[Suggestion] WvW achievements
Seems silly to have such simple achievements in pve yet a huge discrepency in time required for wvw. I mean, Escort 500,000 total caravans in WvW. I do my fair share of dolyak escorting to help supply lines some days… but it would literally take me 20 years playing 4 hours a day
Caravans: 500,000
Objective Captures: 1,000,000
Player Kills: 250,000
Towers Defended: 500,000
Keep Captures: 100,000
Defend Keeps: 500,000
Stonemist Captures: 25,000
Camps Defended: 500,000
Tower Captures: 100,000
Caravan Kills: 1,000,000
Stonemist Defense: 500,000
Repairs Spent: 1,000,000
Objectives Defended: 1,000,000
Camp Captures: 100,000
4 Achievements that require A MILLION of their respective requirements?! WTF!?
They are placeholders, they told us so 2 years ago, but we still wait for a fix
At least the Obsidian Sanctum farm starts to make the 250k kill achievement more bearable.
Already more than doubled my kills from 72-73k to 150k+
Meantime PvE have to:
-Jump over 10 shock waves
-Use a turret
-Kill 30 Great Jungle Wurm eggs before larvae hatch.
-Place 5 powder kegs at the base of the cobalt great jungle wurm
- Even kill achivs have 1000 kills cap, not more…
Hehe imagine
-Jump over 1 000 000 shock waves
-1 00 000x use a turret
-Kill 3 000 000 Great Jungle Wurm eggs before larvae hatch.
-Place 5 00 000 powder kegs at the base of the cobalt great jungle wurm
- Even kill achivs have 10 000 000 kills cap, not more…
They are placeholders, they told us so 2 years ago, but we still wait for a fix
This is the story of WvW. There are simply no better words, it applies to almost everything about this poor mode.
I support this cause for adjustments.
FracTonic|OmniPot|Golden Arms
Ad Infinitum & The Ascension
Hehe imagine
-Jump over 1 000 000 shock waves
-1 00 000x use a turret
-Kill 3 000 000 Great Jungle Wurm eggs before larvae hatch.
-Place 5 00 000 powder kegs at the base of the cobalt great jungle wurm
- Even kill achivs have 10 000 000 kills cap, not more…
That sounds more doable to me than some of the WvW achievements
Hehe imagine
-Jump over 1 000 000 shock waves
-1 00 000x use a turret
-Kill 3 000 000 Great Jungle Wurm eggs before larvae hatch.
-Place 5 00 000 powder kegs at the base of the cobalt great jungle wurm
- Even kill achivs have 10 000 000 kills cap, not more…That sounds more doable to me than some of the WvW achievements
Hopefully ANet might actually start looking at the achievements again since Josh Davis is making replies to some people talking about it in this thread. Unsurprisingly not in the WvW section of the forums…
Imagine all the things you have done in the past 2 years.
Now imagine all the things the whole WvW team has done working on WvW. I think the highlight has to be “this is my game mode guy”.
I don’t think I need to say any more on the matter.
Ah but hearing about the amount of dollies you had to kill for the achi gave me a good laugh, them poor dollies
#SaveTheDollies
Hashtag “SaveTheDollies” is you think anet should make it so we should kill less of them or they just might go extenct!
Ah but hearing about the amount of dollies you had to kill for the achi gave me a good laugh, them poor dollies
#SaveTheDollies
Hashtag “SaveTheDollies” is you think anet should make it so we should kill less of them or they just might go extenct!
Its kinda ironic that you have to kill 4 times the amount of Dolyaks than players to max out the title. Someone at Anet must hate Dolyaks.
Agreed with what you guys are saying.
Personally, I think removing the last tier on every achievement is fair and reasonable.
E.g. 100k dolyaks vs 500k dolyaksI’ve been playing this game since prelaunch. I have nearly 8.000 hours clocked on it. I play WvW at least 80% of the time I’m on, and I only recently managed to hit 10.000 dolyaks.
