Thieves and capping points...again.

Thieves and capping points...again.

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Posted by: Helcor.9527

Helcor.9527

Just played 15min of WvW and watched 20 people try to cap a supply camp while a thief just kept using whatever it is that makes them constantly stealth. Im confused I thought this was a skill based game. 20 people dropping random aoes everywhere to try and take him out does not seem skill based. Anyways he did this for 10min before their zerg came and wiped everyone out. Is arenanet going to address this or not?

One way to fix this would be when all the npcs are wiped out make the cap point smaller like in spvp. This way since nothing is wrong with thieves apparently(kidding), all those random skill based aoes wont go to waste.

Btw why am I even coming up with ways to fix WvW because of one class? I wonder…

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Posted by: Parthis.2091

Parthis.2091

Just make it so stealthed players don’t contribute to capping.

Commander Amayasu Gerani, Guardian.
Leader of [JDGE] on Gandara EU.
A GW2 API for Objective-C – http://tinyurl.com/durmandpriory

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Posted by: FormulaX.8901

FormulaX.8901

Just make it so stealthed players don’t contribute to capping.

….while in stealth

and no stealth while finishing someone, there’s no ‘honor’ in that

Brauhaus – Ranger
I put my traps on yo’ walls and outside yo’ doors.
FA- “We Love Puttin’ Our Wood in your Asspen”

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Posted by: Helcor.9527

Helcor.9527

Just make it so stealthed players don’t contribute to capping.

….while in stealth

and no stealth while finishing someone, there’s no ‘honor’ in that

I like the idea of no stealth capping. The part about stealth and finishing someone I disagree with. Other professions have ways of finishing someone without a problem.

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Posted by: brandon.6735

brandon.6735

If you cant stealth to finish then take out haste also on Finish him.

Guardianhipster
Thiefhipster

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Posted by: Rob.7624

Rob.7624

I agree with this, my 40man zerg has been held up by a random perma stealth sin while taking a camp.

You can’t honestly expect to but a nearly indestructible class in a PvP scenario and have people not demand its removal.
Stick some “stealth sickness” on it or remove its ability to cap the point altogether.

Commander Bird Song
Northern Shiverpeaks Night Crew
Os Guild

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Posted by: ZenithTeam.2743

ZenithTeam.2743

all them QQ’s about thiefs . its means that you dont have the skill to kill 1 thief !!!!!

thiefs are working just fine keep in mind he might be traided to this trick !!

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Posted by: OCDouglas.5401

OCDouglas.5401

all them QQ’s about thiefs . its means that you dont have the skill to kill 1 thief !!!!!

thiefs are working just fine keep in mind he might be traided to this trick !!

I play a thief, as far as i know, you have to be at least somewhat traited to be in perma stealth. This is of course, without those culling issues.

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Posted by: Parthis.2091

Parthis.2091

all them QQ’s about thiefs . its means that you dont have the skill to kill 1 thief !!!!!

thiefs are working just fine keep in mind he might be traided to this trick !!

A well balanced argument. Good job.

The “moaning” is fair in this case; no other class can do this. Stealth is a combat mechanic, not a strategy for territory control. There are guilds out there that literally post a perma-stealth thief to each camp on the map, and just zerg to defend it as needed. It’s a poor tactic supported by a broken mechanic.

Stop stealthed players from contributing to cap progress. That one change alone will kill this stupid strategy instantly.

As an aside; traited to be immortal is indicative of being a fundamentally broken design. You can hardly use “he might be traided to this trick!!!” (spelling mistakes included) as justification.

Commander Amayasu Gerani, Guardian.
Leader of [JDGE] on Gandara EU.
A GW2 API for Objective-C – http://tinyurl.com/durmandpriory

(edited by Parthis.2091)

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Posted by: buki.3108

buki.3108

As for stealth stomping… it is an “Action” button. If it was removed then you couldn’t stealth res/heal – same goes for Mist Form. It should at least un-stealth after the stomp though.

Side note: why can eles go through portals in Vapor Form now?

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Posted by: OutspokenAardvark.9781

OutspokenAardvark.9781

I’m a thief and even I think this is broken. I think the idea of perma stealth is against ANet’s original vision of thieves and they need to edit traits/abilities accordingly to prevent it. Removing capping while stealthed would fix the problem too but I think delaying the cap for 10-20 seconds is a valid strategy that should not be removed. It would also be annoying that if there is a 1v1 going on at a camp, anytime the thief heals or sets up a backstab, the camp would slowly be taken over by the opponent.

Rhyme – Commander
[DIS] Dissentient – http://dissentient.org
[TC] Tarnished Coast

(edited by OutspokenAardvark.9781)

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Posted by: Tulisin.6945

Tulisin.6945

Just make it so stealthed players don’t contribute to capping.

….while in stealth

and no stealth while finishing someone, there’s no ‘honor’ in that

Stealthed players shouldn’t contribute to capping, just like how it works in sPvP. Stealthed finishing is fine though, it is not difficult to counter, and has a good investment/risk balance, especially compared to other specialized finisher methods.

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Posted by: Ireniicus.2167

Ireniicus.2167

my main is a thief and this is broken

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Posted by: Sixpax.8360

Sixpax.8360

Had the same thing happen to us last night. 30 of us trying to take one supply camp for at least 15 minutes with just 1 Thief defending. Most people got bored and left after 5 minutes. A few of us stuck it out and only capped it because the Thief had to occasionally move outside the circle to run behind a building when they were exposed giving us very slow progress toward the cap. We never did kill the thief.

There are 2 fixes for this issue: 1) no stealth capping, and 2) shrink the circle significantly (why is it so large anyway?).

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Posted by: Stiv.1820

Stiv.1820

The problem with almost everything in WvW is that Anet considers it PvE. If WvW got the PvP rule-set it would be much better.

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Posted by: aarias.4016

aarias.4016

I too play a thief as my main and think that stealthed player should not be able to contest a circle in WvW. That’s how it is in sPvP, it only make sense to have it in WvW as well.

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Posted by: Azure Prower.8701

Azure Prower.8701

a thief just kept using whatever it is that makes them constantly stealth.

I find your lack of class knowledge disturbing. Especially when you’re trying to “fix” what you do not understand nor know how the mechanic works.

It is easily countered. As a thief. I smile when I see this. Because it shouts free kill to me.