Theif and WvW

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Posted by: Apocolyptic.5068

Apocolyptic.5068

I saw a group of HoD cata’ing SMC, I stealth up and go drop traps and caltrops on them rinse and repeat until a good portion of them died because they didn’t condition clear, did they use reveal skills, nor did they use CC that would have messed up my stealth timing that would have meant instant death to me.

I do not have condition clear on my build, i can’t have the hard to catch trait nor the shadow’s embrace or I lose a bunch of my stealth or a bunch of my damage.

One of them, ONE, messaged me and asked me about my build and went on to tell me that they, the whole HoD zerg, had just reported me because they don’t know how the class works. I added that one guy to my friends list because I like people who ask before doing things and take time to NOT grief other players by abusing the report option.

When I play on my other account in T2, there are plenty of players that know how to counter the build. Props to all the other people that know how to play the game and find counter builds instead of just having the “I’m not bad, so they must be hacking.” mentality.

Whether you like the build I use or hate it, it is WRONG to falsely report people and encourage other people to do so just because you don’t have the time to learn a class and figure out the counter.

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Posted by: Honest John.4673

Honest John.4673

I mean, what did you expect from the pugs on HoD? lol

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Posted by: Aeolus.3615

Aeolus.3615

Apocolyptic.5068, WvW is about numbers dont expect to find decent players…

And when people say kitten stuff dont worry Anet wont take any action against it, if they see the logs they see legit stuff.

Just lol back and block those players :]

1st April joke, when gw2 receives a “balance” update.

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Posted by: Clownmug.8357

Clownmug.8357

There aren’t going to be many players running with a zerg that will know anything about a “ghost thief” build or how to counter it. If they actually had reveal skills or reliable condition clearing then they’re not your typical zergling.

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Posted by: Ciriaco.9863

Ciriaco.9863

How did they get your name to contact you? You should have been in stealth the entire time so they would have no idea how they died. Learn to permastealth ;p

Crissy Bear the Thief
Best female Norn thief with a bear hat NA

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Posted by: Apocolyptic.5068

Apocolyptic.5068

I didn’t say I was good at it

Edit was to put the smile. <3

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Posted by: Straegen.2938

Straegen.2938

A Ghost Thief is not a valid reportable offense but it is a broke build that needs to get squished.

Sarcasm For Hire [SFH]
“Youre lips are movin and youre complaining about something thats wingeing.”

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Posted by: msalakka.4653

msalakka.4653

Permastealth condi thief.

Why don’t you just go ahead and uninstall, seeing as you’ve stopped actively playing anyway.

Gutter Rat [cry] | Gandara | Roaming nuisance
~ There is no balance team. ~

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Posted by: DeceiverX.8361

DeceiverX.8361

Permastealth condi thief.

Why don’t you just go ahead and uninstall, seeing as you’ve stopped actively playing anyway.

Lmfao +1

Seriously this build needs to be ended just as much as Sneak Gyro needs to apply revealed when leaving its radius per SR.

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Posted by: Mikhael.2391

Mikhael.2391

I dont get annoyed by ghost thiefs lets say in my dh. but as a necro for ex with hav9ng only consi tranfers as main source of getting rid of them inan open space there is 0 chance of surviving that. that being said report away people ,its a stupid build played by ,well, “special” people and should be reported till it gets removed.

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Posted by: DeWolfe.2174

DeWolfe.2174

Dev’s, give all players a Wintersday gift and nerf this build already. A year is long enough! Otherwise, you know what we have to do boys, all roll one until Anet’s forced to fix them.

[AwM] of Jade Quarry.

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Posted by: anduriell.6280

anduriell.6280

there is a problem with the ghost thief that most players here tend to ignore:

  • the traps will pit on you 5 different conditions at the same time which means you not only needs reliable condi cleanse but be able to blow you condi bomb cleanse or a cleanse specifically for inmob. Otherwise you’ll be stuck in the traps while the thief put more condis on you ramping up the damage up to 10k \tick in a couple of seconds.
  • Not all classes have reveal. Only reliable reveal are the DH traps and maybe thennew warrior shout. and thats it

Every class in game must have access to some sort of long reveal so the thief has to use the other tools they have at their disposal like evades or teleports

I TOLD YOU SO
Inverse to Apple: SBeast is the worst yet.. jurl jurl
I’m all in for Team Irenio!

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Posted by: Miko.4158

Miko.4158

don’t mind ghost thief , its part of the game, but in wvw I think they should reveal if they tag an objective/wp. Thats a farce, maybe if they leave supply traps aswell

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Posted by: Inoki.6048

Inoki.6048

About thief teleports @anduriell, don’t encourage those please. imo blinking should be a mage thing only. Frankly am tired of thieves teleporting around me constantly with the ability to (nearly) one-hit-kill you. I mean, sure, keep their one-hit kills, they’re assassins after all and should be lethal, but no shadowstepping as they like to call teleportation.