That’s over 2.5 years of killing dolyaks. What you are suggesting is 10x as much. It’s NOT fair and reasonable, considering the amount of time you need to get, say, dragon rank, which is the maximum tier.
I understand what you are saying, looking back on it the number should be lowered a bit more. However just like PvP it should NOT be a 2 months grind to max something out…. The amount of Dragons in PvP make the rank absolutely worthless….
2015-2016
Fort Aspenwood
The problem with pvp was that they reduced the rank points needed for r80 to 1/8th of the previous value, the requiremend for Legendary Champion even to 1/16th.
Then they also significantly increased the rank points gained per match + bonus weekends.
Basically Anet only knows the extremes too hard and too easy. They never manage to find the middle grounds
The problem with pvp was that they reduced the rank points needed for r80 to 1/8th of the previous value, the requiremend for Legendary Champion even to 1/16th.
Then they also significantly increased the rank points gained per match + bonus weekends.
Basically Anet only knows the extremes too hard and too easy. They never manage to find the middle grounds
Which is why i’m concerned over how harsh of an action they will do to the WvW achievements lol x)
2015-2016
Fort Aspenwood
Yes I am always concerned when Anet might adjust something
eh pvp titles are much better
eh pvp titles are much better
and they are realistically achieveable (except 10k wins maybe?)
eh pvp titles are much better
and they are realistically achieveable (except 10k wins maybe?)
In regards to pvp, 10,000 wins is a lot and not something that can be done in a year or so ; however, it is one of the few exclusive mile stones left to go for.
But yes, I do agree that PvP titles are a bit more achievable with the exception of the ones that correspond with the animal ranks, those are way to easy to obtain and should be a prime example of what WvW achievements should not become.
2015-2016
Fort Aspenwood
eh pvp titles are much better
and they are realistically achieveable (except 10k wins maybe?)
In regards to pvp, 10,000 wins is a lot and not something that can be done in a year or so ; however, it is one of the few exclusive mile stones left to go for.
But yes, I do agree that PvP titles are a bit more achievable with the exception of the ones that correspond with the animal ranks, those are way to easy to obtain and should be a prime example of what WvW achievements should not become.
Rank 1 EU has 691 wins so far this ladder season. Quite impressive. I only have like 1.6k in total since release
ALL that AP hunters, OS and EOTM farmers.
I want to express my huge NOT love, NO respect and NO sorry to you.
Hello everyone!
I just saw the upcoming WvW changes. It’s pretty interesting and will make WvW less of a chore for those who spent a lot of time upgrading. Also, new players will have a short time objective to work towards with the WvW perks.
But what about long term objective?
In PVP/PVE the playerbase have multiples achievements with awesome titles. You can aim for those achievements, it seems like a fun system. You see those players with their titles such as ‘’Legend of the Mist’’ and others title which shows what you have accomplished.
What about WvW? Almost every hardcore WvW players already gave up on reaching the WvW achievements because the amount of time estimated to reach those is not evaluated into X amount of hours but in X amount of years gaming inclusively into WvW (Yakslapper is estimated to 7 years of non-stop yak slapping under the best condition).
Please change those! We want this long term goal. Make it hard to reach, yet not impossible.
This demand is a wish that many WvW players can adhere to.
-My suggestion is for Anet to ask the playerbase of WvW about how to adjust those achievements. Maybe you could make a Poll with multiple numbers where it could be readjusted to after we get a clear idea of what is achievable.
Sincerely, a WvW addict G(^_^G)
/signed,
For some reason they continue to keep ignoring this though.
Yea i skimped the post looking for that magic word never came
Well Back to etom then
But then you would actually be able to get the achievements, and without OCD compelling you why the hell would you play world vs world anymore?
But then you would actually be able to get the achievements, and without OCD compelling you why the hell would you play world vs world anymore?
