THIS is how a wvw matchup should be.

THIS is how a wvw matchup should be.

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Posted by: Visirale.6097

Visirale.6097

http://mos.millenium.org/na/matchups/map/1039

Thank you for giving us another week of this. It’s so refreshing to play in a matchup where it’s not a blowout for us or against us. It keeps people in wvw all week and it’s been even closer this second time around. It makes logging in to wvw every day exciting and worth it.

None of this 18 rank vs. 10, THIS is what the matchup system should be aiming for.

THIS is how a wvw matchup should be.

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Posted by: Solstice.1097

Solstice.1097

or this

http://mos.millenium.org/na/matchups/map/1040

however it’s been like this every week for us. sorry for you upper tier guys.

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Posted by: style.6173

style.6173

Wow, great matchups. Maybe ANET will realize this and keep it going vs starting the leagues.

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Posted by: OptimistPrime.9283

OptimistPrime.9283

or this

http://mos.millenium.org/na/matchups/map/1040

however it’s been like this every week for us. sorry for you upper tier guys.

As a DHer, I agree completely.

Darkhaven’s giant purple cat thief thing

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Posted by: Snowreap.5174

Snowreap.5174

interestingly, the BP+IoJ+CD matchup is only possible because of the random matchups. the randomness is what allows #11, #12 and #13 to play each other.

without randomness, #11 and #12 would always play #10, and #13 would always play #14 and #15.

-ken

The Purge [PURG] – Ehmry Bay

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Posted by: Khalic.3561

Khalic.3561

/s

Incredible. When the ranks in the match-up are close, the match itself can be as well! I’m amazed that that OP buff isn’t completely skewing the fight!

/s

Khyla Shadowsong ~ Charr Ele, Engi, Mes, Ranger, Guard, Thief, War, Necro
Northern Shiverpeaks ~ [dO] Drop Otter

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Posted by: Natronix.9827

Natronix.9827

Match up is awesome. I cant tell who the winner will be, Im sure all three sides will keep fighting for that #1 spot

Commander Nachonix

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Posted by: Harrier.9380

Harrier.9380

sorry for you upper tier guys.

We’re having pretty awesome match too
http://mos.millenium.org/na/matchups/map/1035

“Men are more ready to repay an injury than a benefit,
because gratitude is a burden and revenge a pleasure.”

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Posted by: Lord Rager.8543

Lord Rager.8543

3 out of 8 match up are too close to call. As a DHer, i love these kinds of matches

Commander The Tallest Rager
Darkhaven Asuran Guardian
S O T D Warband [SotD]

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Posted by: jul.7602

jul.7602

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Posted by: Zohar.4576

Zohar.4576

I just started playing again (on DH) since I stopped playing January. I hope that matchups like the one we are having continue every week…it’s a lot of fun I love close matchups…something that was absent half the weeks I played WvW since launch.

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Posted by: UrMom.4205

UrMom.4205

being from CD our match up is the best i’ve had since i started playing in april. Tonight while I was on we were battling to keep smc so the we could get the fortified walls. It came down to literally one more dolyak that we needed. Then BP decided to go for SMC and got through inner. We were able to hold them off and get our one dolyak for the upgrade. It was edge of your seat stuff there for a while. An awesome match up.

Team Raven [TR](Dead)
Wu Táng Financial [Táng] – YB

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Posted by: Doomdesire.9365

Doomdesire.9365

Look at the current T1 matchups Anet. Everyone is within nearly 3K of each other. That’s what we want, not a BG SoS DB matchup that ends up being so lopsided it’s decided within the first few hours…

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Posted by: The Blind Man.3642

The Blind Man.3642

But, but, but, but it’s fun, and you can predict the matchup you will have so you don’t have to be afraid of facing a server +/- 6 ranks from you and having a boring week in WvW. Why would Anet ever want a matchup to be like this?

Been trying to say for months now that this is the way it should be, long before people were QQing about "stale matchups". Well I’m glad that those QQers are long gone (they weren’t staying to begin with) and now we are stuck with this stupid system. And now leagues with no concept of what good competition is from Anet. It’s like a ranked college football team going against an unranked team. Not fun for either team and no one takes it seriously. Glad that’s what your great WvW has come down to Anet!

