Suggestion for Outnumbered
I like the idea of stacks to show by how much you are actually outnumbered. I think it’s better than be in the blind while you are outnumbered by 3.9:1 because the current buff only come out at 4 (hypotetically).
WvW Rank 3800 (Platinum Veteran) – PvP Rank 69 (Shark) – 25,9k Achievment Points
Mërcenaries [Sold] – Ferguson’s Crossing
It is Outnumbered Effect, not a buff.
Like the scale idea. You might as well remove the entire “no armor break” though, since repairs are now free at spawn anyway, that benefit got rendered pretty useless back when they removed cost for repair armor.
You could probably scale those rewards much higher, I’d probably use the existing rewards as the first step, and add it for every level. So:
Minor:
- 25% WXP
- 20% MF
- 50% Participation
Major:
- 50% WXP
- 40% MF
- 100% Participation
SPARTA!:
- 75% WXP
- 60% MF
- 150% Participation
Ok, maybe a little extreme, but if you make it 33/66/100% participation instead, it would probably work well. Imagine all those that want to grind track for legendary will be tempted by a +100% participation bonus. You could probably up the MF a good bit as well, I wouldn’t mind making all 3 33/66/100. Actually make people consider it.
Unfortunately, those that log out the moment they see Outnumbered, won’t stay for this or any other bonus. As long as outnumbered combat works as it does (no fun for most), they’re going to keep leaving the game the moment it goes against them.
On the whole I think the scaling outnumbered effect would be a boon for roamers and defenders. We would see a bit more pugs leaving earlier because minor outnumbered flashed (Oh my kittens! The end is nigh! They got 2 more players than us!).
On the whole there are a whole lot of other things I’d like to see done with Outnumbered, but I think this is a nice and clean idea, that should be relatively simple to implement, it would work better in many ways because of that.
Main problem is still that it doesn’t fix the biggest problem, fighting outnumbered suck in this game.
“Understanding is a three edged sword: your side, their side, and the truth.”
“The objective is to win. The goal is to have fun.”
Do people actually care about the buffs effect/level of effect even? Yay more magic find?
- Would this be effective?
Thank you. Please discuss.
Yes. +1
Do people actually care about the buffs effect/level of effect even? Yay more magic find?
The only people that care about that are the ones that will leave wvw if there’s no commander on the map.
What they should do is make outnumbered provide useful buffs to solo players and small groups. Things like…
*siege costs less supply
*sentries/towers no longer mark your location on the map
*white swords take twice as long to trigger
LGN
Do people actually care about the buffs effect/level of effect even? Yay more magic find?
The only people that care about that are the ones that will leave wvw if there’s no commander on the map.
What they should do is make outnumbered provide useful buffs to solo players and small groups. Things like…
*siege costs less supply
*sentries/towers no longer mark your location on the map
*white swords take twice as long to trigger
The problem is: if they give an actual useful buff to outnumbered, there will be people like “Gtfo of my map, I want my outnumbered buff back”. Also I wouldn’t mind some extra MF. The last time I dropped a precursor was 3 years ago.
WvW Rank 3800 (Platinum Veteran) – PvP Rank 69 (Shark) – 25,9k Achievment Points
Mërcenaries [Sold] – Ferguson’s Crossing
Do people actually care about the buffs effect/level of effect even? Yay more magic find?
The only people that care about that are the ones that will leave wvw if there’s no commander on the map.
What they should do is make outnumbered provide useful buffs to solo players and small groups. Things like…
*siege costs less supply
*sentries/towers no longer mark your location on the map
*white swords take twice as long to triggerThe problem is: if they give an actual useful buff to outnumbered, there will be people like “Gtfo of my map, I want my outnumbered buff back”. Also I wouldn’t mind some extra MF. The last time I dropped a precursor was 3 years ago.
4 years in and I still haven’t gotten a precursor
People are always going to kitten about something, at least this gives outnumbered players incentive to keep trying instead of just logging off.
LGN
+1, I like the scaling thought. I wouldn’t want the information on when the buffs trigger be published since I wouldn’t want the buff to be used as a scouting tool in of itself.
Also agree personal buffs are fine. I likewise fear if we add strategic buffs (+5 supply cap, no swords) then we might run into people saying, hey get off my map. I like that idea but think that the potential for it to be a negative influence outweighs the buff.
Only addition I can see is adding in coin and/or harvesting boons. Yes I said harvesting, helps pay for other things like gear and consumables don’t you know.
De Mortuis Nil Nisi Bonum.
4 years in and I still haven’t gotten a precursor
People are always going to kitten about something, at least this gives outnumbered players incentive to keep trying instead of just logging off.
Could be worse, the one you found could have been an underwater one for 40 gold.
I admit I like seeing outnumbered but hear you about incentive for other players. I wonder about a bonus for on capture. Would leave a level playing field as far as ability but pay more for outnumbered people. Was going to say on kill, but that again leads to get off my map syndrome. Capture still would only pay once per objective regardless of player counts.
De Mortuis Nil Nisi Bonum.
