[Suggestion] Megaserver Word vs Word.

[Suggestion] Megaserver Word vs Word.

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Posted by: august.8016

august.8016

Hello guys.
I apologize in advance for the English mistakes, it’s not my main language.
I want explain in this post the problem I saw in WvW and a possible solution.
Comments and critics are welcome.

Summary / definition of the activities that can be done in WvW:

  1. Zerg groups of 5+ player composed of a commander and followers.
    The purpose is to make big fights or capture any goal, defended or not.
  2. Guild fight groups of 5+ player composed of a commander and followers mainly of same guild. The main purpose is to kill other player in fights.
  3. Roaming fight between individuals or small groups (max 5 people) on open-field goals (camp and Dolyak) or simply for kill each other .
  4. Scout monitoring of strategic objectives against enemy activities and siege use for defensive purposes.

Problems which I think are important today:

  1. Many servers don’t have the appropriate population to maintain a “Zerg” group active. They must adjust to play only in roaming activities primarily ( for numeric issues ).
  2. In many servers, even if there are enough people for a “Zerg”, usually they missing commanders to follow because this activity isn’t profitable or don’t produce any benefit either in terms of prestige or economic.

Proposal Solution: Megaserver Word vs Word.

  1. All servers flow into the same maps ( eternal and borderlands). Virtually this will remove the need for a continuous transfer to perform the WvW activities.
  2. All of the same color server ( like blue, green and red) play together and for this proposal they will be called “team”.
  3. Being in the same server is useful only to keep up the same friends color.
  4. All WvW maps have the ability to have an overflow.
  5. The main overflow works as the same of current one.
  6. Other overflow is activated, if and only if, all 3 “team” have a higher queue than a particular number.
  7. If the new overflow don’t start, the queue stay up.
  8. As already happens in “Edge of the Mists” or PvE, you can join another instance of the same map if the player is already in that.
  9. Victory, defeat and matchmaking algorithms are applied to the “team” and not to servers ( alone or linked).
  10. If you enable a commander tag in WVW you will need to confirm the role you are going to play (zerg, guild, roaming or scout).
  11. Only one “Zerg” commander tag is available for each map.
  12. It may be subject to a vote of the players of the map for elimination. (more than 75% of the population).
  13. Increase max. capacity for the squad with “Zerg” tag to contain the entire map population.
  14. For the roaming and scout tags a very large but not infinite amount of tags are available in every map. (One for each objective in map?)
  15. According to the role chosen at the activation of the tag, there are specific achievements that gives rewards and titles to the degree of responsibility and the role performed.
  16. The various commanders will be added in a list.
    After the match end, according to the number of enemies killed and WExp generated, a system will create a ranking .
    According to the ranking at the end of the match, commander get rewards and unique titles.
  17. The victory of a “team” in a match gives a specific reward to all team players who played last matchup.
    The reward will be calculated on specific tiered achievement.
    It will resets at same time of match.

Possible problems:

  1. The megaserver PvE system has already demonstrated an important critical issues such as the early closure of the maps and the lack of queues to change instance.
  2. If an instance is full you can not enter it.
  3. The money/gold spent so far on the server changes may be thought as waste of money.
  4. The economic profit of Anet by people who spend to move constantly from server to server would be minimized if not canceled.
    But if the player not play WvW the result is the same XD

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Posted by: Korgov.7645

Korgov.7645

So factions? That’s been suggested before and shot down for good reasons. Pity these forums do not have a search that works.

BTW megaservers is a curse word for WvW players.

Introducing task specific squads is a fresh idea. I do not want to micromanage my play session hopping between squads according to the task at hand (scout/roam/fight/zerg). Not even if there were few extra green items as rewards.

For example: I am roaming and see a fight nearby. I leave my current squad to join the guild squad fighting before I kill off enemy stragglers. Then I leave the guild squad to join my earlier roaming squad before going to capture nearby supply camp. The camp capture gets interrupted by an enemy zerg coming for resupply. I have to leave my roaming squad to join a scouting squad before I type in the details to map chat.