Yak’s Bend Commander

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Posted by: ykyk.2740

ykyk.2740

Look at the current T1 matchups Anet. Everyone is within nearly 3K of each other. That’s what we want, not a BG SoS DB matchup that ends up being so lopsided it’s decided within the first few hours…

The T1 servers are balanced around each other. The arms race, recruitment drives, everything is assuming that the T1 servers will verse each other the majority of the time. There is no semblance of balance when the 3 T1 servers are not in the same matchup – the score differences are MUCH bigger when you simply add ONE non-T1 server to the mix.

When leagues begin the BG/SoR/JQ matchup will probably happen only once per season. Every other matchup for every single server in gold league will be a blowout.

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Posted by: ilr.9675

ilr.9675

I’ve been living this every night…. and I did a double take right now as it’s showing CD ahead…. that can’t possibly be right

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Posted by: Banzie.5248

Banzie.5248

I’ve been living this every night…. and I did a double take right now as it’s showing CD ahead…. that can’t possibly be right

BP and CD did a smart thing this weekend, instead of focusing each other and writing off IoJ they focused us a lot but as the week goes on we’ll see who has superior coverage lol

Isle Of Janthir

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Posted by: Polismassa.6740

Polismassa.6740

Look at the current T1 matchups Anet. Everyone is within nearly 3K of each other. That’s what we want, not a BG SoS DB matchup that ends up being so lopsided it’s decided within the first few hours…

The T1 servers are balanced around each other. The arms race, recruitment drives, everything is assuming that the T1 servers will verse each other the majority of the time. There is no semblance of balance when the 3 T1 servers are not in the same matchup – the score differences are MUCH bigger when you simply add ONE non-T1 server to the mix.

When leagues begin the BG/SoR/JQ matchup will probably happen only once per season. Every other matchup for every single server in gold league will be a blowout.

I made a thread about a week ago regarding this, the boredom we faced during the JQ/SoS/FA matchup last week practically made me quit the game, and then when T1 came back together (this week) I remembered why I enjoy WvW so much. (Link to the thread, even though nobody posted on it before Final Plea not to implement Leagues)

Frankly the difference between the T1 servers and all the others is, just as you said, the whole arms race, map politics crap that happens. Even if JQ/SoR/BG were matched together 10 weeks in a row, not a single one of the matches would end up the same because of transfers, and because one server decided to focus one of the other servers for a week, or guild drama.

[IX]

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Posted by: Keiel.7489

Keiel.7489

I’m not sure of who moved where and what happened to make them move. But I find the T3, T4 and T7 match up interesting because the leading server is the lower ranked server.

[DONE]

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Posted by: clint.5681

clint.5681

Yes it is an interesting match up this week. Our lack of night crew is really making a difference in this match since its even where as in the other matches it didnt matter since we were either stomping the other other servers or getting stomped

Rangir Dangir – Ranger | Mr. Ragr- Guardian| Sneak Stab – Thief | Mr. Ragir- Warrior
[url=https://] [/url]

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Posted by: Zacchary.6183

Zacchary.6183

The matchup engine glitched. That’s why this match is so great.

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Posted by: Zackie.8923

Zackie.8923

i would like to believe that they rigged the number of players allowed on the field.

when CD was top, our numbers hit cap very easily.

and when we saw what we were up against, it was like 60 man zergs.

we only had like 30 and we had to queue…

maybe it was a case of roamers/small groups/individual guilds etc. but i doubt so.

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Posted by: Dutchares.6084

Dutchares.6084

If they would fix the point system to a system that doesn’t make the server with best 24/7 population by default winners. To a system were the server with best tactics/teams/players are the winners. They would fix the large gaps between servers , the server transfers all to the same servers, and the queuing problem.

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Posted by: ilr.9675

ilr.9675

Well I don’t like it b/c it’s making me spend more time in WvW than I do in PvE
Anything that makes me like WvW again is the work of the devil

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Posted by: Evilzara.6378

Evilzara.6378

I’ve been living this every night…. and I did a double take right now as it’s showing CD ahead…. that can’t possibly be right

BP and CD did a smart thing this weekend, instead of focusing each other and writing off IoJ they focused us a lot but as the week goes on we’ll see who has superior coverage lol

That’s funny considering EVERY day CD’s queued SEA blob goes for our keeps.

