I feel the time has come to really shake up WvW.
The individual and alliance server models have clearly shown major flaws that can’t be fixed long term. Those flaws are…
1. Population balance issues. It will always exist under the current server based model.
*Hopefully these suggestions mean less linking work over time.
2. Scoring issues. Peak vs off peak scoring will always have problems. The current scoring system also leads to stacking on winning sides and demotivates the losing side from playing.
*Scoring changes are on the radar, and can still be used, but maybe these changes can have a good impact as well.
3. #1 and #2 make for unhealthy tournaments because players shift servers and matches become predictable.
*I feel it would be best for the long run to have developers balance “things” for 3 sides instead of needing to manage many different match ups.
This is a model that I feel will work best long term…
1. Have Mist “islands” or series of interconnected maps like we have in pve. All maps pool players from their assigned server color side.
2. World vs World vs World should feel like (excuse the wording, but I think it fits) Living World vs Living World vs Living World to fight over. Think of this in terms of having a WvW that’s full of “life”, objectives, events, special events and stories like in pve, epic monsters and creatures and npcs roaming the lands, unique champions and their minions that spawn to defend structures when players are not present to do so, unique resources to loot and gather to craft unique personal gear and guild stuff… Essentially, create a place with all the bells and whistles to make a truly epic pvp experience.
Having something like this offers gameplay styles for everyone and is more engaging. Meaningful personal and guild rewards can be achieved through playing at your pace. The shift goes from fighting for server PPT to earn tournaments scraps, to fighting for a “living and breathing” world that grows and evolves.
I understand that the EU will have some language barriers, but I feel that something like this could work well anyway.
Edit- This is the way I see it… Currently wvw and eotm are not epic enough. I personally feel their designs are outdated now. The Mists provide an opportunity to create new races, creatures, stories, events, tons of stuff… that won’t step on any GW lore.
Edit 2- The expanded suggestion…
Ok, I’ve put more thought into this suggestion and I’d like to present the following for the community to discuss. I’m going to take existing elements in game to build a better pvp zone space and experience… I don’t mean “space” as in a few maps where we watch points on the screen and need the devs to completely manipulate servers and scoring like we have going on now. I’m talking about a 1 “world” Mist War pvp place that feels “alive”, keeps players interested for the long term and hopefully improves participation rates.
Read through it. Think about it. Add to these framework ideas if you have any. Share constructive thoughts, not negative or disruptive comments.
The goals of these suggestion…
*To pool players from all servers into one big playground and create an epic 3 sided faction war.
*To encourage all types of players to get involved.
*To cater to different play styles.
*To provide a place where all players can contribute to their side in many ways despite possible queues.
*To make “scoring” more about personal and guild rewards instead, and placement means reward pace.
*To make WvW into a “living” WvW experience that receives closer to equal amounts of attention from the developers. I’ll be honest here and say that it is bothersome that PvE receives the majority of developers attention, while the PvP sides and profession development gets the short end of the stick.
*To make a space that both developers and players care more about.
Imagine a WvW like this…
PvP Maps
These maps are the “No PvE” zones that remain conducive to quality open space mass pvp.
*1 Eternal Battlegrounds.
*1 Alpine Borderland.
*1 revamped Desert Borderland.
*1 new Arctic Borderland.
*1 Edge of the Mists.
New PvP maps
These would be the EotM factions inspired borderland maps.
*1 expanded Badlands Borderland with a castle.
*1 expanded Frostreach Borderland with a castle.
*1 expanded Overgrowth Borderland with a castle.
Guild Wars inspired PvP/PvE Maps
http://wiki.guildwars.com/wiki/The_Mists
Let’s call these “Hot Zones” (for this discussion) that draw elements from GW lore. Players can play and fight here as normal, and these maps are host to meta events as well. WvW wide alerts can be given to indicate a meta event will occur.
The main goal of these maps is to provide a good place for solo and small groups of players. I would like these maps to be more event and open area capture point based, and less structure capture based.
Homeland PvE maps
I’d like to take npcs and factions from EotM and WvW and expand on them. Let’s give them a purpose for their existence in the Mists, an open world story for players to go through and a compelling reason for players to be fighting the Mist War with them.