NEWSFLASH, very few people play WvW for achievements, they play because they love the game mode, which is why it is still going strong.
ALL that AP hunters, OS and EOTM farmers.
I want to express my huge NOT love, NO respect and NO sorry to you.
Off topic? Otherwise I am amused too when there is a queue on OS because of the farm when people want to gvg.
Anet is adding a new achievement: Attain 17000000 unspent world points.
This is so true, especially for one particular achievement.
People has long since done the 250K kills achievements and now everyone says WvW is boring. They are probably right.
So the solution is obviously to add new tiers with 50,000,000 kills, 500,000,000 kills and 5,000,000,000 kills.
That will surely make the game fun again.
As a starting point. Here is what I think could be considered achievable. Feel free to put the numbers you believe is achievable. Those numbers might still be fairly high, having no comparison, I put the bar pretty high. Once we get more people sharing what they believe is achievable, we can adjust all the numbers in consideration
-Realm Avenger : 75 000
-Yakslapper : 7500
-A pack dolyak best friend : 5000 (but could change since in HoT escorting dolyak will be more important)
-Repair master : 20 000
-Take everything in sight : 15 000 (the sum of taking camps + towers + keeps achievements)
-Going camping : 7500
-It’s quite roomy in there : 5000 (atleast more than taking keeps and less than camps)
-All we see we own : 2500 (atleast less than tower since a keep is harder)
-King of the castle : 750 (atleast way less than the others since SM is a single objective in EB thus reducing the chances you get to cap it)
-Stay out : 5000 (PRetty much the sum of defending camps + towers + keeps)
-Walls get in the way : 1000 (harder to defend a camp than any other structure)
-Stopped them cold : 1500 (easier than camps, yet still fairly easy to take)
-Nice view from up there : 2000 (easier than towers)
-Stonemist stands firm again : 1000 (easier to defend, yet it is a single objective in all the 4 maps)
I came up with those numbers looking at what I had accomplished over the time I played WvW. So I think they are still fairly too high, but not having any comparison, I did not know if some players were already way over those numbers.
This is so true, especially for one particular achievement.
People has long since done the 250K kills achievements and now everyone says WvW is boring. They are probably right.
Yes, I do know Realm avenger is attainable already with 250 000 kills. But it is still a long journey for newer players. I wanted to find numbers that both veterans and new players alike can be proud when arriving at the end of the journey.
This is so true, especially for one particular achievement.
People has long since done the 250K kills achievements and now everyone says WvW is boring. They are probably right.
So the solution is obviously to add new tiers with 50,000,000 kills, 500,000,000 kills and 5,000,000,000 kills.
That will surely make the game fun again.
Look, Anet understands, due to diligent study of metrics, that people camping arrow carts in EotM need a new goal to strive for.
@Phantom , your numbers are far to low imo, for a start 75k for realm avenger, this would be totally unfair on the guys that have already got the title and killed 250k players, and no I am not one of them, I have 125k. 250k should stand.
Same rule applies to a lot of your other numbers, as example you want 7.5k yakslapper, I already have 27k yaks killed, you also want 7.5k camps capped, where I have 19k camps capped.
What I think would be fair is if Anet check the stats and see what people have already achieved for each category (The Highest) and then set the number to just above it, so lets imagine for a sec someone has capped 24k camps then Anet should set the total amount at 25k.
I really do not want to see another situation like with spvp ranks where people got shafted for all their hard work, its just not fair.
(edited by Vavume.8065)
@Phantom , your numbers are far to low imo, for a start 75k for realm avenger, this would be totally unfair on the guys that have already got the title and killed 250k players, and no I am not one of them, I have 125k. 250k should stand.
Same rule applies to a lot of your other numbers, as example you want 7.5k yakslapper, I already have 27k yaks killed, you also want 7.5k camps capped, where I have 19k camps capped.
