Tag Teaming

Tag Teaming

in WvW

Posted by: Deamhan.9538

Deamhan.9538

This is essentially about a way to alleviate the effect that servers teaming up can have on the targeted server. It should also help servers with lower populations and should also help servers from getting absolutely rolled.

So regarding 2v1 scenarios. Each side has a BL but currently there isn’t much home land advantage. Citadel waypoint is central but really doesn’t offer much in an advantage despite this fact. Not until you get a WP in garri can you really cut down on travel time, especially between bay and hills where running from one keep to the other take pretty much the same time as getting to either keep from Citadel make WPing pointless.

The homeland advantage should be greater than this. What I propose is a shift to the pop cap in each BL to favor the home team. So the current cap is 500 each map to be divided by three giving a cap for each team (so one team can’t cap the land and prevent the other teams from getting in). However, what happens when two teams decide to go after the third together. Well, you end up with 332 players vs 166 (roughly). Not very fair. I believe it would be better if for the BL, the home team can field 250 players while each of the other teams can field 125 players. Now this doesn’t seem fair for the other two teams but when you consider that if both teams invade with max force, the only way for the home team to defend is to split their defense between the two invading teams. The result, an even match of 125 vs 125 on each front.

EB would still field the even split between all three.

I believe this would also help servers with smaller populations against larger population servers. All they have to do is focus more on their own BL, hope that the other two actually compete against each other in EB and then send smaller havoc groups into EB. The lower pop server may not win that week but they shouldn’t get demoralizingly stomped either. Since it’s easier to defend BL, the difference in PPT will mostly come from EB and we may see tighter matches.

Tag Teaming

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Posted by: X T D.6458

X T D.6458

This idea makes no sense in all honesty. First of all the population cap is I believe 80, although Ive heard different numbers, it already causes too much lag and other issues for many players, doubling or triping that would make wvw unplayable for anyone. Second having a home bl pop advantage is flat out unfair and impractical and would essentially make players upgrade everything making ppt nearly impossible on any bl except for EB and thus wvw would become extremely boring and not fun for anyone. You assume each side would field max numbers on each map, and this hardly ever happens, and especially wont with those figures. Having the home bl in larger size would mean nobody goes on other maps, it makes no sense. Also this would do nothing whatsoever to help smaller servers but instead would punish them. I cant understand the reasoning behind this idea.

I say what needs to be said, get used to it.
Honesty is not insulting, stupidity is.
>Class Balance is a Joke<

(edited by X T D.6458)

Tag Teaming

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Posted by: Synosius.9876

Synosius.9876

The server with the lowest population gets double teamed because they have the lowest population. The other 2 servers are avoiding the hard fights and squabble over scraps. It doesnt matter how big of an advantage you give anywhere, the low pop servers areas will still have the most fighting.

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Posted by: Chaba.5410

Chaba.5410

IMHO the issue has more to do with commanders. There’s a natural tendency to get focused by two servers when the third server is not attacking the other server. Of course it helps if the other two servers are also attacking each other on their homebls, but if you’re going into a situation where that is not occurring, then you are going to be outnumbered on your homebl to the point where you can’t successfully defend it. Especially with this no-white-swords event. Especially if you have a lower population than the other servers. All you are doing is letting the enemy servers upgrade their stuff and making it more difficult for yourself.

There’s a point at which, if you are playing the PPT game, you should be avoiding getting tied up into fights to defend your stuff and just go cap and backcap objectives. And this is where this game gets boring. It’s extremely boring to do this. This is how Anet is killing this game mode, helped along by players and guilds who 2v1 against the lower population server. It becomes not a fight against players or even servers. It’s a fight against boredom.

Chaba Tangnu
Founding member of [NERF] Fort Engineer and driver for [TLC] The Legion of Charrs
RIP [SIC] Strident Iconoclast

(edited by Chaba.5410)