The two big reasons not to WvW

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Posted by: Laric.7459

Laric.7459

Perma-stealth thieves.

Can’t target them, can’t hurt them, and when they knock you down they finish you off and you never get to see them. Not that the downed mechanic is a good thing in WvW anyway.

Out-manned Buff

The enemy gets to see that I have the out-manned buff. They call all their friends to the map and overwhelm us taking everything we own. But that’s okay because I have extra magic find, which helps me cover the cost of all those armor repairs (why do I have armor repairs in PvP?), when I stop actually trying to play WvW and go farm some harpies and minotaurs.

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Posted by: Churros.7196

Churros.7196

I agree. The outmanned buff is the stupidest thing in the game.

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Posted by: Bunzy.8674

Bunzy.8674

Now that orbs are gone I have no problem with the outmanned buff.

Bunzy – I’m a mother father gentleman
Maguuma
WvW Roaming Videos

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Posted by: BioHaZarD.7904

BioHaZarD.7904

why not add to that buff +100 damage or something like that

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Posted by: kanikani.2430

kanikani.2430

I agree with both. Why should we know when another server is outmanned?

Ishionna (80 Ele)
Maguuma

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Posted by: Assassinin.4963

Assassinin.4963

why not add to that buff +100 damage or something like that

This I like. Scale our dmg according so that outmanned does not equate to disadvantages.

Or alternatively, scale down the supplies requirement for seige machines accordingly when outmanned. In this way, lesser populated server can build more seige machines to fight back. Doing so will also encourage night capping hour as golden hours to build seige machines due to its lower supplies requirement. When most of the players returned to WvW during the day hours, they will have tonnes of seige machine at ready to fight. The fight will be epic.

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Posted by: kanikani.2430

kanikani.2430

No there should be no outmanned buff because it lets another server come onto your map check you out and call all his buddies to loot is just on the fact that he clicked on your name. You should have to scout a place not just click on a char. You should never know about how many enemies are on a map just by clicking on one dude. Don’t change it remove it.

Ishionna (80 Ele)
Maguuma

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Posted by: Vv W.7821

Vv W.7821

If you were on Henge you wouldn’t be quite as against that outmanned buff. We’ve consistently held our own against a much larger force a few times a day, every day of the week. I’m making back the money I’m throwing into armor repairs and tower upgrades, with a bit extra to go toward supply camp upgrades.

Redundant Sasquatch – 80 Warrior – [aYe] – HoD

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Posted by: Kimbald.2697

Kimbald.2697

I suggested the same in another topic as well:

give the lower popluation reductions in cost for sieges etc, give them more resource benefit.
While also giving each player some damage buff and/or defense buff.

At this point it is important to see if players have that buff or not: to avoid running into a small bunch of overbuffed players.

As it stands now, I still can’t understand the reasoning behind showing the ‘outmanned’ buff.
I’m sure I’m missing something, because I think it’s only bad to put it on players.

Bit like the ‘arrow up’ on lower levels: why on earth do you want to put them in even more of a disadvantage?

Wiggely, wobbely and other wombaty wabbity creatures…

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Posted by: Kimbald.2697

Kimbald.2697

As for perma stealth thieves: first they need to adress the rendering, much will improve there.
If they can’t do that, than they need to change stealth itself.

Not because stealth is OP, but stealth + rendering issues + high damage = a problem.

Wiggely, wobbely and other wombaty wabbity creatures…

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Posted by: SoPP.7034

SoPP.7034

The amusing thing for me is that most people’s comments I’m reading here were made during the BWE which is nearly 4 months ago now. The fact that ArenaNet has taken SO long to respond to issues raised by the community is due to the sheer fact that WvW doesn’t make them money.

All resources have been going into Halloween and The Lost Shores which would have netted ArenaNet far more than anything WvW has done recently.

WvW will get fixed eventually but in the mean time I think I’m actually going to try Planetside 2. It offers 1000’s of players competing against each other all at once. And I can tell you one thing, if they can avoid ArenaNet’s culling/rendering issue I’ll probably stay and play PS2 for that sheer fact alone. lol

A warrior, a guardian, and an elementalist walk into an open field…
The Warrior turns to the guardian and says, “Did you hear something?”
Guardian replies, “No, but how’d the elementalist die?”

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Posted by: Niim.9260

Niim.9260

If your not WvWing because of these two things, your not much of a WvWer in the first place.

~ AoN ~

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Posted by: Raf.1078

Raf.1078

If your not WvWing because of these two things, your not much of a WvWer in the first place.

