So we are really okay with confusion?

So we are really okay with confusion?

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Posted by: BeepBoopBop.5403

BeepBoopBop.5403

Seriously, allowing confusion to passively tick in order to “buff” it in PVE was one of the dumbest courses of action I have seen. The passive tick alone hurts as much as bleed and can do >7k from a mesmer scepter 3 with condi duration food. It has achieved nothing but make WVW more condition cancer than it already was. Furthermore, it has done nothing to make conditions any more viable in PVE.

No goals achieved, other aspects of game ruined, on par with Anet’s resume.

Koolgai Smurf – Thief | Dazin U – Mesmer | Whats Healing Power – Ranger|
I Bought Hot – Revenant | [QQ]

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Posted by: morrolan.9608

morrolan.9608

Yeah they should change it back to pre nerf days when glamor mesmer was a thing. No passive tick but stronger tick when using abilities.

Jade Quarry [SoX]
Miranda Zero – Ele / Twitch Zero – Mes / Chargrin Soulboom – Engi
Aliera Zero – Guardian / Reaver Zero – Necro

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Posted by: Puck.9612

Puck.9612

agreed, bad change

Jim Hunter when my other account isn’t suspended

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Posted by: roamzero.9486

roamzero.9486

The always ticking change was probably made with PVE mainly in mind, since mobs don’t spam skills very fast.

Just cut confusion’s passive tick 50% in WvW and sPvP and call it a day.

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Posted by: Nikkinella.8254

Nikkinella.8254

the condi changes in general should have been pve only. crap was already stupidly op before the change.

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Posted by: Synosius.9876

Synosius.9876

Are we ok with it?

No, but what choice do we have?

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Posted by: Dancing Face.4695

Dancing Face.4695

The real problem is the idea that wvw is pve. Anet doesn’t Get that. It’s not

Gandara

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Posted by: meltdown.5870

meltdown.5870

its no problem realy …everybody dusted off their mesmers char ..and now its

called ……………………………………………….MvM ………………………………………………………

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Posted by: Nymph of Meliai.6739

Nymph of Meliai.6739

lol… now that warriors can be killed by a mesmer while before they were all but invulnerable to mesmers… you want to nerf conditions?

Sure nerf conditions but mesmers require a huge boost in power output to compensate. Otherwise we will be back to the bad old days when I could hit a warrior with everything I had with full berz and not even make a dent in their hp.

Mesmers do not need nerfing… at the moment they are well balanced in the game for possibly the first time ever. Sure I can put a load of confusion on you but you will only take damage if you use a skill other than a cleanse. And even with the current confusion levels it is nowhere near as powerful as the mesmer skills such as empathy in GW1. Even when you are using skills and allowing a mesmer to attack you full on, it takes quite a long time to kill you compared to a glass canon build.

So learn to play the game or go and cry somewhere else please.

Nymeria Meliae | SoS
Acid Bath Babies Go Plop Plop [FizZ]

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Posted by: Puck.9612

Puck.9612

lol… now that warriors can be killed by a mesmer while before they were all but invulnerable to mesmers… you want to nerf conditions?

Sure nerf conditions but mesmers require a huge boost in power output to compensate. Otherwise we will be back to the bad old days when I could hit a warrior with everything I had with full berz and not even make a dent in their hp.

Mesmers do not need nerfing… at the moment they are well balanced in the game for possibly the first time ever. Sure I can put a load of confusion on you but you will only take damage if you use a skill other than a cleanse. And even with the current confusion levels it is nowhere near as powerful as the mesmer skills such as empathy in GW1. Even when you are using skills and allowing a mesmer to attack you full on, it takes quite a long time to kill you compared to a glass canon build.

So learn to play the game or go and cry somewhere else please.

What?
Have you played the game recently? Confusion now ticks passively… That’s the purpose of this thread….

And anyway what does that have to do with power damage? Shatter mesmer hits hard as kitten.

Jim Hunter when my other account isn’t suspended

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Posted by: Nymph of Meliai.6739

Nymph of Meliai.6739

so we should all play shatter mesmer and nothing else? They nerfed the best part of shatter mesmer when they reduce the number of stacks of torment given.

