The future of WvW
No one really knows where WvW is headed, I think short of a total rework there’s not much they can do to support the longevity for the hardcore players.
WvW is amazing fun when it works and you’ve got an even match with populations, but it’s so rare to get this.
Not sure if it’s the same for everyone but at least in my circle, people have started to move on.
I mean that in the sense of we still play WvW and enjoy playing together but are looking ahead so to speak.
I’ll CU there.
The Warrior turns to the guardian and says, “Did you hear something?”
Guardian replies, “No, but how’d the elementalist die?”
griff I would love it if they reworked WvW some. Polished it, added features, etc. SoPP, I don’t know what teh hell you are talking about. The best guess I have is you still play WvW but have “moved on” from it in the fact you are settling for what WvW is instead of the amazing potential, if realized, that would make it excellent. If that is true, you will not see me there. If I don’t find a server large enough to make WvW practical and if they don’t add at least small features to improve it then I probly will be uninstalling GW2 or playing it very rarely.
CU is slated for 2015, probably 2016. As the “real” heir to RvR (Marc Jacobs), there are many of us from DAoC who are interested in whether “the magic” can happen again. Complete with a DF like dungeon.
GW2 borrowed the three-way concept of RvR from DAoC and we see it being used (correctly) with 2v1.
However, the devil, they say, is in the details. Both in how ANet implemented WvW (hence this and many other threads concerned about “potential” and future plans) and in speculation over how that implementation will occur in Camelot Unchained.
At the moment neither is entirely clear.
Except that for many players, WvW in GW2 feels stagnant, broken, dying, pick one and/or insert your own adjective here.
Other than ESO, however, it’s the only 3-way in town. Hence, hanging around. Because for some, flawed is better than nothing; they are tired of beating their heads against a brick wall of seeming developer indifference and lack of communication. Not everyone agrees. For those still “fighting the good fight”, advocating for enhancements to WvW: /salute.
I’m at the point where I am philosophically resigned to what exists in GW2 currently, and am curiously watching to see where it will go without any expectations that ANet will actually implement improvements that create a better customer experience or contribute in a meaningful way to their bottom line.
(edited by goldenwing.8473)
I’m at the point where I am philosophically resigned to what exists in GW2 currently, and am curiously watching to see where it will go without any expectations that ANet will actually implement improvements
Pretty much this, its the best thing out there for this kind of three way play. Unlike a lot of others, I don’t think ANET is especially neglectful of WvW, just woefully unprepared to devote the level of resources it needed when it most needed them. Too many bridges got burnt at exactly the wrong times for a lot of players which leaves a bad taste. Mark Jacobs and DAoC made a lot more serious of mistakes imo and makes it especially hard for me to have any hope when it comes to CU either. I actually trust ANET more to think through implications but I get why many don’t have the patience for it.
Xyleia Luxuria / Sweet Little Agony / Morning Glory Wine / Precious Illusionz /
Near Fanstastica /Ocean at the End / Blue Eyed Hexe / Andro Queen / Indie Cindee . . .
Depending on where you play, the experience will be vastly different. The way cultures affect your game has a massive impact, aside from the game mode itself.
in NA, the tiers are worlds apart (as can be seen on any Mos history where a T1 drops into T2 or T2 in T3). The difference in coverage and sheer manpower is so large that any T1 vs T2 is not even a competition. The T2 can double team the T1 all tehy want, but the T1 server will smash them still. That is the sadness of the sheer difference in power.
This also translates to PvE. I know some people who play in mid/lower tier NA and PvE there is slow, but “better” then WvW (mostly cuz they get smashed in WvW). While the higher tiers are populated almost all day and night.
NA usually stack servers for 24/7 coverage.
Come EU and there is a massive difference in “power”. The strongest servers are strong, only aslong as they “want” to be strong. If one or two guilds decides to take a break, it is not unusual for a server to drop a few ranks in just a week, because the point score will fluctuate a lot more. This is why some EU servers that have a large nightcrew becomes incredibly “strong”. Despite lack of general coverage. EU has a tendency to try gathering “good guilds” rather then “guilds playing off hours”. Some server “leaders” have realized that having 50 good guilds at prime is a bad idea and try to get NA/SEA/OCX guilds to their server. While others just simply tries to hoard all teh most skilled people, yet outside of their “prime” they just fall apart.
In NA, people is a lot more fixated on “the collective sense of reality” contrary to “realizing”. You will be told, repeatedly, to not play this, or to play like this. Depending on commanders you will be yelled at even when there is no way you could have done it any better. NA players have a tendency to give up and try plan B instead of getting what they originally wanted. This is mainly done to maintain the almighty PPT.
EU is more laid back. While being competitive, they have some of that “oh well, who cares” attitude mixed in with some good old fashion guts. PPT play is not done like in NA. It matters, but in a different way. It is more a feeling of just beating the enemy and taking whats theirs, regardless of what you take that drives the EU players, rather then just the number at the top of the screen.
Currently @ some T1 server in EU
We are actually at a critical moment right now, living story is on a break and Anet are releasing permanent content to the game. If WvW still doesn’t get the attention it needs before the next living story arc starts, then its safe to say it never will, and I won’t be sticking around for much longer if that is the case.
There is no WvW future.
Think about it, except for server transfers, WvW doesn’t bring in money. So Anet is better off with imbalanced matchups so that people keep transfering.
Anet should do a server rating reset. It’ll bring the fun back just as it was at release.
Elementalist Mesmer Ranger
Sea of Sorrows
Do you remember back in the 8th grade when you had a class science project to do, and the smartest kid in the class was put in charge? He didn’t want your ideas, or help, and no you don’t get to know what we’re doing for the class science project.
That’s the current reality of GW2 WvW. What the future holds? We don’t know.
The smartest kid in the class has no interest in telling us.
Right now there is no future. Hacking is rampant, I know so many players at this point who have tuned out or left WvW altogether out of frustration at fighting people who can’t be killed, regenerate all their health instantly and every second, or can gank you from seemingly nowhere in sight or attack while staying completely invisible. Its starting to get old for some people and there is no “hacking” report tool to use.
Ascenion of Elements
Sylvari Ele main