Thief/Engi or Necro
Well i don’t want to play warrior because the skillcap is like… Well… You know…. Well lets just say this, I think my dog can play as a Warrior… I want a a class that requires… Practising and learning to become a real killer… Otherwise it gets boring…
So Thief drops already…
Necro.. Does it got a chance at 1<1 fights and Roaming and Zerging???
And Engi`s…You say its perfect… Can you explain that? (im not a MMO-Master :P)
So its Necro and Engineer
Which one to choose for A lot of Roaming and Zerging and espacially being able to do 1<1 fights
Both a good. Engineers are underused is zergs imo and can be very good with the right builds. For necros the are great for zerging and can be good for roaming but as a t s e pointed out they have little to no mobility. As a roaming Necro, you will have a lot of times where it will be a all in fight. I main a Necro and I can win most 1v1s/1v2s, 1v3 wins are very very hard to come by. A big thing unlike other classes that have good escapes is if you start losing you’ll probably die as most of they skills you can use in a fight would also be used to get away.
I don’t personally play a engi so I can’t really suggest it but Necros can be a ton of fun. For roaming I suggest finding a build for both and sPvP with it a bit as see which fits you more. That way you don’t waste time leveling a toon if you end up not liking it.
As for zergs there are a few different builds that people suggest, mine for example wouldn’t be found here as its a bit specific to my guilds comp. My suggestion for that is talk to any necros that run in known guilds on your server or commanders you like to follow and see what they suggest. Then from that point tweak it to your play style. Cookie cutter builds are great because they are discussed to great lengths by the community but they can’t work in specific play styles. (this has more to do with gear but to a certain degree traits as well)
Zikory – Retired Thief
Zikkro – Zergling Necromancer
Any of these 3 classes are really good, thieves have the best mobility in the game great single target dps, and could be classified as the best roamers there are. I main an engineer so I am partial to it over either thief or necromancer.. engineer has great mobility and several different specs that will work both in zergs and small roaming groups. Can’t say much about necromancers other than that they are extremely strong in a 1 v 1 fight if they know their stuff, generally on my engineer if they are good I just avoid them like the plague. Pick any of these 3 classes and if your a good player you will be very effective.
Zaragoz[SS] – 80 engineer
All three of those professions can perform very well in 1v1 fights. But WvW is more 1vX fights. Meaning, the environment is fluid and people can and will join on both sides of the fight. Mobility was mentioned above and its very important. Both the ability to get around the map and, more importantly, in combat mobility. Being able to disengage to buy time for cooldowns to come back up is very useful in roaming. Necros are at the bottom of the three professions you mentioned for mobility. Just a disadvantage to take into consideration.
More important though is figuring out what play style you enjoy more. Try all three out. PvP can be really nice for this, as all professions will play differently at 80 and fully traited than leveling up. Then again, I am an altoholic. Play all three
So im still not able to choose between Engi and Necro… I played some PvP matches with both classes but both went good and bad at times… so i really dont know…
Can someone tell me what the role is of the Engi in a fight and the role of a Necro… And which one is better for killing which one for support which one can take out multiple targets… But especially Roaming and Zerging and in roaming and zerging i dont want to help my team mates… I want to make some kills and deal some dmg…
All things short, I want to be that damage dealer! So…. Engineer… Or Necro….
Ahh the thief class can take a nice amount of skill to really master. Im not just talking about your typical perma stealth backstab prey on uplevels thief. But either way like someone else said Warrior is the best choice if you want to do all you listed.
All the other classes either have broken mechanics and still need a lot of attention from the devs or tend to get nerfs.
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Condition necro is fun solo, duo, and grouping/zerging. The key is lasting long enough to let your conditions do the dmg for you. I am working my way from Rabid to a Dire build. The only classes I have a hard time with are Guardians and good Mesmers and Thieves.
Guardians with condition removal have enough regen to heal up from the bleeds and such, makes it hard to take down even bad Guardians; good Guardians I rarely drop them below 50% before I die.