I play wvw every day… and mesmers at the moment are well balanced. We still get owned by condi-tank rangers and we still get owned by tank elementalists. There is nothing to stop a warrior or guardian coming up with a build that beats us too. We can still be owned by skillful necros, thieves, and engineers.

At the end of the day… it 80% down to the player’s skill and 20% down to whether we have skill failure or not because most of our traits and skills have been broken since the start of the game.

Most rangers still give me problems. The easiest way to defeat a mesmer is to stop it moving and make sure you keep targeting the real one. It is not that difficult.

Nymeria Meliae | SoS
Acid Bath Babies Go Plop Plop [FizZ]

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Posted by: Deniara Devious.3948

Deniara Devious.3948

I play wvw every day… and mesmers at the moment are well balanced.

Thanks for the best joke of the week. This comment MUST come from a mesmer player.

Mesmer is NOT balanced at all, when it comes WvWvW roaming. In fact since June 23rd more than half of all enemy roamers I have met have been mesmers. If one profession makes more than half of the player base for certain role, then we have a serious issue with balance. 2-3 mesmer enemy teams are very common, but I have also seen group of 10+ enemy players were more than half of them were mesmers. The clones make it look like a zerg from a distance. Granted the latter is not common.

Currently mesmer has way too many defenses compared to burst or condition pressure it can pump at same time. PU mesmer has crazy amount of stealth, rivalled only by a d/p thief. You usually need 3-5 enemy players to take down 1 PU mesmer.

I have said this many times:
Perpexility runes are a broken set of runes, which should either be toned down or removed from the game. These runes are not a mesmer specific problem, but an overpowered source of confusion for any profession.

It seems I am not alone with my opinion. Mesmer forum has a thread of the same topic. Perhaps the moderators should combine these two threads?
https://forum-en.gw2archive.eu/forum/professions/mesmer/PU-PU-s-everywhere/first#post5466626

A well said quote from that thread:
“As far as WvW goes, condi dire PU is the single most unbalanced build to ever exist. Played correctly, it has literally zero counters except for vastly outnumbering it,”

Deniara / Ayna – I want the original WvWvW maps back – Desolation [EU]

(edited by Deniara Devious.3948)

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Posted by: Tongku.5326

Tongku.5326

I play wvw every day… and mesmers at the moment are well balanced.

Thanks for the best joke of the week. This comment MUST come from a mesmer player.

Mesmer is NOT balanced at all, when it comes WvWvW roaming. In fact since June 23rd more than half of all enemy roamers I have met have been mesmers. If one profession makes more than half of the player base for certain role, then we have a serious issue with balance. 2-3 mesmer enemy teams are very common, but I have also seen group of 10+ enemy players were more than half of them were mesmers. The clones make it look like a zerg from a distance. Granted the latter is not common.

Currently mesmer has way too many defenses compared to burst or condition pressure it can pump at same time. PU mesmer has crazy amount of stealth, rivalled only by a d/p thief. You usually need 3-5 enemy players to take down 1 PU mesmer.

I have said this many times:
Perpexility runes are a broken set of runes, which should either be toned down or removed from the game. These runes are not a mesmer specific problem, but an overpowered source of confusion for any profession.

It seems I am not alone with my opinion. Mesmer forum has a thread of the same topic. Perhaps the moderators should combine these two threads?
https://forum-en.gw2archive.eu/forum/professions/mesmer/PU-PU-s-everywhere/first#post5466626

A well said quote from that thread:
“As far as WvW goes, condi dire PU is the single most unbalanced build to ever exist. Played correctly, it has literally zero counters except for vastly outnumbering it,”

Yea, its true. now take that dire perplex cheese to your friendly GWEN zergmander and see all your condis get cleansed by everything from everyone about 10 times per second, + try to go throug hany hot chokes or anything like that with them while your blink is on CD, go for it, I dare you. Lets see how that works out for you. Then come back here and tell me more about imbalance.

O add to that veil and portal on your utility bar, 1 of which will be on permament CD due to obvious, the other useless.

lets see how you function then.