I just want something closer to reason and I know it’s too much to ask. It would mean guards would have their traps removed, because a knight class with traps and teleports is just silly and none of that fits the role (atm. even ppl with no skill can enter any fight because all it requires is to get your invul timers right);

mages with blinking like thieves, now that’s more like it and far more fitting for their role given the fragile nature (light armour, so to compensate physical weakness with great evasiveness to make wizards a force to be reckoned with) since they have the will power to change matter and shift themselves through time and space;

make engis more viable;

remove all the cancer builds, make condis viable but not overpowered;

stop mixing classes (guard is the best example) and make each unique so all of them are perfectly suited to fill roles and all equally needed.

This whole game is a freakin’ mess, there’s just no words to describe it any more. Everything’s been said for so many times we’re just repeating the same things over and over and nobody seems to listen and nobody seems to care.

It’s effin’ exhausting.

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Posted by: Offair.2563

Offair.2563

Permastealth condi thief.

Why don’t you just go ahead and uninstall, seeing as you’ve stopped actively playing anyway.

+1

Why this build is still a thing is beyond me. Other game studios would consider this as an exploit unlike Anet.

Big Babou, Ranger for life.
Madness Rises [Rise] – Banners Hold.
Don’t argue with idiots, they pull you down their level and own you with experience.

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Posted by: alain.1659

alain.1659

About thief teleports @anduriell, don’t encourage those please. imo blinking should be a mage thing only. Frankly am tired of thieves teleporting around me constantly with the ability to (nearly) one-hit-kill you. I mean, sure, keep their one-hit kills, they’re assassins after all and should be lethal, but no shadowstepping as they like to call teleportation.

I just want something closer to reason and I know it’s too much to ask. It would mean guards would have their traps removed, because a knight class with traps and teleports is just silly and none of that fits the role (atm. even ppl with no skill can enter any fight because all it requires is to get your invul timers right);

mages with blinking like thieves, now that’s more like it and far more fitting for their role given the fragile nature (light armour, so to compensate physical weakness with great evasiveness to make wizards a force to be reckoned with) since they have the will power to change matter and shift themselves through time and space;

make engis more viable;

remove all the cancer builds, make condis viable but not overpowered;

stop mixing classes (guard is the best example) and make each unique so all of them are perfectly suited to fill roles and all equally needed.

This whole game is a freakin’ mess, there’s just no words to describe it any more. Everything’s been said for so many times we’re just repeating the same things over and over and nobody seems to listen and nobody seems to care.

It’s effin’ exhausting.

What you are saying is not stupid. However it is very hard to do. That would require a totally new game with new mechanics. What we have is the reason of this world I guess. It does not make sense, not always, but we are stucked with it.

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Posted by: Cerby.1069

Cerby.1069

Problem is ghost thiefs are strong against any glass cannon build, can run circles around them, ooc abuse them, and just stalk them till they die. It lowers the skill floor of all players by making them feel stupid for not tanking up. And its a case where there is no counterplay for many of these classes, and whenever you outplay the thief it can just stealth or jump away then ooc then stalk you again.

I mean they can’t kill me in a 1vs1 with my condi build (which is tank by default since condi allows this crap), I find it annoying they just run away and ooc all the time though and come back but they can’t hurt me unless there are 2+ of them. That doesn’t really make it okay though, its pretty dumb to know where they are but be unable to hit them with ur damage abilities cause they can’t be targetted.

I’m fine with the build existing. But the fact the thief has all this movement speed/ability. Has the ability to ooc abuse. And can just waypoint back and forth across the map like any other classes. Has 3 dodges and all these evade spamming abilities and heals….its ridiculous to kill the stupid thief and have it reappear within 1 minute fully refreshed and ready to kill you. And overall presents to little risk to the thief itself…
Alll that kitten makes it not okay imo. Low risk High reward isn’t good for the game. High risk High reward IS good for the game…..so fix this kitten alrdy.

Only reliable reveal are the DH traps and maybe thennew warrior shout. and thats it

warrior shout is 4 second of reveal on a 1200 range with a 30s cd. And you have to have the enemy targetted to do it…lulz.

And if ur a warrior of any substance, you have to ooc to spec it into ur build since its active ability is a single target 10 vulnerability stack….for 10 seconds…which is the crappiest thing you could bring to a wvw fight.

But hey I’m sure getting the thief revealed for 4 second will be more than enough time to deal with its 3 dodges, blocks, and attacks with built-in evade, and their heal…..and kill it before it stealth again and ooc’s and comes back full hp to hunt a warrior with -1 utility skills meaning the warrior will lack a stability an endure pain or a berserker stance.

