Thanks Anet for the mesmer nerf bat, again.
Mesmer complaining about confusion nerf?
Now imagine being an engi.
I’d be fine with a nerf to how much stacks you could potentially dish out… but cutting the damage it does in half is the most lazy and unelegant solution to this, honestly.
How about diminishing returns after x stacks? And while you are at it you could give retaliation diminishing returns after x retaliation sources also.
Tweak until you are satisfied.. done.
Super elegant.
Red Guard
Mesmer complaining about confusion nerf?
Now imagine being an engi.
Imagine being an engineer? Why? Because you can still output reliable condition damage through stacking burns, bleeds, and poison on top of that nerfed confusion?
Mesmers cannot do that. At our best, and this is assuming that our clones never die once, we can maintain 6 stacks of bleeds on a single target. And if RNG is in our favor, we can also get about 60-80% uptime on burning. That’s it. There is nothing we can do to boost that- no weapon swapping, no utilities, no traits. Nothing. And every clone that dies decreases that by ~2 stacks of bleeds and 20% burning uptime lost.
We can’t even do any might stacking to boost our condition damage. We’re stuck with 1,400 dps (subtract about 300-400 of that for each dead clone) with our only burst damage (confusion) halved. And the funny part? This is for mesmers that aren’t built specifically to apply confusion.
Condition builds as a whole got hosed from this. So why should I imagine being an engineer again?
-Look, look with your special eyes!
-My Dragonbrand!
I see you didn’t read the (probable) patch notes, or rather what has been said in sotg, in its whole glory and the patch notes before that and before that, etc pp.
Also I was replying to the original post(er) and asked nothing of you.
Still, I feel that I have to apologise, because I didn’t realise how weak the mesmer is and how much weaker the mesmer will be after the patch. My bad.
You could always reroll engi by the way.
Moving on.
Red Guard
I see you didn’t read the (probable) patch notes, or rather what has been said in sotg, in its whole glory and the patch notes before that and before that, etc pp.
Also I was replying to the original post(er) and asked nothing of you.
Still, I feel that I have to apologise, because I didn’t realise how weak the mesmer is and how much weaker the mesmer will be after the patch. My bad.
You could always reroll engi by the way.
Moving on.
This isnt only my beef. This forum is for mesmers everywhere to state our case.
You have no case to state.
Overpowered ability being adjusted. Not the first, won’t be the last. Deal with it.
Mesmers have always been one of the most unbalanced and overpowered class. If you dont believe it, go roll one and see how easily you can face roll everyone.
The people who play overpowered classes/builds will never attribute the ease at which they can kill other players to their build, they just simply think they are highly skilled players. The funny thing is that this “nerf” has existed in sPvP for a long time and mesmers remain one of the more powerful/versatile classes in sPvP despite it.
The funny thing is that this “nerf” has been existed in sPvP for a long time, so now there’s no confusion mesmer and mostly go with shatter builds., which are more effective due to the low DPS of confusion builds in mesmer.
(Ironic mode ON) So I’d say this “nerf” won’t affect WvW mesmers (Ironic mod OFF)…
i7 5775c @ 4.1GHz – 12GB RAM @ 2400MHz – RX 480 @ 1390/2140MHz
I dont play a mes anymore, so speaking as someone who comes up against them, this is really not a necesary nerf.
Confusion is not that powerful. I am quite often in groups with people kittening about it, and am left wondering what the hell they are on about.
Then I realise they dont take condition removal….
I don’t like to see nerfs to any clas, would much prefer improving other classes instead.
My issue with confusion was not the fact it hits you when you use skills, its the fact it hits you when you do anything. Dodge – confusion dmg, use a cleanse – confusion dmg. If they restricted confusion dmg to offensive skills and maybe heal then thats fine, if I want to do anything offensive or heal I should use my cleanses first Or I am locked out. The fact it impacts anything you do is op in my opinion.
Making it only apply to certain skills would have been much more elegant solution than just swinging the nerf bat but there you go, Anet took the easy option.
Kreen – Warrior L80, Mono Lith – Guardian L80
Higgsbosun – Thief L80, Silvron – Ranger L80.
But the fact my level 20 Mesmer was able to go to WvW and contribute more, in certain situations, than my level 80 Guardian says more about the class than about me…
My Mesmer is just DREADFUL as healing other players [in certain conditions]!
See what I did there? Guardians are still pretty OP so its funny that you use that for your example.
And yes it is sad that Glam is going away, but I saw the writing on the wall a couple months back and have been slowly switching to Shatter. Lucky me!
1 on a guardian: GreatSword #3 then Sword #2 to a distant creep/player you want to travel towards. Follow up with Save Yourselves. Your Guardian is now out of combat and hasted, and most likely WITH stability.
“Save Yourselves” is useless to escape combat if you’re in combat, as the speed boost is negated. Mesmer blinks to me; thief uses Heartseeker or Scorpion Wire. Elementalist uses that “Ride the Lightning” thing. Engineer uses #2 or #5 on his rifle, or #2 on his wrench. Necro uses Spectral Grasp. Guardians don’t escape battle. They prolong it.
The Mesmer? Mesmer uses veil (I can’t see him) or decoy (I can’t see him) and changes direction abruptly, then blinks away. Better than 50% chance that he gets away.
2 on a guardian. Seriously, learn to dodge. Rolling through a planned shatter absolutely sinks Mesmer DPS. Setting up 3 clones in a hurry takes either weapon swapping or a utility slot. This isn’t always easy to do if you’re disrupting the Mesmers attacks at all.
I can dodge just fine. I’m not worried about Mesmers, personally. My Guardian does what he’s supposed to do; he lasts so long versus a Mesmer that the Mesmer will either give up, or run away, or get friends. But if he chooses to run from me, the odds of my catching him…or stopping him…are pretty much nil.