This matchup is even because..

BP has greater EU presence
CD has greater SEA presence
IoJ has greater Oceanic presence

All 3 servers have about the same NA.

Commander Evilzara of The Black Tides [TBT]

Stormbluff Isle

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Posted by: Dutchares.6084

Dutchares.6084

I’ve been living this every night…. and I did a double take right now as it’s showing CD ahead…. that can’t possibly be right

BP and CD did a smart thing this weekend, instead of focusing each other and writing off IoJ they focused us a lot but as the week goes on we’ll see who has superior coverage lol

That’s funny considering EVERY day CD’s queued SEA blob goes for our keeps.

This matchup is even because..

BP has greater EU presence
CD has greater SEA presence
IoJ has greater Oceanic presence

All 3 servers have about the same NA.

See how stupid this system is??
Everything players do during NA prime time doesn’t matter.. And this is where the most players play on this server.
The difference, the way you get ahead for these servers, are other time zones.

It should be when most play should matter most.

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Posted by: Atherakhia.4086

Atherakhia.4086

While I enjoy the close fights on Fergs right now, it’s still aggrivating with the way coverage works out. I feel like all 3 of our ‘prime times’ aren’t at the same time. SF still owns the early morning, DH still owns the early afternoon, FC owns the late night.

They really need to find someway to put less emphasis on PPT and more on sieging and defending locations. This way coverage means nothing and players are rewarded for the work they do. No reason attacking an empty keep and holding it from nobody should be rewarded just as heavily as defending a keep from attackers for 3 hours straight.

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Posted by: UrMom.4205

UrMom.4205

I’ve been living this every night…. and I did a double take right now as it’s showing CD ahead…. that can’t possibly be right

BP and CD did a smart thing this weekend, instead of focusing each other and writing off IoJ they focused us a lot but as the week goes on we’ll see who has superior coverage lol

That’s funny considering EVERY day CD’s queued SEA blob goes for our keeps.

This matchup is even because..

BP has greater EU presence
CD has greater SEA presence
IoJ has greater Oceanic presence

All 3 servers have about the same NA.

See how stupid this system is??
Everything players do during NA prime time doesn’t matter.. And this is where the most players play on this server.
The difference, the way you get ahead for these servers, are other time zones.

It should be when most play should matter most.

yeah it is pretty frustrating, just checked the scores this morning and in the night we lost a lot of stuff and dropped behind by 2k Oh well last night was fun as kitten and we had lots of good fights

Team Raven [TR](Dead)
Wu Táng Financial [Táng] – YB

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Posted by: Straegen.2938

Straegen.2938

See how stupid this system is?? Everything players do during NA prime time doesn’t matter.. And this is where the most players play on this server.

The difference, the way you get ahead for these servers, are other time zones.It should be when most play should matter most.

In this matchup NA Prime matters very much. The reason is simple… it is crazy fun. A relatively even matchup is driving players to fight at their peak, this in turn causes players to have more fun which completes the circle since having fun drives players to fight at their peak. Even the diversity of fights has been spectacular… roaming, skirmishing and zerg fights have all been fantastic.

It hasn’t been this fun since… well.. ever. Lots of fun, heaps of respect and quite frankly some of the best fights I have ever had in almost a year of WvWing. If Anet can find a system that replicates this tiers population and balance every week, I would have to install a colostomy bag, IV drip and intravenous feeding.

Sarcasm For Hire [SFH]
“Youre lips are movin and youre complaining about something thats wingeing.”

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Posted by: Solstice.1097

Solstice.1097

Coordination, strategy, and communication actually start to matter when the matchup is fairly even, regardless of coverage.

I’m big on scouting and can’t tell you how many times I have spotted a ninja keep rush in our BL and called everyone in to save our T3 keep in the lords room with not a minute to spare. We didn’t save our keep because we had coverage. We saved it because we had communication and scouting.

Coverage is #1 but it is not everything.

