EDIT: Added an extra suggestion. If people come up with good suggestions in this thread I might add them to the OP. So far all 4 suggestions are my own.
Hello people. As someone who plays all 3 aspects of GW2 (PvE, PvP and WvW) I feel that WvW should be a bit more rewarding.
I really love WvW and it is by far my most favorite game mode in GW2. I get a certain kick out of 50 versus 50 men battles, or being in a “zergbusting” guild and defeating enemies who outnumber you by using superior tactics and positioning. It’s something I enjoy doing and is perhaps even more fun than doing 40 men raids in World of Warcraft (something I loved to do back in the days when I played World of Warcraft).
However, despite WvW being my favorite game mode in GW2, I noticed that I’m gravitating more towards PvP lately, my 2nd favorite mode. Why? Because PvP is way more rewarding. I really love the reward tracks in PvP and seeing how you’re progressing in these tracks and working towards rewards such as unique skins that only PvP players can get.
PvP might not be as rewarding as PvE in terms of loot and gold. If you really want to make gold fast in GW2, you have to do PvE. And I’m fine with that. I’m content with the amount of rewards that PvP gives me and I’m content with the types of rewards that PvP gives me.
Going back to WvW really makes me miss the reward tracks that PvP has and I think WvW in general is a very unrewarding game mode. Even after what we consider a good WvW raid evening, the rewards are still very lackluster. I easily get more loot bags from 1 hour of playing Silverwastes than raiding in WvW with my guild for 3 hours straight, even when we’re winning.
I have 4 suggestions:
Suggestion 1: WvW Reward Tracks
Please give WvW reward tracks similar to PvP. Maybe you can even make it so that WvW and PvP share the same reward tracks, I’d be fine with that. I really enjoy the PvP reward tracks a lot and I think WvW would feel a lot more rewarding if we can work through our reward tracks by claiming enemy camps/towers/keeps, by killing enemy players and by defending our own camps/towers/keeps.
Better yet, give WvW an unique WvW-only reward track that can give us unique WvW armors. We already have unique WvW weapons that we could get during the tournament seasons. Give us a matching set of WvW armor that we can get through a WvW reward track and I’d be very happy!
Suggestion 2: WvW Claim Tickets For Unique Rewards
Make the WvW tournament reward system permanent and expand on that. I really enjoyed how during the last WvW fall tournament we got rewarded with WvW claim tickets based on how well we preformed as a server each week. It gave us a real motivation to fight hard against our opponents to win. Right now winning in WvW means nothing. Us avid WvW fans don’t get anything for fighting hard for our server and ensuring a win. It would be so cool if winning a match would give everyone who really helped that week a little extra reward.
Suggestion 3: Both Reward Tracks and Claim Tickets
Combine both suggestion 1 and 2. Add the PvP reward tracks to WvW, give WvW an unique reward track and also reward us with WvW claim tickets each week based on how well we preformed that week as a server. This would surely make WvW feel very rewarding and I don’t think this would be too “OP” in terms of handing out rewards. I think it would be just right and make the WvW rewards feel more in par with PvP and PvE.
Suggestion 4: Loot Chests for Defending (and more)
Something else than a WvW reward track. Give us loot chests for capping points (camps/towers/keeps/garrisons), defending points, killing enemy players and the server’s points per tick (PPT).
Defending points should give you more rewards than capping new points and I think the amount of rewards you get for defending a point should be linked to how far that point is upgraded. Defending a tier 3 tower should give you more rewards than defending a tier 1 keep.
At the same time capping a tier 3 point should also give you more rewards than capping a tier 1 point. However, to discourage players from just camping at one keep, the points per tick should also reward players personally. So if you’d just camp out at 1 spot and let the enemies take everything else you’ll obviously lose out, a lot.
Suggestion 5: Improve the ‘Outnumbered’ buff
Right now, the ‘Outnumbered’ buff merely gives us a small bonus to exp, wxp and magic find. This is not good enough and doesn’t help evening the odds. I suggest to add ‘+50 to all stats’ to the ‘Outnumbered’ buff. Maybe crank it up to ‘+100 to all stats’ or maybe even ‘+150 to all stats’ if the outnumbered server is severely outnumbered.
On top of that I would like to see a ‘+50% gold rewarded’ buff for being outnumbered as well.
What do you guys think?
(edited by LucosTheDutch.4819)