Sulkshine – Mesmer
This won’t hurt [Much]
Ring of Fire

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Posted by: Pomdepin.7068

Pomdepin.7068

I also thought about it, but I think there are too many problems, some going against the wvw philosophy.
- Doing so would bring megaservers problems to wvw.
- Fresh maps would be quite boring ?
- Tournaments wouldn’t be possible anymore (even if they seem to be off anyway…)
- Servers identity and existing wvw communities would disappear

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Posted by: Jayne.9251

Jayne.9251

They already have it. It’s called EoTM.

But I suppose that’s the direction of the whole alliance push at its heart.

L’enfer, c’est les autres

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Posted by: Pelto.9364

Pelto.9364

Please no another EotM. Commander and reward suggestions are bad.

Metaserver matches need to be created at week-reset.

Current server matches may co-exists. Less metaserver matches then. Specially when testing.

No same server color teams. No overflow maps. EotM problems.

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Posted by: august.8016

august.8016

So factions? That’s been suggested before and shot down for good reasons.

Link to this discussion pls. I want read this reason.

Not even if there were few extra green items as rewards.

Not green but specific repeatable achievement ( reset every match) for commander and for player to reach titles and skin.
Achievement marks your progress even if you disband squad.

Doing so would bring megaservers problems to wvw.

Yes Anet need to improve the megaserver system anyway.

Fresh maps would be quite boring ?

All white strategic object at start aren’t boring for me. A fresh start something is a good way to do.

Tournaments wouldn’t be possible anymore (even if they seem to be off anyway…)

Tournaments will be possible between “team” ( locked association colour and server during the tournament )

Servers identity and existing wvw communities would disappear

Server identities have been systematically killed off with pve mega server and current world linking. Is little too late to defend it :P

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Posted by: Korgov.7645

Korgov.7645

So factions? That’s been suggested before and shot down for good reasons.

Link to this discussion pls. I want read this reason.

https://www.google.com/?gws_rd=ssl#q=faction+megaserver+site:https:%2F%2Fforum-en.guildwars2.com%2Fforum%2Fgame%2Fwuv

In essence the factions would turn WvW into EotM. We can already go play there to experience the fast, effortless rewards, mindless grind and carefree boredom.

Sulkshine – Mesmer
This won’t hurt [Much]
Ring of Fire

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Posted by: august.8016

august.8016

EotM have some problem ( like very very poor reward implementation and no strategical sense with toxic PvD karma train) but I think add some good idea to WvW.
Play with other server when they are of same colour, create many times good populated map and good way to find friends and enemy.

(edited by august.8016)

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Posted by: august.8016

august.8016

Up. Player don’t read it pls check this idea. I believe it is still a good solution.

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Posted by: displayname.8315

displayname.8315

Its a good and idea and one many have asked for. Just don’t think anet has the talent to pull it off. Look at their attempt with EotM what a disaster.

JQ subsidiary

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Posted by: Swagger.1459

Swagger.1459

So factions? That’s been suggested before and shot down for good reasons. Pity these forums do not have a search that works.

BTW megaservers is a curse word for WvW players.

Introducing task specific squads is a fresh idea. I do not want to micromanage my play session hopping between squads according to the task at hand (scout/roam/fight/zerg). Not even if there were few extra green items as rewards.

For example: I am roaming and see a fight nearby. I leave my current squad to join the guild squad fighting before I kill off enemy stragglers. Then I leave the guild squad to join my earlier roaming squad before going to capture nearby supply camp. The camp capture gets interrupted by an enemy zerg coming for resupply. I have to leave my roaming squad to join a scouting squad before I type in the details to map chat.

And it’s obvious the overall wvw populations can’t support a healthy individual server model, hence linking lol

And when CU launches with factions, and wvw dies more, you’ll beg anet to do factions or they will do it out of need.

