(edited by hornswroggle.8023)
The WvW-Part of Gift of the Mists
They cost 5s on the trading post because anyone that does WvW regards them as utter junk. I’m sure you can pony up 13 gold for a stack to get your legendary.
They cost 5s on the trading post because anyone that does WvW regards them as utter junk. I’m sure you can pony up 13 gold for a stack to get your legendary.
I was about to say. This is an issue now? Really? People making a legendary that usually costs in excess of 2000g and they have a problem buying one comparatively cheap material on the TP? Wow.
However the WvW-Part of that is completely out of balance….
I absolutely agree. You don’t have to spend anywhere near as many hours in WvW as we do in PvE to get a legendary.
LGN
They cost 5s on the trading post because anyone that does WvW regards them as utter junk. I’m sure you can pony up 13 gold for a stack to get your legendary.
I was about to say. This is an issue now? Really? People making a legendary that usually costs in excess of 2000g and they have a problem buying one comparatively cheap material on the TP? Wow.
Yep, just shows how obscenely entitled these players are. You don’t see us WvWers making constant whine threads in the dungeon section complaining about having to do all sorts of PvE stuff to get a legendary, now do you?
I don’t even think I’ve unlocked the Legendary Crafting mastery track in PvE to even start making one.
I was honestly expecting another thread about the GoB change.
@OP it costs 12 gold to buy the 225 memories of battle you will need to buy (since you get 25 from the 1 required reward track). Could they be added to WvW dailies? Sure. As for the PvP equivalent, shards of glory. Well ANet just introduced a shards of glory gobbler so they happen to have the opposite opinion you do. They think that shards of glory are much too cheap and are trying to bring the price up to that of the memories of battle (which will never happen)
However the WvW-Part of that is completely out of balance….
I absolutely agree. You don’t have to spend anywhere near as many hours in WvW as we do in PvE to get a legendary.
Well… you can’t deny that PvE is the biggest part of GW2, and is intended to be both the main source and the main realm of usage for Legendary gear.
However: most components of both a precursor and the required Gifts boil down to basic materials, which you very much can farm up in WvW if you play it enough.
It then comes down to the completion items from PvE you can’t get anywhere else, which should be acquirable in about the same amount of time a PvEer needs to spend time in WvW to get his Gift of battle.
My point in the OP is that you get absolutely littered with one component, but have to grind out it’s otherwise identical counterpart. I don’t care wether one part of the equasion gets more difficult to acquire or the other getting more easy – I just want it to be (about) the same.
However the WvW-Part of that is completely out of balance….
I absolutely agree. You don’t have to spend anywhere near as many hours in WvW as we do in PvE to get a legendary.
Well… you can’t deny that PvE is the biggest part of GW2, and is intended to be both the main source and the main realm of usage for Legendary gear.
However: most components of both a precursor and the required Gifts boil down to basic materials, which you very much can farm up in WvW if you play it enough.
It then comes down to the completion items from PvE you can’t get anywhere else, which should be acquirable in about the same amount of time a PvEer needs to spend time in WvW to get his Gift of battle.My point in the OP is that you get absolutely littered with one component, but have to grind out it’s otherwise identical counterpart. I don’t care wether one part of the equasion gets more difficult to acquire or the other getting more easy – I just want it to be (about) the same.
But see that time disparity has always been there (after they removed WvW from Map Comp) it takes 4.3 hrs-8 hrs to get a Gift of Battle which can be Afk’ed, to acquire the equivalent gift, the Gift of Exploration you have to spend about 20 hrs+ see the problem? Now one thing you don’t understand is Shard of Glory are not the same as Memories of Battle, they seem similar but they aren’t, Shard of Glory are a Currency as well as a crafting component, Memories of Battle are not, they are soley a crafting component. That is one factor into why there is acquisition disparity.
I was honestly expecting another thread about the GoB change.
@OP it costs 12 gold to buy the 225 memories of battle you will need to buy (since you get 25 from the 1 required reward track). Could they be added to WvW dailies? Sure. As for the PvP equivalent, shards of glory. Well ANet just introduced a shards of glory gobbler so they happen to have the opposite opinion you do. They think that shards of glory are much too cheap and are trying to bring the price up to that of the memories of battle (which will never happen)
First off: I like the GoB-Track. A lot. It gives incentive to actively play WvW in a meaningful way rather than simply buying it off a vendor. Also it gives me the feeling I’ve earned it and patches me up with a few Clovers along the way.
The biggest offender in this imbalance are PvP-League Tickets. But ANet have driven themselves into a corner when making Shards an additional Currency to buy the Asc. PvP armor, rather than directly using tickets.
