That stealth nurf you've all been calling for
Next change will be confusion stack will increase in duration and not in overal damages.
erm you… you dont wanna do that…..believe me u do not want to increase confusion duration….just like no…trust me ……
^ lol says a glamour mesmer :P but you’re right that would be ridiculous and we’ll get everyone giving up on shatter and running glamour
The other thing right now the meta of the game is zerg vs zerg and the thief is not that good in tha situation, I use my guardian, warrior or mesmer for that so the thief go to a second page.
BS. My Thiefs semi-bunker Sword/Pistol build, using Omnom Pies for added healing is far, far better in Zergs than my Guardian. You guys just need to learn how to build your Theives better, than doing the standard gimmicky glass canon build.
Also learn to use your teleports for added confusion. In some cases they’re better than stealth.
Are u telling me a Thief is better than a altruistic guardian?
I can Heal everyone close to me with the boons, and do some damage, at the same time I do somo control in the field, the thief is pure damage, in a 60vs60 thief is pretty much useless, why ahve a thief in ur comp when u can have a warrior?, right now the meta is Warrio, guardian, mesmer, necro and ele for wvwvw. Tell me 1 thing a thief can do better than this classes in a super zerg.
From my pov the theif is good for gank squad.
lol arcane theivery, null field, and a few confusion stacks will make your guardian useless. And if there’s a necro around then it’s even worse. In a big fight theives are really good because they can get in and out very easily without people noticing. Lets say there’s an “altruistic guardian” with a target over his head. You’ll have a necro/mesmer deal with the buffs, the theif will step in for a backstab run circles around you to get your attention, being as slow as you are you cant catch up – necro and mesmer will stack conditions (esp confusion) and that guardian is more of a liability than anything else. And all of that stuff will be aoe – meanwhile the theif will just switch to short bow and step out of the battle when hp is low then jump back in to take out the next person.
Thieves imo are essential to a good squad. They have way too much versatility to ignore. And a shout build warrior or a mantra mesmer (who both aoe heal on mantra and shouts) are far more useful than an altrustic guardian.
Come to T1 or T2 and try to play with the thief like how u are saying in zerg situation. And u will see what im talking about
Come to T1 or T2 and try to play with the thief like how u are saying in zerg situation. And u will see what im talking about
I have and I miss t1/2 if I didn’t enjoy my guild I’d transfer. More players = more targets
The other thing right now the meta of the game is zerg vs zerg and the thief is not that good in tha situation, I use my guardian, warrior or mesmer for that so the thief go to a second page.
BS. My Thiefs semi-bunker Sword/Pistol build, using Omnom Pies for added healing is far, far better in Zergs than my Guardian. You guys just need to learn how to build your Theives better, than doing the standard gimmicky glass canon build.
Also learn to use your teleports for added confusion. In some cases they’re better than stealth.
Are u telling me a Thief is better than a altruistic guardian?
I can Heal everyone close to me with the boons, and do some damage, at the same time I do somo control in the field, the thief is pure damage, in a 60vs60 thief is pretty much useless, why ahve a thief in ur comp when u can have a warrior?, right now the meta is Warrio, guardian, mesmer, necro and ele for wvwvw. Tell me 1 thing a thief can do better than this classes in a super zerg.
From my pov the theif is good for gank squad.
lol you have never seen 4 thieves spamming cluster bomb have you?
The other thing right now the meta of the game is zerg vs zerg and the thief is not that good in tha situation, I use my guardian, warrior or mesmer for that so the thief go to a second page.
BS. My Thiefs semi-bunker Sword/Pistol build, using Omnom Pies for added healing is far, far better in Zergs than my Guardian. You guys just need to learn how to build your Theives better, than doing the standard gimmicky glass canon build.
Also learn to use your teleports for added confusion. In some cases they’re better than stealth.
Are u telling me a Thief is better than a altruistic guardian?
I can Heal everyone close to me with the boons, and do some damage, at the same time I do somo control in the field, the thief is pure damage, in a 60vs60 thief is pretty much useless, why ahve a thief in ur comp when u can have a warrior?, right now the meta is Warrio, guardian, mesmer, necro and ele for wvwvw. Tell me 1 thing a thief can do better than this classes in a super zerg.
From my pov the theif is good for gank squad.lol you have never seen 4 thieves spamming cluster bomb have you?
Cluster bomb spam for the win! And that is what amuses me. If they really want to make thieves in wvw cry they would make the rules that apply in spvp apply in wvw. This stealth thing? eh who cares.
