Stability needs fix before spellbreaker comes

Stability needs fix before spellbreaker comes

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Posted by: TheBravery.9615

TheBravery.9615

I think before the PoF expansion releases, we need to step back and take a look at the stabiilty mechanic again. CC was supposed to remove stability, but instead boon hate would become more effective especially when we get scourge and spelbreaker.

Idea: Change stability so it’s no longer a boon, but instead grants you a break bar. Change breakbar mechanic in wvw so depleting it doesn’t result in a 4 second stun, just makes you vulnerable to CC. Have breakbar degenerate over time like stability.

(edited by TheBravery.9615)

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Posted by: runeblade.7514

runeblade.7514

As long as:

  • Getting rid of the breakbar doesn’t give 4 seconds of stun. I would hate it if a guardian gives me a breakbar to prevent a daze and I get 4 seconds of stun.
  • Cripple, immobilize, chill does nothing to the breakbar. Stability never prevent those at all.

Then I would be all for this idea.

5x Warrior, 5x Ranger, 4x Elementalist, 4x Engineer,
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant

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Posted by: Tongku.5326

Tongku.5326

I think before the PoF expansion releases, we need to step back and take a look at the stabiilty mechanic again. CC was supposed to remove stability, but instead boon hate would become more effective especially when we get scourge and spelbreaker.

Idea: Change stability so it’s no longer a boon, but instead grants you a break bar.

look at it this way, your opponents will have just as much boon strip. hence stab = balanced.

build wise on the otehr hand, i most ceirtainly don’t want to go back to the insta stab gone days, but neither back to stab only days where half the builds in the game were excluded from wvw (and many still are) due to lack of stab.

Heavy Deedz – COSA – SF

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Posted by: Choppy.4183

Choppy.4183

It’s true, it could be an incredibly awful ride. Combine with the easy removal of resistance and any condi heavy build riding shotgun with the Spellbreaker will seal the deal.

I’m Biff Rangoon, and I approved this message.
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Posted by: TheBravery.9615

TheBravery.9615

Breakbar in wvw needs to be reworked in that case, maybe not end in a stun but just makes you vulnerable to cc once it’s depleted.

That or change boon rip mechanic so it only rips one stack of stability or might.

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Posted by: insanemaniac.2456

insanemaniac.2456

hmm

cc isnt supposed to counter stability. stability is supposed to counter cc. cc is supposed to create offensive and defensive opportunities to gain advantage in a fight. i think op needs to think more about this subject.

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Posted by: ThomasC.1056

ThomasC.1056

It’s not only the spellbreaker. The scourge has some boon stripping ability, and even currently, necromancers and revs can strip boons to a certain extent.

What bugs me more is, from what I saw, there isn’t that much access to stability or stunbreakers with the new elite specs, which means stunlock will be quite hard to counter.

That said, I’m all for either :

  • Stab reverts back to a total CC immunity like it used to be, and like resistance is ;
  • Breakbar system.

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Posted by: reddie.5861

reddie.5861

ye so a thief needs to blow up all his resources in order to get a stun off, jup sound like a plan..

atleast i can rip off stab i doubt i can rip off bars

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Posted by: Stand The Wall.6987

Stand The Wall.6987

so instead of fixing the cause anet should fix the symptom. sounds a lot like what scientists are doing with autism relief research.

Team Deathmatch for PvP – Raise the AoE cap for WvW – More unique events for PvE

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Posted by: Ashen.2907

Ashen.2907

hmm

cc isnt supposed to counter stability. stability is supposed to counter cc. cc is supposed to create offensive and defensive opportunities to gain advantage in a fight. i think op needs to think more about this subject.

This.

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Posted by: dzeRnumbrd.6129

dzeRnumbrd.6129

I think before the PoF expansion releases, we need to step back and take a look at the stabiilty mechanic again. CC was supposed to remove stability, but instead boon hate would become more effective especially when we get scourge and spelbreaker.

Idea: Change stability so it’s no longer a boon, but instead grants you a break bar. Change breakbar mechanic in wvw so depleting it doesn’t result in a 4 second stun, just makes you vulnerable to CC. Have breakbar degenerate over time like stability.