Heavy Deedz – COSA – SF

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Posted by: SpellOfIniquity.1780

SpellOfIniquity.1780

-snip-

+1

You could make so many arguments about this because; WvW isn’t balanced, Gw2 isn’t balanced around 1v1, WvW isn’t PvP, etc. etc… I’m sure a Mesmer main would grasp at anything s/he could to defend their profession but the fact remains that it’s absurdly strong in WvW at the moment. It used to be Thieves everywhere when roaming now it’s Mesmers. And as you’ve adequately put, “If one profession makes more than half of the player base for certain role, then we have a serious issue with balance.”

There’s just no variety anymore and it’s precisely because it’s so powerful right now. A bad Mesmer is hard to kill, a good one is next to impossible. If they’re PU, you may as well not bother.

-snip-

He’s not talking about zergs, he’s talking about roaming. Two very different things…

In a zerg, it matters very little what build you’re running as long as you know how to pay attention to the flow of the fight. I often run full berserker Warrior and go frontline and do just fine.

Condition Mesmer especially is basically godmode in roaming. If you’re defending it you probably use it and probably think you’re a good player too. Which means you’re absolutely out of your mind. I’m just glad there are so so many condition Mesmers out there because I’m getting really good at fighting them… Eventually they get tired of resetting the fight because I keep almost killing them and they just stealth and run off. Which is about the best victory you can hope for against that build.

Necromancer, Ranger, Warrior, Engineer
Champion: Phantom, Hunter, Legionnaire, Genius
WvW rank: Diamond Colonel | Maguuma

(edited by SpellOfIniquity.1780)

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Posted by: Blackarps.1974

Blackarps.1974

I don’t really see confusion being a problem except playing the cheese PU mesmer build. When it comes to zerging, I suffer from retaliation and soft + hard CC’s like chill, cripple, and daze way more than confusion.

Maguuma Guardian

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Posted by: Fuzzion.2504

Fuzzion.2504

Are we okay with how condition works in WvW?

Fuzzionx [SF]
Guest member of [LOVE]
JQ official Prime Minister

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Posted by: godofcows.2451

godofcows.2451

… and mesmers at the moment are well balanced.

lol…………………………………………………..wut?

been awhile since i’ve read something as daring as this. bruhs, this is gold.

(edited by godofcows.2451)

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Posted by: funassistant.6589

funassistant.6589

S E P A R A T E P V E BALANCE FROM P V P B A L A N C E

Team Africa [TA]
European Overlord

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Posted by: msalakka.4653

msalakka.4653

Sure, return Confusion back to what it was, so long as you also return Torment back to what it was.

Gutter Rat [cry] | Gandara | Roaming nuisance
~ There is no balance team. ~

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Posted by: Spartacus.3192

Spartacus.3192

IMO confusion/torment stacks is just as bad as all the burn stacks flying around.

Your typical average gamer -
“Buff my main class, nerf everything else. "

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Posted by: dancingmonkey.4902

dancingmonkey.4902

I think confusion is fine. The issue as I see it are certain skills that add too much of it for to long.

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Posted by: Spartacus.3192

Spartacus.3192

I think confusion is fine. The issue as I see it are certain skills that add too much of it for to long.

Isnt that what everyone is kinda saying in all the QQ posts for the last few weeks.
Replace “confusion” with “burning” or “torment” and we have the same issues.

too much of the condi for too long.

Your typical average gamer -
“Buff my main class, nerf everything else. "

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Posted by: dancingmonkey.4902

dancingmonkey.4902

I think confusion is fine. The issue as I see it are certain skills that add too much of it for to long.

Isnt that what everyone is kinda saying in all the QQ posts for the last few weeks.
Replace “confusion” with “burning” or “torment” and we have the same issues.

too much of the condi for too long.

No, not really. From what I am reading, most posters are generically and broadly complaining about one condition or another, as a whole, instead of specifying which skills are problematic. The conditions themselves are fine. The issue is the skills that apply them. Such as the stack or duration per skill or trait. I am suggesting that posters refrain from posting general complaints that do not allow solutions to be discussed, and move toward listing actual problematic skills or builds, and why those combinations are problematic. Whining about a condition as a whole is pointless, doesn’t help solve the actual issue, which generally relates to specific skills or traits.

