Stability changes

Stability changes

in WvW

Posted by: Phantom.5389

Phantom.5389

As the last PoI showed. Stability is being changed. From what I understood :

Stability will not stack duration anymore. Now it will stack intensity (layers of stability).

So basically if you have 8 layers, you can tank 8 crowd control skill (stun/fear/pull for example)

What will happens to WvW? Please Anet. We need more information. You can’t just throw such a big change in a PoI without even talking deeper into it.

Stability is too important in zerg vs zerg or guild vs guild or guild vs blob.

Sincerely a guy who only plays WvW.

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Posted by: joneirikb.7506

joneirikb.7506

This might be why the are changing it ? Because they thought the buff was to powerful compared to how easy it was to get ?

I’m no GvG’er so don’t know just how useful it can be etc, but I always felt it was a "get out of jail for free" card in normal WvW.

Also we’re getting Resistance buff that negates all negative effects of condis, so we’re going to see some change anyways. I think this could be interesting.

Elrik Noj (Norn Guardian, Kaineng [SIN][Owls])
“Understanding is a three edged sword: your side, their side, and the truth.”
“The objective is to win. The goal is to have fun.”

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Posted by: funassistant.6589

funassistant.6589

Anet will reduce WvW to pure ppt and/or roaming. Melee classes will be destroyed in large scale fights. So people wont run melee anymore! Ergo, no zergs or guilds.

Thanks Anet, like, really? This has made me so negative towards this game.

Anyone with me on the CU bandwagon?

Team Africa [TA]
European Overlord

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Posted by: Hybrid.7059

Hybrid.7059

I really didn’t expect this change to be mentioned in this livestream. I felt like I just got run over. Resistance/stab changes are definitely going to play heavily into GvG’s and WvW. Hopefully they put an article or something to go into more detail on what other changes are made if any.

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Posted by: Phantom.5389

Phantom.5389

Stability was not and never was out of jail for free.
→ Boon strip = no more stab.
→Immob → counter stability.
→ Slow/chill → pass throught stability.

And for a group to have permanent stability. You did need to grab more than 1 guard per party (that is without counting boon strip or other random factor : out of range to receive buff because the guard in your party or you got picked off/your guard died).

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Posted by: Jski.6180

Jski.6180

Its needed badly stab alone was a hard counter to entire classes. Nothing like being an ele getting immune from a good bit of there effects its as if you where not even casting spells most of the time.
Now will this changes any thing it may but it looks like stab not going to last long so it maybe a very well timed effect BUT it seems that it maybe going on a much lower cd. So at the end of the day some one who knows how to play is going to stab a lot better then thoughts who do not and it really should be that way.

Main : Jski Imaginary ELE (Necromancer)
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA

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Posted by: funassistant.6589

funassistant.6589

Its needed badly stab alone was a hard counter to entire classes. Nothing like being an ele getting immune from a good bit of there effects its as if you where not even casting spells most of the time.
Now will this changes any thing it may but it looks like stab not going to last long so it maybe a very well timed effect BUT it seems that it maybe going on a much lower cd. So at the end of the day some one who knows how to play is going to stab a lot better then thoughts who do not and it really should be that way.

How could you possibly think that? It’s an extremely short duration when applied to allies and mediocre when applied to yourself. It doesn’t hard counter anything and this WILL RUIN THE WHOLE META OF GVG, guardians will become USELESS when compared to Warriors now. And it’s going to remove all needed skill. Just spam stability as much as you want.

It’s game over for WvW.

Team Africa [TA]
European Overlord

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Posted by: Phantom.5389

Phantom.5389

I hope you are right about it.
Otherwise you can tell goodbye to open field fights… Especially since people already flee from fights when they are outnumbered. Now they will have a reason to not even try with this massive disadvantage. Because the other party will have much more cc to break through the layers (on top of the already pre-existent advantage of the damage bonus/survivability they had).

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Posted by: Phantom.5389

Phantom.5389

I wanted more of this. https://www.youtube.com/watch?v=BaRGUCXfqfQ

Hope a skill group investing every hour spent on this game in WvW can still be able to kill a much larger group without just being perma stunned in the middle of all this red. 2 second not moving in that many red is instant dead. End of the line.

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Posted by: morrolan.9608

morrolan.9608

As the last PoI showed. Stability is being changed. From what I understood :

Stability will not stack duration anymore. Now it will stack intensity (layers of stability).