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Posted by: Vick.6805

Vick.6805

All of these threads telling ANet how much more fun match-ups are when they’re roughly even…

…and we still have no acknowledgement that they’re even CONSIDERING a different way of doing match-ups.

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Posted by: Deniara Devious.3948

Deniara Devious.3948

NA seems to have now many very even match ups, where it is difficult to guess the week’s winner in advance:
http://mos.millenium.org/na

Unfortunately same isn’t true for EU, where most match ups are (again) blowouts:
http://mos.millenium.org/eu

Deniara / Ayna – I want the original WvWvW maps back – Desolation [EU]

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Posted by: ilr.9675

ilr.9675

All of these threads telling ANet how much more fun match-ups are when they’re roughly even…

…and we still have no acknowledgement that they’re even CONSIDERING a different way of doing match-ups.

Matching-up can only go so far because some Tiers themselves are just light years away from eachother. ….Even with Anet’s Theorycrafting that the two weaker server would work together more to keep the strongest Zergiest one in check…. it just DOES NOT WORK. …2nd place never wants to team up with third place because the Meta’s mechanics just don’t allow it.

It’s far more incentivized for 2nd place to go take all of the 3rd place server’s candy while constantly running away from #1’s much larger zergs. That’s millenniums of basic evolution right there ….watch a pack of wolves going after the weakest in the herd. We’re no different. … our Cave dwelling ancestors didn’t bad together to take down bull mammoths… #1 too many of them died trying it … but also the Baby mammoths were more tender and just tasted a lot better.

.

What this comes down to, is the population leverage. Without a mechanic to make EVERYONE in the underpop servers into bull mammoths, nothing will ever change. Changing the scoring system itself is only treating a Symptom instead of the cause. Changing the matchmaking does even less. The only way to fix the root problem, is to address Defense better, and also give smaller organized/skilled guilds the leverage (or PvE scalng if Anet wants to be cheap about it) they need to stay alive more than 5 seconds against a Zerg of bads. ….Then you’d finally see a reversal of this Blobbing trend of everyone migrating to only the badwagon servers.

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Posted by: azizul.8469

azizul.8469

congratulation to everyone in the match up. i have a feeling that comes friday night the difference between 1st and 3rd place wouldn’t be more than 5k…..

THIS IS HOW A WvW SHOULD BE……..

Cutie Phantasmer/Farinas [HAX] – CD Casual
Archeage = Farmville with PK

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Posted by: Sube Dai.8496

Sube Dai.8496

Agreed this week has been brilliant. Renewed my interest in WvW. I am going to take the next 3 days off work to ensure IoJ wins (jk).

The matchup experiment is over…time to go back to the old system. Or a promotion/relegation system.

John Snowman [GLTY]
Space Marine Z [GLTY]

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Posted by: Didji.4973

Didji.4973

Nice matchup!
But you think you can get closer than this? ^^ http://mos.millenium.org/servers/view/14/63

Good luck till the end of the week! (would have been awesome if this matchup somehow decided the last spot for silver league or something…)

Za Imuts – aZm
Fort Ranik [FR]

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Posted by: Sabull.5670

Sabull.5670

Haha, well I do not think your match up is what is of the best type. Referring to
BP, IoJ, CD and FG, DH, SF match ups. Those were the first 2 posted in this topic.
Firstly I’ll say, I do not play in US, I have though. I do not play in Gold or Bronze league, I play silver league EU.

I am reffering to the first 3 links in the topic:
http://mos.millenium.org/na/matchups/map/1039
http://mos.millenium.org/na/matchups/map/1040
http://mos.millenium.org/na/matchups/map/1035
I just found funny how the bronze ones were linked as how the matches should be. When the objective spread tells about very passive and boring gameplay. Gold league match up objective spread tells about the actual healthy gameplay from objective point of view.

How the objective spread is in these match up is very common for low tier match up. It is exactly same in lowest league of EU aswell, where I have played. As I am watching the maps for these 2 match ups I see noone having objectives on enemies borderland, and noone has anything from the enemy in EB either.