4 years in and I still haven’t gotten a precursor
People are always going to kitten about something, at least this gives outnumbered players incentive to keep trying instead of just logging off.
Could be worse, the one you found could have been an underwater one for 40 gold.
I admit I like seeing outnumbered but hear you about incentive for other players. I wonder about a bonus for on capture. Would leave a level playing field as far as ability but pay more for outnumbered people. Was going to say on kill, but that again leads to get off my map syndrome. Capture still would only pay once per objective regardless of player counts.
I feel like it would need to be such a massive bonus that it would still leave people shouting for others to get off their map.
And I kind of thought my ideas were leveling the playing field lol. If you outnumber the enemy you have more supply (so siege is easy to build), and more people to scout the area/your stuff (so you don’t need all the passive crap telling you where people are).
This forces the blob to split up or risk having all their crap ninja’d. Which in turn encourages small groups to play because instead of running into 40+ guys everywhere they go they will run into numbers a little closer to their own.
LGN
As to why this idea wouldn’t get people to be all “get off my map”. When you aren’t outnumbered, you have a much easier time taking objectives and getting rewards from them. So if we look at it that way, the buffs just serve to equalize the rewards that you would normally be getting if you had a full map. They shouldn’t be high enough to be better than having a full map, just equal to or slightly less than.
Not outnumbered: 10 loot chances per 5 minutes. No magic find. Participation as normal. You take objectives with decent speed.
Kind of outnumbered: 5-8 loot chances per 5 minutes. Some magic find to increase the quality. Some participation increase as objectives are slower to get, but not a ton. You’re still outnumbered, so the enemy is generally getting more points than you and can make unguarded objectives hard to find.
Outnumbered: 3-5 loot chances per 5 minutes. More magic find and particpation to balance out the fact that you aren’t going to be looting as much. You’re outnumbered, so encounters with enemy groups are starting to get harder and potentially less rewarding.
Super outnumbered: 1-2 Loot chances per 5 minutes. It’s incredibly hard to take objectives of any kind. Fighting the enemy zerg head on is a death sentence, so you’ll have to use guerilla tactics, which means your participation is gonna suck. Buffs hopefully mitigate this a bit and make it more rewarding.
I feel like it would need to be such a massive bonus that it would still leave people shouting for others to get off their map.
And I kind of thought my ideas were leveling the playing field lol. If you outnumber the enemy you have more supply (so siege is easy to build), and more people to scout the area/your stuff (so you don’t need all the passive crap telling you where people are).
This forces the blob to split up or risk having all their crap ninja’d. Which in turn encourages small groups to play because instead of running into 40+ guys everywhere they go they will run into numbers a little closer to their own.
I wonder from a code perspective if they could do the supply boost since they would need to decrease the amount being carried if the ratio changed. I like the idea of being able to carry more supply but worry about it being gamed as well if not coded with care. Agree though, things to draw people to less populated maps is never a bad thing. Less blobbing = bonus.
De Mortuis Nil Nisi Bonum.
I feel like it would need to be such a massive bonus that it would still leave people shouting for others to get off their map.
And I kind of thought my ideas were leveling the playing field lol. If you outnumber the enemy you have more supply (so siege is easy to build), and more people to scout the area/your stuff (so you don’t need all the passive crap telling you where people are).
This forces the blob to split up or risk having all their crap ninja’d. Which in turn encourages small groups to play because instead of running into 40+ guys everywhere they go they will run into numbers a little closer to their own.
I wonder from a code perspective if they could do the supply boost since they would need to decrease the amount being carried if the ratio changed. I like the idea of being able to carry more supply but worry about it being gamed as well if not coded with care. Agree though, things to draw people to less populated maps is never a bad thing. Less blobbing = bonus.
Yeah that’s why I suggested siege cost less instead of letting you carry more supply. That keeps people from just hopping to an enemy bl to get their extra supply before jumping on the EB karma train.
LGN
What about increasing the PPK for outnumbered as well for the roamers? Would be a nice bonus when I try to pick off zerg stragglers.
How about no downstate for enemies while outnumbered buff is up?
I like this suggestion. I also like the more PPK while outnumbered too, similar to the bloodlust ruins buff.
Both are small chances that doesn’t create a toxic behaviour and doesn’t require huge mechanical or system changes.
Outnumbered buff could have a bunch of interesting effects but as it looks like we are not getting anything, these small changes at least are something.
I like this suggestion. I also like the more PPK while outnumbered too, similar to the bloodlust ruins buff.
Both are small chances that doesn’t create a toxic behaviour and doesn’t require huge mechanical or system changes.
Outnumbered buff could have a bunch of interesting effects but as it looks like we are not getting anything, these small changes at least are something.
Guilds fighting on that map will be very happy (….not) about changes to downstate or any stat changes while one side is outnumbered.
Regarding suggestions for artificialy changing the score while being outnumbered (bonus ppk/ppt etc..). If a server is low populated that server might not be in correct tier/matchup.
That’s why I like the OP’s suggestion, with only different tiers of wxp, participation and MF bonuses.
Well written OP. Nice ideas.