So basically if you have 8 layers, you can tank 8 crowd control skill (stun/fear/pull for example)

What will happens to WvW? Please Anet. We need more information. You can’t just throw such a big change in a PoI without even talking deeper into it.

Stability is too important in zerg vs zerg or guild vs guild or guild vs blob.

Sincerely a guy who only plays WvW.

As one who only plays WvW as well, IMHO this might be a good change being at least 1 counter to zerg gameplay.

In terms of melee classes it will probably prompt a move back to more defensive/tanky builds.

Jade Quarry [SoX]
Miranda Zero – Ele / Twitch Zero – Mes / Chargrin Soulboom – Engi
Aliera Zero – Guardian / Reaver Zero – Necro

(edited by morrolan.9608)

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Posted by: FirstInfantry.2795

FirstInfantry.2795

The stability changes sound exactly like interrupt armor from wildstar, why is wildstar and gw2 so painfully similar?

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Posted by: silvermember.8941

silvermember.8941

The stability changes sound exactly like interrupt armor from wildstar, why is wildstar and gw2 so painfully similar?

Wildstar did come after guild wars 2 so Carbine could have copied whatever imaginary similarities you think exist between the two games.

As u know im pro. ~Tomonobu Itagaki

This is an mmo forum, if someone isn’t whining chances are the game is dead.

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Posted by: Jski.6180

Jski.6180

Its needed badly stab alone was a hard counter to entire classes. Nothing like being an ele getting immune from a good bit of there effects its as if you where not even casting spells most of the time.
Now will this changes any thing it may but it looks like stab not going to last long so it maybe a very well timed effect BUT it seems that it maybe going on a much lower cd. So at the end of the day some one who knows how to play is going to stab a lot better then thoughts who do not and it really should be that way.

How could you possibly think that? It’s an extremely short duration when applied to allies and mediocre when applied to yourself. It doesn’t hard counter anything and this WILL RUIN THE WHOLE META OF GVG, guardians will become USELESS when compared to Warriors now. And it’s going to remove all needed skill. Just spam stability as much as you want.

It’s game over for WvW.

When you have 100% up-time of stab on a group there is something wrong. Welcome to a new way to play and or a new meta deal with it.

Main : Jski Imaginary ELE (Necromancer)
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA

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Posted by: zinkz.7045

zinkz.7045

Good, stability is OP in zergs, having perma stability (or near to it) is a joke, it negates what should be one of the most powerful things in a PvP format – hard CC.

As for boon stripping, yeah right, the only boon stripping that works against competent groups (and when I say competent I mean rolling your face across the keyboard rotating stability/boons and not standing in wells you know too long – cos that is leet skillz), is focusing individuals like the ‘driver’ with corrupt boon.

Stripping boons in the group context is a joke, stability is last in the order for well of corruption if I remember correctly, most of the time there are 4+ boons over that stability, most of the boon stripping skills in this game are not even used in zergs because they are not suitable or on classes that don’t exist in large groups (thief sword 3, engy mines, etc), meanwhile the amount of boon generation in a melee ball scales to silly levels with guards everywhere.

As for the crying of guards, really? Go look at the class balance of WvW/GvG over the last 2 years, 4 classes have made up the vast majority of zergs/guilds, with 2 classes barely existing and two more not existing at all, where were your posts complaining about the plight of ranger or engy, and now you want sympathy, because the class that has been the most common in WvW for 2 years is getting a well deserved hit, lol.

(edited by zinkz.7045)

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Posted by: Coyote.7031

Coyote.7031

I think it’s a concern and maybe a problematic change. It might really hurt small scale WvW and medium groups. It might make CC builds too powerful. It might make zerging more problematic because they’ll have a lot of CCs. It might make defending really brutal because you can’t pop stability and make a mad dash inside. But we’ll have to wait and see.

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Posted by: funassistant.6589

funassistant.6589

This “zerg” gameplay is the reason why Gw2 is fun. If I wanted roamer fights I’d go play PvP. It’s a 80 man cap per side for a reason.

Outnumbered fights are possible! It’s just bad players that cannot adapt to their circumstances that qq about “the sea of red” (Was not referring to you as a bad player, Phantom). This is a change that bad players will profit from.

You guys do realize they’re making guardians useless compared to warriors?

Anet ruins another game mode that the GvG community have worked their kitten off to get where they are.
They’re throwing away the money, time and dedication the GvG community gave to their gamemode.