I’m pretty sure that’s a LOT of programming and testing work to make that change. It would require a full rebalance of every profession. I doubt they would get that coded in time for PoF.

For example, a traited necro has stability on 10 second cooldown (Foot in the grave). Now imagine being able to restore your a breakbar every 10 seconds (or even 7 seconds if you trait for shroud cooldown reduction).

As a reaper a permanent breakbar sounds good to me.

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Posted by: zedapoc.1493

zedapoc.1493

Pirate Ship Wars 2: Electric Boogaloo

Losing stab and resistance while not being able to get either back during a push and eating 20+ burn stacks?
Thank goodness your party’s necro can give a 4k barrier /s.

Lets see…token map blob running 1 guard 4 spellbreaker boon rip parties has my money for our future meta.

Here’s hoping for a draconian balance patch I guess? I suppose it still isn’t as bad as the CoR double tap though.

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Posted by: grifflyman.8102

grifflyman.8102

I think most of the boon stripping on attacks for Spellbreaker is limited to two or three targets, right?

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Posted by: zedapoc.1493

zedapoc.1493

(edited by zedapoc.1493)

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Posted by: DeceiverX.8361

DeceiverX.8361

If there is too much cc then nerf the cc, not just buff stab.

I don’t really see why this concept is hard to grasp.

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Posted by: zinkz.7045

zinkz.7045

hmm

cc isnt supposed to counter stability. stability is supposed to counter cc. cc is supposed to create offensive and defensive opportunities to gain advantage in a fight. i think op needs to think more about this subject.

Except stability was (and is again since they changed the CC cooldown strip to be largely worthless) so broken it had nothing to do with creating some window of opportunity to gain advantage in a fight, because it was up (in large scale) pretty much permanently.

Stability is broken as hell in WvW, because it is brainlessly easy to use. makes the game very forgiving and simplifies positioning/movement, which is why the bads that make up the WvW playerbase love it.

(edited by zinkz.7045)

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Posted by: TheBravery.9615

TheBravery.9615

If there is too much cc then nerf the cc, not just buff stab.

I don’t really see why this concept is hard to grasp.

Ok, please explain further how you would nerf CC.

If there’s 50 players in a zerg and we nerfed everyone so they only have 1 CC skill on a medium cooldown, that’s still 50 crowd control abilities.

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Posted by: Ubi.4136

Ubi.4136

I guess I was wrong. Deadeye won’t be the most broken thing this expansion.
This is so absurdly broken compared to anything in the game it’s not even funny.

Lost in the Maguuma [TC]
Te Nosce [TC]

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Posted by: Jski.6180

Jski.6180

Well boon hate dose not hard cc i think that the trad off. You just simply remove some stab with hard cc or you “hard” cc some one if they do not have stab but when you boon remove you take all of the stab if they have it up or you do nothing because they have no boons.

Main : Jski Imaginary ELE (Necromancer)
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA

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Posted by: Lord Trejgon.2809

Lord Trejgon.2809

I guess I was wrong. Deadeye won’t be the most broken thing this expansion.
This is so absurdly broken compared to anything in the game it’s not even funny.

do I know if exacly “broken”?

althought this levels of boonhate [and afaik spellbreaker is not the only one to be pulling it off] for sure will reshuffle WvW meta by quite a margin…..

“-Shield is meant to be broken!”
“-and on this occasion I keep mine plate armors”
discussion about offensive/deffensive playstyles

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Posted by: TheBravery.9615

TheBravery.9615

lol 200 boons removed excluding the trait that removes additional boons on 5 nearby enemies with no internal cooldown

god kitten

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Posted by: Aeolus.3615

Aeolus.3615

make stability a stance, make some skills remove stances like gw1 had
or bring back hexes to counter stances

stance counter -> condis -> boons -> hexes -> stances

oh ….. they cant even balance 2…. but maybe separating in more groups would be better than make everything boon and condi… but that might be the reason it ends always borked up….

1st April joke, when gw2 receives a “balance” update.

(edited by Aeolus.3615)