What I think would be fair is if Anet check the stats and see what people have already achieved for each category (The Highest) and then set the number to just above it, so lets imagine for a sec someone has capped 24k camps then Anet should set the total amount at 25k.
I really do not want to see another situation like with spvp ranks where people got shafted for all their hard work, its just not fair.
How long have you been playing? If you’re playing for more than a year, your numbers are already much higher than it needs to be. Any achievement that takes 6 months of continuous and hard playing is really fine. If you need to play endless for almost 2 years to get an achievement, there’s something wrong with it. A 6 months dedication towards an achievement is a pretty good long term goal. More than that is just stupid.
Thanks for sharing your numbers!
May I ask you how much hours it took you to get those number Vavume?
I can understand that my numbers are fairly low since I mostly solo roam (duels and such). I’m just astonished about the difference in my number and yours XD!
I got 3000 hours mostly solo roaming and I guess my numbers truly are not good for the average WvW player.
If you don’t mind. Could you post what numbers you think would be representative of the average WvW player?
@Phantom, I have 9k+ hours played, a large percentage of that is WvW, I also solo roam, have done since release. Um about the average player numbers, I will be honest I don’t want the achieves to be for the average player, I think they should be extreme to the point that they are truly hard to get, ofc right now they are near impossible. If they were easily obtainable by the average player there would be absolutely no prestige associated with gaining any of the titles.
As it stands WvW titles are among the most respected and should remain that way. I would love personally to get the Ultimate Raider title and would be happy if they made it around 30-40k camps flipped, there is no way to cheese this title like there is with Ultimate Dominator and I think it should remain reserved for only the truly hardcore players. Sorry to sound elitist but its more about being rewarded for hard work than anything.
@Vavume the numbers you suggested are absurd. I am getting close to 4k camps flipped after around 3k hours in WvW. 40k is not achieveable by natural play, its years of grind.
Vavume numbers are way out of line. 5k camps flipped would already be insane. Every achievement should be made with an average of six months of continuous playing to get them in mind.
Vavume numbers are way out of line. 5k camps flipped would already be insane. Every achievement should be made with an average of six months of continuous playing to get them in mind.
Why should they? 6 months is nothing, some of us have played WvW for nearly 3 years now, so the achieves need to represent that in some way, nothing wrong with having an achieve that takes 3 years to get imo, its called difficult, there is already far to many easy achieves catering to casual players, there should be at least some that cater to the hardcore.
@Vavume the numbers you suggested are absurd. I am getting close to 4k camps flipped after around 3k hours in WvW. 40k is not achieveable by natural play, its years of grind.
Call it 20k then, its a few years work, sounds reasonable to me. The main reason I stated sucha high figure is that there is prob some guy out there that has flipped 30k+ and I really do not think it would be fair to him to have his work devalued.
Vavume numbers are way out of line. 5k camps flipped would already be insane. Every achievement should be made with an average of six months of continuous playing to get them in mind.
Why should they? 6 months is nothing, some of us have played WvW for nearly 3 years now, so the achieves need to represent that in some way, nothing wrong with having an achieve that takes 3 years to get imo, its called difficult, there is already far to many easy achieves catering to casual players, there should be at least some that cater to the hardcore.
You said you spent around 9k hours in WvW. Thats over a whole year of ingame time (a year has 8760 hours). I bet the vast majority of players did not even play 1k hours of GW2 let alone WvW during the 3 years. You suggested 40k camps which would take over 2 years of real time even with your playstyle. That is outrageous.
If Anet reworks the achievements I doubt they will spend the effort to cater to a tiny fraction of a percent of the playerbase.
Vavume numbers are way out of line. 5k camps flipped would already be insane. Every achievement should be made with an average of six months of continuous playing to get them in mind.
Why should they? 6 months is nothing, some of us have played WvW for nearly 3 years now, so the achieves need to represent that in some way, nothing wrong with having an achieve that takes 3 years to get imo, its called difficult, there is already far to many easy achieves catering to casual players, there should be at least some that cater to the hardcore.