I kill you in one gunflame, or I kill you in two.
The Tiny Yuno Sniper of Ebay [EBAY]

(edited by Cerby.1069)

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Posted by: BlaqueFyre.5678

BlaqueFyre.5678

there is a problem with the ghost thief that most players here tend to ignore:

  • the traps will pit on you 5 different conditions at the same time which means you not only needs reliable condi cleanse but be able to blow you condi bomb cleanse or a cleanse specifically for inmob. Otherwise you’ll be stuck in the traps while the thief put more condis on you ramping up the damage up to 10k \tick in a couple of seconds.
  • Not all classes have reveal. Only reliable reveal are the DH traps and maybe thennew warrior shout. and thats it

Every class in game must have access to some sort of long reveal so the thief has to use the other tools they have at their disposal like evades or teleports

I guess both Engi and Rev don’t have Non targeted AoE Reveal skills….

And the Ghost Thief build uses 1-2 traps and normally only one trap the Needle trap which does not apply 5 conditions at most it will apply 4 two of which do not do damage. The second trap being trip wire which only applies Immob which again is a non damaging condition, and seeing how sitting in the Thief’s traps is t an issue since they don’t do persisting damage like Ranger or DH traps they are a one and done application. Here’s a Hint it’s the standing in Caltrops that causes most of the bleed damage which isn’t a trap..

it would be nice if players learned builds before complaining and asking for nerfs, this build should die in hellfire we can all agree on that but please know what you are talking about.

And this build is essentially a Condi bomb style builds so to combat it you need -wait for it- Condi Cleanses… if you want to stop Condi damage run Condi cleanses… which in any PvP/WvW style game play all players should have since Anet has a fetish with Condi Classes.

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Posted by: BlaqueFyre.5678

BlaqueFyre.5678

Problem is ghost thiefs are strong against any glass cannon build, can run circles around them, ooc abuse them, and just stalk them till they die. It lowers the skill floor of all players by making them feel stupid for not tanking up. And its a case where there is no counterplay for many of these classes, and whenever you outplay the thief it can just stealth or jump away then ooc then stalk you again.

I mean they can’t kill me in a 1vs1 with my condi build (which is tank by default since condi allows this crap), I find it annoying they just run away and ooc all the time though and come back but they can’t hurt me unless there are 2+ of them. That doesn’t really make it okay though, its pretty dumb to know where they are but be unable to hit them with ur damage abilities cause they can’t be targetted.

I’m fine with the build existing. But the fact the thief has all this movement speed/ability. Has the ability to ooc abuse. And can just waypoint back and forth across the map like any other classes. Has 3 dodges and all these evade spamming abilities and heals….its ridiculous to kill the stupid thief and have it reappear within 1 minute fully refreshed and ready to kill you. And overall presents to little risk to the thief itself…
Alll that kitten makes it not okay imo. Low risk High reward isn’t good for the game. High risk High reward IS good for the game…..so fix this kitten alrdy.

Only reliable reveal are the DH traps and maybe thennew warrior shout. and thats it

warrior shout is 4 second of reveal on a 1200 range with a 30s cd. And you have to have the enemy targetted to do it…lulz.

And if ur a warrior of any substance, you have to ooc to spec it into ur build since its active ability is a single target 10 vulnerability stack….for 10 seconds…which is the crappiest thing you could bring to a wvw fight.

But hey I’m sure getting the thief revealed for 4 second will be more than enough time to deal with its 3 dodges, blocks, and attacks with built-in evade, and their heal…..and kill it before it stealth again and ooc’s and comes back full hp to hunt a warrior with -1 utility skills meaning the warrior will lack a stability an endure pain or a berserker stance.

He was referring solely to Ghost Thief which doesn’t run Daredevil so it has Two Dodges,, no Evade Attack skills besides the SB 3 which kills more Thieves than it saves, no Blocks and uses Hide in Shadows which has a 1.5 sec Cast…

And if the Thief OOCs then you are also OOC and it’s funny since Warriors have Some of the best Mobility in WvW and can get away from most situations easily..

(edited by BlaqueFyre.5678)

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Posted by: Baldrick.8967

Baldrick.8967

there is a problem with the ghost thief that most players here tend to ignore:

  • the traps will pit on you 5 different conditions at the same time which means you not only needs reliable condi cleanse but be able to blow you condi bomb cleanse or a cleanse specifically for inmob. Otherwise you’ll be stuck in the traps while the thief put more condis on you ramping up the damage up to 10k \tick in a couple of seconds.
  • Not all classes have reveal. Only reliable reveal are the DH traps and maybe thennew warrior shout. and thats it

Every class in game must have access to some sort of long reveal so the thief has to use the other tools they have at their disposal like evades or teleports

I guess both Engi and Rev don’t have Non targeted AoE Reveal skills….

And the Ghost Thief build uses 1-2 traps and normally only one trap the Needle trap which does not apply 5 conditions at most it will apply 4 two of which do not do damage. The second trap being trip wire which only applies Immob which again is a non damaging condition, and seeing how sitting in the Thief’s traps is t an issue since they don’t do persisting damage like Ranger or DH traps they are a one and done application. Here’s a Hint it’s the standing in Caltrops that causes most of the bleed damage which isn’t a trap..

it would be nice if players learned builds before complaining and asking for nerfs, this build should die in hellfire we can all agree on that but please know what you are talking about.