Melanessa-Necromancer Cymaniel-Scrapper
Minikata-Guardian Shadyne-Elementalist -FA-
We only use Cluster Bomb with the thief when we are doing a boon spike xD
Give it a few more months, and they will finally get around to revealing the ‘anti stealth pot’ which gives you the ability to see all stealthed toons in visual range for 30 seconds, yours for only 100 credits in the Trading Post.
Because they sure don’t seem to realise that having one class with a mechanic that no other class can disable/reveal/whatever is stupid.
This change won’t stop glass cannon builds from getting lucky crits and instastomping using their macro.
Whoever thought that a class should be able to do 10k damage with one skill from stealth (mug) and use 2/3 other skills within a second whilst the other player is paralysed at 8k, 8k, 6k obviously has no clue about balance and never will.
Luckily most of my toons can combat that mechanic if I’m awake enough…
(edited by Victory.2879)
We only use Cluster Bomb with the thief when we are doing a boon spike xD
Maybe you should actually, you know, learn the Thief then. We can do so much more, and if you use Cluster Bomb correctly, coordinated with your groups mass immobilize, Chills, etc you can destroy clumps of people easily, if you’re playing smart.
Get out of Zergs, and into coordinated groups.
80 Thief – 80 Warrior – 80 Guardian – 80 Ranger
80 Mesmer – 80 Necromancer
You know what even as a thief I’ve just come across a Glass cannon thief that abuses culling more than I do and he hits harder than me, maybe the potential end of culling is enough to solve the QQ over stealth and those builds without potentially punishing other builds. Then again I hope they tested this out themselves rather than us being the test bed.
Plays completely opposite professions to his main Teef.
(edited by CrimsonNeonite.1048)
I don’t see how this fix anything. The only problem now with the stealth is the culling not the skill. I think anet is making a big mistake here. (I play a guardian as a main)
This is to fix permastealth/stealth stacking. Currently a thief can just cloak and dagger more or less indefinitely and there are many videos on youtube showing it. Mesmers can use decoy, then viel, then mass invis one after the other. The idea is to put a cool down in between stealthing again. There will be a “revealed” status (though I don’t believe anyone mentioned a duration).
This is a problem with the skill because even in a 1v1 mesmers and thieves can disappear for a long time. In fact, trying to take down a perma stealth thief is really tough unless you have the right build (in mesmers case at least because our aoes are very limited, iLeap fails regularly, and there aren’t many ways outside of ileap to keep opponent pinned). Even if you do get immobilize, cripple, etc when they stealth I believe (and I might be wrong) they can lose a condition every few seconds. So really, while you might not lose to one, killing one is a real pain in the kitten – cuz the ones who can’t beat you just run away stealthed.
As for mesmers, we can easily use a trait to cloak at 25% hp, then if we have regen we regen up to 26-27% and the skill will activate again, plus decoy, plus veil, plus mass invis, throw in 3 clones at a time and it’ll be a pain in the kitten as well (though I’ve never seen a mesmer run a full cloak build since you’d be sacrificing utilities that are actually needed to take down your opponent). Not saying we’re OP as I don’t think any particular profession is OP. But it’s highly unbalanced they way it currently is.
So yes, there is an issue with the skill. Culling is an entirely separate issue.
Erm, stealth stacking / perma stealth will still be possible…
I don’t see how this fix anything. The only problem now with the stealth is the culling not the skill. I think anet is making a big mistake here. (I play a guardian as a main)
This is to fix permastealth/stealth stacking. Currently a thief can just cloak and dagger more or less indefinitely and there are many videos on youtube showing it. Mesmers can use decoy, then viel, then mass invis one after the other. The idea is to put a cool down in between stealthing again. There will be a “revealed” status (though I don’t believe anyone mentioned a duration).
This is a problem with the skill because even in a 1v1 mesmers and thieves can disappear for a long time. In fact, trying to take down a perma stealth thief is really tough unless you have the right build (in mesmers case at least because our aoes are very limited, iLeap fails regularly, and there aren’t many ways outside of ileap to keep opponent pinned). Even if you do get immobilize, cripple, etc when they stealth I believe (and I might be wrong) they can lose a condition every few seconds. So really, while you might not lose to one, killing one is a real pain in the kitten – cuz the ones who can’t beat you just run away stealthed.