This is very common in the lower tiers where they have people just for 1 border and EB. They stack their own border and make sure they have everything in there, and all 3 servers do the same. Result: everyone ticking 1 full home border and their own side of EB, equal points, rarely venturing to raid the enemy lands. And this happens for majority of the ticks, obviously there are other caps here and there, but this is the equiblirium fluctuated around-
These 2 match-ups just perfect examples of this.

Then as I compare it to the third post, which seems to be the highest match-up,
JQvBGvSoR I see totally different objective spread. Every server has multiple objectives on every map, fluctuating around the standard: every server has their own in every borderland and EB, like briar/refuge/bay.

So there are 2 ways for equal match up from the scores here. The lowest league one:
- all servers stack max players for their home border and cap it to the full with little opposition. Once this is capped they think about moving to another border. The standard situation is: all 3 servers have home border fully capped and own side in EB.
The highest league one:
- All servers have a presence in all maps. Everyone tries to hold their own corner of the borderland while poking forward from there. Resulting in more fighting against opponents instead of just holding homeborder against nothing and having such overwhelming force in homeborder + siege preparation.

I do not think anyone can say the lowest tier equibilirium is the healthy one here.

And NO I am not talking about blobbing, zerging, gvg, necromancers, warriors, permastealth thieves, arrow carts. I am talking about the general PPT metagame that is obviously shown in these 2 very different styles.

[TA]

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Posted by: Chris.3290

Chris.3290

Those in the Tier 2 matchup would like to take this chance to express our envy of how nice that matchup looks.

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Posted by: clint.5681

clint.5681

Haha, well I do not think your match up is what is of the best type. Referring to
BP, IoJ, CD and FG, DH, SF match ups. Those were the first 2 posted in this topic.
Firstly I’ll say, I do not play in US, I have though. I do not play in Gold or Bronze league, I play silver league EU.

I am reffering to the first 3 links in the topic:
http://mos.millenium.org/na/matchups/map/1039
http://mos.millenium.org/na/matchups/map/1040
http://mos.millenium.org/na/matchups/map/1035
I just found funny how the bronze ones were linked as how the matches should be. When the objective spread tells about very passive and boring gameplay. Gold league match up objective spread tells about the actual healthy gameplay from objective point of view.

How the objective spread is in these match up is very common for low tier match up. It is exactly same in lowest league of EU aswell, where I have played. As I am watching the maps for these 2 match ups I see noone having objectives on enemies borderland, and noone has anything from the enemy in EB either.

This is very common in the lower tiers where they have people just for 1 border and EB. They stack their own border and make sure they have everything in there, and all 3 servers do the same. Result: everyone ticking 1 full home border and their own side of EB, equal points, rarely venturing to raid the enemy lands. And this happens for majority of the ticks, obviously there are other caps here and there, but this is the equiblirium fluctuated around-
These 2 match-ups just perfect examples of this.

Then as I compare it to the third post, which seems to be the highest match-up,
JQvBGvSoR I see totally different objective spread. Every server has multiple objectives on every map, fluctuating around the standard: every server has their own in every borderland and EB, like briar/refuge/bay.

So there are 2 ways for equal match up from the scores here. The lowest league one:
- all servers stack max players for their home border and cap it to the full with little opposition. Once this is capped they think about moving to another border. The standard situation is: all 3 servers have home border fully capped and own side in EB.
The highest league one:
- All servers have a presence in all maps. Everyone tries to hold their own corner of the borderland while poking forward from there. Resulting in more fighting against opponents instead of just holding homeborder against nothing and having such overwhelming force in homeborder + siege preparation.

I do not think anyone can say the lowest tier equibilirium is the healthy one here.

And NO I am not talking about blobbing, zerging, gvg, necromancers, warriors, permastealth thieves, arrow carts. I am talking about the general PPT metagame that is obviously shown in these 2 very different styles.

You can guess all you want without actually playing in one of these matches your guesses mean nothing. SF/DH/FC has been anything but boring and passive and it has been healthy match up. You just wasted a nice amount of time talking about something you know nothing about. We have constantly traded assets in EB and BL if you we’re watching that during NA time you would see that.

