(edited by TheBravery.9615)
Stability needs fix before spellbreaker comes
As long as:
- Getting rid of the breakbar doesn’t give 4 seconds of stun. I would hate it if a guardian gives me a breakbar to prevent a daze and I get 4 seconds of stun.
- Cripple, immobilize, chill does nothing to the breakbar. Stability never prevent those at all.
Then I would be all for this idea.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
I think before the PoF expansion releases, we need to step back and take a look at the stabiilty mechanic again. CC was supposed to remove stability, but instead boon hate would become more effective especially when we get scourge and spelbreaker.
Idea: Change stability so it’s no longer a boon, but instead grants you a break bar.
look at it this way, your opponents will have just as much boon strip. hence stab = balanced.
build wise on the otehr hand, i most ceirtainly don’t want to go back to the insta stab gone days, but neither back to stab only days where half the builds in the game were excluded from wvw (and many still are) due to lack of stab.
It’s true, it could be an incredibly awful ride. Combine with the easy removal of resistance and any condi heavy build riding shotgun with the Spellbreaker will seal the deal.
Ehmry Bay | Omg Brb Icecream Truck (ICEE)
Breakbar in wvw needs to be reworked in that case, maybe not end in a stun but just makes you vulnerable to cc once it’s depleted.
That or change boon rip mechanic so it only rips one stack of stability or might.
hmm
cc isnt supposed to counter stability. stability is supposed to counter cc. cc is supposed to create offensive and defensive opportunities to gain advantage in a fight. i think op needs to think more about this subject.
head here to discuss wvw without fear of infractions
It’s not only the spellbreaker. The scourge has some boon stripping ability, and even currently, necromancers and revs can strip boons to a certain extent.
What bugs me more is, from what I saw, there isn’t that much access to stability or stunbreakers with the new elite specs, which means stunlock will be quite hard to counter.
That said, I’m all for either :
- Stab reverts back to a total CC immunity like it used to be, and like resistance is ;
- Breakbar system.
ye so a thief needs to blow up all his resources in order to get a stun off, jup sound like a plan..
atleast i can rip off stab i doubt i can rip off bars
so instead of fixing the cause anet should fix the symptom. sounds a lot like what scientists are doing with autism relief research.
hmm
cc isnt supposed to counter stability. stability is supposed to counter cc. cc is supposed to create offensive and defensive opportunities to gain advantage in a fight. i think op needs to think more about this subject.
This.
I think before the PoF expansion releases, we need to step back and take a look at the stabiilty mechanic again. CC was supposed to remove stability, but instead boon hate would become more effective especially when we get scourge and spelbreaker.
Idea: Change stability so it’s no longer a boon, but instead grants you a break bar. Change breakbar mechanic in wvw so depleting it doesn’t result in a 4 second stun, just makes you vulnerable to CC. Have breakbar degenerate over time like stability.
I’m pretty sure that’s a LOT of programming and testing work to make that change. It would require a full rebalance of every profession. I doubt they would get that coded in time for PoF.
For example, a traited necro has stability on 10 second cooldown (Foot in the grave). Now imagine being able to restore your a breakbar every 10 seconds (or even 7 seconds if you trait for shroud cooldown reduction).
As a reaper a permanent breakbar sounds good to me.
Pirate Ship Wars 2: Electric Boogaloo
Losing stab and resistance while not being able to get either back during a push and eating 20+ burn stacks?
Thank goodness your party’s necro can give a 4k barrier /s.
Lets see…token map blob running 1 guard 4 spellbreaker boon rip parties has my money for our future meta.
Here’s hoping for a draconian balance patch I guess? I suppose it still isn’t as bad as the CoR double tap though.
I think most of the boon stripping on attacks for Spellbreaker is limited to two or three targets, right?
https://wiki.guildwars2.com/wiki/Winds_of_Disenchantment
10 targets, .5 sec intervals, unblockable.
Also this GM trait:
https://wiki.guildwars2.com/wiki/Enchantment_Collapse
(edited by zedapoc.1493)
If there is too much cc then nerf the cc, not just buff stab.
I don’t really see why this concept is hard to grasp.
https://forum-en.gw2archive.eu/forum/professions/thief/ES-Suggestion-The-Deadeye-FORMAL/
hmm
cc isnt supposed to counter stability. stability is supposed to counter cc. cc is supposed to create offensive and defensive opportunities to gain advantage in a fight. i think op needs to think more about this subject.
Except stability was (and is again since they changed the CC cooldown strip to be largely worthless) so broken it had nothing to do with creating some window of opportunity to gain advantage in a fight, because it was up (in large scale) pretty much permanently.
Stability is broken as hell in WvW, because it is brainlessly easy to use. makes the game very forgiving and simplifies positioning/movement, which is why the bads that make up the WvW playerbase love it.
(edited by zinkz.7045)
If there is too much cc then nerf the cc, not just buff stab.
I don’t really see why this concept is hard to grasp.
Ok, please explain further how you would nerf CC.
If there’s 50 players in a zerg and we nerfed everyone so they only have 1 CC skill on a medium cooldown, that’s still 50 crowd control abilities.
https://wiki.guildwars2.com/wiki/Winds_of_Disenchantment
10 targets, .5 sec intervals, unblockable.
Also this GM trait:
https://wiki.guildwars2.com/wiki/Enchantment_Collapse
I guess I was wrong. Deadeye won’t be the most broken thing this expansion.
This is so absurdly broken compared to anything in the game it’s not even funny.
Te Nosce [TC]
Well boon hate dose not hard cc i think that the trad off. You just simply remove some stab with hard cc or you “hard” cc some one if they do not have stab but when you boon remove you take all of the stab if they have it up or you do nothing because they have no boons.
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA
https://wiki.guildwars2.com/wiki/Winds_of_Disenchantment
10 targets, .5 sec intervals, unblockable.
Also this GM trait:
https://wiki.guildwars2.com/wiki/Enchantment_CollapseI guess I was wrong. Deadeye won’t be the most broken thing this expansion.
This is so absurdly broken compared to anything in the game it’s not even funny.
do I know if exacly “broken”?
althought this levels of boonhate [and afaik spellbreaker is not the only one to be pulling it off] for sure will reshuffle WvW meta by quite a margin…..
“-and on this occasion I keep mine plate armors”
discussion about offensive/deffensive playstyles
lol 200 boons removed excluding the trait that removes additional boons on 5 nearby enemies with no internal cooldown
god kitten
make stability a stance, make some skills remove stances like gw1 had
or bring back hexes to counter stances
stance counter -> condis -> boons -> hexes -> stances
oh ….. they cant even balance 2…. but maybe separating in more groups would be better than make everything boon and condi… but that might be the reason it ends always borked up….
(edited by Aeolus.3615)