Skills that work on more than 5?

Skills that work on more than 5?

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Posted by: greyblue.4962

greyblue.4962

I’m trying to get together a list of very skill that works on more than 5 targets (not counting siege). Offensive or defensive is fine.

The list I have so far:
1. Necromancer: Spectral Wall
2. Guardian: Ring of Warding
3. Guardian: Line of Warding
4. Guardian: Shield of Absorption
4. Mesmer: Feedback
5. Mesmer: Veil
6. Mesmer: Temporal Curtain
7. Mesmer: Mass Invisibility (capped at 10)
8. Mesmer (trait): Blinding Befuddlement

Other skills I expect work on more than 5 (can someone test these?):
1. Elementalist: Burning Retreat
2. Elementalist: Static Field
3. Elementalist: Unsteady Ground
4. Elementalist: Ring of Fire
5. Elementalist: Auras (all of them)
6. Engineer: Slick Shoes (underwater only)
7. Ranger: Muddy terrain (initial immobilize only, not cripple, requires them all to stand very close together)
8. Necromancer: Charge (on flesh golem, looks like it hits everything between itself and target)
9. Norn (bear skill): Charge (see #9)

I main a Mesmer, so I know their skills best, but I suspect there are others that I’m missing here. In general, it seems like any skills that says “does x to y that enters or crosses” has no cap, and neither does any reflect skill.

Does anyone have information on the “maybe” list above, or is there anyone willing to test it? The bunched golems in the Heart of the Mists are good for this, but they don’t stand close enough together for some skills.

Also, does anyone know of any other skills that an affect more than 5 targets?

Skills that work on more than 5?

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Posted by: Deniara Devious.3948

Deniara Devious.3948

All engineer’s grenade kit skills can affect more than 5 targets. Normally engineer throws 2 grenades, but with the grandmaster grenadier trait each grenade attack skills throws a total of 3 grenades with each skill. Grenade barrage toolbelt skill throws 6 grenades and 8 grenades with the grandmaster trait. Each grenade is a separate explosion, affecting up to 5. That power comes with a risk: grenade barrage at a melee train, which has many guardians stacking retaliation = 10k+ dmg from the relation activating just one skill.

Deniara / Ayna – I want the original WvWvW maps back – Desolation [EU]

(edited by Deniara Devious.3948)

Skills that work on more than 5?

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Posted by: shortcake.8659

shortcake.8659

Each grenade can only individually hit 5 targets, though.

some terrible idiot in [pre]

Skills that work on more than 5?

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Posted by: Piteous.4165

Piteous.4165

Lets make sure the devs know what they are, so they can nerf them.

Blackgate
Stay frosty! Keep it tight!

Skills that work on more than 5?

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Posted by: Kamata.5762

Kamata.5762

Mesmer portals caps at 20 I think? Havent used portal in a while so I forgot =[

Skills that work on more than 5?

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Posted by: Waffler.1257

Waffler.1257

you forgot guardian sanctuary.

Skills that work on more than 5?

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Posted by: jamesigall.5938

jamesigall.5938

Static field can hit as many as you want, also guardian Wall of Reflection doesn’t seem to be mentioned here yet.

80 DPS War / 80 DPS Ranger / 80 Support Guard
Blacktalon
Army of Devona [AoD]

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Posted by: Ardon.4105

Ardon.4105

Elementalist Swirling winds has no limit as far as I know.

[Agg] Rendon Argos (Charrgos) – Guardian
Server Traversing Nomad

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Posted by: Strang.8170

Strang.8170

Ring of fire has 5 man cap on the initial damage on cast, burning inflicted when passing through the ring has no cap(or doesn´t seem to have, hard to test when the area is so small).
Unsteady ground works like a pulsing field, so each pulse has 5 man cap as far as i know.
Static field has no cap.
Buring retreat/speed and fiery rush from gs create multiple small pulsing fields, so i´d assume each has 5 man cap, but it´s extremely unlikely there will ever be 5 people in such a small area though.
Swirling winds affects all the projectiles, no matter the source.
I´m reasonably sure auras have no cap.

Dr.Strang E – Nameless veterans (NV) – Gandara (EU)
[ ex- Piken Square (EU), ex- Aurora Glade (EU) ]

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Posted by: naphack.9346

naphack.9346

Are Engineers Slick boots pulsing?
If not, these, too(just walk through the zerg with a huge trollface while everyone kisses the ground)

The only crime, turrets committed, is being good against the celestial meta.
The mob has spoken and the turrets shall be burnt at the stake.

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Posted by: Ketharius.9018

Ketharius.9018

I’ll shorten your list.

Walls / Lines /Ground kittens on the ground have no cap.

Tarnished Coast
[FUNK] Squad

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Posted by: Gothir.3604

Gothir.3604

Pulsing skills can hit 5 targets with each pulse so they can potentially hit more than 5 if people move into/out of the skill. Meteor swarm can also hit 5 targets per meteor similar to how grenades work.

Hallowed ground has an interesting mechanic if the guardian has high boon duration. Stability can only stack duration from 3 sources so if the duration from hallowed ground lasts more than the 1 sec minimum then any pulses that can no longer affect someone will pulse the boon to someone else.

Skills that work on more than 5?

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Posted by: gabal.4520

gabal.4520

I’m pretty sure Meteor Shower can hit more then 5 as each meteor can hit multiple targets.
Also, auras are capped at 5 people as well.

Infidelija, boatswain of Bloody Pirates [YARR], lvl 80 elementalist
hobby: busting Trebuchettes
Gandara server