The 10:1 conversion from Tickets to Shards is absurd to say the least. The Shard Gobbler as a so called “sink” is incredibly unrewarding (it’s worse than Mawdrey) and can’t handle the flood even in the slightest.
On top of that because the number of the League-Currency Ascended Shards of Glory is limited per Season, players who exceed in PvP can’t even spend their accrued Shards because they run out of Asc.Shards. (If that’s confusing – you’re not alone)
I don’t want SoG to be as scarce as MoB are right now – I also don’t want it be Vice-Versa. I want them to find a middle ground where they are a bit of work to gather but not a grind as MoB are right now, somewhere around the 12-15 hour playtime mark.
However the WvW-Part of that is completely out of balance….
I absolutely agree. You don’t have to spend anywhere near as many hours in WvW as we do in PvE to get a legendary.
Well… you can’t deny that PvE is the biggest part of GW2, and is intended to be both the main source and the main realm of usage for Legendary gear.
However: most components of both a precursor and the required Gifts boil down to basic materials, which you very much can farm up in WvW if you play it enough.
It then comes down to the completion items from PvE you can’t get anywhere else, which should be acquirable in about the same amount of time a PvEer needs to spend time in WvW to get his Gift of battle.My point in the OP is that you get absolutely littered with one component, but have to grind out it’s otherwise identical counterpart. I don’t care wether one part of the equasion gets more difficult to acquire or the other getting more easy – I just want it to be (about) the same.
But see that time disparity has always been there (after they removed WvW from Map Comp) it takes 4.3 hrs-8 hrs to get a Gift of Battle which can be Afk’ed, to acquire the equivalent gift, the Gift of Exploration you have to spend about 20 hrs+ see the problem? Now one thing you don’t understand is Shard of Glory are not the same as Memories of Battle, they seem similar but they aren’t, Shard of Glory are a Currency as well as a crafting component, Memories of Battle are not, they are soley a crafting component. That is one factor into why there is acquisition disparity.
True on the Currency-Component-Topic. In fact it is a part of the problem. ANet should have used PvP-Tickets rather than SoG (of course a tenth of the amount), and remove the option to exchange Shards for Tickets. Or at least limit the ratio. This vendor is the main flood gate for SoG at the moment – and it is wide open.
Now on the Exploration: You only need the 4 HoT maps for HoT Legendaries, which are much faster to complete, espacially if you bought the Hero Points in WvW. Granted it’s not full AfK, but as such a walking simulator it’s pretty close, and should be completable in the same 6-8h time window, even if you use 2 of those hours to do a Dragon Stand to get the PoIs there.
However the WvW-Part of that is completely out of balance….
I absolutely agree. You don’t have to spend anywhere near as many hours in WvW as we do in PvE to get a legendary.
Well… you can’t deny that PvE is the biggest part of GW2, and is intended to be both the main source and the main realm of usage for Legendary gear.
However: most components of both a precursor and the required Gifts boil down to basic materials, which you very much can farm up in WvW if you play it enough.
It then comes down to the completion items from PvE you can’t get anywhere else, which should be acquirable in about the same amount of time a PvEer needs to spend time in WvW to get his Gift of battle.My point in the OP is that you get absolutely littered with one component, but have to grind out it’s otherwise identical counterpart. I don’t care wether one part of the equasion gets more difficult to acquire or the other getting more easy – I just want it to be (about) the same.
But see that time disparity has always been there (after they removed WvW from Map Comp) it takes 4.3 hrs-8 hrs to get a Gift of Battle which can be Afk’ed, to acquire the equivalent gift, the Gift of Exploration you have to spend about 20 hrs+ see the problem? Now one thing you don’t understand is Shard of Glory are not the same as Memories of Battle, they seem similar but they aren’t, Shard of Glory are a Currency as well as a crafting component, Memories of Battle are not, they are soley a crafting component. That is one factor into why there is acquisition disparity.
World completion gives 2 GoE, so you can cut that time in half if you are looking at the amount of timer for each GoE. Still though, I guess it could be changed to give 3 GoE. That would make it about 7 hours of work for each individual GoE if you finished world completion fairly quickly.
Did I miss information about the next weapon reveal?
Restore that which was lost. And all shall be as one.”
Of all the issues…
Anyhow, on the subject I’d like to suggest a mastery line or something that will allow WvW’ers to legendary craft for the new legendary without having to gather all those mastery points in PvE.
Be a good alternative to those PvErs that don’t want to sit through the story or other crap like that.
for there you have been and there you will long to return.
Did I miss information about the next weapon reveal?
No. But wih the new release model for HoT-Legendaries we can be fairly certain that they will be implemented, the question remains when. I’m just collecting what I can in advance.