Suggestion to end (lame) zerging?

Suggestion to end (lame) zerging?

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Posted by: MightyMicah.7451

MightyMicah.7451

I had an idea today and I figured I’d share it on the forums and let everyone tell me how dumb it is. :P

Before I share it, I want to be very clear. The suggestion is to end zerging but only to an extent. I love zerging! I don’t like bobbing. In other words, a group of 20-30 in a Zerg is fun, but a group of 50-60 just isn’t. It usually ends in a laggy, horrible, and small amount of frame-per-second death.

Ok, here’s the suggestion. What if when “X” number of people (perhaps 30+) stand within “X” distance of each other (maybe like 3,000 range?) a certain stack begins to form and grow on everyone within that distance. This stack, in a similar manner to all other stacks, would begin dealing damage over time. The more stacks that form, the more damage that is dealt. (Perhaps the stack could be called, “spreading germs” or some crap? xD) Once exiting the particular range, the stack will immediately cleanse.

So, in other words, if you have more than X (30+?) number of people stacking, it would not be advantageous in the least because everyone will begin taking damage.

What will this accomplish? It will effectively reduce the massive size of zergs, which in turn will even help fix lag merely because the scenarios which generally cause lag will not be present as often.

One problem I thought of that might arise could be upon entering WvW and gaining a massive amount of stacks just sitting in your spawning zone. Perhaps this might not be a bad thing. It would certainly get all of those idle people out of the spawn (particularly in EB). However, if this were to be an issue, the devs could always implement something to protect you from this stack while at your borderlands home waypoint.

Thoughts? Questions? Rages? Comment below…

This is that new sound. Ya’ll ain’t ready.

(edited by MightyMicah.7451)

Suggestion to end (lame) zerging?

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Posted by: DeWolfe.2174

DeWolfe.2174

It usually ends in a laggy, horrible, and small amount of frame-per-second death.

My suggestion would be to buy a better computer and maybe you’d like it more. I don’t have low FPS and love large battles.

[AwM] of Jade Quarry.

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Posted by: Deli.1302

Deli.1302

It amazes me that despite having a search function at your disposal, people insist on creating the same thread over and over.

Anything that discourages people from playing together will never ever make it into the game.

Suggestion to end (lame) zerging?

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Posted by: ykyk.2740

ykyk.2740

It amazes me that despite having a search function at your disposal, people insist on creating the same thread over and over.

Anything that discourages people from playing together will never ever make it into the game.

Exactly. Encourage good play (splitting up, hitting multiple targets, STRATEGY) but don’t explicitly punish blobbing. Blobbing should be its own punishment.

Suggestion to end (lame) zerging?

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Posted by: ceol.9175

ceol.9175

Anything that discourages people from playing together will never ever make it into the game.

cough event scaling cough

OP: I think that’s an interesting idea. However, instead of a negative effect, what if everyone starts with a positive effect and it’s taken away with the more people in your area? So you start with a stack of 25 <status> that boosts some stats a respectable amount. Then, with each person of your alliance in your immediate area (basically within a radius of 1200) the buff gets -1 stack until it’s all gone.

Suggestion to end (lame) zerging?

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Posted by: TyPin.9860

TyPin.9860

I once suggested smth similar. But my stacking conditions was making people slower, if I remember right. However, thinking more about it led me to the conclusion that this would be a very artificial way to punish blobing, while blobing – no matter if a good one or not – still should be a viable strategy.

I agree with some posts above me, that it would be preferable, if ANet encouraged splitting up. Creating situations where achieving two objectives simultaneously is preferable to just running over the map with all people at once.

[ROSE] – Fissure of Woe
Chronomancy works, I am proof of it. Now stop asking me questions. Time must be preserved!

Suggestion to end (lame) zerging?

