Thieves and capping points...again.
Just make it so stealthed players don’t contribute to capping.
Leader of [JDGE] on Gandara EU.
A GW2 API for Objective-C – http://tinyurl.com/durmandpriory
Just make it so stealthed players don’t contribute to capping.
….while in stealth
and no stealth while finishing someone, there’s no ‘honor’ in that
I put my traps on yo’ walls and outside yo’ doors.
FA- “We Love Puttin’ Our Wood in your Asspen”
Just make it so stealthed players don’t contribute to capping.
….while in stealth
and no stealth while finishing someone, there’s no ‘honor’ in that
I like the idea of no stealth capping. The part about stealth and finishing someone I disagree with. Other professions have ways of finishing someone without a problem.
If you cant stealth to finish then take out haste also on Finish him.
Thiefhipster
I agree with this, my 40man zerg has been held up by a random perma stealth sin while taking a camp.
You can’t honestly expect to but a nearly indestructible class in a PvP scenario and have people not demand its removal.
Stick some “stealth sickness” on it or remove its ability to cap the point altogether.
Northern Shiverpeaks Night Crew
Os Guild
all them QQ’s about thiefs . its means that you dont have the skill to kill 1 thief !!!!!
thiefs are working just fine keep in mind he might be traided to this trick !!
all them QQ’s about thiefs . its means that you dont have the skill to kill 1 thief !!!!!
thiefs are working just fine keep in mind he might be traided to this trick !!
I play a thief, as far as i know, you have to be at least somewhat traited to be in perma stealth. This is of course, without those culling issues.
all them QQ’s about thiefs . its means that you dont have the skill to kill 1 thief !!!!!
thiefs are working just fine keep in mind he might be traided to this trick !!
A well balanced argument. Good job.
The “moaning” is fair in this case; no other class can do this. Stealth is a combat mechanic, not a strategy for territory control. There are guilds out there that literally post a perma-stealth thief to each camp on the map, and just zerg to defend it as needed. It’s a poor tactic supported by a broken mechanic.
Stop stealthed players from contributing to cap progress. That one change alone will kill this stupid strategy instantly.
As an aside; traited to be immortal is indicative of being a fundamentally broken design. You can hardly use “he might be traided to this trick!!!” (spelling mistakes included) as justification.
Leader of [JDGE] on Gandara EU.
A GW2 API for Objective-C – http://tinyurl.com/durmandpriory
(edited by Parthis.2091)
As for stealth stomping… it is an “Action” button. If it was removed then you couldn’t stealth res/heal – same goes for Mist Form. It should at least un-stealth after the stomp though.
Side note: why can eles go through portals in Vapor Form now?
I’m a thief and even I think this is broken. I think the idea of perma stealth is against ANet’s original vision of thieves and they need to edit traits/abilities accordingly to prevent it. Removing capping while stealthed would fix the problem too but I think delaying the cap for 10-20 seconds is a valid strategy that should not be removed. It would also be annoying that if there is a 1v1 going on at a camp, anytime the thief heals or sets up a backstab, the camp would slowly be taken over by the opponent.
(edited by OutspokenAardvark.9781)
Just make it so stealthed players don’t contribute to capping.
….while in stealth
and no stealth while finishing someone, there’s no ‘honor’ in that
Stealthed players shouldn’t contribute to capping, just like how it works in sPvP. Stealthed finishing is fine though, it is not difficult to counter, and has a good investment/risk balance, especially compared to other specialized finisher methods.
my main is a thief and this is broken
Had the same thing happen to us last night. 30 of us trying to take one supply camp for at least 15 minutes with just 1 Thief defending. Most people got bored and left after 5 minutes. A few of us stuck it out and only capped it because the Thief had to occasionally move outside the circle to run behind a building when they were exposed giving us very slow progress toward the cap. We never did kill the thief.
There are 2 fixes for this issue: 1) no stealth capping, and 2) shrink the circle significantly (why is it so large anyway?).
The problem with almost everything in WvW is that Anet considers it PvE. If WvW got the PvP rule-set it would be much better.
I too play a thief as my main and think that stealthed player should not be able to contest a circle in WvW. That’s how it is in sPvP, it only make sense to have it in WvW as well.
a thief just kept using whatever it is that makes them constantly stealth.
I find your lack of class knowledge disturbing. Especially when you’re trying to “fix” what you do not understand nor know how the mechanic works.
It is easily countered. As a thief. I smile when I see this. Because it shouts free kill to me.