Suggestion to resolve WvW queue problem

Suggestion to resolve WvW queue problem

in WvW

Posted by: Hologramx.6402

Hologramx.6402

First of all, we need to be aware of the facts that, current system only allows a limited number of players to be in WvWvW at one time. I am not sure of the number, assume it is 400 per world. Now ask yourself, how many players are in the game at one time do you think? Though not all of them opt for WvW, if the population is 4000, the chance is only 10%.

To solve the problem:

(1) First we need to spread the WvW fans all over the worlds and hours, try to fill out WvW maps in less populated servers and less crowded hours.

(2) Second, if that still fails to solve the problem (pretty sure it would), we need a Time Sharing System, i.e. you have a limited time to participate so someone else can use it. Though the following would provide means to let you play 24/7 if you feel like you want it.

Here is the idea to do it:

(a) Add a cool down, say 5 minutes, to re-enter WvWvW after you leave it. This is to prevent an exploit for the system to be mentioned below, since it is minute-based consumption.

(2) Everyone would be given a bulk of WvW tickets for the reward of their monthly achievements, which contains say, 50 tickets that would give you one hour of WvW access per ticket. When your time runs out, it will automatically consume your next ticket in your inventory. If you don’t have anymore ticket, you will be kicked from WvW.

(3) The time consumed on the ticket is minute-based. The server will check every minute. However, the minutes on your ticket will not be consumed if the population of your world on that specific map (EB or any boundaries) is lower than 90%. This is the essence of the system. If you play WvWvW on a map and at a time where your world really needs you, you won’t suffer from consuming your ticket. On the contrary, if you try to stick on a map which is always suffered from long queue, you’ve got to pay for it.

(4) Unconsumed tickets can be traded on the Trade Post. This will provide a balance if you think playing in WvW gives you more golds than PvE (which is true for some worlds). You get an option to not play WvW but selling the tickets. Tickets can be obtained through gem store as well.

The basic idea is to encourage people to move to less populated worlds and play at less crowded hours for lower or no cost, while still providing a way to let them stick to the world they like and play at the time they prefer at a cost. It only means to minimize the queue, not guaranteeing no queue, since the ratio of world population against WvW limitation is still pretty huge.

This is just an suggestion. I only spent less than an hour or so on it so there might be some design flaws (as a System Designer I am always aware of that) but I think it might provide the idea and insight on the solution.

(edited by Hologramx.6402)

Suggestion to resolve WvW queue problem

in WvW

Posted by: Garrand.1483

Garrand.1483

Limit the time you can play? That’s a terrible suggestion. Why should I be forced to /not/ play the way I want to play? Some people don’t like PvE at all. Why shouldn’t they be allowed to WvWvW?

Also, why should people who are winning their WvW’s be punished as a wave of server-hoppers join their server? Now they get kicked out so the drooling masses can come in and screw up their WvW progress?

Solving queue problems would take one of two solutions, one of which is feasible. One, players could use the transfers they have to solve it themselves – this isn’t feasible because people are bandwagon loving sheep. The second would be to shut off all transfers to servers that are “full” or heavy-population, which many other mmo’s have done to fix these issues.

Suggestion to resolve WvW queue problem

in WvW

Posted by: Hologramx.6402

Hologramx.6402

Looks like you are claiming the rights of playing in the best server with no restrictions and without charge. Imagine 90% of the world wants to do that. Now do you have room for all of them? You can’t let people have anything they want unless you have unlimited resources for all of them. Think of it in the real world. It is the same rule that applies here. Otherwise Beverly Hills would be flooded with people who claims they all deserve to live there. because maybe they are citizens of the States?

Suggestion to resolve WvW queue problem

in WvW

Posted by: Khaymus.5381

Khaymus.5381

Here is an idea. Stop leaving your server at the first sign of losing and running to the best servers. Northern Shiverpeaks can’t even get more than 10 people in one borderlands. Want no queue? Come here!

Suggestion to resolve WvW queue problem

in WvW

Posted by: Senti.5372

Senti.5372

Here is an idea. Stop leaving your server at the first sign of losing and running to the best servers. Northern Shiverpeaks can’t even get more than 10 people in one borderlands. Want no queue? Come here!

We might consider moving a low pop server if we can move the whole guild and our upgrades. We also want the option to move back without paying when the low pop servers are ghost-towns a month or two down the line.

Suggestion to resolve WvW queue problem

in WvW

Posted by: MajorHeartfire.6843

MajorHeartfire.6843

I have to disagree here.

I’d like to see the number of people in the queue. That is my complaint with queues. Do I like them? No. But I don’t want to have a time ticket just to play them though.

Suggestion to resolve WvW queue problem

in WvW

Posted by: Dortmunder.9572

Dortmunder.9572

Easiest fix would be a system that’s already in place. Just needs to be modified for WvW, rather than single zones.

Overflow.

You could get in here with players from other servers, and it balances it out upon entry, so each side has similar numbers. You could still play with friends of course by going in together. But it would auto-balance as best as possible.

The overflow would just be for fun while waiting for room in your own, so it would reset often and wouldn’t have any effect on specific servers.

Suggestion to resolve WvW queue problem

in WvW

Posted by: Raptor.9863

Raptor.9863

Easiest fix would be a system that’s already in place. Just needs to be modified for WvW, rather than single zones.

Overflow.

You could get in here with players from other servers, and it balances it out upon entry, so each side has similar numbers. You could still play with friends of course by going in together. But it would auto-balance as best as possible.

The overflow would just be for fun while waiting for room in your own, so it would reset often and wouldn’t have any effect on specific servers.

Actually the easiest fix is for people to disperse. We have the power to transfer.

Raptor – Human Guardian
Northern Shiverpeakes

Suggestion to resolve WvW queue problem

in WvW

Posted by: Optimism.7213

Optimism.7213

The easiest fix is for Arenanet to end the free transfers. There’s been so much flakiness going on with people’s sudden urge to server hop. No matter where those top guilds go, the sheep will follow.

Northern Shiverpeaks is a casualty in this whole mess. Once a very full server has now become a barren wasteland. All it took was one loss and the mass exodus occured. Apparently long queue times were the reason as well but hey, it’s happening with all the servers.

You picked that server to join the “winning team”, deal with the queues. After AA left Northern Shiverpeaks, longest I’ve ever waited in the WvWvW queue is 5 mins.

Suggestion to resolve WvW queue problem

in WvW

Posted by: zombiemeerkat.5960

zombiemeerkat.5960

Kaineng had a queue once….the wait was like 30 seconds. Never happened again since.