And this build is essentially a Condi bomb style builds so to combat it you need -wait for it- Condi Cleanses… if you want to stop Condi damage run Condi cleanses… which in any PvP/WvW style game play all players should have since Anet has a fetish with Condi Classes.

And how many condi cleanses and how long do they take to recharge compared to constant huge degen from the many condis the thief can spam whilst being virtually untargettable?

Or should we all come to wvw equipped with every single stealth reveal skill and condi cleanse in our skills and trees on the off chance we run into one of these pests, totally nerfing our usefulness in any other situation, just so we can possibly survive the stupid amount of damage they can do?

WvW player. Doing another world completion for my next Legendary. Hater of mini-games.

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Posted by: BlaqueFyre.5678

BlaqueFyre.5678

there is a problem with the ghost thief that most players here tend to ignore:

  • the traps will pit on you 5 different conditions at the same time which means you not only needs reliable condi cleanse but be able to blow you condi bomb cleanse or a cleanse specifically for inmob. Otherwise you’ll be stuck in the traps while the thief put more condis on you ramping up the damage up to 10k \tick in a couple of seconds.
  • Not all classes have reveal. Only reliable reveal are the DH traps and maybe thennew warrior shout. and thats it

Every class in game must have access to some sort of long reveal so the thief has to use the other tools they have at their disposal like evades or teleports

I guess both Engi and Rev don’t have Non targeted AoE Reveal skills….

And the Ghost Thief build uses 1-2 traps and normally only one trap the Needle trap which does not apply 5 conditions at most it will apply 4 two of which do not do damage. The second trap being trip wire which only applies Immob which again is a non damaging condition, and seeing how sitting in the Thief’s traps is t an issue since they don’t do persisting damage like Ranger or DH traps they are a one and done application. Here’s a Hint it’s the standing in Caltrops that causes most of the bleed damage which isn’t a trap..

it would be nice if players learned builds before complaining and asking for nerfs, this build should die in hellfire we can all agree on that but please know what you are talking about.

And this build is essentially a Condi bomb style builds so to combat it you need -wait for it- Condi Cleanses… if you want to stop Condi damage run Condi cleanses… which in any PvP/WvW style game play all players should have since Anet has a fetish with Condi Classes.

And how many condi cleanses and how long do they take to recharge compared to constant huge degen from the many condis the thief can spam whilst being virtually untargettable?

Or should we all come to wvw equipped with every single stealth reveal skill and condi cleanse in our skills and trees on the off chance we run into one of these pests, totally nerfing our usefulness in any other situation, just so we can possibly survive the stupid amount of damage they can do?

Lol Thief spam Condis??? Let’s see Steal-when trained applies 5 stacks of Confusion on 20 sec CD, Needle Trap when traited 24 Sec CD only provides 4 Condis that are easily cleansed, Needle Trap from Trappers Respite 30 Sec CD (Hide In Shadows has a 24 Sec CD when Traited so if they use that before the icd on TR it’s wasted CD), let’s see Caltrops from Uncatchable has tiny radius of 90 units denoted by visible red circle, tied to the limited Two dodges of Ghost Thief build which is limited to 10 second CD per dodge once both are used.

Much Condi Spam, So Coverage, Such Wow!

Most Ghost Thieves use the SA/DA/TR these are almost Completely Mandatory or they risk no Perma Stealth or no Condi Pressure. The Majority of Ghost Thieves run these Utilities/Heals, Hide In Shadows, Shadowstep, Needle Trap, Shadow Refuge or Blinding Powder, with Either Sylvari Seed Turret Elite, Pain Inverter, or Thieves Guild for the Elite.

There could be variations but those sacrifice things that make this build as “effective” as it is. So tell me again about their OP Condi Spam and Pressure! Normally one or two Condi Clears are enough to counter the build, not to includeAlot of Classes have access to Resistance passive Condi clears through Traits,Runes, sigils. And most actual effective WvW build shave multiple cleanses built into them.

Again the build is not OP but it should be killed by Hellfire.

Side not the people that get wrecked by this build and post videos all had horrible Awareness that they had Condis on them, all spammed AA/Skills that aren’t cleanses while stacked with 5 stacks of Confusion and tried Clearing after they were almost dead to begin with, which is t a problem with this build but a player problem.

(edited by BlaqueFyre.5678)

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Posted by: Famine.7915

Famine.7915

One necro with passive plague proc wins against that trap thief build. :/

Vee/Volk
Maguuma – Predatory Instinct [HUNT]
Necromancer

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Posted by: Svarty.8019

Svarty.8019

Zergs have safety in numbers, they don’t need to prepare for a solitary guy. That’s why you can do all your PvP stuff to one of them at a time.

Sadly, it’s;

  • Ridiculous to be stealthed all the time,
  • I mained stealther in DAoC way back when and they’re still OP over 10 years later,
  • not fun to be on the receiving end of.

For these reasons I expect nerfbat.

My opinion: Thief should not be able to take entire build from PvP and just use it in WvW with no changes. Every other class has to change their style when they move to WvW.

