Tanky stuff in WvW

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Posted by: JackaS.9426

JackaS.9426

With the expansion many tanky and innecessary stuff got into the game, specially the runes of durability and tanky foods like the 10% dmg reduction one, that combined with tons of toughness and vitality, as well as perma stability builds anet brought to the game (revenants, scrappers), and not forgetting the possibility of stacking perma protection with boon duration foods (that is part of the 10% dmg reduction food) /runes (again durability) or gear stats on that already tanky classes (revenants and scrappers), makes WvW full of AIDS.

First question: were all this new tanky stuff needed in the game? You nerfed runes of defender, because they were too broken, so why do anet brings even tankier runes than defender, that not just offers toughness, but also protection proc, regeneration, resistance as well as boon duration? Wasnt too obvious every class, excepts maybe thief and offensive guardian, would exploit them? You nerfed runes of strength too, because they had too much might stacking and burst potential, but I still didnt see a decent nerf on this runes. It is not just the fact you didnt nerf them, but you made they can easily be adquired in WvW… Come on, you first delete them from structured PvP and now you gave us them “for free” in WvW?

The fact anet doesnt care about WvW balance was obvious, but with all this tanky and INNECESSARY stuff they brought, that absolutely destroys the builds diversity, same as these tons of perma stealth condi trapper thieves that you cant even see because the traps dont reveal them, and many other aids builds, just makes WvW a game mode focused on zergling that doesnt let roamers any chance to have fun, because 70% of the builds you find are full power tank or full condi aids, like full tank scrappers with runes of durability and tanky foods with bulwark gyros, perma protection and perma stability, at the same time they stack perma 25 might stacks, regen, fury, retaliation… Or the same with revenant, and not talking about perma heals and tank druids.

When I watch old videos about WvW roaming, like 2013-2014, I feel nostalgic, because almost every build had a chance to beat each other (except few exceptions) and the roaming and dueling were really fun (also there were much more people roaming) but every patch hurt the balance a bit more, at the same time they added more condis and boons stacking, turning the game balance into what it is now.

In 2013-2014 my medi guard didnt have stability with any skill, not even with f3, but it was fine because I didnt need it, blocks were enough. Look now, chrono with perma stability on shatter, necro with perma stab on DS, scrapper and revenant with perma stab on dodge… Please, even thieves got blocks and guardian got traps.

(edited by JackaS.9426)

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Posted by: Knob.6835

Knob.6835

Server linking, DBLs, scoring, rewards….all these are voted on , updated & hopefully done with. It’s time for a much needed class balance. Imo this is the next most important update they can do. I just hope the community feels the same.

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Posted by: Karahol.9840

Karahol.9840

Sorry, they are needed for HoT pve. Angry mobs too hard to kill without blocks or perma stab. One correction though, Necro does not have perma stab.

Aurora Glade’s [Emergency Heroes]

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Posted by: Infusion.7149

Infusion.7149

Sorry, they are needed for HoT pve. Angry mobs too hard to kill without blocks or perma stab. One correction though, Necro does not have perma stab.

The durability rune should be reevaluated for WvW, this is the Wvw forum not HoT PvE forum

Durability rune currently:
+175 toughness, +125 vitality , +20% boon duration
25% chance when struck to grant nearby allies protection and regeneration for 3 seconds and resistance for 1 second. (Cooldown: 20 seconds)

A simple starting fix would probably be to make recharge 60s or 90s, cut the boon duration to protection/regen duration (to decrease the offense potential), and slash the vitality provided.
Alternative fix might be to swap the resistance on this with the Rune of Registance’s aegis.

Desolation (EU) → Yak’s Bend (US)
In your backline: Elementalist+Mesmer+Necromancer

(edited by Infusion.7149)

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Posted by: CrimeMaker.8612

CrimeMaker.8612

Boon duration is not even the problem tbh condis overcome boon duration. Necros can corrupt the kitten out of you. Condi Necros with your power backline running sigil or nullification you are always removing boons so please nerf conditions.

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Posted by: jonG.8369

jonG.8369

Sorry, they are needed for HoT pve. Angry mobs too hard to kill without blocks or perma stab. One correction though, Necro does not have perma stab.

The durability rune should be reevaluated for WvW, this is the Wvw forum not HoT PvE forum

Durability rune currently:
+175 toughness, +125 vitality , +20% boon duration
25% chance when struck to grant nearby allies protection and regeneration for 3 seconds and resistance for 1 second. (Cooldown: 20 seconds).

Are those stats correct? I’m at work now but the wiki shows it as 100 toughness, 125 vitality and 15% boon duration.

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Posted by: Reverence.6915

Reverence.6915

Sorry, they are needed for HoT pve. Angry mobs too hard to kill without blocks or perma stab. One correction though, Necro does not have perma stab.

