Preface: I’m on FA. We’re outnumbered a LOT. Unless you’re on the one map we have 3 tags on, you and your guild’s tag are generally outnumbered. I won’t even get into the fiasco that is us being in T1 this week. Still, we’re used to it, so why am I complaining?
What happens when you get the outnumbered buff?
- Some players straight out leave. It hits morale hard to see that you’re outnumbered. Who wants to fight that noise when you could just swap maps to where you aren’t outnumbered?
- The outnumbered buff pops off and on. This is annoying. You know the enemy has significantly more people than you, then they don’t. No wait, they do. No, they don’t.
- Buffs are ok. The armor not breaking is nice.
Recommendation: Change the Outnumbered Buff so that there are 3 tiers of being outnumbered. The buffs you gain would scale with how outnumbered you are, meaning that if you are the sole group on the map, every objective you complete will mean more for you. Since this doesn’t effect the server, I think that that is a relatively balanced concept, but I am open to discussion on this.
The following buff recommendations are just there as an example. (The current buff is 50% Participation, 20% Magic Find, 25% World Experience, and no armor damage on death) Also, I can’t find the actual number count for what ticks a server over to being outnumbered, so I can’t really put those in.
Minorly Outnumbered
- 20% Participation
- 10% Magic Find
- 10% World Experience
Majorly Outnumbered
- 35% Participation
- 15% Magic Find
- 15% World Experience
- Armor Doesn’t Break
Extremely Outnumbered (Think off-hours)
- 50% Participation
- 20% Magic Find
- 20% World Experience
- Armor Doesn’t Break
Core Benefits of This Change
- The buff might motivate smaller groups of players to keep playing as they’ll be able to more easily maintain their participation levels, even when sneaking hardier objectives.
- Since there are 3 tiers, commanders not only know that they are outnumbered, but they know if they’re facing 10 people more than them, or 30.
- The Outnumbered Buff won’t flash as much, hopefully.
Some possible discussion points not addressed:
- Is knowing how many extra people you are fighting too much of an advantage? Or is this similar to just having a good scout/spy?
- Will this mean fewer rewards in general, for the average WvW player, or is it worth it, since you’ll probably hit a Minor/Major tier far more often than you would hit the normal outnumbered now?
- Buffs are certainly a tad lackluster and ignored (Except the armor repair: A++) by the general player base. Would they really be noticed more this way? Should these be increased more? Should they be decreased?
- Would this be effective?
Thank you. Please discuss.

