Skills that work on more than 5?
All engineer’s grenade kit skills can affect more than 5 targets. Normally engineer throws 2 grenades, but with the grandmaster grenadier trait each grenade attack skills throws a total of 3 grenades with each skill. Grenade barrage toolbelt skill throws 6 grenades and 8 grenades with the grandmaster trait. Each grenade is a separate explosion, affecting up to 5. That power comes with a risk: grenade barrage at a melee train, which has many guardians stacking retaliation = 10k+ dmg from the relation activating just one skill.
(edited by Deniara Devious.3948)
Each grenade can only individually hit 5 targets, though.
Lets make sure the devs know what they are, so they can nerf them.
Stay frosty! Keep it tight!
Mesmer portals caps at 20 I think? Havent used portal in a while so I forgot =[
you forgot guardian sanctuary.
Static field can hit as many as you want, also guardian Wall of Reflection doesn’t seem to be mentioned here yet.
Blacktalon
Army of Devona [AoD]
Elementalist Swirling winds has no limit as far as I know.
Server Traversing Nomad
Ring of fire has 5 man cap on the initial damage on cast, burning inflicted when passing through the ring has no cap(or doesn´t seem to have, hard to test when the area is so small).
Unsteady ground works like a pulsing field, so each pulse has 5 man cap as far as i know.
Static field has no cap.
Buring retreat/speed and fiery rush from gs create multiple small pulsing fields, so i´d assume each has 5 man cap, but it´s extremely unlikely there will ever be 5 people in such a small area though.
Swirling winds affects all the projectiles, no matter the source.
I´m reasonably sure auras have no cap.
[ ex- Piken Square (EU), ex- Aurora Glade (EU) ]
Are Engineers Slick boots pulsing?
If not, these, too(just walk through the zerg with a huge trollface while everyone kisses the ground)
The mob has spoken and the turrets shall be burnt at the stake.
I’ll shorten your list.
Walls / Lines /Ground kittens on the ground have no cap.
[FUNK] Squad
Pulsing skills can hit 5 targets with each pulse so they can potentially hit more than 5 if people move into/out of the skill. Meteor swarm can also hit 5 targets per meteor similar to how grenades work.
Hallowed ground has an interesting mechanic if the guardian has high boon duration. Stability can only stack duration from 3 sources so if the duration from hallowed ground lasts more than the 1 sec minimum then any pulses that can no longer affect someone will pulse the boon to someone else.
I’m pretty sure Meteor Shower can hit more then 5 as each meteor can hit multiple targets.
Also, auras are capped at 5 people as well.
hobby: busting Trebuchettes
Gandara server