I often wonder if I’m playing the same game as everyone else.
Thieves aren’t really that big a deal to me. If they spot me at low health they usually kill me. If not, they usually skip over me or fail their opener. If they land their opener I usually can get away or heal or CC them out of the fight. Either way, win or lose, they usually get creamed by someone that noticed them beating on me. If they’re really good they can occasionally get away, but their builds don’t tend to leave a lot of escapes in. Most of the time they’ve blown all their cooldowns on that one gank, and are hoping they can shortbow away.
That’s your basic glass-cannon setup that I see all over the place.
There are other builds that use stealth more, are more resilient, maybe more mobile. They’re harder to fight against, and can basically leave the fight whenever they want to. They also do way less damage. Good for them. They designed the build to be mobile and durable, and sacrificed damage to do it.
Do I, personally, find stealth to be an annoying mechanic? Yes, but that’s because it keeps me from getting easy kills. Do I think it should be nerfed/removed? No! I don’t even play a thief and I see no problems with it. It’s got sufficient limits to make it a royal PITA to use, and other players can usually do stuff to negate how effective it is.
You are playing the same game. It’s just that Anet balances around people like you and not people like the OP. They want their sPvP and tPvP to be successful so professions are balanced around the idea everyone knows how to play and knows how to counter everything else. In tPvP this is pretty much the case. In WvW, not so much, you got people like the OP running around everywhere. They think they are good but they are not. They don’t even bother to educate themselves on the abilities of other classes and choose to QQ on the forums instead.
The only legit complaint that I completely agree with that the PvP rule set should apply to WvW.
Funny thing you have no idea who I am what I play and I don’t think you even read my post. All I read from you is that OP must be a bad player who plays glass cannon . I don’t play glass cannon, I’m not qqing about dying to thief. All I’m saying is that it is not fun to fight someone whom you can’t target for 1/2 of the fight. It’s a design flaw that should be addressed.
It is exactly the design of the profession! That’s why there is only 3 seconds of revealed. Anet stated it’s part of the thief design that they are slippery and just barely slip through your fingers. You aren’t complain about a flaw, you are just complaining. No matter what class you play you have counters you are refusing to use.
If Anet meant to have a class that you can only target 1/2 of the time in a fight then they are the worst game designer ever. If stealth every 10 seconds + shadow step still isn’t enough ‘slipperiness’ for you then you are not cut out for pvp.