With. One. Change.

Team Africa [TA]
European Overlord

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Posted by: silvermember.8941

silvermember.8941

This “zerg” gameplay is the reason why Gw2 is fun. If I wanted roamer fights I’d go play PvP. It’s a 80 man cap per side for a reason.

Outnumbered fights are possible! It’s just bad players that cannot adapt to their circumstances that qq about “the sea of red” (Was not referring to you as a bad player, Phantom). This is a change that bad players will profit from.

You guys do realize they’re making guardians useless compared to warriors?

Anet ruins another game mode that the GvG community have worked their kitten off to get where they are.
They’re throwing away the money, time and dedication the GvG community gave to their gamemode.

With. One. Change.

GvG is not a supported gamemode so considering it for balance is stupid.

Guild wars 2 is not built for the less than 100 people who want to GvG. Personally, if this completely kills GvG, all I can say is good. The new stability benefits skilled players and punishes bad players which given your complaints would be a lot of the so called GvG players.

As u know im pro. ~Tomonobu Itagaki

This is an mmo forum, if someone isn’t whining chances are the game is dead.

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Posted by: FirstInfantry.2795

FirstInfantry.2795

@ funassistant.6589 PvP and roaming are not even the same. For starters you cannot use your WvW character in pvp. The way you play the two are different, you are not worried about sitting inside a capture point. Roaming is basically open field battles, and you are actually fighting alongside your allies, Structured pvp you are expected to rotate and seperate from allies.

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Posted by: Jski.6180

Jski.6180

This “zerg” gameplay is the reason why Gw2 is fun. If I wanted roamer fights I’d go play PvP. It’s a 80 man cap per side for a reason.

Outnumbered fights are possible! It’s just bad players that cannot adapt to their circumstances that qq about “the sea of red” (Was not referring to you as a bad player, Phantom). This is a change that bad players will profit from.

You guys do realize they’re making guardians useless compared to warriors?

Anet ruins another game mode that the GvG community have worked their kitten off to get where they are.
They’re throwing away the money, time and dedication the GvG community gave to their gamemode.

With. One. Change.

You seem to know every thing coming out in HoT please tell us more of the updates… or are you just making things up?

Main : Jski Imaginary ELE (Necromancer)
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA

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Posted by: Phantom.5389

Phantom.5389

Funnasisstant, I know
Its How I see it!
Maybe some new players complained because they saw their outnumbering blob getting killed by a guild group… and dev thought those people coming over once in a month were worth more attention than those who constantly make WvW fun.

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Posted by: Jski.6180

Jski.6180

Funnasisstant, I know
Its How I see it!
Maybe some new players complained because they saw their outnumbering blob getting killed by a guild group… and dev thought those people coming over once in a month were worth more attention than those who constantly make WvW fun.

How is throwing up stab before you bomb and having at least 2 gurds per pt skilled play? It could be that these small groups of mostly gurds are able to stay in the sea of red not because of skill but because stab is op.

Main : Jski Imaginary ELE (Necromancer)
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA

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Posted by: RlyOsim.2497

RlyOsim.2497

Sweeeeeeeeeeeeeeeeeet!!!!!

Can’t wait for vemon wells to be the new meta \o/

Signed, No WvW Player, Ever.

The Ghost of Christmas Past

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Posted by: funassistant.6589

funassistant.6589

Also to add, outnumbered fights will become impossible.The larger blob with the more CC will just chain you to death.

They’ll make WvW an orgy of casters just pressing every button on their keyboard.

No, I don’t know what’s coming out in HoT. Ouch, cut myself on your edge. No reason to get sarcastic.

Team Africa [TA]
European Overlord

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Posted by: morrolan.9608

morrolan.9608

This “zerg” gameplay is the reason why Gw2 is fun. If I wanted roamer fights I’d go play PvP. It’s a 80 man cap per side for a reason.

There is a large continuum between zerg fights and roaming. sPvP caters to small scale fights. I now find zerging an exercise in tedium and prefer medium scale fights between groups of between 15-20, cant get that in sPvP.

You guys do realize they’re making guardians useless compared to warriors?

Anet ruins another game mode that the GvG community have worked their kitten off to get where they are.
They’re throwing away the money, time and dedication the GvG community gave to their gamemode.

With. One. Change.