Really. Go read the Guardian forums some. No one claims we suck. However, you won’t find anyone arguing that Guardians have zero escapability. My Engineer doesn’t worry about Guardians one bit, because I can keep them away from me with net turrets, rifle net, pushback, and I can yoink them to me from 1200 range with my Wrench…I decide if he is going anywhere or not.
Stupidity is when you can’t help it;
Ignorance is when you choose not to understand.
(edited by FractalChaos.6539)
Yes thank for you the Mesmer nerf.
Beast mode
But the fact my level 20 Mesmer was able to go to WvW and contribute more, in certain situations, than my level 80 Guardian says more about the class than about me…
My Mesmer is just DREADFUL as healing other players [in certain conditions]!
See what I did there? Guardians are still pretty OP so its funny that you use that for your example.
And yes it is sad that Glam is going away, but I saw the writing on the wall a couple months back and have been slowly switching to Shatter. Lucky me!
1 on a guardian: GreatSword #3 then Sword #2 to a distant creep/player you want to travel towards. Follow up with Save Yourselves. Your Guardian is now out of combat and hasted, and most likely WITH stability.
“Save Yourselves” is useless to escape combat if you’re in combat, as the speed boost is negated. Mesmer blinks to me; thief uses Heartseeker or Scorpion Wire. Elementalist uses that “Ride the Lightning” thing. Engineer uses #2 or #5 on his rifle, or #2 on his wrench. Necro uses Spectral Grasp. Guardians don’t escape battle. They prolong it.
The Mesmer? Mesmer uses veil (I can’t see him) or decoy (I can’t see him) and changes direction abruptly, then blinks away. Better than 50% chance that he gets away.
2 on a guardian. Seriously, learn to dodge. Rolling through a planned shatter absolutely sinks Mesmer DPS. Setting up 3 clones in a hurry takes either weapon swapping or a utility slot. This isn’t always easy to do if you’re disrupting the Mesmers attacks at all.
I can dodge just fine. I’m not worried about Mesmers, personally. My Guardian does what he’s supposed to do; he lasts so long versus a Mesmer that the Mesmer will either give up, or run away, or get friends. But if he chooses to run from me, the odds of my catching him…or stopping him…are pretty much nil.
Really. Go read the Guardian forums some. No one claims we suck. However, you won’t find anyone arguing that Guardians have zero escapability. My Engineer doesn’t worry about Guardians one bit, because I can keep them away from me with net turrets, rifle net, pushback, and I can yoink them to me from 1200 range with my Wrench…I decide if he is going anywhere or not.
I will say this again and maybe this time you will read it.
“What all of you keep talking about are ALL slot spells, people keep talking as if we are able do all of these at the same time. You are wrong we can only do 3. Your not going to find a blinking super clone making mesmer that can kitten null fields and feedback at will, that can turn a whole zerg invisible. If you are a guardian and cant kill a Mesmer your doing something WAY wrong.”
^^ exactly this. people complain about confusion as if it suddenly and without warning magically affected them. and even if you are silly enough to get lots of stacks of confusion you have a chance to even stop that from damaging you. There are more ways to stop 3k of confusion damage than 7k of heartseeker from stealth (that NO – ONE can detect). or how about the 18k killshot that will now be unblockable.
EDIT: and all it takes is a dagger and any stealth skill (they have many), or take a rifle still leaves plenty of options for what else to take
confusion was a counter to the bunker builds (at least thats what i found)
(edited by Under Web.2497)
^^ exactly this. people complain about confusion as if it suddenly and without warning magically affected them. and even if you are silly enough to get lots of stacks of confusion you have a chance to even stop that from damaging you. There are more ways to stop 3k of confusion damage than 7k of heartseeker from stealth (that NO – ONE can detect). or how about the 18k killshot that will now be unblockable.
EDIT: and all it takes is a dagger and any stealth skill (they have many), or take a rifle still leaves plenty of options for what else to takeconfusion was a counter to the bunker builds (at least thats what i found)
Exactly ! I wish I had 7k hits…
Oh QQ I’m an overpowered mesmer lol such a joke
This is what you mesmers get for not sticking up for the thieves. Once the nerfs start, they dont stop, it’s kinda like government in that way. I can’t wait for everyones favorite class to get nerfed into the ground, just like thief, so my thief becomes good again.
I dont play a mes anymore, so speaking as someone who comes up against them, this is really not a necesary nerf.
Confusion is not that powerful. I am quite often in groups with people kittening about it, and am left wondering what the hell they are on about.
Then I realise they dont take condition removal….
Exactly. I don’t know how people are doing spvp/wvwvw without condition removal. Seems insane, reckless, and stupid. The people who seem to have the biggest beef with confusion seem to be thieves—which is comedy gold since as soon as mesmers get the nerf bat thieves stealth is probably going to get it. Thieves complain because they attack so fast half the time they don’t realize they’re killing themselves until they are already dead.
I’m sad about the confusion nerf. I don’t specialize as a confusion engineer, my mesmer does but I don’t WvW much as her. But even so, coming up against mesmers I liked that I had to watch myself and take care. It was a less obvious condition at times so it kept me on my toes. I think this is a disservice to players as a whole and lowers the bar for skillfulness once again. This was a mistake. Like someone else said in this thread, and many have said before: nerfing isn’t the answer… BALANCE by improving other classes to meet these restrictions. Shorten cd on condition removals, make Rangers so they can do better damage, etc. etc. There’s a long list and I’m sure 127319864389 threads full of suggestions (slight exaggeration lol). This was lazy.
Henge of Denravi since day 1
Well I don’t know about much about mesmer in depth yet but I just re-rolled one last week and I find that it’s way easier to play than my necro main in WvW.
[DKJ] – Jade Quarry