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Posted by: Aeolus.3615

Aeolus.3615

IMO confusion/torment stacks is just as bad as all the burn stacks flying around.

Comon… good players are the ones that use it, that is what gw2 is about.
It is clever to notice what anet makes op and easier to kill the “bad players” (players that dont follow the easy path).

When u see a group of D/D (5-6 of them, with condi engie, condi necro, pu mesmers and those super stealthy condi thiefs).

Game is super balanced

1st April joke, when gw2 receives a “balance” update.

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Posted by: illenos.5134

illenos.5134

S E P A R A T E P V E BALANCE FROM P V P B A L A N C E

This would be too confusing for casual PvE players who jump into PvP or WvW once in a while. They did it in GW1 and it was awesome like GvGs but hey…this is GW2! A step ahead so they took away some features. (I don’t understand what they were thinking)

Awwdorable – roaming princess, awesome qq’er,
incredible flamer, part-time forum warrior, salty as
kitten!

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Posted by: Spurnshadow.3678

Spurnshadow.3678

Confusion was ok a long time ago. Then it got nerfed by a whopping 50%. Then no one used it. Confusion was always crap in PvE. Now, it’s actually in a good place. If you’re too stupid to see that you have 10 stacks of confusion, maybe you shouldn’t do 100 blades or Barage. Same thing with retaliation. Pay attention. Burning and bleeding still does more than the passive ticks of of confusion, so I just don’t understand what everyone is complaining about.

Blackgate Native. It takes tremendous strength and skill to pull a lever.

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Posted by: Puck.9612

Puck.9612

so we should all play shatter mesmer and nothing else? They nerfed the best part of shatter mesmer when they reduce the number of stacks of torment given.

I play wvw every day… and mesmers at the moment are well balanced. We still get owned by condi-tank rangers and we still get owned by tank elementalists. There is nothing to stop a warrior or guardian coming up with a build that beats us too. We can still be owned by skillful necros, thieves, and engineers.

At the end of the day… it 80% down to the player’s skill and 20% down to whether we have skill failure or not because most of our traits and skills have been broken since the start of the game.

Most rangers still give me problems. The easiest way to defeat a mesmer is to stop it moving and make sure you keep targeting the real one. It is not that difficult.

If you are dying to anything as a condi mesmer I can only assume you are terrible at the game. You might not be able to kill everyone because it’s fairly easy for them to just run, but how the heck are you dying?

Jim Hunter when my other account isn’t suspended

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Posted by: gennyt.3428

gennyt.3428

The thing is, Anet doesn’t seem to realize why condition builds are lame in PvE. It’s because PvE in GW2 is so predictable and simple (rally system makes it more so) that full glass cannon is not only low risk anyway but faster.

In WvWvW , confusion (coupled with torment) helps to make it so a player is punished regardless if they choose to be a sitting duck or not.

I play wvw every day… and mesmers at the moment are well balanced.

I main a Mesmer and I think you have too many stacks of confusion on you because we are not balanced. Like at all. :P

We can still be owned by skillful necros, thieves, and engineers.

Yeah. Keyword skillful. That’s supposed to happen.

I play wvw every day… and mesmers at the moment are well balanced.

Thanks for the best joke of the week.

snip~

Yea, its true. now take that dire perplex cheese to your friendly GWEN zergmander and see all your condis get cleansed by everything from everyone

snip~

You could say the same for pretty much any condi build that doesn’t have it’s defensive skills off CD. Condition builds being non applicable in zerg fighting is not a Mesmer issue, I don’t think there is a bunch of zerging condi Warriors high fiving each other and laughing at Mesmers trying in vain to land a few paltry stacks of confusion and torment on an enemy zerg’s regroup. We’re talking small scale fights here. And I’ve picked off plenty zerglings in big fights on my non-cheese (because it’s boring as kitten) Mesmer, pick a role and build for it. Simple.

Confusion was ok a long time ago. Then it got nerfed by a whopping 50%. Then no one used it. Confusion was always crap in PvE. Now, it’s actually in a good place. If you’re too stupid to see that you have 10 stacks of confusion, maybe you shouldn’t do 100 blades or Barage. Same thing with retaliation. Pay attention. Burning and bleeding still does more than the passive ticks of of confusion, so I just don’t understand what everyone is complaining about.