Stealthing mesmers are hard to keep targeted long enough to get your conditions up on them, this plus shatters will ruin you if you are not fast enough or good enough to drop wells and marks where they “will” be. A good Mesmer will kill me every time.
Basilisk thieves and stun warriors, if glass cannon, are hard to counter if they can kill you before the stun wears off. If you can live through the initial burst, you can melt warriors and make thieves run away. I rarely kill thieves unless they are dumb enough to stay visible long enough for my conditions to kill them while they are running away. Every other class is fair game; even if they are good at their class, you are able to beat them if you evade at the right times and keep conditions up.
Don’t have an Eng at 80 yet (only class I don’t), but the Necro is by far the most fun I have soloing. If I feel the need to run in groups, large or small, necros are able to make a difference in any fight, plus hitting Epidemic on the right target during a zerg fight makes for a ton of numbers scrolling.
(edited by Neeho.3859)
All things short, I want to be that damage dealer! So…. Engineer… Or Necro….
Both can really do that about as well.
Necro may be slightly better for zergs because many of their skills don’t incur much or any retaliation damage. Engineer’s primary zerg damage can be pretty well negated by retaliation as either flamethrower or ’nade spam into a buffed group can result in up to 15 ticks of retaliation damage per second.
Engineer may be slightly better for roaming and small scale due to mobility (rocket boots, rifle, smokebomb stealth, etc) and group buffs that can be given without sacrificing damage (elixers, elixer gun, healing turret, etc).
Thieves are the best out of that list of roaming, but they are pure garbage in zerging, and keeps getting nerfed. There is no point to roll it, IMO. Engi is overall pretty good in both aspects. Necromancer is the best out of all the classes mentioned for zerging, and they are decent at roaming too, however they lack mobility that lets them escape. Out of those 3, run an engi.
But, if it were my choice, I would choose warrior. They are one of the best roaming professions ATM, as well as zerging professions, and from what I’ve seen, they have a bright future.
Well i see later either i choose between Engi/Thief or Necro…
But if i had to choose between Engi and Thief. Which oen should i choose then…???
With still the same requirements list
Depends on your play style really. Do you like the idea of using turrents and throwing grenades for your main damage? Or do you like the more active style of the thief and stealth?
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Thief. Hands down the best roamer.
Engi, they’re the hardest to master and the most fun to play. A lot of their stuff needs some love but there’s the standard cookie cutter build and it’s effective.
JQ-80: Mes/Eng/Ele/Thief/Guard/Rang/Nec/War
Engi, they’re the hardest to master and the most fun to play. A lot of their stuff needs some love but there’s the standard cookie cutter build and it’s effective.
Im pretty convinced of the Egni now hahah…. But still cant choose between Engi and Necro… So Ghoulina why should i choose Engi above Necro if were talking about Roaming and Zerging… Killing all! and maybe some pvp matches when i want to =]
Necros aren’t really roamers man if that is really what your looking for thief or warrior would serve you better
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run engi. as mentions before, Necros are better in a zerg setting than an engi, but the engis isn’t completely useless in zergs. Engis however are good at roaming, and their roaming builds also work well in zergs so you won’t have trait out so much.
Another thing to consider, Engis atm seem to have way more “viable” builds than any other profession, and alot of your enemies will have no idea wtf you are capable of doing.
P.S. there is an all engi guild
I played both classes… And i have to say i like both but still cant choose so which one is better for which thing… and Which one is the best if i want to play as a “Lone Wolf”
And also for PvE features… Like Living Story events and Dungeons
I played engineer and thief at level 80. I think thief is the more interesting as a roamer. A lot of mobility, stealth for evasion. Engineer has a lot of mobility aswell, BUT, it doesn’t have the stealth. It also takes a lot more skill to use engineer to place a kill.