Rangir Dangir – Ranger | Mr. Ragr- Guardian| Sneak Stab – Thief | Mr. Ragir- Warrior
[url=https://] [/url]

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Posted by: Ahlen.7591

Ahlen.7591

Yeah our matchup this week (FA/SBI/Mag) is actually pretty balanced. Compared to the kittenfest of the last 3-4 weeks it’s really refreshing.

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Posted by: Valik Shin.9027

Valik Shin.9027

From a wvw balance perspective the dumbest thing anet did was split na an eu apart

Valik Shin
Darkwood Legion [DARK]
Yak’s Bend

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Posted by: Solstice.1097

Solstice.1097

We Fergs just came back from 14k behind and now have the lead by like 150 points trying to hold it til reset.

Exhausting in a glorious way.

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Posted by: Zinrae.3769

Zinrae.3769

Haha, well I do not think your match up is what is of the best type. Referring to
BP, IoJ, CD and FG, DH, SF match ups. Those were the first 2 posted in this topic.
Firstly I’ll say, I do not play in US, I have though. I do not play in Gold or Bronze league, I play silver league EU.

I am reffering to the first 3 links in the topic:
http://mos.millenium.org/na/matchups/map/1039
http://mos.millenium.org/na/matchups/map/1040
http://mos.millenium.org/na/matchups/map/1035
I just found funny how the bronze ones were linked as how the matches should be. When the objective spread tells about very passive and boring gameplay. Gold league match up objective spread tells about the actual healthy gameplay from objective point of view.

How the objective spread is in these match up is very common for low tier match up. It is exactly same in lowest league of EU aswell, where I have played. As I am watching the maps for these 2 match ups I see noone having objectives on enemies borderland, and noone has anything from the enemy in EB either.

This is very common in the lower tiers where they have people just for 1 border and EB. They stack their own border and make sure they have everything in there, and all 3 servers do the same. Result: everyone ticking 1 full home border and their own side of EB, equal points, rarely venturing to raid the enemy lands. And this happens for majority of the ticks, obviously there are other caps here and there, but this is the equiblirium fluctuated around-
These 2 match-ups just perfect examples of this.

Then as I compare it to the third post, which seems to be the highest match-up,
JQvBGvSoR I see totally different objective spread. Every server has multiple objectives on every map, fluctuating around the standard: every server has their own in every borderland and EB, like briar/refuge/bay.

So there are 2 ways for equal match up from the scores here. The lowest league one:
- all servers stack max players for their home border and cap it to the full with little opposition. Once this is capped they think about moving to another border. The standard situation is: all 3 servers have home border fully capped and own side in EB.
The highest league one:
- All servers have a presence in all maps. Everyone tries to hold their own corner of the borderland while poking forward from there. Resulting in more fighting against opponents instead of just holding homeborder against nothing and having such overwhelming force in homeborder + siege preparation.

I do not think anyone can say the lowest tier equibilirium is the healthy one here.

And NO I am not talking about blobbing, zerging, gvg, necromancers, warriors, permastealth thieves, arrow carts. I am talking about the general PPT metagame that is obviously shown in these 2 very different styles.

You can guess all you want without actually playing in one of these matches your guesses mean nothing. SF/DH/FC has been anything but boring and passive and it has been healthy match up. You just wasted a nice amount of time talking about something you know nothing about. We have constantly traded assets in EB and BL if you we’re watching that during NA time you would see that.

I actually agree with Sabull that the kind of matchup we are having is boring and unhealthy, although he is greatly overestimating how many people our servers have.

The home bls are not “stacked,” it is the complete opposite. Most of the people are in EBG, and most hours of the day there will be 2-8 active players in the home bl. Upgrades are not done and defensive siege is not placed most of the time. As soon as one server gets a commander with a zerg in someone elses bl, they usually take most of it with little resistance. Then people from EBG will come to take it back eventually. There is nothing strategical going on in the bls, and a very low amount of fighting (other than roaming). The winner of this just depends on which bl got karma trained the least. Right now it’s looking like FC since they’ve actually held all their keeps for at least 12 hours.

I will give huge props, however, to the few people that have kept trying to defend and upgrade in this matchup. WvW needs more people like that, and all the patches have just been making it harder for them.

Henge of Denravi [PD]