This becomes quite difficult when you run into multiple players who spam conditions, confusion being prevalent among them, which I find to be very common these days. Confusion ticking regardless just adds to the pile of condi madness.

Whispers with meat.

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Posted by: Serious.6940

Serious.6940

I ran into a mesmer on my guardian. I use shouts to clear conditions. Every time I cleared the conditions I got stacked instantly with more.. The problem isn’t the changes with confusion but to mesmer. They have made it much more capable and then give it massive invisibility boosts.

That adjusts small group and single combat WvW towards mesmers, but then, WvW isn’t balanced anyway.

As suggested in other threads (by me and others) if anet wanted to make WvW balanced they would be better off switching to the PvP build system, even at the loss of build diversity. Perhaps also reducing the effect of food buffs in WvW too.

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Posted by: Aeolus.3615

Aeolus.3615

L2cleancondi. XD

Serious.6940 no point of telling what is happening in combat, anet always had cheap and easy builds in their game.
Drop your class or play a condi fire guard, or play like me a condi engie(it melts every one who comes at melee range even bunkers lol), was working on D/D but got bored of lvl it :\….

When the new player notices that they are forced to play in 1 way and only one way to be effective, all i can say is i hope it change to a a game that requires brains

Condition should stayed how they work on GW1.
Plus Anet dropped hexes, and the huge kitten of skills to make the game simplistic to balance…not working. GG

1st April joke, when gw2 receives a “balance” update.

(edited by Aeolus.3615)

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Posted by: dancingmonkey.4902

dancingmonkey.4902

In WvWvW , confusion (coupled with torment) helps to make it so a player is punished regardless if they choose to be a sitting duck or not.

So does every other condition. List one condition that doesn’t punish a player “regardless if they choose to be a sitting duck or not”…….

anet always had cheap and easy builds in their game.

So does every other multiclass game that ever existed. Disingenuously posting in an effort to apply Anet has made some unique error sure doesn’t strike me as a particularly intelligent way to go about inspiring them to take your suggestions into consideration.

(edited by dancingmonkey.4902)

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Posted by: Aeolus.3615

Aeolus.3615

(…)

anet always had cheap and easy builds in their game.

So does every other multiclass game that ever existed. Disingenuously posting in an effort to apply Anet has made some unique error sure doesn’t strike me as a particularly intelligent way to go about inspiring them to take your suggestions into consideration.

Why, isn’t that true?
Gw2 had always cheap tricks.
Even on gw1 the gimmicks required more team work and some decent players.
Im not trying to inspire them nor they need that, it is a fact and points that people talk to me when they ask me what game im playing, some were players that left gw2 because it was a total disillusion, some went back to gw1, some are willing to try due the graphics but ended quitting.

1st April joke, when gw2 receives a “balance” update.

(edited by Aeolus.3615)

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Posted by: DeceiverX.8361

DeceiverX.8361

Yea, its true. now take that dire perplex cheese to your friendly GWEN zergmander and see all your condis get cleansed by everything from everyone about 10 times per second, + try to go throug hany hot chokes or anything like that with them while your blink is on CD, go for it, I dare you. Lets see how that works out for you. Then come back here and tell me more about imbalance.

O add to that veil and portal on your utility bar, 1 of which will be on permament CD due to obvious, the other useless.

lets see how you function then.

The problem with this logic is that the GWEN/blob meta since its conception has been designed heavily around group mitigation and condition cleanses. I’m not sure if you recall the days of old before we started really seeing a developed blob ideology, but pretty much large-scale fights were determined by control conditions and applying them as AOE’s. As an example, shortbow thief in DA was the name of the game, for it could spam permanent, long-lasting AOE poison + weakness fields at 1200 range. When people started realizing control conditions like weakness and poison pretty much were responsible for their blobs dying, and that playing glass cannon builds is mathematically sub-optimal from a damage taken vs dealt perspective, GvG groups started thinking bigger, and started organizing massive condition cleansing potential to negate control effects/CC and maximize them against others. Ultimately, CC and mitigation proved most effective against the old strategies, and adding in some tweaks for better buffs and resistance to CC effects for consistency put us in Hammertrain. This evolved into PS with ranged DPS proving worthwhile as a means of forcing cooldowns before engage.