What does your roaming woes have to do with this? Seems a silly personal issue.

New Main- 80 Thief – P/P- Vault Spam Pro

221 hours over 1,581 days of bank space/hot pve/lion’s arch afk and some wvw.

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Posted by: Korgov.7645

Korgov.7645

So factions? That’s been suggested before and shot down for good reasons. Pity these forums do not have a search that works.

BTW megaservers is a curse word for WvW players.

Introducing task specific squads is a fresh idea. I do not want to micromanage my play session hopping between squads according to the task at hand (scout/roam/fight/zerg). Not even if there were few extra green items as rewards.

For example: I am roaming and see a fight nearby. I leave my current squad to join the guild squad fighting before I kill off enemy stragglers. Then I leave the guild squad to join my earlier roaming squad before going to capture nearby supply camp. The camp capture gets interrupted by an enemy zerg coming for resupply. I have to leave my roaming squad to join a scouting squad before I type in the details to map chat.

And it’s obvious the overall wvw populations can’t support a healthy individual server model, hence linking lol

And when CU launches with factions, and wvw dies more, you’ll beg anet to do factions or they will do it out of need.

What does your roaming woes have to do with this? Seems a silly personal issue.

We already have EotM if you want factions. Go see how much fun that is.

Roaming woes? I don’t have any problems with roaming. I was just giving an example what it means to have squads which are purposed for single task only.

CU is an attractive title no matter what happens in GW2. As a WvW player I will be facing at a hard choice when it launches.

Sulkshine – Mesmer
This won’t hurt [Much]
Ring of Fire

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Posted by: Balthazzarr.1349

Balthazzarr.1349

A change like this would definitely be the end of WvW period. Those that actually like EoTM would probably like this… the rest of us that make up the true WvW would say byebye… period.

… just call me … Tim :)

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Posted by: Norbe.7630

Norbe.7630

Up. Player don’t read it pls check this idea. I believe it is still a good solution.

have you checked the Worlds and Globes proposal before?

or you can check mine
https://forum-en.gw2archive.eu/forum/game/wuv/WvW-2-0/first#post6395579

lol

Duterte Death Squad [DDS]
Gate of Madness

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Posted by: displayname.8315

displayname.8315

EotM has a stacking problem because WvW has a stacking problem. Zerglings don’t seem to understand that. Too much PvD rot the brain. If they unlink EotM from WvW and change the map it would be far superior.

JQ subsidiary

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Posted by: Aeolus.3615

Aeolus.3615

EotM has a stacking problem because WvW has a stacking problem. Zerglings don’t seem to understand that. Too much PvD rot the brain. If they unlink EotM from WvW and change the map it would be far superior.

its a map design and WvW overall lack of mechanic flaw that “rot the players brain” Anet tried to add new map via DBL and players QQ about it since they cant ktrain faster as alpina map.
And on the defense side players dont want to learn to use the portals that would make the walks almost as faster as in Alpine bl mal, gw2 players are not good gammers overall.
Guilds need to fight for structures, guilds need to fight for reource nodes, in a new map or several smaller maps, with this faction system would work, the server community thing is a dead long time ago, server cumminities are not more than a bunch of ktrainners as well most WvW guilds are that drop tower even if has one defender.

Guilds need to fight not Ktrain, eotm map needs to be at least temporary shutdown, if killing(its actually changing) whats left of the servers community and make then make a new(as in refresh and grow a new and better community) community group with good objectives i think it would be a good trade off/scarifice.

The issue is also alot of players that dont want the ktrain model to be changed since they find that rewarding and being good at the game. (i actually found players that belive that, more than i wish for….)

1st April joke, when gw2 receives a “balance” update.