LOL…just started to post something along the same lines when I looked up.

PF/ GOAT on Tarnished Coast (Semi-Retired)
Raf Longshanks-80 Norn Guardian / 9 more alts of various lvls / Charter Member Altaholics Anon

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Posted by: TheRamosOnline.2670

TheRamosOnline.2670

Early mornings my server is outmanned. So I flick on my commanders badge, rally up a zerg and steamroll everything, the outmanned boon actually tricks the enemy into thinking they can beat us only to get out numbered.
That boon doesn’t apply to a single map, it applies to them all.
So you can actually out number the enemy on a map despite being “outmanned!”

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Posted by: Kimbald.2697

Kimbald.2697

Early mornings my server is outmanned. So I flick on my commanders badge, rally up a zerg and steamroll everything, the outmanned boon actually tricks the enemy into thinking they can beat us only to get out numbered.
That boon doesn’t apply to a single map, it applies to them all.
So you can actually out number the enemy on a map despite being “outmanned!”

the obvious thing to do when someone faces your large group of ‘outmanned’ players, is to hit the other maps, hit everything you are not near of, and completely push you in your small little corner

It’s exactly the outmanned icon that would give you away in this strategy.

Of course it can give your direct enemy a false sense of outnumbering you.
But in the larger scope of the battle it can’t have anything but downsides.
(unless they would actually start adding usefull buffs to it)

edit: I forgot to add the most imoortant part: that sounds like a hell of a lotta fun to pull of!

Wiggely, wobbely and other wombaty wabbity creatures…

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Posted by: LHound.8964

LHound.8964

Posted in another thread and i’ll post it again here.

My oppinion about the Outmanned buff:

Outmanned -> Create two buffs (Mildly Outmanned and Severely Outammaned ) and give them proper Offensive, Defensive and Support buffs instead of that crap that does not increases competitivity!

Types of bonus:
Defensive:
Toughness,
Vitality
Offensive:
Power
Condition Dmg
Support
can carry +5 supplies
upgrades getting cheaper (10%-20%)

Even if players loose interest, the server stays competitive. If the server stays competitive, the interest will come again! (You can observe this behavior when you are winning everyone comes, and when you are loosing, everyone goes!)

My 2 cents!

—————— ~~ ~~ —-————-
Charr’s need more Love. All is Vain
—————— ~~ ~~ —-————-

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Posted by: OCDouglas.5401

OCDouglas.5401

Though i do agree that changes need to be made (whether its changing or removing the buff), i am entirely against giving bonus stats to an outmanned server. This would break so many more things that it would fix if you would just stop and think about it. Its only natural to be losing when you’re outmanned. You can complain all you want about it not being fair, but fact is, it’s NOT fair. Fighting in a 50 vs 40 is not fair, and you should never be fighting on equal terms when the enemy has more numbers than you. Rather than giving us buffs, ANET should find a way to increase player incentive, to join in WvW when there’s a lack of participation

TL;DR don’t add buffs to outmanned, increase incentives to join WvW when outmanned, 50 vs 40 shouldn’t be “fair”.

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Posted by: LHound.8964

LHound.8964

Though i do agree that changes need to be made (whether its changing or removing the buff), i am entirely against giving bonus stats to an outmanned server. This would break so many more things that it would fix if you would just stop and think about it. Its only natural to be losing when you’re outmanned. You can complain all you want about it not being fair, but fact is, it’s NOT fair. Fighting in a 50 vs 40 is not fair, and you should never be fighting on equal terms when the enemy has more numbers than you. Rather than giving us buffs, ANET should find a way to increase player incentive, to join in WvW when there’s a lack of participation

TL;DR don’t add buffs to outmanned, increase incentives to join WvW when outmanned, 50 vs 40 shouldn’t be “fair”.

I can’t agree with you.

Although i agree that theoretically in almost equal forces, the outmanned buff could give a big advantage to the out numbered players, this wouldn’t be correct. Having 10 players with twice the damage is not better than 20 players with normal damage. Two times more players have 2 times more skills hitting, making it way harder!

I say in my suggestion that the outmanned buff should have 2 stages. Mildly outmanned for situations like the ones you say and severely outmmaned for when you are incredibly alone to withstand any type of challenge. Buffs should have to scale accordingly, but further improvments could be made.

WvW is meant to be fun. Not having a challenge isn’t fun. Neither to the winning team nor to the Loosing one! The outmmaned buff is simply a slap on the face to the already handicapped team!