Stability still exists, guardians have more than 1 string to their bow, this is just a knee jerk qq.

Jade Quarry [SoX]
Miranda Zero – Ele / Twitch Zero – Mes / Chargrin Soulboom – Engi
Aliera Zero – Guardian / Reaver Zero – Necro

(edited by morrolan.9608)

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Posted by: style.6173

style.6173

This “zerg” gameplay is the reason why Gw2 is fun. If I wanted roamer fights I’d go play PvP. It’s a 80 man cap per side for a reason.

Outnumbered fights are possible! It’s just bad players that cannot adapt to their circumstances that qq about “the sea of red” (Was not referring to you as a bad player, Phantom). This is a change that bad players will profit from.

You guys do realize they’re making guardians useless compared to warriors?

Anet ruins another game mode that the GvG community have worked their kitten off to get where they are.
They’re throwing away the money, time and dedication the GvG community gave to their gamemode.

With. One. Change.

You seem to know every thing coming out in HoT please tell us more of the updates… or are you just making things up?

You may want to re-read his post instead of getting on your soapbox.

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Posted by: Jski.6180

Jski.6180

This “zerg” gameplay is the reason why Gw2 is fun. If I wanted roamer fights I’d go play PvP. It’s a 80 man cap per side for a reason.

Outnumbered fights are possible! It’s just bad players that cannot adapt to their circumstances that qq about “the sea of red” (Was not referring to you as a bad player, Phantom). This is a change that bad players will profit from.

You guys do realize they’re making guardians useless compared to warriors?

Anet ruins another game mode that the GvG community have worked their kitten off to get where they are.
They’re throwing away the money, time and dedication the GvG community gave to their gamemode.

With. One. Change.

You seem to know every thing coming out in HoT please tell us more of the updates… or are you just making things up?

You may want to re-read his post instead of getting on your soapbox.

Yes your right he did get on a soapbox about gvg not really relevant when talking about stab and how they are rebalncing all stab abitlys.

Main : Jski Imaginary ELE (Necromancer)
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA

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Posted by: morrolan.9608

morrolan.9608

Also to add, outnumbered fights will become impossible.The larger blob with the more CC will just chain you to death.

This happens anyway, it should allow a smaller group to get more value for playing smarter.

Jade Quarry [SoX]
Miranda Zero – Ele / Twitch Zero – Mes / Chargrin Soulboom – Engi
Aliera Zero – Guardian / Reaver Zero – Necro

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Posted by: Phantom.5389

Phantom.5389

You guys do realise that people who spent time building a good party. Using a third party system for communication and rotating skills through hours of playing together (stab/water/fire/empower/ using dodges in crucial moment) is not just -2 guardians putting up stab-.

Guards are essential sure, but its not —> I got stab I win! The other party also have stabs you know? And necro wells remove stabs, mesmer can do the same. It is a team effort, not just 2 guards and 3 scrubs to form a party.

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Posted by: funassistant.6589

funassistant.6589

Funnasisstant, I know
Its How I see it!
Maybe some new players complained because they saw their outnumbering blob getting killed by a guild group… and dev thought those people coming over once in a month were worth more attention than those who constantly make WvW fun.

How is throwing up stab before you bomb and having at least 2 gurds per pt skilled play? It could be that these small groups of mostly gurds are able to stay in the sea of red not because of skill but because stab is op.

Considering you have Indomitable Courage and Superior Aria traited you will have a maximum uptime of 19 seconds of stability(with 2 guards that is) and Stand Your Ground is on a 24s cooldown. It takes only one cc to catch you in that 5 sec downtime.

In that sea of red you are: Constantly being damaged and constantly running into CC.

Now tell me, how that requires no skill whereas a Ranger/Engineer(with specific traits) can damage you at more than 1.2k range? When a warrior can use Endure Pain + Berserker Stance and be immune to all damage for more than 4 seconds while still being able to DPS?

Do you even know how much things you have to keep track of if you’re a guardian? Eg. Does your party have stab? Does your party need heals? Where can I place my consecrations so that my allies can profit most of them? Every class takes skill. The guardian just more so in organised WvW.

Team Africa [TA]
European Overlord

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Posted by: suprNovae.5410

suprNovae.5410

This “zerg” gameplay is the reason why Gw2 is fun. If I wanted roamer fights I’d go play PvP. It’s a 80 man cap per side for a reason.