The durability rune should be reevaluated for WvW, this is the Wvw forum not HoT PvE forum

Durability rune currently:
+175 toughness, +125 vitality , +20% boon duration
25% chance when struck to grant nearby allies protection and regeneration for 3 seconds and resistance for 1 second. (Cooldown: 20 seconds).

Are those stats correct? I’m at work now but the wiki shows it as 100 toughness, 125 vitality and 15% boon duration.

It’s 175 toughness.

1. +25 Toughness
2. +5% Boon Duration
3. +50 Toughness
4. 25% chance when struck to grant nearby allies protection and regeneration for 3 seconds and resistance for 1 second. (Cooldown: 20 seconds)
5. +100 Toughness
6. +15% Boon Duration, +125 Vitality

Expac sucks for WvW players. Asura master race
Beastgate | Faerie Law
Currently residing on SBI

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Posted by: akaCryptic.2389

akaCryptic.2389

Boon duration is not even the problem tbh

An organized group that doesnt have a mesmer gets perma might fury swift retal regen vigor protection while having 50% resistance uptime and 80% stab uptime. Revs can get the latter boons perma as well. With the help of a mesmer a group of 10 can stack +1 minute of all boons except for resistance and stability. Although resistance is around 30s.

Necros can corrupt the kitten out of you

Maybe so but necro corrupts have much higher cooldowns than boon or condi removal skills. Traited reaper leap is quite effective but it requires you to go condi, in which case your damage output is gutted by resistance.

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Posted by: boolah.1325

boolah.1325

I don’t get it? basicly you don’t want teams to spec and have roles. You don’t want teams to try out new compositions. You moan about toughness and resistance..

These are here to make the game interesting. Would you rather have it we all just use a zerker set of armor and fight in OC?? it’s not 2013…

I agree some things need to be tweaked regularly but you sound like youre whining…

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Posted by: JackaS.9426

JackaS.9426

I don’t get it? basicly you don’t want teams to spec and have roles. You don’t want teams to try out new compositions. You moan about toughness and resistance..

These are here to make the game interesting. Would you rather have it we all just use a zerker set of armor and fight in OC?? it’s not 2013…

I agree some things need to be tweaked regularly but you sound like youre whining…

Mmm? Seems like you missunderstood, because what I am saying is, because of these new tanky runes and foods, everyone is running the same, not builds diversity, not glassy builds anymore, just tanks everywhere. Condi chronos full dire, perma protection revenants with durability and tanky foods (and many of them even with retribution trait line), full tank scrappers with 3 gyros build, perma stealth condi trapper thieves… Where is exactly the diversity if, since HoT, everyone plays the same and lamest build on each class (except maybe thieves)? Have you ever seen a rifle or p/s scrapper? Because I didnt find more than 1 or 2 since HoT.

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Posted by: nsleep.7839

nsleep.7839

People are playing top tier optimized builds for each class considering the current metagame, more news at 11.

At least there are still differences between what is top tier at solo roaming, at small group fights and at zerging

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Posted by: CrimeMaker.8612

CrimeMaker.8612

Boon duration is not even the problem tbh

An organized group that doesnt have a mesmer gets perma might fury swift retal regen vigor protection while having 50% resistance uptime and 80% stab uptime. Revs can get the latter boons perma as well. With the help of a mesmer a group of 10 can stack +1 minute of all boons except for resistance and stability. Although resistance is around 30s.

Necros can corrupt the kitten out of you

Maybe so but necro corrupts have much higher cooldowns than boon or condi removal skills. Traited reaper leap is quite effective but it requires you to go condi, in which case your damage output is gutted by resistance.

Lol what? 15 seconds on corrupt boon

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Posted by: Tongku.5326

Tongku.5326

With the expansion many tanky and innecessary stuff got into the game, specially the runes of durability and tanky foods like the 10% dmg reduction one, that combined with tons of toughness and vitality, as well as perma stability builds anet brought to the game (revenants, scrappers), and not forgetting the possibility of stacking perma protection with boon duration foods (that is part of the 10% dmg reduction food) /runes (again durability) or gear stats on that already tanky classes (revenants and scrappers), makes WvW full of AIDS.

First question: were all this new tanky stuff needed in the game? You nerfed runes of defender, because they were too broken, so why do anet brings even tankier runes than defender, that not just offers toughness, but also protection proc, regeneration, resistance as well as boon duration? Wasnt too obvious every class, excepts maybe thief and offensive guardian, would exploit them? You nerfed runes of strength too, because they had too much might stacking and burst potential, but I still didnt see a decent nerf on this runes. It is not just the fact you didnt nerf them, but you made they can easily be adquired in WvW… Come on, you first delete them from structured PvP and now you gave us them “for free” in WvW?