These homeland maps would be the entry zones for WvW depending on the color side you are on. From here you can portal to other maps. These homeland maps do not have to be just 1 map for each side, multiple smaller maps could be used as well or added later.
*Enemy players cannot enter opposing sides PvE homelands.
*These maps are treated and played like any Tyria PvE maps.
*Players are not forced into other types of WvW maps, they are only encouraged by rewards.
General “Stuff” for Maps
*I’d like to see underground maps and areas utilized more in the Mists. Homelands and Hot Zones would be great for this.
*Add tunnel systems, like in EotM, to various maps for strategic use and map travel.
*It would be great to have a cohesive story and consistent groups of npcs for each faction across all maps.
Map Copies
Ideally I’m looking to create 1 Mist “world”, but feel the PvE maps would need to use the map copy function.
Maps Recap
8 PvP maps (EB, AB, DB, Arctic B, EotM, BB, FB, OB) with 4 castles in total (EB, BB, FB, OB).
X number of PvP/PvE Hot Zone meta event maps that draw from Guild Wars lore.
3 PvE Homeland maps.
Scoring system and rewards
I’m going to try to bring up a basic outline of scoring and rewards. I feel the ideal scoring system would have more of an emphasis on reward pace, not just about 1st, 2nd and 3rd place rewards. To do this, I’d like to see a tiered reward vendor system (similar to Dry Top) based off of “war score”. Tiers would either scale up in quality for purchasable goods and rewards, or lower in cost for purchasable goods and rewards. Badges of Honor and gold are used as currency to purchase items.
*ALL maps contribute to the Mist War score total for each side. Yes ALL. The purpose behind this is to have all players contribute to the war effort in the way they feel comfortable.
*Personal reward tracks remain in place.
*Loot as normal from player kills, npc kills, events and capturing objectives.
*All maps have unique crafting materials to gather, and these materials are only found in the Mists. They are used to craft specialized Mist War gears, new guild stuff and used as a component in any new crafted items introduced to the game so they become part of the global economy.
Tournaments and Match Rotation
I’m not sure we need tournaments in the traditional sense, we could have “campaigns” every couple months for 2 weeks instead. Weekly rotations would still occur outside of “campaigns”.
*During these 2 week “campaigns” players could earn double rank points and double reward track points to improve participation.
*1st, 2nd and 3rd place rewards are given to players that complete repeatable “campaign” achievements.
*At the end of “campaigns” we can reevaluate and change linking if need be. Scoring as well.
Castles
I feel it would be a great change to have multiple capture points to castles. This would require some changes to EB, but feel it’s worth it.
I’d like to see more reasons to take and hold castles. Perhaps gaining access to unique armor, weapon and back piece skin vendors per castle. Huge bonuses to magic find while held by your side. Increased badges of honor per player kill… Stuff that doesn’t give an advantage during combat.
Unbalanced Populations
Currently the devs are attempting to balance populations through “linking”, but I feel it’s a lot more work than needed under the current segregated WvW design. I’m assuming it would be a bit easier in the long run to balance 3 sides total instead of multiple different match ups. I think the 1 “world” and 3 sided designs would provide more population stability overall for everyone, but if things become unbalanced then a few individual servers could be shuffled.
Outnumbered Buffs
Maps will always have population disparities at different times due to human and time factors. To support outnumbered sides on individual maps I’d like to see this…
*Any side that is outnumbered gets a bit of extra help from their homeland faction. Have an additional Champion, with tough minions, spawn to help protect structures.
New Races
The Mists provide a great platform to do many things without breaking Tyria lore. I believe that new playable races like Tengu (seen in DB), Kodan (in EotM) and Dwarves (need to make a comeback or I’m quitting forever)… could easily be added in flawlessly.
I originally had the Homeland PvE zones as starting points for races, but I changed it because weekly rotations add limits. However, there could be neutral PvE maps for this to happen.
I’ll update this more so expect some edits.
Thanks for reading!
Thoughts?
*Anyone good at making maps?
221 hours over 1,581 days of bank space/hot pve/lion’s arch afk and some wvw.
(edited by Swagger.1459)