Outnumbered fights are possible! It’s just bad players that cannot adapt to their circumstances that qq about “the sea of red” (Was not referring to you as a bad player, Phantom). This is a change that bad players will profit from.

You guys do realize they’re making guardians useless compared to warriors?

Anet ruins another game mode that the GvG community have worked their kitten off to get where they are.
They’re throwing away the money, time and dedication the GvG community gave to their gamemode.

With. One. Change.

GvG is not a supported gamemode so considering it for balance is stupid.

Guild wars 2 is not built for the less than 100 people who want to GvG. Personally, if this completely kills GvG, all I can say is good. The new stability benefits skilled players and punishes bad players which given your complaints would be a lot of the so called GvG players.

I want to see a video of you beating blobs after that. With that change the fights will depend more on numbers than it was ever before. A blob will just rip off a guilds stability in a sec by the fact that they have just more CC.

Your comment just concentrates on hating the GvG community for a stupid reason. Prolly because you were a “true” GvG player back then in GW1.

You can’t deny the fact that the fluent game mechanics which most WvW players are enjoying are a courtesy of the mechanic behind stability.

So either the guardian will be dead in zerg fights because you can’t keep enough stability up against the massive amount of CC in a blob
OR
You will just see full guardians trains which are concentrating on keeping 25 stacks of stability to net get CC and steam roll everything.

Clint B E Eastwood – Guardian
Callous Philosophy [LaG]
† Good Old Days [GD]

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Posted by: Jski.6180

Jski.6180

You guys do realise that people who spent time building a good party. Using a third party system for communication and rotating skills through hours of playing together (stab/water/fire/empower/ using dodges in crucial moment) is not just -2 guardians putting up stab-.

Guards are essential sure, but its not —> I got stab I win! The other party also have stabs you know? And necro wells remove stabs, mesmer can do the same. It is a team effort, not just 2 guards and 3 scrubs to form a party.

It is as things stand its stab and forget you cant even mess up too much by going over the stab max duration cap. Boon removal tends to not hit stab and if it is then your already dead.

ANY WAY what i keep trying to tell ppl from what we can tell from the video is that stab is not going to be a big boon with long duration yet long cd its going to be more on the lines of low duration and low cd. So smaller windows but more of them. If its on a dodge roll and on ability on such a short to no cd (low cost for a high reg restores) its going to be different then how its is used now.

Main : Jski Imaginary ELE (Necromancer)
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA

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Posted by: funassistant.6589

funassistant.6589

Also to add, outnumbered fights will become impossible.The larger blob with the more CC will just chain you to death.

This happens anyway, it should allow a smaller group to get more value for playing smarter.

It doesn’t happen if the smaller group can utilize their stability to chip away at the larger group without getting CC’ed and vaporized immediatly. I have video proof where smaller groups win larger ones. Unexperienced or tiny groups lose, because they do not utilize their boons correctly or evade damage correctly.

Team Africa [TA]
European Overlord

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Posted by: silvermember.8941

silvermember.8941

This “zerg” gameplay is the reason why Gw2 is fun. If I wanted roamer fights I’d go play PvP. It’s a 80 man cap per side for a reason.

Outnumbered fights are possible! It’s just bad players that cannot adapt to their circumstances that qq about “the sea of red” (Was not referring to you as a bad player, Phantom). This is a change that bad players will profit from.

You guys do realize they’re making guardians useless compared to warriors?

Anet ruins another game mode that the GvG community have worked their kitten off to get where they are.
They’re throwing away the money, time and dedication the GvG community gave to their gamemode.

With. One. Change.

GvG is not a supported gamemode so considering it for balance is stupid.

Guild wars 2 is not built for the less than 100 people who want to GvG. Personally, if this completely kills GvG, all I can say is good. The new stability benefits skilled players and punishes bad players which given your complaints would be a lot of the so called GvG players.

I want to see a video of you beating blobs after that. With that change the fights will depend more on numbers than it was ever before. A blob will just rip off a guilds stability in a sec by the fact that they have just more CC.

Your comment just concentrates on hating the GvG community for a stupid reason. Prolly because you were a “true” GvG player back then in GW1.

You can’t deny the fact that the fluent game mechanics which most WvW players are enjoying are a courtesy of the mechanic behind stability.

So either the guardian will be dead in zerg fights because you can’t keep enough stability up against the massive amount of CC in a blob
OR
You will just see full guardians trains which are concentrating on keeping 25 stacks of stability to net get CC and steam roll everything.