I haven’t played the game long so I wouldn’t go on my advice but just food for thought; I’ve played every class long enough to decide which I liked (each up to level 20 before moving on) and I’ve by a long shot had the most fun with Engineer and Thief. I’ve kept both of them and although I’m currently putting more effort into improving my thief I feel that I still have more love for the Engineer. It has a LOT of potential to be a very heavy hitting build. I also know this from being hit by some of them in the past. Engineers are very player dependent, you can’t just pick it up and be good with it. I know I’m not a pro with mine but I can still lay down some pretty nice numbers. Not only that, when it comes to WvW, mob mentality is something you need to learn to play with. I study psychology and although this isn’t the real world real people are still playing it and will follow like sheep if you make enough flee. What I mean by this is- Flamethrower. Stand a few people behind the front of the group and spray that fire far and wide. The enemy zerg will back up almost every time because no one wants to be showered in flames. It’s a very intimidating thing to see coming at you whether you’re zerging, havoc or solo.
Champion: Phantom, Hunter, Legionnaire, Genius
WvW rank: Diamond Colonel | Maguuma
Thief or Engi… But is the Thief also capable of killing multiple Player targets???
i dont want to help my team mates… I want to make some kills and deal some dmg…
All things short, I want to be that damage dealer! So…. Engineer… Or Necro….
Please, stick to pve. We don’t need any more selfish players in wvw, quite enough people running useless solo ganking builds whilst being in the zerg and then complaining when they get rofl stomped due to the lack of support skills.
If you are running with a zerg you should be looking to get kills but also to maximise your usefulness in the zerg, not just be a leech trying to tag as many players as possible (guardian, necro and warrior all tag better than engi). Group support skills win battles, along with not being a res bot.
If you want to solo roam don’t pick engineer to start with – getting a build that suits you and being able to play it well takes a lot of skill and some practice. If you pick necro accept that if 4 or 5 start chasing you you are going to die.
If you want ‘get out of jail free’ stealthing and the ability to just run off and re set the fights as well as being able to dance around a pile of people, choose thief. Then get a couple of mates to roll thief, throw in a warrior and a ele just in case you meet someone who might be able to kill you so you can bring them back to make you feel better after that annoying engi killed you:-)
i dont want to help my team mates… I want to make some kills and deal some dmg…
All things short, I want to be that damage dealer! So…. Engineer… Or Necro….
Please, stick to pve. We don’t need any more selfish players in wvw, quite enough people running useless solo ganking builds whilst being in the zerg and then complaining when they get rofl stomped due to the lack of support skills.
If you are running with a zerg you should be looking to get kills but also to maximise your usefulness in the zerg, not just be a leech trying to tag as many players as possible (guardian, necro and warrior all tag better than engi). Group support skills win battles, along with not being a res bot.
If you want to solo roam don’t pick engineer to start with – getting a build that suits you and being able to play it well takes a lot of skill and some practice. If you pick necro accept that if 4 or 5 start chasing you you are going to die.
If you want ‘get out of jail free’ stealthing and the ability to just run off and re set the fights as well as being able to dance around a pile of people, choose thief. Then get a couple of mates to roll thief, throw in a warrior and a ele just in case you meet someone who might be able to kill you so you can bring them back to make you feel better after that annoying engi killed you:-)
What is that your trying to say? You hate Engi dont pick Necro and go for Thief? I dont understand… Which one should i choose in WvW? and Which one is the best for WvW and PvE Hybrid?
Can you tell us why these are you 3 choices? You can make a good roamer out of a guardian or an ele and they are fenomenal to zerg with.
If the choice were between necro and engi, I think engi is better for you.
7.2k+ hours played on Minesweeper
Because i dont like the Attunement switching and im not a great fan of Heavy armor… So thats why….
And you really think Engi is the best one for me?