I would also like to see a removal of the supply requirement for stealth traps. This would increase their use many fold.

I have other reasons why I dislike stealth (target removal, mainly) but I’ll end it here.

Nobody at Anet loves WvW like Grouch loved PvP. That’s what we need, a WvW Grouch, but taller.

(edited by Svarty.8019)

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Posted by: BlaqueFyre.5678

BlaqueFyre.5678

Zergs have safety in numbers, they don’t need to prepare for a solitary guy. That’s why you can do all your PvP stuff to one of them at a time.

Sadly, it’s;

  • Ridiculous to be stealthed all the time,
  • I mained stealther in DAoC way back when and they’re still OP over 10 years later,
  • not fun to be on the receiving end of.

For these reasons I expect nerfbat.

My opinion: Thief should not be able to take entire build from PvP and just use it in WvW with no changes. Every other class has to change their style when they move to WvW.

I would also like to see a removal of the supply requirement for stealth traps. This would increase their use many fold.

I have other reasons why I dislike stealth (target removal, mainly) but I’ll end it here.

Every class can use their build From sPvP effectively without changing much for WvW, let’s look at a few power/Condi warrior, Condi Mesmer, Bunker Druid, Revenant for Roaming/small Group the only time they need to change anything is mainly for Zerg and guess what Thieves don’t normally run in Zergs the main play style stays the same. Which is Spike damage aka +1 and roaming aka Decap in PvP terms.

If stealth doesn’t de Target what is the point? Channeled skills still track and damage stelathed targets, has short timer unless specifically built for stealth stacking, have to waste Most resources to stealth for any decent amount of time up to a total of 12 secs of usable stealth, and if you want it removed then you should also want them to remove Taunt from forced re-targeting.

There is one build that highly abuses Stealth that isn’t effective at Killing competent players, that same build is not used in PvP in any competitive sense.

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Posted by: Jski.6180

Jski.6180

Its like the old short bow tick where you never brake stealth any application of effect should brake stealth. Ghost thfs are bad for pvp and wvw you can even keep ppl in-combat forever unless that person lets the thf kill them. Stealth is to passive and has too few counters.

Main : Jski Imaginary ELE (Necromancer)
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA

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Posted by: BlaqueFyre.5678

BlaqueFyre.5678

Its like the old short bow tick where you never brake stealth any application of effect should brake stealth. Ghost thfs are bad for pvp and wvw you can even keep ppl in-combat forever unless that person lets the thf kill them. Stealth is to passive and has too few counters.

Stealth and Passive don’t actually mix, the Thief has to Actively maintain Stealth by using Skills or be removed from stealth. I think you mean Condi are very passive since all you have to do is apply them and sit back a let them tick, which a lot of classes have better access to Condi Spam and can run around passively letting the applied Condis tick. Not to mention that the Ghost Thief has very low Mobility and can be kited extremely easily since it has to maintain its Stealth.

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Posted by: Apocolyptic.5068

Apocolyptic.5068

This post had very little to do with the build. It had to do with reporting people for not knowing counters to the build and considering it hacking.

I love the people stating I should uninstall because of this build. Let me be clear, again, those who whine about a build are wasting energy they could be using to counter it. If you are too lazy to follow release notes and think another person should be punished for your inability to change, then maybe it is you that is the problem in the game and not them.

I’m not saying people are bad or good, their personal KDR would reflect that. That is for them to change. The next time someone says that someone else is hacking though, people shouldn’t jump the gun and just report because a bunch of baddies got killed and were to lazy to look at the possibilities of the build.

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Posted by: Jski.6180

Jski.6180

Its like the old short bow tick where you never brake stealth any application of effect should brake stealth. Ghost thfs are bad for pvp and wvw you can even keep ppl in-combat forever unless that person lets the thf kill them. Stealth is to passive and has too few counters.

Stealth and Passive don’t actually mix, the Thief has to Actively maintain Stealth by using Skills or be removed from stealth. I think you mean Condi are very passive since all you have to do is apply them and sit back a let them tick, which a lot of classes have better access to Condi Spam and can run around passively letting the applied Condis tick. Not to mention that the Ghost Thief has very low Mobility and can be kited extremely easily since it has to maintain its Stealth.

Its passive in the view of a fight even if the thf has to keep hitting buttons to keep it up dose not make it active at all. Stealth keeps fights going on much longer then they should and often is a passive way of applying effects.
There are very active condi in the game most of them are only the stealth ghost thf with traps and catraps would be passive application in a fight.
Short bow is the only thing you need for mobility on the thf class do you think other classes have ports on that low of a cd? Have you even played a non stealth class?

If dmg brake stealth condi application should to. There is a clear problem in the game when one type of dmg is treated differently then others. This IS a major oversight and will always keep condi dmg above that of power dmg.

If Anet feel Choking Gas should brake stealth even though it was never a high condi dmg effect why should caltrps and traps with major condi dmg not break stealth too?

I say add dmg to all condi application effects this would fix the problem with out needing to changes stealth at all.