Wouldn’t a party full of guardians be pointless since nobody is going to carrying CC?

Also Stability has always been a cheap powerful skill that benefited from very little counterplay.

As u know im pro. ~Tomonobu Itagaki

This is an mmo forum, if someone isn’t whining chances are the game is dead.

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Posted by: morrolan.9608

morrolan.9608

Also to add, outnumbered fights will become impossible.The larger blob with the more CC will just chain you to death.

This happens anyway, it should allow a smaller group to get more value for playing smarter.

It doesn’t happen if the smaller group can utilize their stability to chip away at the larger group without getting CC’ed and vaporized immediatly. I have video proof where smaller groups win larger ones.

They will have less stability uptime and therefore will generally lose a battle of attrition, not to mention the far greater boon stripping larger groups generally bring now. If significantly smaller groups beat a significantly larger group its only because the larger group is disorganised.

Jade Quarry [SoX]
Miranda Zero – Ele / Twitch Zero – Mes / Chargrin Soulboom – Engi
Aliera Zero – Guardian / Reaver Zero – Necro

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Posted by: Jski.6180

Jski.6180

Funnasisstant, I know
Its How I see it!
Maybe some new players complained because they saw their outnumbering blob getting killed by a guild group… and dev thought those people coming over once in a month were worth more attention than those who constantly make WvW fun.

How is throwing up stab before you bomb and having at least 2 gurds per pt skilled play? It could be that these small groups of mostly gurds are able to stay in the sea of red not because of skill but because stab is op.

Considering you have Indomitable Courage and Superior Aria traited you will have a maximum uptime of 19 seconds of stability(with 2 guards that is) and Stand Your Ground is on a 24s cooldown. It takes only one cc to catch you in that 5 sec downtime.

In that sea of red you are: Constantly being damaged and constantly running into CC.

Now tell me, how that requires no skill whereas a Ranger/Engineer(with specific traits) can damage you at more than 1.2k range? When a warrior can use Endure Pain + Berserker Stance and be immune to all damage for more than 4 seconds while still being able to DPS?

Do you even know how much things you have to keep track of if you’re a guardian? Eg. Does your party have stab? Does your party need heals? Where can I place my consecrations so that my allies can profit most of them? Every class takes skill. The guardian just more so in organised WvW.

That the thing in a sea of red your not always running into hard cc stab ability have some very low cd as is compared to the major hard cc effects in GW2. So what you gets now is to stab the first hard cc bomb and have stab ability back up way before these go hared cc are off there cd.

In a player made gvg what are the main hard cc what ability are they coming from what classes most of the time its coming from; an ele who has major cd on them, gurds and war who need to be mostly ontop of the group to land them, necros (mostly one fear and single target not many ppl run fear walls in gvg), only say mez has low cd on there hard cc all be it hard cc that only hit one skills and the ideal is to hit that skill. Stop pretending most eary stakitten fields are for stunning and not just to get ppl in combat and maybe MAYBE to pop stab a bit early. Stop pretending gvg use more then 4 classes and some times 6 (2-3 ppl gank as thf and mez).

Its more the soft cc and if you where able to move in this sea of red with the soft cc being applied over and over then you should have no problem moving in it with stab being changes. If any thing it may make stab more like condition removal.

Main : Jski Imaginary ELE (Necromancer)
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA

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Posted by: Bubule.7589

Bubule.7589

If this change do become reality, say good bye to every guild who are playing with 20-30 people.
Doing outnumbered figth as a guild versus a 60-70 man zerg will just be impossible.
The blob will just rollface their CC and one push the guild.
People who say this is a good change obviously don’t have any experience in optimised raids and just know how to press 111111 in their 80man blob.
This will destroy all the organisation in WvW figth, people will play full range, not packed and it will look like the start of the game, full FFA.
Having stability is not a god mode at all, immobolize, chill, criplle, boon rip ect are passing trough stability.

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Posted by: Rimmy.9217

Rimmy.9217

this WILL RUIN THE WHOLE META OF GVG

You mean that thing that players do that isn’t actually supported by the dev?

It’s game over for WvW.

OR, some of the people wasting time GvGing might actually put some/more time IN to WvW.

Trollnado Ele – Ehmry Bay

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Posted by: funassistant.6589

funassistant.6589

@jski
Earthshaker (Warrior hammer F1) has a 7.75 sec cooldown. In your sea of red there are quite a few of these falling on you.