And How about the Engi or Mesmer for Roaming and PvE, Dungeons
i’d say play with whatever you feel most comfortable with, for me I have 8 lvl 80s and I have the most fun on my necro but from time to time will mix it up be tween the classes in wvw but play with whatever you have the most fun with:)
If trying to decide between engie and necro, then here’s what it boils down to. Both are good in a zerg at killing people, and both have merits for roaming. Engie, in zerg, grenades will tear apart siege and wall defense/offense plus you don’t need line of sight for them. For roaming, they have all kinds of tricks up their sleeves, immune to blind, rocket boots, slick shoes, and bombs just got an upgrade. Necros, marks and conditions are beefy, very beefy. Necros also have a lot of dirty tricks up their sleeves, boon stripping, condition spreading, two teleports (flesh wurm and spectral walk both can teleport back). For roaming, engies have abilities and traits to get them away, necros not as much. When you’re a necro roamer, and you get into a fight, you’re there until they are dead or run away. Necros are not designed to run, but win through attrition. With that being said, both are very viable for killing, I run an engie for group stuff and zerging, but when I solo roam, more often it’s on a necro, but my engie is more than capable. So, play both, decide which one you prefer, and with the last patch, engies have reliable aoe stealth and stability, just something to consider.
The saga of your life is a summation of the choices you make.
Just try them both out. Take your time. Enjoy and certainly (!!!) don’t think about ascended.
Engi was the first class I leveled after launch. It’s a super fun class to level because unlocking all the zany skills is a pleasure. In actual practice in WvW though, Engi is incredibly frusterating and VERY hard to master in this meta. The trait line is like an inscrutable mess of random junk. I can’t tell you how many times I’ve reworked my traits looking for a build that will keep me alive and also do decent damage. Near impossible. If you like running away constantly, Engi is for you. You also have to love tossing grenades, as that’s kind of the only thing that you can do well in Zerg v Zerg. I personally hate tossing grenades. The worst thing about the class is that a huge class mechanic is horribly broken and very ineffective in WvW: Turrets. Many traits are connected to turret use and a huge chunk of skills are turrets. Right now turrets are so weak that they die the second you drop them. Supply drop is kind of good, but the rest of the turret system is useless right now. Occasionally you’ll run into an engi player that has the high skill level and they’ll do something incredable and kill you in three hits. But those players are very, very rare and chances are you won’t be one of them. I would go with Necro or Mesmer. Mesmer rocks as a solo roamer and also does great Zerg dam.
I would go thief. Thief has always been the #1 roaming class. Whether in groups or solo, you can move fast, deal tons of damage, and then almost always get away if you are about to die because of shadow refuge plus the quickest moving profession in the game. With S/P run zerker and you can take out all of the npc’s in a supply camp in 30 seconds just by pulling all of them and running around the corner and using skill 5, 1, 3, and dagger storm. If you want to hit a sentry or yak, just swap to D/P.
Then for zerging, you can just have a second armor set that is full PTV and run SB plus D/P and you can tag a ton of stuff in zerg v zerg with SB and dagger storm (almost as much as necro can tag). With the fastest moving profession, you won’t have much trouble catching up/staying with the zerg or getting to the capture point in time. You can also get away when losing a zerg v zerg battle because you are the fastest moving profession and have stealth.
You can go with Power DS Necromancer. When it requires some skill, predicitng and timing, once you’re in position you wreck all classes. Critting around 4-6k every second is very scary for most opponents, especially thieves. You lack sustain, that’s true. You have to keep your LF bar as full as possible, even sacrificing health if needed and re-charge yourself between fights, but once you hop in to Death Shroud and start spamming Life Blast… They’ll literally turn 180 degrees and run away. I’ve been killing warriors, good d/p thieves, other necromancers and possibly every other class and build with it. You can do it too, unless you kitten up something.
Big + is nobody expects from a necro nowadays to not run condibomb spam. So they’re not even prepared unless you kill them 2 shot.
Just to mention: Full zerker D/P thief dies in 3 Life Blasts max, when I don’t even run with food, without full ascended, some cavaliers and valkyries. That’s like… one Doom fear ?
[SALT]Natchniony – Necromancer, EU.
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