(edited by Aeolus.3615)

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Posted by: ThomasC.1056

ThomasC.1056

EotM has a stacking problem because WvW has a stacking problem. Zerglings don’t seem to understand that. Too much PvD rot the brain. If they unlink EotM from WvW and change the map it would be far superior.

its a map design and WvW overall lack of mechanic flaw that “rot the players brain” Anet tried to add new map via DBL and players QQ about it since they cant ktrain faster as alpina map.
And on the defense side players dont want to learn to use the portals that would make the walks almost as faster as in Alpine bl mal, gw2 players are not good gammers overall.
Guilds need to fight for structures, guilds need to fight for reource nodes, in a new map or several smaller maps, with this faction system would work, the server community thing is a dead long time ago, server cumminities are not more than a bunch of ktrainners as well most WvW guilds are that drop tower even if has one defender.

Guilds need to fight not Ktrain, eotm map needs to be at least temporary shutdown, if killing(its actually changing) whats left of the servers community and make then make a new(as in refresh and grow a new and better community) community group with good objectives i think it would be a good trade off/scarifice.

The issue is also alot of players that dont want the ktrain model to be changed since they find that rewarding and being good at the game. (i actually found players that belive that, more than i wish for….)

Oh my… You hit it right in the spot ! As long as players will come in WvW to casually join a zerg and get bags while spamming 1, there won’t be any way to have the game mode raise its head. Zergs are just perfect : no need to think, bash your head on doors to open them, and laglock any ennemy you meet, before just steamrolling it. And the scenery is nice yes, with all these towers and keeps and camps. Cute.

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Posted by: DevilishLyx.2340

DevilishLyx.2340

BTW megaservers is a curse word for WvW players.

What do you think the server linking is all about?! It’s one step closer to WvW Megaserver! i.e EOTM!

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Posted by: Tiny Doom.4380

Tiny Doom.4380

…gw2 players are not good gammers overall….

The issue is also alot of players that dont want the ktrain model to be changed since they find that rewarding and being good at the game. (i actually found players that belive that, more than i wish for….)

GW2’s USP pre-launch was its casual-friendly, ease-of-access, anyone can play approach. It was sold as the antithesis of hardcore, an MMO for people who didn’t like MMOs.

The addition of EOTM and most of the changes made to WvW over the years strongly suggest that design philosophy was intended to include WvW as well as PvE. Look at the way the game auto-boosts low level characters to level 80 in WvW, a feature that has been in the game since launch, just as an example.

The WvW game mode has always appeared to be intended to encourage all GW2 players to join in regardless of level, skill or gear. The much-maligned zerg, pvd and ktrain styles of play were all simultaneously invented and promulgated by players and fostered and facilitated by the game systems. It’s hardly as though anyone’s going against the grain by playing this way.

Heading into the fifth year of the life of this MMO it seems highly unlikely this direction will be reversed although I guess it’s always possible that an expansion could see the current WvW scrapped and replaced by another version or another large-scale PvPvE mode entirely. Even that seems highly unlikely. Far more likely is that it will be left largely alone with some minor tinkering to the scoring system, matchplay and other relatively easy changes, as we have seen over the past year. The extremely poor reception DBL received would seem to make that even more likely.

Also, as has been pointed out in other threads, the current infrastructure hardly seems capable of handling megaserver-levels of activity. it can barely handle a three-way at SMC even with the smaller zerg sizes we have these days.

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Posted by: Aeolus.3615

Aeolus.3615

ThomasC.1056, actually would prefer a alliance/hostile/and truce system, with several maps -.- and several types of guilds since Anet also borked up the concept of Guilds, but thats asking to much i belive.
I think Anet design is really a game w/o effort and playes have to find glitches and lame ways to win, while winnign holds nothing for the guild not its players, just a ppt that hold no value and will never be a good thing no matter how values Anet trhrows at it, its all a placebo.

1st April joke, when gw2 receives a “balance” update.

(edited by Aeolus.3615)

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Posted by: ThomasC.1056

ThomasC.1056

(…)The much-maligned zerg, pvd and ktrain styles of play were all simultaneously invented and promulgated by players and fostered and facilitated by the game systems. It’s hardly as though anyone’s going against the grain by playing this way.