As for mesmers, we can easily use a trait to cloak at 25% hp, then if we have regen we regen up to 26-27% and the skill will activate again, plus decoy, plus veil, plus mass invis, throw in 3 clones at a time and it’ll be a pain in the kitten as well (though I’ve never seen a mesmer run a full cloak build since you’d be sacrificing utilities that are actually needed to take down your opponent). Not saying we’re OP as I don’t think any particular profession is OP. But it’s highly unbalanced they way it currently is.
So yes, there is an issue with the skill. Culling is an entirely separate issue.
Erm, stealth stacking / perma stealth will still be possible…
You do realize this thread is about the devs saying they’re changing stealth so it’s Revealed status activates at the end of stealth no matter the condition right. Which means the CnD trick will become impossible.
I’m curious how it’d effect Smoke Field > Heartseeker but that’d now be harder to do in combat at least.
Part-time Kittenposter
I don’t see how this fix anything. The only problem now with the stealth is the culling not the skill. I think anet is making a big mistake here. (I play a guardian as a main)
This is to fix permastealth/stealth stacking. Currently a thief can just cloak and dagger more or less indefinitely and there are many videos on youtube showing it. Mesmers can use decoy, then viel, then mass invis one after the other. The idea is to put a cool down in between stealthing again. There will be a “revealed” status (though I don’t believe anyone mentioned a duration).
This is a problem with the skill because even in a 1v1 mesmers and thieves can disappear for a long time. In fact, trying to take down a perma stealth thief is really tough unless you have the right build (in mesmers case at least because our aoes are very limited, iLeap fails regularly, and there aren’t many ways outside of ileap to keep opponent pinned). Even if you do get immobilize, cripple, etc when they stealth I believe (and I might be wrong) they can lose a condition every few seconds. So really, while you might not lose to one, killing one is a real pain in the kitten – cuz the ones who can’t beat you just run away stealthed.
As for mesmers, we can easily use a trait to cloak at 25% hp, then if we have regen we regen up to 26-27% and the skill will activate again, plus decoy, plus veil, plus mass invis, throw in 3 clones at a time and it’ll be a pain in the kitten as well (though I’ve never seen a mesmer run a full cloak build since you’d be sacrificing utilities that are actually needed to take down your opponent). Not saying we’re OP as I don’t think any particular profession is OP. But it’s highly unbalanced they way it currently is.
So yes, there is an issue with the skill. Culling is an entirely separate issue.
Erm, stealth stacking / perma stealth will still be possible…
Stealth stacking will still be possible if I have read it right. As I understand it, you still will be able to, for instance, pop blinding power, then hide in shadows and then Shadow refuge and as long as you haven’t left stealth you won’t be effected by the debuff. Correct me if Im wrong.
I don’t see how this fix anything. The only problem now with the stealth is the culling not the skill. I think anet is making a big mistake here. (I play a guardian as a main)
This is to fix permastealth/stealth stacking. Currently a thief can just cloak and dagger more or less indefinitely and there are many videos on youtube showing it. Mesmers can use decoy, then viel, then mass invis one after the other. The idea is to put a cool down in between stealthing again. There will be a “revealed” status (though I don’t believe anyone mentioned a duration).
This is a problem with the skill because even in a 1v1 mesmers and thieves can disappear for a long time. In fact, trying to take down a perma stealth thief is really tough unless you have the right build (in mesmers case at least because our aoes are very limited, iLeap fails regularly, and there aren’t many ways outside of ileap to keep opponent pinned). Even if you do get immobilize, cripple, etc when they stealth I believe (and I might be wrong) they can lose a condition every few seconds. So really, while you might not lose to one, killing one is a real pain in the kitten – cuz the ones who can’t beat you just run away stealthed.
As for mesmers, we can easily use a trait to cloak at 25% hp, then if we have regen we regen up to 26-27% and the skill will activate again, plus decoy, plus veil, plus mass invis, throw in 3 clones at a time and it’ll be a pain in the kitten as well (though I’ve never seen a mesmer run a full cloak build since you’d be sacrificing utilities that are actually needed to take down your opponent). Not saying we’re OP as I don’t think any particular profession is OP. But it’s highly unbalanced they way it currently is.
So yes, there is an issue with the skill. Culling is an entirely separate issue.
Erm, stealth stacking / perma stealth will still be possible…
You do realize this thread is about the devs saying they’re changing stealth so it’s Revealed status activates at the end of stealth no matter the condition right. Which means the CnD trick will become impossible.
I’m curious how it’d effect Smoke Field > Heartseeker but that’d now be harder to do in combat at least.
