Skirmish-Rewards+Serverchange+Leg. Armor?

Skirmish-Rewards+Serverchange+Leg. Armor?

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Posted by: beatthedown.2651

beatthedown.2651

Since Anet is currenty working on new rewards for Skirmishes I want to point out that this could also help removing another common flaw in WvW.

Skirmishes should award something meaningful, but it should not encourage switching servers.

I don’t know if this has been suggested yet, but why not add big, seperated reward tracks for Skirmishes and reset them when you swap server.
For example you get something every three score points if you were active during the last Skirmish.

Server switching could be even more punishing if the rewards increase in value. It will also be harder to leave servers with a whole guild since your reward progress is individual. This won’t stop guilds if they really want to leave, but it could be at least discussed.

In addition I want to bring up another topic which could be tied into these reward tracks: Legendary Armor.

I know Anet insists in making legendary armor a PvE-Raid-Only reward since ever, but it just does not make sense to me. Mixing gear and swapping stats has grown in importance in WvW, especially since they added more and more options. Is it really that hard to add unique rewards to Raids which is not legendary armor? Even the PvP backpacks will be available outside the seasononal achievements, so why not make leg. armor available for a broader audience too? WvW Skirmish reward tracks would definitely a fitting place for aquiring the Precursors/other related stuff.

Maybe I’m just a pvp-pleb who can’t get into raiding…but at let’s discuss at least my first topic.

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Posted by: Korgov.7645

Korgov.7645

ANet hinted the rewards for winning would be “worthwhile”. I am expecting way more than the nigh meaningless Reward Tracks we have now.

I agree WvW needs more strict migration policies.

Before thinking of punishments for transferring servers ask what are acceptable reasons for a transfer. With a complete list, think how to recognize such cases apart from any invalid reason to transfer.

There is no need for a punishment really; just deny any transfer which is not acceptable.

On that other topic: PvE absolutely needs rewards to stay interesting. If PvE did not offer the best rewards in the game, nobody would play PvE. Please think of all the PvE devs going out of work or being forced to create engaging, interesting content.

Sulkshine – Mesmer
This won’t hurt [Much]
Ring of Fire

(edited by Korgov.7645)

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Posted by: Xenesis.6389

Xenesis.6389

The new skirmish rewards will now be yellow items so you can break them down for ectos.

You won’t see legendary armor parts given out anywhere but the raids, it will be the highest prestige item in the game. It would be nice if they treated pve wvw spvp evenly and gave methods to obtain those prestige items in each, but obviously pve will always win on the shiny stuff, and if you hand it out in other ways that diminish their value to them pve will complain. Legendary armors will be one of the main driving factors in getting players to do raids for years to come.

Another derailing post. ^^
North Keep: One of the village residents will now flee if their home is destroyed.
“Game over man, Game Over!” – RIP Bill

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Posted by: Princess.7584

Princess.7584

Rewards will just mean more stacking. Why hand certain servers this just because they got the numbers.

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Posted by: Swamurabi.7890

Swamurabi.7890

Rewards will just mean more stacking. Why hand certain servers this just because they got the numbers.

You could end stacking by giving the best rewards to the players that lose.

Losing to a server that finishes first over 90% of the time should be an automatic full set of ascended armor.

Let the de-stacking begin.

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Posted by: shagwell.1349

shagwell.1349

Rewards should be given for not running after the fotm train. It makes absolutely no sense to reward people for transfering to a winning server.

Instead reward players for being outnumbered and sticking to their server whatever tier it is. The longer you stick to your server the better rewards you get. For every 3 month on a server you should get a rank (and it counts only for 1 account if you have linked more then one) with a reward. If one of your accounts transfers this rank is resetted.

[orz] below mediocre – we sponsor Arenanet
Piken Square EU, maybe soon on your server.

