno what the experience on your server is, but on mine, the only condition aspect that is predominant, is roaming.

Did people ever use double sigils anywhere else as meta, other than to gank (most commonly using Thief)? This is the reason why I said in areas where these sigils really mattered.

(edited by Dawdler.8521)

Sigil of air/fire still worth taking?

in WvW

Posted by: Hiraldo.7954

Hiraldo.7954

Fire/Air was meta for all pick team builds. I ran it on necro staff as well, as you mentioned.

I guess what I’m really asking is whether or not fire/air is the go-to sigil for when you don’t have anything else you particularly need. For instance, if I already have energy slotted and won’t benefit from condi duration, poison application, etc, like on a shoutguard.

[VR] | Maguuma

Sigil of air/fire still worth taking?

in WvW

Posted by: Exciton.8942

Exciton.8942

I think in PvP, mesmer/thief are using sigil of blood as as a replacement. Then they pick air or fire depends on whether they need aoe damage or single-target damage.

Sigil of air/fire still worth taking?

in WvW

Posted by: Sigfodr.9576

Sigfodr.9576

I dont use either anymore (on necro and ele). The added dmg is to low now, so there is better alternatives imo

Sigil of air/fire still worth taking?

in WvW

Posted by: Ark Bladesteele.2943

Ark Bladesteele.2943

I think Blood is a better choice over Air these days. I really think it’s stupid they don’t include stealth nerfs in patch notes. Do they really think people won’t find out?

NSP’s resident crazy-eyed sylvari

Sigil of air/fire still worth taking?

in WvW

Posted by: Ross Biddle.2367

Ross Biddle.2367

No. Take utility instead.

Sigil of air/fire still worth taking?

in WvW

Posted by: act.6302

act.6302

I tried the sigil of rage on my necro for a while, where I would weapon swap and head strait into shroud for life blast (you can pair it with sigil of intelligence if you dont have any crit chance). It worked ok. It gives some semi-decent burst

Sigil of air/fire still worth taking?

in WvW

Posted by: Ross Biddle.2367

Ross Biddle.2367

In no particular order

Energy
Speed
Generosity
Paralyzation
Doom
Hydro
Intelligence
Force
Accuracy
Impact
Geomancy
Bursting
Rage
Battle
Might

are all options that can be used on various classes and builds to good effect.

One of Fire/Air I like because it can be used to track stealthed targets, particularly for cleaving when downed and invis (if you don’t have some other on hit boon/effect/animation proc)

Sigil of air/fire still worth taking?

in WvW

Posted by: Hexalot.8194

Hexalot.8194

In no particular order

Energy
Speed
Generosity
Paralyzation
Doom
Hydro
Intelligence
Force
Accuracy
Impact
Geomancy
Bursting
Rage
Battle
Might

are all options that can be used on various classes and builds to good effect.

One of Fire/Air I like because it can be used to track stealthed targets, particularly for cleaving when downed and invis (if you don’t have some other on hit boon/effect/animation proc)

No Bloodlust ? :-)

I often wonder why so many people look down on this particular sigil… especially in WvW where 25 stacks are so easy to maintain with aoe skills.

Sigil of air/fire still worth taking?

in WvW

Posted by: Fat Disgrace.4275

Fat Disgrace.4275

Currently using sigil of blood and force on my d/p thief. Seems to work ok for me, I don’t think sigil of blood is for slow attacking weapons (staff/hammer)

Fat Disgrace (banned) Man Flu Survivor – war/The Cabbage -Thief (gunners hold / [TaG])

gw1 – healing signet/frenzy/charge

Sigil of air/fire still worth taking?

in WvW

Posted by: Ross Biddle.2367

Ross Biddle.2367

In no particular order

Energy
Speed
Generosity
Paralyzation
Doom
Hydro
Intelligence
Force
Accuracy
Impact
Geomancy
Bursting
Rage
Battle
Might

are all options that can be used on various classes and builds to good effect.

One of Fire/Air I like because it can be used to track stealthed targets, particularly for cleaving when downed and invis (if you don’t have some other on hit boon/effect/animation proc)

No Bloodlust ? :-)

I often wonder why so many people look down on this particular sigil… especially in WvW where 25 stacks are so easy to maintain with aoe skills.

I forgot this was the WvW forum. Yes, bloodlust, depending on the class and build it might have more of a place than something else.

Sigil of air/fire still worth taking?

in WvW

Posted by: Tongku.5326

Tongku.5326

It’s been pretty meta to run at least one of these sigils of a whole lot of different WvW builds for a pretty long time, such as pick thief/ mesmer, guardian, necro, etc. Since they were stealth nerfed a patch or two ago, are they still worth taking over, say, force? I’m not looking for numbers (have those already), just personal anecdotes.

For roaming on power builds ? Maybe, they are still pretty good. But if you run anything outside of roaming, or outside of power build, Sigil of Generosity is the bomb, a lot of people still like to run Energy or Stamina for extra dodges. Outside of that it really depends on what build, what situation and even what is the rest of your team comp.

Heavy Deedz – COSA – SF

Sigil of air/fire still worth taking?

in WvW

Posted by: smithkt.8062

smithkt.8062

It’s been pretty meta to run at least one of these sigils of a whole lot of different WvW builds for a pretty long time, such as pick thief/ mesmer, guardian, necro, etc. Since they were stealth nerfed a patch or two ago, are they still worth taking over, say, force? I’m not looking for numbers (have those already), just personal anecdotes.

For roaming on power builds ? Maybe, they are still pretty good. But if you run anything outside of roaming, or outside of power build, Sigil of Generosity is the bomb, a lot of people still like to run Energy or Stamina for extra dodges. Outside of that it really depends on what build, what situation and even what is the rest of your team comp.

Sigil of Generosity is a very expensive option. Probably outside the reach of most players.