Additionally, one could also argue that battle standard is always on cooldown for the warrior, RF for the guard, and LF for the necro, as all of them have huge cooldowns as well, if not longer, and provide a one-time, high-impact effect at the expense of an elite, and that most of these builds are also support-oriented and are always consuming their utilities for group support or mitigation activated once, maybe twice, per encounter, and are used pretty much immediately off cooldown. This isn’t really any different from Veil/MI, if not slightly worse, since they pose effectively no personal benefit for the class using these skills itself.

Dire Perplexity is a huge problem. It really shouldn’t exist. Almost everyone agrees no matter what class uses it, it ends up overly-strong for its difficulty to play (easy) and play against (more difficult and build-based). Confusion as a condition needs lower durations and higher stacks and to not impact players using cleansing them. It’s supposed to be meant to kill/punish bad players swinging their weapons and using skills wildly, not to just completely remove someone from combat repeatedly until they can spam cleanses, or just completely remove them from combat altogether by not having enough of them. Since dire players are also so hard to kill, it makes swinging wildly a necessary tactic, but of course, it also kills the caster faster in most cases.

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Posted by: gennyt.3428

gennyt.3428

In WvWvW , confusion (coupled with torment) helps to make it so a player is punished regardless if they choose to be a sitting duck or not.

So does every other condition. List one condition that doesn’t punish a player “regardless if they choose to be a sitting duck or not”…….

anet always had cheap and easy builds in their game.

So does every other multiclass game that ever existed. Disingenuously posting in an effort to apply Anet has made some unique error sure doesn’t strike me as a particularly intelligent way to go about inspiring them to take your suggestions into consideration.

One punishes you more for using a skill the other for even moving but they both do damage regardless and are both applied often. That’s what I meant by being a sitting duck. Moving and using skills are basic components of combat and other conditions do not have these kittened if you do, slightly less kittened if you don’t type rules.

Whispers with meat.

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Posted by: dancingmonkey.4902

dancingmonkey.4902

Why not? They are damaging counters to punish you for specific action. You may dislike them, but that doesn’t mean they shouldn’t exist.

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Posted by: Puck.9612

Puck.9612

Why not? They are damaging counters to punish you for specific action. You may dislike them, but that doesn’t mean they shouldn’t exist.

I would absolutely agree if that’s what they did. Confusion used to punish people for playing mindlessly, it would only kill you if you were stupid enough to ignore it and auto attack away. The counter play was to cleanse it (and take a hit) or to wait it out.

Now it’s ticking for 1500+ passively, mesmers don’t even need to worry about applying cover conditions because it ticks strong enough on its own and it is so easy to reapply.

I actually really liked confusion before, it was a condition that required smart play, this new version is just more passive garbage like vamp runes and all the save your kitten at 25% health traits.

Jim Hunter when my other account isn’t suspended

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Posted by: dancingmonkey.4902

dancingmonkey.4902

I would absolutely agree if that’s what they did. Confusion used to punish people for playing mindlessly, it would only kill you if you were stupid enough to ignore it and auto attack away. The counter play was to cleanse it (and take a hit) or to wait it out.

No, confusion was used for damage, but had a different mechanic then most conditions.

Your counter play you mentioned, very literally applies to every condition in the game.

Now it’s ticking for 1500+ passively, mesmers don’t even need to worry about applying cover conditions because it ticks strong enough on its own and it is so easy to reapply.

That is a Mesmer problem, not a condition or confusion problem. It is important to know the difference there.

Again, everything is easy to reapply. So I am unclear why you state it as if it is magically unique to confusion.

So what if it passively ticks for 1500 damage? Almost every profession can stack that much in bleeds alone, not to mention poison, and I can stack 15,000 worth of burning. Confusion isn’t doing particularly high damage, so I have no idea why your mentioning it as if it was an issue.

I actually really liked confusion before, it was a condition that required smart play, this new version is just more passive garbage like vamp runes and all the save your kitten at 25% health traits.

You had me right up until you suggested condition required smart play. Either it never did or it still does. The passive damage it does is almost nothing compared to the amount on skill activation.

