Hi all,
I have been thoroughly enjoying the current Living Story content and in particular the WvW like events in the Silverwastes. I have always been a fan of the WvW game type but often struggle to get motivated to play it. The reason for that is a lack of enjoyable things to do there. Once you take a few camps, kill a few dollies and run with the zerg for a bit, the content can quickly grow stale. However, after playing in the Silverwastes it got me thinking on how these ideas could be used to improve WvW. It may be that Anet has already thought of this and are using the Silverwastes as a testing ground. But whether they are or not I feel it is worth suggesting anyway, on the off chance it hasn’t been considered. Also, I thought it would be a good place to start a thread of ideas on this subject, for players to try to find ways to improve a game type that needs attention and could be made great.
WvW is supposed to be PvEvP, but 99% of it is PvDvP. The only enjoyable PvE content we have currently is taking supply camps (either solo or in a very small group), taking sentries and stopping enemy Dolyaks. But for many this is not enough, and it does very little to resolve other issues that currently exist in WvW (such as players not defending towers, camps and Dolyaks). We really need some more PvE events in WvW and Silverwastes has shown us what can be possible. We have more PvE events in EotM and because of that it has a more interesting dynamic, but even there there is room for improvement.
In my opinion we need more PvE content in the main WvW maps and here are some event ideas (mostly inspired by the Silverwastes content) that I think would be great in WvW:
Dolyak Loading Event
Currently the Dolyak spawns and slowly plods to it’s destination. It’s boring and does very little to encourage player participation. Now imagine the following: The Dolyak spawns immediately, but must first be loaded with supply. An event triggers and an NPC starts to load the Dolyak (emulating the normal spawn timer). However, players can assist in loading the Dolyak to speed up the process, getting the Dolyak out of the camp quicker. This would provide a way for players to actively increase the productivity of the supply chain beyond simply defending the Dolyaks.
Dolyak Escort Event
Once the Dolyak has been loaded with supply it starts its journey,much like it does currently. However, to encourage player participation two things happen. Firstly, due to the encouragement of having a stronger escort (i.e.: there are allied players present), the Dolyak (and if applicable the guards too) move noticably faster (maybe permanent swiftness boost?). Also, along the Dolyaks path (must like in other PvE escort events) there is a high chance that mobs will spawn to attack the Dolyak.
Dolyaks currently, if left alone by enemy players, will generally get to their destinations. However, if there was a high risk they will be stopped then it would encourage (and reward) small groups of players to stay with and defend their supply chains.
Local Resource Gathering Event
With the above event there is a high risk of supply chains stopping completely if left unattended by players, and during off-peak times or on low population worlds this could cause an unfair imbalance. So, when a tower/keep has been without supply for a while (maybe triggers if it’s intended Dolyak is killed?), and the tower is not currently under attack, an event can trigger where players can gather materials (rubble, wood, etc) to use as makeshift supply. This slowly increases the supply of the tower the longer the event continues.
To ensure this is not used as the better method of gaining supply the event could produce less supply than if a Dolyak had dropped it off, or in the same time it would take a Dolyak to spawn, load and deliver it’s supply. This would need some tweaking and balancing to ensure it did not get abused, but it could potentially encourage and reward players to stay and defend towers. The most efficient method of gaining supply would remain the Dolyaks, but this would offer a means of some minor self sufficiency for the towers and keeps, for when supply dries out, without it offering endless supply when the tower is being attacked.
Monster Attack Events
Another way Anet could encourage (and reward) players to defend towers/keeps is to trigger events where monsters attack them. The monsters could spawn randomly or when there has been no enemy presence for some time. It could also be used to create a reason to upgrade towers and keeps with more guards. For example, an upgraded tower would be able to repel the monster attacks, while a normal tower would not.
Continues in next post…