Look at all the other traps in the game they mostly do low dmg in an apparent way to keep them from being stealth though runes because though classes would become OP if they too could perma stealth. Why should thf traps be free of this when the thf class can already be perma stealth? Its a double stander and NEEDS to be fixed.

Main : Jski Imaginary ELE (Necromancer)
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA

(edited by Jski.6180)

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Posted by: BlaqueFyre.5678

BlaqueFyre.5678

Its like the old short bow tick where you never brake stealth any application of effect should brake stealth. Ghost thfs are bad for pvp and wvw you can even keep ppl in-combat forever unless that person lets the thf kill them. Stealth is to passive and has too few counters.

Stealth and Passive don’t actually mix, the Thief has to Actively maintain Stealth by using Skills or be removed from stealth. I think you mean Condi are very passive since all you have to do is apply them and sit back a let them tick, which a lot of classes have better access to Condi Spam and can run around passively letting the applied Condis tick. Not to mention that the Ghost Thief has very low Mobility and can be kited extremely easily since it has to maintain its Stealth.

Its passive in the view of a fight even if the thf has to keep hitting buttons to keep it up dose not make it active at all. Stealth keeps fights going on much longer then they should and often is a passive way of applying effects.
There are very active condi in the game most of them are only the stealth ghost thf with traps and catraps would be passive application in a fight.
Short bow is the only thing you need for mobility on the thf class do you think other classes have ports on that low of a cd? Have you even played a non stealth class?

If dmg brake stealth condi application should to. There is a clear problem in the game when one type of dmg is treated differently then others. This IS a major oversight and will always keep condi dmg above that of power dmg.

If Anet feel Choking Gas should brake stealth even though it was never a high condi dmg effect why should caltrps and traps with major condi dmg not break stealth too?

I say add dmg to all condi application effects this would fix the problem with out needing to changes stealth at all.

Look at all the other traps in the game they mostly do low dmg in an apparent way to keep them from being stealth though runes because though classes would become OP if they too could perma stealth. Why should thf traps be free of this when the thf class can already be perma stealth? Its a double stander and NEEDS to be fixed.

I dare you try and maintain Perma Stealth and use SB to chase someone, go ahead try record it and post the unedited video.

Invulns/passive sustain traits/skills all prolong fights more so than they should, you never complain about those.

All Condi damage doesn’t remove stealth on all classes, the Devs made sure Thief Traps no longer had the Physical Damage on them so they do not reveal Thieves go read the patch notes they state as such on every single mention of traps.

Those two other classes don’t rely on stealth as a main mechanic while Thief does so comparing their traps and stealth acces is a very moot point.

Again this Build should be removed from game because elf the principal of what it does not because it is OP because all proof shows otherwise, but some players don’t understand what actually goes into playing this build you think it has access to everything a normal Thief build does on top of the permastealth and “Condi Spam”. It is a very low mobility/low damage build that is only used for Trolling and kill incompetent players.

Your way of describing this builds reminds of all the 30/30/30/30 Thief builds back in the day that could " do everything".

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Posted by: Apocolyptic.5068

Apocolyptic.5068

Its like the old short bow tick where you never brake stealth any application of effect should brake stealth. Ghost thfs are bad for pvp and wvw you can even keep ppl in-combat forever unless that person lets the thf kill them. Stealth is to passive and has too few counters.

Stealth and Passive don’t actually mix, the Thief has to Actively maintain Stealth by using Skills or be removed from stealth. I think you mean Condi are very passive since all you have to do is apply them and sit back a let them tick, which a lot of classes have better access to Condi Spam and can run around passively letting the applied Condis tick. Not to mention that the Ghost Thief has very low Mobility and can be kited extremely easily since it has to maintain its Stealth.

Its passive in the view of a fight even if the thf has to keep hitting buttons to keep it up dose not make it active at all. Stealth keeps fights going on much longer then they should and often is a passive way of applying effects.
There are very active condi in the game most of them are only the stealth ghost thf with traps and catraps would be passive application in a fight.
Short bow is the only thing you need for mobility on the thf class do you think other classes have ports on that low of a cd? Have you even played a non stealth class?

If dmg brake stealth condi application should to. There is a clear problem in the game when one type of dmg is treated differently then others. This IS a major oversight and will always keep condi dmg above that of power dmg.

If Anet feel Choking Gas should brake stealth even though it was never a high condi dmg effect why should caltrps and traps with major condi dmg not break stealth too?

I say add dmg to all condi application effects this would fix the problem with out needing to changes stealth at all.

Look at all the other traps in the game they mostly do low dmg in an apparent way to keep them from being stealth though runes because though classes would become OP if they too could perma stealth. Why should thf traps be free of this when the thf class can already be perma stealth? Its a double stander and NEEDS to be fixed.

I dare you try and maintain Perma Stealth and use SB to chase someone, go ahead try record it and post the unedited video.

Invulns/passive sustain traits/skills all prolong fights more so than they should, you never complain about those.