(edited by shagwell.1349)

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Posted by: Anrkides.4083

Anrkides.4083

I spending all my time, from the mornig to the night in WvW, i dont have time for farming some PvE raids. This will be really great idea put Legendary Armor who we could get from reward or buy it from vendor. For example, you will be need some values for buy, like a for ascended weapon/armor 1000 rank, 2000 Badge of Honor, 1000 Proof of Heroics, and more for legendary Weapon or Armor like 5000 rank, 10000 Badge Of Honor and 5000 Proof of Heroics.
Got it from reward track is too simply

Tethyx The Raider,
Necro Raiders [NR]
Gandarian, WvW player from born to death

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Posted by: Sarrs.4831

Sarrs.4831

Rewards will just mean more stacking. Why hand certain servers this just because they got the numbers.

To counter this, lower the server population cap such that the current top 5 servers will be full for quite a while.

Nalhadia – Kaineng

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Posted by: shagwell.1349

shagwell.1349

I spending all my time, from the mornig to the night in WvW, i dont have time for farming some PvE raids. This will be really great idea put Legendary Armor who we could get from reward or buy it from vendor. For example, you will be need some values for buy, like a for ascended weapon/armor 1000 rank, 2000 Badge of Honor, 1000 Proof of Heroics, and more for legendary Weapon or Armor like 5000 rank, 10000 Badge Of Honor and 5000 Proof of Heroics.
Got it from reward track is too simply

That still makes it easier for people jumping on higher populated servers which lead to people doing exactly that.

[orz] below mediocre – we sponsor Arenanet
Piken Square EU, maybe soon on your server.

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Posted by: X T D.6458

X T D.6458

I would really prefer they not tie rewards to server performance but rather individual player progress, much like reward tracks.

I say what needs to be said, get used to it.
Honesty is not insulting, stupidity is.
>Class Balance is a Joke<

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Posted by: joneirikb.7506

joneirikb.7506

Just a comment on the legendary armor thing, always wondered why they didn’t split it up. Go to PvP to get the helm, WvW to get the boots, Raid for the chest, etc. That way it would at least somewhat resemble “Legendary” to get it, not just grind an over-glorified dungeon over and over.

Elrik Noj (Norn Guardian, Kaineng [SIN][Owls])
“Understanding is a three edged sword: your side, their side, and the truth.”
“The objective is to win. The goal is to have fun.”

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Posted by: Artemis Thuras.8795

Artemis Thuras.8795

Rewards should be like a pizza, shared amongst all who participated during the skirmish.
(so big stacked servers actually get less rewards on an individual player basis than those which are largely empty).

The size of the pizza being determined by placement in the skirmish.

Perhaps the size of all 3 pizza’s should scale based on the total participants across all 3 servers for that skirmish also.

edit: each individual server, within linked servers each get their own equal sized pizza to share, amongst players on that server.

Co-Leader of The Mythical Dragons [MYTH],
Advocate of learning and being a useful party member.
http://mythdragons.enjin.com/recruitment

(edited by Artemis Thuras.8795)

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Posted by: BlaqueFyre.5678

BlaqueFyre.5678

Or they could incentivize de stacking servers by making the rewards for winning a Skirmish having a tiered reward per placement while at the same time severely reducing WvW map caps per Server (or limiting over stacked server map caps only) to punish over stacked WvW servers, which would mean locking the stacked Servers Till population has dispersed between all Servers allowing free transfers to the lower populated servers.

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Posted by: Nuzt.7894

Nuzt.7894

Rewards will just mean more stacking. Why hand certain servers this just because they got the numbers.

To counter this, lower the server population cap such that the current top 5 servers will be full for quite a while.

I’d do this just on principle, Anet needs to get a backbone imo. Puts some lower caps out there, then laugh as they Queue Queue about not being able to play on their over stacked jokes.

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Posted by: Artemis Thuras.8795

Artemis Thuras.8795

Yes, lets upset more players.
That is definitely how to stop the game mode from dying.
/sarcasm.

Co-Leader of The Mythical Dragons [MYTH],
Advocate of learning and being a useful party member.
http://mythdragons.enjin.com/recruitment