5 Warriors do that after the change and the Guardians (With their 4 instances of stability) will be stunned and ready to be obliterated.

Team Africa [TA]
European Overlord

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Posted by: Junkpile.7439

Junkpile.7439

Anet will reduce WvW to pure ppt and/or roaming. Melee classes will be destroyed in large scale fights. So people wont run melee anymore! Ergo, no zergs or guilds.

Thanks Anet, like, really? This has made me so negative towards this game.

Anyone with me on the CU bandwagon?

Noo they can’t do it. wvw warrior guardian blob 1111 spam meta is so much fun.

Low quality trolling since launch
Seafarer’s Rest EotM grinch

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Posted by: Phantom.5389

Phantom.5389

Anet will reduce WvW to pure ppt and/or roaming. Melee classes will be destroyed in large scale fights. So people wont run melee anymore! Ergo, no zergs or guilds.

Thanks Anet, like, really? This has made me so negative towards this game.

Anyone with me on the CU bandwagon?

Noo they can’t do it. wvw warrior guardian blob 1111 spam meta is so much fun.

I don’t know which server you are on. But apart from WvW guilds. People tend to run ranged class and stay far from that melee train.

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Posted by: suprNovae.5410

suprNovae.5410

This “zerg” gameplay is the reason why Gw2 is fun. If I wanted roamer fights I’d go play PvP. It’s a 80 man cap per side for a reason.

Outnumbered fights are possible! It’s just bad players that cannot adapt to their circumstances that qq about “the sea of red” (Was not referring to you as a bad player, Phantom). This is a change that bad players will profit from.

You guys do realize they’re making guardians useless compared to warriors?

Anet ruins another game mode that the GvG community have worked their kitten off to get where they are.
They’re throwing away the money, time and dedication the GvG community gave to their gamemode.

With. One. Change.

GvG is not a supported gamemode so considering it for balance is stupid.

Guild wars 2 is not built for the less than 100 people who want to GvG. Personally, if this completely kills GvG, all I can say is good. The new stability benefits skilled players and punishes bad players which given your complaints would be a lot of the so called GvG players.

I want to see a video of you beating blobs after that. With that change the fights will depend more on numbers than it was ever before. A blob will just rip off a guilds stability in a sec by the fact that they have just more CC.

Your comment just concentrates on hating the GvG community for a stupid reason. Prolly because you were a “true” GvG player back then in GW1.

You can’t deny the fact that the fluent game mechanics which most WvW players are enjoying are a courtesy of the mechanic behind stability.

So either the guardian will be dead in zerg fights because you can’t keep enough stability up against the massive amount of CC in a blob
OR
You will just see full guardians trains which are concentrating on keeping 25 stacks of stability to net get CC and steam roll everything.

Wouldn’t a party full of guardians be pointless since nobody is going to carrying CC?

Also Stability has always been a cheap powerful skill that benefited from very little counterplay.

1. Depends on how much stacks Stand Your Ground gives. I hope for Anet it’s 25 stacks.

2. It’s powerful but GW2 WvW benefits so much from it because it allows a fluent combat mechanic which most WvW players are enjoying. You and prolly most of the roamers not but still…
And you are talking about little counterplay? You just need 2 necros with corrupt boon and you can shut down every melee in a zerg fight. Do it against a Pug Commander and you shutdown a whole blob.

With the stab change you wont even be able to use corrupt boon because your stab stacks are getting ripped off in a sec by the huge amount of CC a blob has.

Clint B E Eastwood – Guardian
Callous Philosophy [LaG]
† Good Old Days [GD]

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Posted by: mistsim.2748

mistsim.2748

this WILL RUIN THE WHOLE META OF GVG,

it will be different.

guardians will become USELESS when compared to Warriors now.

awesome, need more warriors. guards will have to rely more on skill.

It’s game over for WvW.

again, same kitten meta since release. with this change, the defending blob will actually stand a chance if they spam a bunch of CC abilities in return. coming from a few competitive gvg guilds, I never thought what we were doing was balanced. a guild of 20 shouldn’t be able to steamroll a disorganized group of 60. it’s gratifying, and fun, but imbalanced. it should be more challenging. get off your high horse.

stab change is a very good one. the meta will simply shift away from melee dominance toward periphery. melee will still have a huge role to play though.