Heading into the fifth year of the life of this MMO it seems highly unlikely this direction will be reversed although I guess it’s always possible that an expansion could see the current WvW scrapped and replaced by another version or another large-scale PvPvE mode entirely.

I’m perplex about that. Players doing ktrains is as old as the game. But, on the PvE side, those kind of behaviours have been strongly discouraged : think of queensdale champion’s train… Yet, I’m not sure it’s been squished because of “it’s a k-train”, or because of the toxicity of having a whole veteran zerg in a beginner’s map, not helping anyone, and yelling names at unfortunate ones who killed a champion on its path.

Anyway, and supposing my first assumption is true, it amazes me to see that omniblobs are discouraged in PvE while being enforced in WvW.

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Posted by: Dawdler.8521

Dawdler.8521

  1. Only one “Zerg” commander tag is available for each map.
  2. It may be subject to a vote of the players of the map for elimination. (more than 75% of the population).
  3. Increase max. capacity for the squad with “Zerg” tag to contain the entire map population.
  4. For the roaming and scout tags a very large but not infinite amount of tags are available in every map. (One for each objective in map?)

Absolutely ridiculous. Why even limit any of this? It just reeks of monoblob behaviour. Of course no one gonna tag up for “roaming” if the main zerg is encouraged to be the entire freaking map.

EoTM style WvW is a flawed concept compared to WvW because it turns your community into just a random group of players (the entire map in this case) and make i a point seeking clickfest, nothing more. WvW would loose its heart and soul.

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Posted by: Korgov.7645

Korgov.7645

BTW megaservers is a curse word for WvW players.

What do you think the server linking is all about?! It’s one step closer to WvW Megaserver! i.e EOTM!

You are right. It is.

When the world linking was introduced it took us all by surprise. It seemed to even out the population disparities and allow low tier worlds to enjoy high activity WvW.

The downsides were discovered later: loss of world identities, easier bandwagoning, guest worlds not caring to play to win, matchups predetermined by ANet manually adjusting links and Glicko ratings, host worlds being carried by links, the leaderboard becoming meaningless. The motivation for teams to win in WvW got eroded away.

That reminds me a lot about EotM where no team tries to win, but hoard as much karma/xp/gold/whatnot as they can.

Sulkshine – Mesmer
This won’t hurt [Much]
Ring of Fire

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Posted by: Balthazzarr.1349

Balthazzarr.1349

Korgov… +1 all the way … That pretty much sums up the current state of WvW in my opinion…. and as a linked world, how WvW feels to me.

… just call me … Tim :)

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Posted by: Hevoskuuri.3891

Hevoskuuri.3891

There’s a much easier solution in making WvW population grow; just remove a few low-pop servers entirely. Just snap a few off the bottom and move the players to remaining servers. This will have no effect on PvE players and the WvW population would grow on each server significantly. I don’t think anyone particularly wants to play WvW in the completely dead low-pop servers.

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Posted by: Dangus.6572

Dangus.6572

mega battles in megaserver with megalag and megazergs. no thank you.

[Underworld][ZERK]

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Posted by: displayname.8315

displayname.8315

mega battles in megaserver with megalag and megazergs. no thank you.

They would of course have to lower the amount of players on each map. Something they did once in the past. Maybe to a managable number around 40 people per side per map (remember there are 4 maps).

For some reason they raised the cap back up to ridiculous numbers like 80 per side. I’ve heard it was because T1 zerglings complained but who really knows.

JQ subsidiary

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Posted by: Swagger.1459

Swagger.1459

mega battles in megaserver with megalag and megazergs. no thank you.

Lol that was funny

I, on the other hand, think that would be awesome

New Main- 80 Thief – P/P- Vault Spam Pro

221 hours over 1,581 days of bank space/hot pve/lion’s arch afk and some wvw.