Your complaint is entirely too tailored to mesmers for me to take it entirely too seriously. If you have an issue with mesmers and confusion, then I think there may be a conversation to be had.

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Posted by: MarauderShields.6830

MarauderShields.6830

Last patch made the whole condi situation worse. I’m not even talking about balancing, I mean the “identity” of conditions. Before the infamous june23 patch, every condition had its unique mechanic (burn was high damage on low duration, bleeding was low damage but highly stackable, poison had low damage but healing reduction and so on). Now all conditions are the same lame DoT (with some being clearly better than others) and their uniqueness is barely noticable. It’s just stack any condition mindlessly as high as possible.
I was never a fan of conditions but at least in the past there was a system behind them that rewarded clever use. Now that aspect, that nuance of gameplay is sacrificed on the altar of simplicity as well…

Former running-really-fast-man. Now proud member of Revenant clan.

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Posted by: dancingmonkey.4902

dancingmonkey.4902

I was never a fan of conditions but at least in the past there was a system behind them that rewarded clever use. Now that aspect, that nuance of gameplay is sacrificed on the altar of simplicity as well…

I would love to have you explain how any condition was ever used cleverly. They were simply applied and reapplied on cool down, precisely how direct damage skills are used. No one used condition at some magic time to counter an action, if they wanted that, they used a stun. No one ever used torment to keep an enemy from moving, if they wanted that they used immobilize.

It seems very irrational to me to romanticize conditions as if they were some majestic counter. They were simply DoT damage versus spike direct damage.

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Posted by: meltdown.5870

meltdown.5870

Mesmers 100% stealth 100%dmg 100% speed 100% bullkitten

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Posted by: Tongku.5326

Tongku.5326

Mesmers 100% stealth 100%dmg 100% speed 100% bullkitten

you melt down to mesmers a lot i take it ?

LOL

a few days ago I ran into a zerker ranger that was so incredibly, and I do mean incredibly stupid i will be laughing about it long after condis are gone and i am gone from this game.

this guy let me get 2 phantasms and a clone out, then sat there with 6 stacks of confusion, then right as i put my feedback on him he decided to literally sit in it and pop all his CDs on his LB.

can you guess the outcome ? are you by any chance that ranger ?

LOL

Heavy Deedz – COSA – SF

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Posted by: DeWolfe.2174

DeWolfe.2174

sat there with 6 stacks of confusion

That’s all you got on him, 6??? Mesmer’s are capable of opening from stealth with 18 stacks of confusion and 12ish stacks of Torment. On top of that add in the extreme DPS burst rotation, plus stealth, and that’s why Mesmer’s are OP atm. The Dev’s need to play World vs World a lot more to see how broken some builds are. Balancing around sPvP, then PvE, and not include WvW is silliness.

[AwM] of Jade Quarry.

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Posted by: gennyt.3428

gennyt.3428

Mesmers 100% stealth 100%dmg 100% speed 100% bullkitten

you melt down to mesmers a lot i take it ?

LOL

a few days ago I ran into a zerker ranger that was so incredibly, and I do mean incredibly stupid i will be laughing about it long after condis are gone and i am gone from this game.

this guy let me get 2 phantasms and a clone out, then sat there with 6 stacks of confusion, then right as i put my feedback on him he decided to literally sit in it and pop all his CDs on his LB.

can you guess the outcome ? are you by any chance that ranger ?

LOL

What server are you on where you can actually roam around with feedback on your bar and still kill people? :O

Whispers with meat.

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Posted by: Ansau.7326

Ansau.7326

sat there with 6 stacks of confusion

That’s all you got on him, 6??? Mesmer’s are capable of opening from stealth with 18 stacks of confusion and 12ish stacks of Torment. On top of that add in the extreme DPS burst rotation, plus stealth, and that’s why Mesmer’s are OP atm. The Dev’s need to play World vs World a lot more to see how broken some builds are. Balancing around sPvP, then PvE, and not include WvW is silliness.

You went a little bit extreme there. Those 18 stacks of confusion and 12 of torment need a long build up, 2 full illusion shatters and land all confusing images, which mean the enemy is bad as hell.