(edited by mistsim.2748)

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Posted by: X T D.6458

X T D.6458

From what I am reading, I dont understand why on earth they decided on this or how they came up with this, it seems incredibly ill thought out and poorly explained.

Stability is not god mode in fact not every profession has access to reliable stability. The duration is typically short, the cd’s typically long. There are tons of cc’s and conditions like immobilize, chill, cripple which counter it. The reason people want guardians is because they have one of the few aoe instant stunbreak/stab skills.
Stability is needed when charging into a fight or defended objective because it is generally bombed by enemy aoe and cc’s especially in chokepoints, having a cc stack counter will leave everyone vulnerable almost instantly to aoe & cc and would make advancing almost impossible in some situations.

I would really like to know what in the heck their reasoning for this is, what testing they have done to justify such an implementation, and how they are going to balance the changes. Honestly I think they are just clueless about wvw at this point.

I say what needs to be said, get used to it.
Honesty is not insulting, stupidity is.
>Class Balance is a Joke<

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Posted by: Jski.6180

Jski.6180

@jski
Earthshaker (Warrior hammer F1) has a 7.75 sec cooldown. In your sea of red there are quite a few of these falling on you.

5 Warriors do that after the change and the Guardians (With their 4 instances of stability) will be stunned and ready to be obliterated.

Yep at melee ranges that you can dodges block blind root chill and STUN to counter it. Stab is a passive game as it is stun is more of an active game or the more passive stuns lines etc.. are on very long cd.

Main : Jski Imaginary ELE (Necromancer)
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA

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Posted by: SkylightMoon.1980

SkylightMoon.1980

Its a good change for the meta. It will hurt melee a lot and probably shift people to have more clever engages to avoid cc’s or make fights more ranged focused like they are now.

Its also going to help fight really big blobs a lot better by spamming CC’s that have no target limit to control them.

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Posted by: mistsim.2748

mistsim.2748

Its a good change for the meta. It will hurt melee a lot and probably shift people to have more clever engages to avoid cc’s or make fights more ranged focused like they are now.

Its also going to help fight really big blobs a lot better by spamming CC’s that have no target limit to control them.

this, I fully agree. good guilds will simply adapt. we could use a change. current gvg scene and wvw in general are a cesspool.

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Posted by: funassistant.6589

funassistant.6589

@jski
Earthshaker (Warrior hammer F1) has a 7.75 sec cooldown. In your sea of red there are quite a few of these falling on you.

5 Warriors do that after the change and the Guardians (With their 4 instances of stability) will be stunned and ready to be obliterated.

Yep at melee ranges that you can dodges block blind root chill and STUN to counter it. Stab is a passive game as it is stun is more of an active game or the more passive stuns lines etc.. are on very long cd.

You forgot you’re in a sea of red that are also doing this to you. Do you know you cant dodge when you’re immobilized? So all 5 warriors (leg specialist traited) just press one button and then F1 after. Guardian pair completely rekt.

Team Africa [TA]
European Overlord

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Posted by: Ravezaar.4951

Ravezaar.4951

This change will kill WvW but its what Anet always wanted, now they can get rid of that element and of us….

Underjordens Furste 80 Necro Piken-server
Servant of Dhuum

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Posted by: suprNovae.5410

suprNovae.5410

I never thought what we were doing was balanced. a guild of 20 shouldn’t be able to steamroll a disorganized group of 60. it’s gratifying, and fun, but imbalanced. it should be more challenging. get off your high horse.

Where is the point of losing against pugs which have no organization and randomly pressing skills. This would kill the whole philosophy behind a guild/teamspeak raid.

Every organized guild should be able to shut down an disorganized group of 60 players.
Every organized guild should lose to an equal organized group of 60 players.

Clint B E Eastwood – Guardian
Callous Philosophy [LaG]
† Good Old Days [GD]

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Posted by: funassistant.6589

funassistant.6589

Its a good change for the meta. It will hurt melee a lot and probably shift people to have more clever engages to avoid cc’s or make fights more ranged focused like they are now.

Its also going to help fight really big blobs a lot better by spamming CC’s that have no target limit to control them.

It’ll shift the meta to a pure NA one: Wait until enemy pushes in, drop everything and wait. The EU meta of melee trains clashing will be destroyed.

Laks I bet you’re only disagreeing with me because I blocked you lol

Team Africa [TA]
European Overlord