Its a waste of time to make achievements for the 5 people that will keep flipping camps for 3 years straight non-stop.
And 6 months is not at all casual. It is 6 months working towards that goal. A legendary weapon takes less than half of that.
The achievement system of GW2 was never intended at all to cater the hardcore.
Otherwise all achievements in this game would be alot haerder to receive, but they aren’t, because they are simply part of the overall achievement point system as a part of a long term reward system.
When you want hardcore achievements, I suggest you to play offline games with draconic hard difficulty settings, stuff like Bloodborne, Dark Souls 1/2, or currently Witcher 3 on Death March difficulty, where the tiniest mistake can get you killed quickly. That are games, that cater the hardcore gamers, that love sadistic difficulty to feel like they got an achievement by doing somethign successfully in such draconian difficult games.
None of the WvW achievements should require more effort than 6 months.
its alot better to offer alot of various depthful fitting realistic short to mid term achievements, than to give a game like GW2 tons of plain unrealistical inhuman and unreachable pointless placeholder achievements that nobody will ever in their lifetime achieve.
If Anet should reduce the current wvw titles too much, they are free to add whenever needed some completely new WvW achievements via new WvW Maps to keep players busy.
So many casuals in this thread that just want everything now, I would rather they leave the achieves as they are right now than cater to casuals.
I agree with V to the point that there should be at least a few titles that are quite difficult and time consuming to attain, much like a legendary or anything else that makes you stand out and have people take notice of you…the current wvw titles do that to a minor degree, if I see a diamond level player I think they really know what theyre doing and theyre a good wvw player (unfortunately this has started to become diluted due to eotm contributing to wvw rank which I believe it should not but thats another issue)…..someone who just started wvw or only plays it a few times a month should not be able to attain the same titles, skills, skins, rewards as someone who plays and contributes to their world regularly , the high ranked wvw player should be recognized and rewarded in various ways
I agree with that. But if Vavume got to 17k yak killed with 9k+ hours. Is 20k yak kills truly a good choice? Knowing that I took 3000 hours for around 4700 yaks. It seems to me that on average it is around 4000ish yaks killed per 3k hours.
And that is if you are like me and Vavume playing only WvW. So basically, I think that this particular achievement should not be 20k yaks (see here 15 000 hours played in WvW OR nearly 2 years in game). I think an achievement should be set that a maximum of 6 months in game exclusively doing WvW is considered good enough to earn those WvW titles. Like honestly, the only achievements I can think of in GW2 that required 6 months in game time were the old PvP ranks. Nowadays, even PvP ranks don’t require 6 months starting from rank 1 to 80.
At the very least, this would only be an addition to those who are already dedicated to WvW.
@Aedros That is exactly why I think 6 months in game time is legitimate. This equal to approximatively 4000 hours in the game playing WvW give or take a few hours. I doubt the new player joining in today will think it is too easy, but he will at the very least feel like it is reachable ^^
@Phantom, I’m at 27k yaks, and I didn’t say my 9k hours was all WvW , I just said a large percentage was, I have no real idea how much time I have spent there, its just a lot. I feel these titles should take at the very least 1 year of full time WvW to obtain, in the same way Sarcx obtained 250k kills within about that time playing hardcore.
These titles should not be for casual players to get quickly, we need something difficult to obtain in this game, nothing else is difficult anymore. Ask yourself what is the point in having an Ultimate title if everyone else can get it easily, may as well use Been there done that or Combat Healer…
(edited by Vavume.8065)
So many casuals in this thread that just want everything now, I would rather they leave the achieves as they are right now than cater to casuals.
Its a casual game and if you think a single achievement should take years of real time, than you are playing the wrong game.
With 9k hours you can EASILY get 27k+ achievement points if you started playing at release. I fail to see how a single achievement should take more time and grind than all the other 100s of achievements together.