Ansau – Sylvari Mesmer – Exiled Warriors [wE] – Gandara

i7 5775c @ 4.1GHz – 12GB RAM @ 2400MHz – RX 480 @ 1390/2140MHz

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Posted by: Chorazin.4107

Chorazin.4107

The recent patch was ill conceived and not tested at all for play in WvW it seems. I made a burngineer video on the 1st beta weekend as i thought burning was way over the top. It only takes a couple of seconds to amass 12 stacks of burning ticking for 4000+ a second.

Condis are definitely creeping(crept) into larger scale fights, larger guilds now run groups with venom share thieves, and why not? 1 or 2 epidemics on that 7 second immobilise and you better hope the guards have enough condi clear to get to said immobilise buried under all the other condis before they get wtf blown up standing in AoE.

Im assuming they are still banned in GvG’s for a reason.

Mesmers, lol, just lol, i dont even play mine any more it’s that faceroll easy in WvW. But then that seems to be this game all over, about 80% build and taking advantage of busted balance and 20% actual player skill.

Chorazin
[lion]~ riperonis
[tRex]

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Posted by: Jayden Ennok.3687

Jayden Ennok.3687

Mesmers 100% stealth 100%dmg 100% speed 100% bullkitten

you melt down to mesmers a lot i take it ?

LOL

a few days ago I ran into a zerker ranger that was so incredibly, and I do mean incredibly stupid i will be laughing about it long after condis are gone and i am gone from this game.

this guy let me get 2 phantasms and a clone out, then sat there with 6 stacks of confusion, then right as i put my feedback on him he decided to literally sit in it and pop all his CDs on his LB.

can you guess the outcome ? are you by any chance that ranger ?

LOL

I have a better scenario, when I got to our camp it was being taken by 3 enemies, the said ranger stood outside of the camp. I ran in to prevent capping but zerker staff ele vs 3 enemies, I didn’t last long, 2 however got downed right next to the ranger.

Solution?

Lb auto pew pew cos stomp is too difficult, still standing in the same spot as when I got there.

Underworld Vabbi 1.5yr

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Posted by: funghetto.1584

funghetto.1584

“The recent patch was ill conceived and not tested at all for play in WvW it seems”
“But then that seems to be this game all over, about 80% build and taking advantage of busted balance and 20% actual player skill.”

agree on both of them…

as i posted more and more than one time, its not a question on how some conditions have become “heavy” going.

is how those “heavy” conditions (burning-confusion-torment to say some) can be applied basically perma. so…

one question then comes out… “condition removal are the same” well, then its not enough

so a rework of condition removal or a rework on how fast (traits-utility skills-weapon skills) on how some conditions are applied

“There’s no such thing as balance, fairness or honor.”
a Fissure Of Woe player that has no home.

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Posted by: MasterD.4790

MasterD.4790

sat there with 6 stacks of confusion

That’s all you got on him, 6??? Mesmer’s are capable of opening from stealth with 18 stacks of confusion and 12ish stacks of Torment. On top of that add in the extreme DPS burst rotation, plus stealth, and that’s why Mesmer’s are OP atm. The Dev’s need to play World vs World a lot more to see how broken some builds are. Balancing around sPvP, then PvE, and not include WvW is silliness.

You went a little bit extreme there. Those 18 stacks of confusion and 12 of torment need a long build up, 2 full illusion shatters and land all confusing images, which mean the enemy is bad as hell.

I regularly stack over 20 on people with the 12ish torment. It’s pretty easy to open with scepter 3 and dodge, decoy shatter real quick on people.. some of the better people who are quicker at dodging can avoid some of the shatters, but most people eat a good amount of them lol. It’s def broken AF

Gamadorn the epitome of a hotjoin hero

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Posted by: DresdenAllblack.1249

DresdenAllblack.1249

Conditions were brought to the forefront to give players a chance to run something else other than straight zerk. They are going nowhere, and to anyone that says burns are too strong…have you ever been on fire?

Angelina is free game again.
Crystal Desert

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Posted by: gennyt.3428

gennyt.3428

Conditions were brought to the forefront to give players a chance to run something else other than straight zerk in PvE

There, fixed that for you. :P

Whispers with meat.