Spawn camping - what counts?
Actually most of the time when I hear it or even see it the opposing team has 10+ people at all three exits of the spawn waiting for people. Or like the thread i started yesterday they exploit/glich/hack what ever and actually have a group in the spawn standing near the way-point and vendors. Yesterday SoS had close to 20 people in DB spawn I took Screen Shots of them killing auctioneer guild banker karma merchants and crafting npcs. <DB BL> I dont know how they got in there they just appeared on the way-point and went to work. I applaud them for the damage they did before the Gaurds finally killed them all. However funny it was it should not have happened and none of the npcs works after that until after the servers when down for maint. It made most people irate but Im one to laugh and carry on.
Yeah Tine Sionnach, invaders coming into your actual spawn point, that’s a more appropriate use of spawn-camp (and not very sporting).
For me, I’ve rarely ever used the designated exits, even when they weren’t camped, cuz I’m a cliff-jumper.
Actually most of the time when I hear it or even see it the opposing team has 10+ people at all three exits of the spawn waiting for people. Or like the thread i started yesterday they exploit/glich/hack what ever and actually have a group in the spawn standing near the way-point and vendors. Yesterday SoS had close to 20 people in DB spawn I took Screen Shots of them killing auctioneer guild banker karma merchants and crafting npcs. <DB BL> I dont know how they got in there they just appeared on the way-point and went to work. I applaud them for the damage they did before the Gaurds finally killed them all. However funny it was it should not have happened and none of the npcs works after that until after the servers when down for maint. It made most people irate but Im one to laugh and carry on.
I Don’t believe you straight up. At some point maybe but you can no longer get into the area where the NPCs are except for maybe in the main center borderland, the other 2 on borderlands will kick you out. They didn’t for a while, but now they do.
When you get a large enough zerg and rush into enemy spawn, you can get past the instant gibbing arrows at the entrance. I don’t see the point though since the enemies have the invulnerability buff and the other side don’t.
Killing players as they come out to try and take the northern supply is not “spawn camping”, its defending territory and assets.
I’ll show you exactly what a Mesmer can do, SS cost extra.
Spawn-trapping is the more appropriate term, but even then that doesn’t happen often and doesn’t describe what most people are experiencing when they use “spawn-camping”.
It happens in many games, they’ve done a lot to make it difficult. If it really is a problem, then I agree, changes are needed.
There’s four maps. With three exits each. It seems unlikely that once faction could block all of these (and those of the third faction) with a superior force and not just get bored.
aside from JP, every objective on the map has 3+ main entrances/exits. The only unnecessary ones to “camp” are the southern spawns (not center citadel it fair game as its a launching point to every asset on the northern map), as there is no nearby objective to justify holding the players in for great lengths of time. I’ve never seen the 2 side entrances to these camped ever, and only the main one extensively to push back while taking the small towers in the south.
In these cases this is defending assets and cutting off reinforcements… which still gives 2 other viable flanking routes that are poor strategic spawn camps.
A note to being upset about being “spawned camped” in the southern bases… those are invader bases. The home team and other invaders should have the viable right to push invaders all the way back to their lands and hold them out, imo. It is a game about pushing out invaders, taking back homelands and invading other lands.
What is bull is if a player is invulnerable (on cliff etc) they should not be able to damage but even that is “eh whatever” to me, and it annoys me often at cliff-side and long-view etc.
I’ll show you exactly what a Mesmer can do, SS cost extra.
I Don’t believe you straight up. At some point maybe but you can no longer get into the area where the NPCs are except for maybe in the main center borderland, the other 2 on borderlands will kick you out. They didn’t for a while, but now they do.
Then don’t believe Tine, but it still happened. I’ve seen Tine’s screenshot (I’m actually in it too! ) and I walked over their corpses. It happened on DB’s borderland in the citadel, so maybe the “kicking players out” mechanic doesn’t apply.
-Look, look with your special eyes!
-My Dragonbrand!
you should be allowed to build siege (excluding treb) in spawn
I Don’t believe you straight up. At some point maybe but you can no longer get into the area where the NPCs are except for maybe in the main center borderland, the other 2 on borderlands will kick you out. They didn’t for a while, but now they do.
Since you dont believe me and anet locked my post here is screen shot of it again.
(edited by Tine Sionnach.8629)