All Condi damage doesn’t remove stealth on all classes, the Devs made sure Thief Traps no longer had the Physical Damage on them so they do not reveal Thieves go read the patch notes they state as such on every single mention of traps.

Those two other classes don’t rely on stealth as a main mechanic while Thief does so comparing their traps and stealth acces is a very moot point.

Again this Build should be removed from game because elf the principal of what it does not because it is OP because all proof shows otherwise, but some players don’t understand what actually goes into playing this build you think it has access to everything a normal Thief build does on top of the permastealth and “Condi Spam”. It is a very low mobility/low damage build that is only used for Trolling and kill incompetent players.

Your way of describing this builds reminds of all the 30/30/30/30 Thief builds back in the day that could " do everything".

I’m guessing that most people who complain about the build haven’t experimented with it and are just regurgitating what they heard others say in other threads about thieves in general. I concur with your statement, I would love to see the video with this exact build and see how “easy” it is to land the traps on a moving target in a group of people where you have to maintain your stealth without getting revealed.

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Posted by: Apocolyptic.5068

Apocolyptic.5068

I don’t run trapper runes btw, I run krait. So don’t think my traps make me invis.. <3

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Posted by: Rambitshouse.8712

Rambitshouse.8712

I run ghost thief when the map is outnumbered because it can be effective in causing delays to blobs if played right. I figure 1v40 with stealth is better than I’m visible blob me down please.

Dtox

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Posted by: Asami.3572

Asami.3572

The problem I see with ghost thief right now is the inconsistency in Anet’s approach to applying conditions from stealth. I recall that thief shortbow 4 (Choking Gas) was changed to do a small amount of damage so that it WOULD reveal the user so they couldn’t just keep applying conditions from stealth. Wiki says that change was made in September of 2014. However, Needle Trap was changed in June of 2015 to REMOVE the damage that it did to prevent a thief from being revealed while still allowing condition application.

I personally like the stance that was taken in September 2014 with the change to choking gas. I would urge Anet to reapply the small portion of damage that needle trap used to do. I believe that would solve the issue of this “Ghost Thief” build.

Silver Koneko/Silver Kom Trikru/Lime Dorito
BG

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Posted by: Justine.6351

Justine.6351

I really don’t like these kinds of thieves.

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Posted by: Gwaihir.1745

Gwaihir.1745

Applying a damaging condition should reveal. Problem solved. Just so you don’t QQ it would only be on application not on tick.

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Posted by: BlaqueFyre.5678

BlaqueFyre.5678

I really don’t like these kinds of thieves.

Bravo you and your friends were not potatoes like most people I see post Videos of fighting Ghost Thieves.

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Posted by: DeceiverX.8361

DeceiverX.8361

One necro with passive plague proc wins against that trap thief build. :/

Actually, no, it doesn’t; it has the hardest time of all professions against this build. Necro will always lose to ghost thief because all of its cleanses except Consume are transfers which depend on the thief being targeted or will easily miss/can be dodged through like Staff 4. Reaper doesn’t have the mobility or range to keep up, and core necro lacks cleaves and depends on a target to do anything.

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Posted by: XTR.9604

XTR.9604

omg people it is so easy to beat this kind of thief… Just walk away… Literally, just walk away from them and you take away their power completely. The only way they can beat you is if you’re stupid enough to stand there and try to fight something you can’t see.

Asphyxia [XT] – Crystal Desert & Fort Aspenwood Roamer
Twitch Stream – AsphyxiaXT
My Builds at XtremeTheory.com

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Posted by: babazhook.6805

babazhook.6805

People just do not understand the build. They come to the boards and complain without understanding it.

Ie “just remove trappers runes and this build a thing of the past” often claimed when you do not NEED trapper runes and can be more effective with other runes.

The build is predicated on stealth stacking using d/p. this means the D/P weapon set as far as damage is concerned is used for nothing but stealth. This means all ini expended to maintain that stealth.

It has very little mobility. The red circles are tells as to where the enemy is as is the smoke cloud you can generally see when he stealth stacks. If you as a player remain immobile and limit yourself to the area you think the thief in he is better able to do his damage.

The only damage will come off utilities and those are generally 1 trap type so even the claim it a “trapper build” is inaccurate. it is a stealth build first and foremost.

(edited by babazhook.6805)

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Posted by: babazhook.6805

babazhook.6805

The problem I see with ghost thief right now is the inconsistency in Anet’s approach to applying conditions from stealth. I recall that thief shortbow 4 (Choking Gas) was changed to do a small amount of damage so that it WOULD reveal the user so they couldn’t just keep applying conditions from stealth. Wiki says that change was made in September of 2014. However, Needle Trap was changed in June of 2015 to REMOVE the damage that it did to prevent a thief from being revealed while still allowing condition application.

I personally like the stance that was taken in September 2014 with the change to choking gas. I would urge Anet to reapply the small portion of damage that needle trap used to do. I believe that would solve the issue of this “Ghost Thief” build.

well no as traps would then no longer be used. They become a form of forced self reveal which many pointed out killed them more often then not.

trap usage should not compromise an entire trait line.