The fact anet doesnt care about WvW balance was obvious, but with all this tanky and INNECESSARY stuff they brought, that absolutely destroys the builds diversity, same as these tons of perma stealth condi trapper thieves that you cant even see because the traps dont reveal them, and many other aids builds, just makes WvW a game mode focused on zergling that doesnt let roamers any chance to have fun, because 70% of the builds you find are full power tank or full condi aids, like full tank scrappers with runes of durability and tanky foods with bulwark gyros, perma protection and perma stability, at the same time they stack perma 25 might stacks, regen, fury, retaliation… Or the same with revenant, and not talking about perma heals and tank druids.

When I watch old videos about WvW roaming, like 2013-2014, I feel nostalgic, because almost every build had a chance to beat each other (except few exceptions) and the roaming and dueling were really fun (also there were much more people roaming) but every patch hurt the balance a bit more, at the same time they added more condis and boons stacking, turning the game balance into what it is now.

In 2013-2014 my medi guard didnt have stability with any skill, not even with f3, but it was fine because I didnt need it, blocks were enough. Look now, chrono with perma stability on shatter, necro with perma stab on DS, scrapper and revenant with perma stab on dodge… Please, even thieves got blocks and guardian got traps.

While balance and some individual skills, traits, and things such as “rune of durability” etc. do need a look at them, I overall disagree with you.

If you look at these forums you will find many, many more complaints about the HOT power creep and too much damage across all scales. I myself fall into this category, when I roam or havoc, I tend to do sooooo much more damage then I used to pre HoT its not even funny. Likewise in large group fights, but a bit less so.

The average combat is currently way too short and needs to be longer, so that everyone has an actual chance to actually use their tactics and strategies, instead of just being downed in 2-3 shots or combos.

The things you bring up are those ran by organized groups such as rune of durability stacking + mesmer boonshare, etc. average groups do not use them, at all. So do not be focused on them. Over reacting to them and screwing up the balance for average person is kidna same as screwing up entire game balance due to some “top ESL team” in the SPVP game mode. Which actually happens. Balance in this game goes:

Top ESL teams > SPVP general > PVE > WVW

Please keep the balance in WVW set on, and for average user, not just the top ones. Don’t let it get screwed up as outlined above just because of a few things that need to be individually looked at.

I would also point out to you that even if you have 3500ish armor, you still often get plugged for 11-14k many times by many abilities, per hit in this game, which is just utterly wrong and screwed up, it shouldn’t even be half that, maybe 5-6k max, no where near what it is currently.

Heavy Deedz – COSA – SF

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Posted by: guildabd.6529

guildabd.6529

OP must be a troll. I feel completely opposite. Melee trains aren’t tanky at all. Toughness is broken and does nothing.

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Posted by: Straegen.2938

Straegen.2938

In small scale bunker and condis tend to rule with plus-1 power thieves filling in the mix. Yes durability is broke all to hell. We have a bunker Tempest in our guild can 2+v1 solid players with ease most of the time. He can sit in the middle of five average players with hardly a scratch.

In skirmish, bunkers with boon share decimate… absolutely roll everything around them even in 2v1 or 3v1 situations. There is no counter that I am aware of.

In zergs, same ole pirate ship meta on even sized zergs but now big zergs can effectively mow over a smaller one. The days of a small GvG zerg busting group have been over since the stab nerf. I am sure there are exceptions but they are rare these days.

Sarcasm For Hire [SFH]
“Youre lips are movin and youre complaining about something thats wingeing.”

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Posted by: Aeolus.3615

Aeolus.3615

In small scale bunker and condis tend to rule with plus-1 power thieves filling in the mix. Yes durability is broke all to hell. We have a bunker Tempest in our guild can 2+v1 solid players with ease most of the time. He can sit in the middle of five average players with hardly a scratch.

In skirmish, bunkers with boon share decimate… absolutely roll everything around them even in 2v1 or 3v1 situations. There is no counter that I am aware of.

In zergs, same ole pirate ship meta on even sized zergs but now big zergs can effectively mow over a smaller one. The days of a small GvG zerg busting group have been over since the stab nerf. I am sure there are exceptions but they are rare these days.

Indeed game is being less and less player side skill over time…. when groups of 40 were beated by groups of 15max, we knew how bad players were, Anet to HIDE that and catter players made the spam game less risky and now numbers are way more effective than play good groups…

IMO gw2 is more than dead, just log while im fishing in black desert…

Anet should won the game token for worst game… “How to not make games”

1st April joke, when gw2 receives a “balance” update.

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Posted by: Straegen.2938

Straegen.2938

Anet should won the game token for worst game… “How to not make games”

GW1 is and was a fantastic vestibule game. GW2 is a fantastic MMO worthy of thousands of hours of play for sPvP or WvW. WvW has been stale and missteps have been made but there is a reason millions have bought and played the game.

BDO is a buggy grind-fest. The offline crafting system is clever but the PvP is fairly horrible. I played for about a month and I am fairly hardcore player but that game burned me out fast.

Sarcasm For Hire [SFH]
“Youre lips are movin and youre complaining about something thats wingeing.”