Where did i mention CnD? Stealth stacking / perma stealth will still be possible…
I will kill you all, no matter how stealth works.
Legendary counter: Twilight, Bolt, Incinerator, Incinerator Nr. 2, Meteorlogicus, The Dreamer
I will kill you all, no matter how stealth works.
no :-P
I will kill you all, no matter how stealth works.
no :-P
The power of memory is weak in you, young padawan.
Legendary counter: Twilight, Bolt, Incinerator, Incinerator Nr. 2, Meteorlogicus, The Dreamer
I will kill you all, no matter how stealth works.
no :-P
The power of memory is weak in you, young padawan.
I remember quite well, indeed.
I will kill you all, no matter how stealth works.
no :-P
The power of memory is weak in you, young padawan.
I remember quite well, indeed.
Then the power of troll/ing is strong in you, young Jedi Master.
But troll/ing leads to anger, anger leads to hate and hate leads to the dark side.
I heared they have cookies there, though.
Legendary counter: Twilight, Bolt, Incinerator, Incinerator Nr. 2, Meteorlogicus, The Dreamer
(edited by Zumy.6318)
I will kill you all, no matter how stealth works.
no :-P
The power of memory is weak in you, young padawan.
I remember quite well, indeed.
Then the power of troll/ing is strong in you, young Jedi Master.
Ahahah you’re so funny.
And actually a good player, too bad we moved up (not trolling).
I hope we can fight again some day.
See? The anger is getting stronger in you! As I feel the dark side expanding in your young heart.
Legendary counter: Twilight, Bolt, Incinerator, Incinerator Nr. 2, Meteorlogicus, The Dreamer
See? The anger is getting stronger in you! As I feel the dark side expanding in your young heart.
Indeed it isn’t. I don’t know why you think I hate you… I wasn’t sarcastic. Maybe you are the one on the dark side and not able to recognize love when you see it…
Its not me what you hate.
You hate the idea of lost. This causes fear, fear leads to anger, anger leads to hate and hate, well you already know that young Sithlord.
Legendary counter: Twilight, Bolt, Incinerator, Incinerator Nr. 2, Meteorlogicus, The Dreamer
Its not me what you hate.
You hate the idea of lost. This causes fear, fear leads to anger, anger leads to hate and hate, well you already know that young Sithlord.
And hate leads to red and kittened up face.
https://www.youtube.com/watch?v=-HiYUlhsO_M
cough*keyboardturningclicker*cough
Stealth nerf or not, ambush from map environment blindspots still very profitable for me ^^
Unless Anet develops a 360 degree viewing rendering
I don’t see how this fix anything. The only problem now with the stealth is the culling not the skill. I think anet is making a big mistake here. (I play a guardian as a main)
This is to fix permastealth/stealth stacking. Currently a thief can just cloak and dagger more or less indefinitely and there are many videos on youtube showing it. Mesmers can use decoy, then viel, then mass invis one after the other. The idea is to put a cool down in between stealthing again. There will be a “revealed” status (though I don’t believe anyone mentioned a duration).
This is a problem with the skill because even in a 1v1 mesmers and thieves can disappear for a long time. In fact, trying to take down a perma stealth thief is really tough unless you have the right build (in mesmers case at least because our aoes are very limited, iLeap fails regularly, and there aren’t many ways outside of ileap to keep opponent pinned). Even if you do get immobilize, cripple, etc when they stealth I believe (and I might be wrong) they can lose a condition every few seconds. So really, while you might not lose to one, killing one is a real pain in the kitten – cuz the ones who can’t beat you just run away stealthed.
As for mesmers, we can easily use a trait to cloak at 25% hp, then if we have regen we regen up to 26-27% and the skill will activate again, plus decoy, plus veil, plus mass invis, throw in 3 clones at a time and it’ll be a pain in the kitten as well (though I’ve never seen a mesmer run a full cloak build since you’d be sacrificing utilities that are actually needed to take down your opponent). Not saying we’re OP as I don’t think any particular profession is OP. But it’s highly unbalanced they way it currently is.
So yes, there is an issue with the skill. Culling is an entirely separate issue.
Erm, stealth stacking / perma stealth will still be possible…
Stealth stacking will still be possible if I have read it right. As I understand it, you still will be able to, for instance, pop blinding power, then hide in shadows and then Shadow refuge and as long as you haven’t left stealth you won’t be effected by the debuff. Correct me if Im wrong.
Actually, going by what they have said…chances are that this debuff will hit when that specific skill stealth time is up.