Unlike ranger/dh the Thief has an entire traitline SA premised on stealth along with a unique attack on each weaponset.

(edited by babazhook.6805)

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Posted by: Mikhael.2391

Mikhael.2391

omg people it is so easy to beat this kind of thief… Just walk away… Literally, just walk away from them and you take away their power completely. The only way they can beat you is if you’re stupid enough to stand there and try to fight something you can’t see.

Tell me how a necro “walks away” being the slowest of all professions and less cleansing? BEFORE u say something stupid check necros abilities.

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Posted by: XTR.9604

XTR.9604

omg people it is so easy to beat this kind of thief… Just walk away… Literally, just walk away from them and you take away their power completely. The only way they can beat you is if you’re stupid enough to stand there and try to fight something you can’t see.

Tell me how a necro “walks away” being the slowest of all professions and less cleansing? BEFORE u say something stupid check necros abilities.

I’ve played every class and nearly every build imaginable on any of them. Reaper shroud 2 and just keep walking. If you’re running around by yourself on classic necro, you’re already wrong.

Asphyxia [XT] – Crystal Desert & Fort Aspenwood Roamer
Twitch Stream – AsphyxiaXT
My Builds at XtremeTheory.com

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Posted by: Straegen.2938

Straegen.2938

there is a problem with the ghost thief that most players here tend to ignore:

  • the traps will pit on you 5 different conditions at the same time
<snip>

The best “Ghost Thief” builds use one trap and it only applies two different damaging conditions. What you are seeing is a Steal (for confusion), runes that apply passive conditions and racial skills that do the same.

As for reveals only one class has a reliable one and that is the Scrapper. All others are pretty spotty for various reasons. Course all classes have access to a stealth disabler.

Stealth stacking is a real problem in this game and always has been. It is not limited to Ghost Thief but that is the build that abuses it the most. Look no further than the D/P thief builds and some mesmer builds for the broken stealth design in this game.

Sarcasm For Hire [SFH]
“Youre lips are movin and youre complaining about something thats wingeing.”

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Posted by: Mikhael.2391

Mikhael.2391

omg people it is so easy to beat this kind of thief… Just walk away… Literally, just walk away from them and you take away their power completely. The only way they can beat you is if you’re stupid enough to stand there and try to fight something you can’t see.

Tell me how a necro “walks away” being the slowest of all professions and less cleansing? BEFORE u say something stupid check necros abilities.

I’ve played every class and nearly every build imaginable on any of them. Reaper shroud 2 and just keep walking. If you’re running around by yourself on classic necro, you’re already wrong.

Reaper 2 gives u a bit more mobility but lets say your in mid sentry alpine border. NO CLEANSE besides healling one. GHOST condi thief will burn a necro shroud before they reach the other side of the “river” and dodging etc a necro will be dead mid way to spawn or tower.

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Posted by: Rambitshouse.8712

Rambitshouse.8712

I think the main issue is that players say “I hate thieves! I can’t fight them”. Have you tried playing the build or class to learn their rotations? Have you learned that if you bomb the tiny little red circle called black powder you can disrupt their little game?

Know thy enemy.

Dtox

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Posted by: Kro.7984

Kro.7984

How exactly is stealth being stacked? How much stealth time can be stacked?

I tried a thief and it was not pretty.

Happy holidays everyone!

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Posted by: Taobella.6597

Taobella.6597

i had 3 ghost thief fallowing me around in a zerg fight yesterday they did nothing to me lol rev OP XD

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Posted by: BlaqueFyre.5678

BlaqueFyre.5678

How exactly is stealth being stacked? How much stealth time can be stacked?

I tried a thief and it was not pretty.

Happy holidays everyone!

The main Source is from Black Powder to Heartseeker (HS) Combo through the Black Powder(BP) Field multiple times, Stealth can only be stacked put to 4 times at 3-4 seconds each it takes about .75secs for each leap through BP so effectively of useable stealth after 4 stacks you get about 8-9 seconds, Stealth as a whole can be stacked a grand total of 5 times, this can be achieved with Utilities like Shadow Refuge or using Blinding Powder after the BP/HS combo.

Take into account that the BP field is visible and if the Thief hits anyone or gets interrupted the stealth stacking will fail.

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Posted by: Eleazar.9478

Eleazar.9478

I find the problem is when they realize they cant kill you they stealth and run away and then rage wisper ur guildies. :p silly ghost teefs “sic em” shall be your doom

[Snky] FC don’t worry I’m just a scrub until I’m OP

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Posted by: Rambitshouse.8712

Rambitshouse.8712

How exactly is stealth being stacked? How much stealth time can be stacked?

I tried a thief and it was not pretty.

Happy holidays everyone!

Here ya go, easy youtube vid breaks down for ya. Good luck.
https://www.youtube.com/watch?v=QRKjxFcvBK4

Dtox