The Zerg. why the QQ?
5-man v 20-man, the 5 can hit only “5/five” of the 20-man, while the 20 can hit all 5/five of the 5-man. So in essence the 5-man is penalized, and the 20-man is rewarded. Of course skill, coordination, build-synergy, all affect the final outcome, but this is the basis on what builds 20-30-40-50…etc zergs.
But when you start to think of things in this way, you start to realize why people just zerg up (again because it gives a REAL advantage), this entire game’s meta right now is built around a technological limitation in ANET’s hardware. (5-man AoE cap, because without the cap their servers would melt)
So in that sense things can only change (as far as I see it), if 1 of 2 things happens.
1. ANET finds a way to remove the AoE cap. (not likely)
2. Players take the initiative to run in smaller groups. (Less likely than the previous)
Have WxP divided amonst all players doing the objective (killing a player, taking a camp, …).
For instance: capturing a camp yields 500 WxP
→ take it solo: 500 WxP for you
→ take it with 20 people: 25 WxP for each
There, zerging solved..
Commander – Jam Death [Jd]
Fissure of Woe
Have WxP divided amonst all players doing the objective (killing a player, taking a camp, …).
For instance: capturing a camp yields 500 WxP
-> take it solo: 500 WxP for you
-> take it with 20 people: 25 WxP for eachThere, zerging solved..
That’s assuming people play for WxP though; as far as I can tell they are in the minority (at least on my server).
That’s assuming people play for WxP though; as far as I can tell they are in the minority (at least on my server).
Never did I say that the other rewards couldn’t be divided either (since indeed, not everyone is farming WxP; lots of upleveleds zerg up to get to 80 quicker, some karmatrainers, …).
So also the karma rewards, monetary reward and experience reward should be divided then..
Commander – Jam Death [Jd]
Fissure of Woe
Have WxP divided amonst all players doing the objective (killing a player, taking a camp, …).
For instance: capturing a camp yields 500 WxP
-> take it solo: 500 WxP for you
-> take it with 20 people: 25 WxP for eachThere, zerging solved..
Creates hostile community – kill stealing and arguments over it.
Ya we need a game like DaoC with 3 minute stuns and other forms of just stop playing and wait to die CC!!
Creates hostile community – kill stealing and arguments over it.
Heh, you can’t expect that everyone in a country gets along, right? So I’d rather have the zerg broken and some finger pointing then to keep promoting “1 1 1 1 1 1 1 1 1 1 1”.. :-)
Commander – Jam Death [Jd]
Fissure of Woe
I actually want LESS waxpaper (wxp), that way when one of my “Scouts” whips you, you feel even dumber….
Also, if I see a high rank I immediately target these people, as I believe they are try-hards that farm rank and are probably better at PVdooring, capping camps, repairing walls, than PVP.
Creates hostile community – kill stealing and arguments over it.
Heh, you can’t expect that everyone in a country gets along, right? So I’d rather have the zerg broken and some finger pointing then to keep promoting “1 1 1 1 1 1 1 1 1 1 1”.. :-)
I rather have friendly community than just try to make everyone else play how you personally like to have game played.
I don’t quite get it why you feel the need to run in blobs if that is such horrible thing for you. Just run in smaller group or even solo. Don’t go to orange swords, go take some camp or yak. If you travel in your optimal group, don’t gank smaller forces and roamers repeatedly or they will join bigger force because get fed up with your shenanigans.