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Posted by: Dutchares.6084

Dutchares.6084

Its not the zerging that is the problem but the karma training.
During prime time its already proven many times that running in like 3 groups is better then running in 1 zone group.
For example last night from reset till 3 hours after reset(until my pc crashed, so probably longer) FSP could only hold hills in gunners border. Because they were running in 1 large zone Blob. And the match up before this one, we had other servers who did the same during our raids, and also could only hold one objective

So during prime time , if there are enough guild groups and/or commanders online, servers who run in more groups will own more objectives.
But at other times you are glad there is at least one commander online. So people who need a leader to follow around will stay in wvw.

But during off hours you also have the karma trains.
They don’t care about objects.. or PPT, they avoid fights. Just cap stuff for the loot.
There needs to be a better reason to hold objectives, not only to cap them.

(edited by Dutchares.6084)

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Posted by: Sirendor.1394

Sirendor.1394

The problem is that players don’t feel any reason to defend locations they’re captured. You don’t get more points for defending a location than for assaulting one, you can flip for eternity etc etc. It’s just kittening bad game design since day one.

Gandara – Vabbi – Ring of Fire – Fissure of Woe – Vabbi
SPvP as Standalone All is Vain

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Posted by: Iavra.8510

Iavra.8510

Increase map size while retaining the player limit and number of waypoints (or even outright remove them). The zerg can only ever be at 1 place at the same time.

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Posted by: Vaugh.7193

Vaugh.7193

It amazes me that despite having a search function at your disposal, people insist on creating the same thread over and over.

You havnt used the search funtion the past year, have you? Its broken, hence the same thread over and over.

Guild leader of As Stars We Belong [STAR]
WvW Commander of Blacktide.
@RaugoolGW2 on Twitter

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Posted by: caveman.5840

caveman.5840

+1 encourage people to run in smaller coordinated groups … team play

mindless blobs moving from point to point is not team play …. its farming

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Posted by: MightyMicah.7451

MightyMicah.7451

It usually ends in a laggy, horrible, and small amount of frame-per-second death.

My suggestion would be to buy a better computer and maybe you’d like it more. I don’t have low FPS and love large battles.

Actually, no. I have one of the best gaming computers that money can buy, and that goes for my internet connection as well. And as I stated, I love zerging; I don’t like blobbing.

This is that new sound. Ya’ll ain’t ready.

Suggestion to end (lame) zerging?

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Posted by: MightyMicah.7451

MightyMicah.7451

It amazes me that despite having a search function at your disposal, people insist on creating the same thread over and over.

Anything that discourages people from playing together will never ever make it into the game.

My apologies, it didn’t even cross my mind to search. Admittedly, though, I’ve tried the search function before and found it lacking at best. Also, my idea doesn’t discourage people from playing together. Did you even read my thread? My suggestion was to get people coordinating multiple groups. Assuming you use TS, this would actually require more “playing together” than WvW currently does because you’d have to have multiple “zerglets” all working together. As of now I rarely hop on TS because the commands the commanders gives are usually predictable and self explanatory. I’d be on TS a lot more if there were multiple groups running around.

This is that new sound. Ya’ll ain’t ready.

Suggestion to end (lame) zerging?

in WvW

Posted by: MightyMicah.7451

MightyMicah.7451

I once suggested smth similar. But my stacking conditions was making people slower, if I remember right. However, thinking more about it led me to the conclusion that this would be a very artificial way to punish blobing, while blobing – no matter if a good one or not – still should be a viable strategy.

I agree with some posts above me, that it would be preferable, if ANet encouraged splitting up. Creating situations where achieving two objectives simultaneously is preferable to just running over the map with all people at once.

This is one thing I thought of as well. It’s always better when nothing artificial has to be done and pure strategy itself plays out. However, it seems to me that any plausible solution is going to require a major reworking of the entire WvW system which wouldn’t happen anytime soon (if ever.) Perhaps this could be something of a temporary fix until such a time where WvW gets majorly revamped?

I mean, on the one hand it’s artificial, but on the other hand it does make some sense. When people fight in actual battle, they can’t stand that close to each other without tripping all over the other person and more than likely injuring them.

Just some thoughts to consider, and sorry everyone for the triple post.

This is that new sound. Ya’ll ain’t ready.