—————— ~~ ~~ —-————-
Charr’s need more Love. All is Vain
—————— ~~ ~~ —-————-

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Posted by: OCDouglas.5401

OCDouglas.5401

Though i do agree that changes need to be made (whether its changing or removing the buff), i am entirely against giving bonus stats to an outmanned server. This would break so many more things that it would fix if you would just stop and think about it. Its only natural to be losing when you’re outmanned. You can complain all you want about it not being fair, but fact is, it’s NOT fair. Fighting in a 50 vs 40 is not fair, and you should never be fighting on equal terms when the enemy has more numbers than you. Rather than giving us buffs, ANET should find a way to increase player incentive, to join in WvW when there’s a lack of participation

TL;DR don’t add buffs to outmanned, increase incentives to join WvW when outmanned, 50 vs 40 shouldn’t be “fair”.

I can’t agree with you.

Although i agree that theoretically in almost equal forces, the outmanned buff could give a big advantage to the out numbered players, this wouldn’t be correct. Having 10 players with twice the damage is not better than 20 players with normal damage. Two times more players have 2 times more skills hitting, making it way harder!

I say in my suggestion that the outmanned buff should have 2 stages. Mildly outmanned for situations like the ones you say and severely outmmaned for when you are incredibly alone to withstand any type of challenge. Buffs should have to scale accordingly, but further improvments could be made.

WvW is meant to be fun. Not having a challenge isn’t fun. Neither to the winning team nor to the Loosing one! The outmmaned buff is simply a slap on the face to the already handicapped team!

You’re right where having 10 players with twice the damage is in fact, not better than having 20 players with normal damage, but giving those 10 players double the damage of the other 20 players would make it relatively easy for the 10-man group to beat the 20-man group, more of an advantage than there /should/ be, when you have half the number of people. I’d prefer not to go into that too much though.

In all due respect, if you have double the number of players, you deserve to have double the number of skills hitting the opposing players, it SHOULD be harder for the group with less players, which goes without saying.

In my opinion, where the real problem with the buff is that you don’t always have the entire population of the map running around at once. If you have a 5-man group going around capping camps and sentries, and you come across another 5-man group with the “outmanned” buff that gives stats, there’s literally no chance for you to win (considering equal player skill).

Also to your mildly to severely outmanned buff idea, I still stand by my opinion. Giving them ANY kind of stat buff that matters is significant when it comes to close battles or anyone who tries to play competitively.

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Posted by: Sniku.6837

Sniku.6837

remove the outmanned buff and preferably keep just the Eternal Battleground map for WvW,also create more servers so people can move there for free if they want to start fresh

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Posted by: buki.3108

buki.3108

I think the only WvW updates since launch have been bugs heh… Wall-glitch, orbs, retaliation on carts, SM wall. They supposedly have a different team designated for WvW. There’s no excuse as to why we don’t have new content yet or at least more information on the matter.

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Posted by: FormulaX.8901

FormulaX.8901

Is a thread about “Why not to WvW” really necessary?

If you wanna PvE go ahead and kill some super-cool birds and bears, or chop some wood and gather some plants. you can harvest plants on Farmville.

Dont hate on WvW becasue it isn’t perfect for you. WvW is probably the best part of GW2, along with the PvP.

Also, dont be so picky and anal-retentive about the changes being made, changes should be made, people should be kept on their toes, you should have to adapt, you dont want players who find a good build and destroy people with the same build from 5 months ago.

A dynamic game keeps you interested.

Personally, I wouldnt play this game much longer, or as much if it wasnt for WvW

Brauhaus – Ranger
I put my traps on yo’ walls and outside yo’ doors.
FA- “We Love Puttin’ Our Wood in your Asspen”

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Posted by: Raffie.7865

Raffie.7865

The Outmanned Buff icon should look like a screw.
Also should be over our head for all to see as well.

www.infowars.com and also lookup Agenda 21
www.graystatemovie.com its coming if you like it or not.

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Posted by: Tortun.5946

Tortun.5946

As a squishy Mesmer, I hate thieves but you can use a knock back/AOE to de-stealth them. :P

They’re tough to counter but you can do it.

Tortun – Protector of Gandara and Bessie!
WvWvW Player Who Doesn’t Have Much of A Clue

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Posted by: azizul.8469

azizul.8469

adding orichalcum ore drop for every player killing would increase WvW participation

Cutie Phantasmer/Farinas [HAX] – CD Casual
Archeage = Farmville with PK