(edited by MightyMicah.7451)
Suggestion to end (lame) zerging?
It usually ends in a laggy, horrible, and small amount of frame-per-second death.
My suggestion would be to buy a better computer and maybe you’d like it more. I don’t have low FPS and love large battles.
It amazes me that despite having a search function at your disposal, people insist on creating the same thread over and over.
Anything that discourages people from playing together will never ever make it into the game.
It amazes me that despite having a search function at your disposal, people insist on creating the same thread over and over.
Anything that discourages people from playing together will never ever make it into the game.
Exactly. Encourage good play (splitting up, hitting multiple targets, STRATEGY) but don’t explicitly punish blobbing. Blobbing should be its own punishment.
Anything that discourages people from playing together will never ever make it into the game.
cough event scaling cough
OP: I think that’s an interesting idea. However, instead of a negative effect, what if everyone starts with a positive effect and it’s taken away with the more people in your area? So you start with a stack of 25 <status> that boosts some stats a respectable amount. Then, with each person of your alliance in your immediate area (basically within a radius of 1200) the buff gets -1 stack until it’s all gone.
I once suggested smth similar. But my stacking conditions was making people slower, if I remember right. However, thinking more about it led me to the conclusion that this would be a very artificial way to punish blobing, while blobing – no matter if a good one or not – still should be a viable strategy.
I agree with some posts above me, that it would be preferable, if ANet encouraged splitting up. Creating situations where achieving two objectives simultaneously is preferable to just running over the map with all people at once.
Chronomancy works, I am proof of it. Now stop asking me questions. Time must be preserved!
Its not the zerging that is the problem but the karma training.
During prime time its already proven many times that running in like 3 groups is better then running in 1 zone group.
For example last night from reset till 3 hours after reset(until my pc crashed, so probably longer) FSP could only hold hills in gunners border. Because they were running in 1 large zone Blob. And the match up before this one, we had other servers who did the same during our raids, and also could only hold one objective
So during prime time , if there are enough guild groups and/or commanders online, servers who run in more groups will own more objectives.
But at other times you are glad there is at least one commander online. So people who need a leader to follow around will stay in wvw.
But during off hours you also have the karma trains.
They don’t care about objects.. or PPT, they avoid fights. Just cap stuff for the loot.
There needs to be a better reason to hold objectives, not only to cap them.
(edited by Dutchares.6084)
The problem is that players don’t feel any reason to defend locations they’re captured. You don’t get more points for defending a location than for assaulting one, you can flip for eternity etc etc. It’s just kittening bad game design since day one.
Increase map size while retaining the player limit and number of waypoints (or even outright remove them). The zerg can only ever be at 1 place at the same time.
https://www.youtube.com/channel/UCJTjZ2yriM20o_36MZmMTuA/videos
It amazes me that despite having a search function at your disposal, people insist on creating the same thread over and over.
You havnt used the search funtion the past year, have you? Its broken, hence the same thread over and over.
WvW Commander of Blacktide.
@RaugoolGW2 on Twitter
+1 encourage people to run in smaller coordinated groups … team play
mindless blobs moving from point to point is not team play …. its farming
It usually ends in a laggy, horrible, and small amount of frame-per-second death.
My suggestion would be to buy a better computer and maybe you’d like it more. I don’t have low FPS and love large battles.
Actually, no. I have one of the best gaming computers that money can buy, and that goes for my internet connection as well. And as I stated, I love zerging; I don’t like blobbing.
It amazes me that despite having a search function at your disposal, people insist on creating the same thread over and over.
Anything that discourages people from playing together will never ever make it into the game.
My apologies, it didn’t even cross my mind to search. Admittedly, though, I’ve tried the search function before and found it lacking at best. Also, my idea doesn’t discourage people from playing together. Did you even read my thread? My suggestion was to get people coordinating multiple groups. Assuming you use TS, this would actually require more “playing together” than WvW currently does because you’d have to have multiple “zerglets” all working together. As of now I rarely hop on TS because the commands the commanders gives are usually predictable and self explanatory. I’d be on TS a lot more if there were multiple groups running around.
I once suggested smth similar. But my stacking conditions was making people slower, if I remember right. However, thinking more about it led me to the conclusion that this would be a very artificial way to punish blobing, while blobing – no matter if a good one or not – still should be a viable strategy.
I agree with some posts above me, that it would be preferable, if ANet encouraged splitting up. Creating situations where achieving two objectives simultaneously is preferable to just running over the map with all people at once.
This is one thing I thought of as well. It’s always better when nothing artificial has to be done and pure strategy itself plays out. However, it seems to me that any plausible solution is going to require a major reworking of the entire WvW system which wouldn’t happen anytime soon (if ever.) Perhaps this could be something of a temporary fix until such a time where WvW gets majorly revamped?
I mean, on the one hand it’s artificial, but on the other hand it does make some sense. When people fight in actual battle, they can’t stand that close to each other without tripping all over the other person and more than likely injuring them.
Just some thoughts to consider, and sorry everyone for the triple post.