Hi everybody,
I want to point out some things, that really bothers me when playing WvW, to the point I quit the game and asking myself why I play this game any more.
First of all, I’m playing a thief (ever wanted to play one, till the first beta event and never played something else, so don’t complain about the profession ) and usually walking alone or with my friends through the frontier trying to find opponents that give me a challenge fight. I’m not interested in keep-fights or zerging. The following points are not in a specific order and excuse my grammar, english isn’t my native language
1. Downed state
I never liked the mechanic, but kind of chumed up to this when doing PvE.
But when there are mobs involved in a WvW fight, especially in a 1 vs 1, it’s not a question of the players skill/build/tactic/what ever, it’s gambling. The following happened to me several times: a close fight, i managed to down my opponent with very few HP, want to finish him, he killed a mob that was around and already had taken damage, he stands up with 50% life and can easily kill me.
It drive me nuts when something like this happens. And this happens a lot when you walk alone or with a small group, at lest to the point your opponent survives and walk into a safe place.
For me it seams like that there were two guys/teams: One created the WvW zones (that are by far too small), with small paths and A LOT of mobs, and the other developed the down state mechanic. And they never spoke to each other, and when they combined these two together, they get this kind of mess and decided to leave it in the game, because it would be to much work to rework it.
Or are you telling me, that it’s fine that one person gets rewarded for killing a mob in a way he (or his group) is able to win a fight, when they else could not?
2. Teleporting/Quitting the game
People teleports away or quits the game to avoid there death. Please put in a delay for quitting/porting when in WvW like EVERY other game.
(no, they are not stealthing)
3. Projectiles obstructed
- being so close to my enemy, that I am almost in melee range
- hunting him around on a flat surface
- using a ranged projectile skill to snare him
“obstructed”
WTF, are you f*ng kidding me?
I,m sorry, but how broken have a combat system has to be, that it tells me the projectile was obstructed although i was clearly close behind him and nothing was in my line of sight.
That happens roughly every 4th time to me and annoys the hell out of me.
4. Sum of other different bugs/issues
- stop walking after using an evasive skill like Disabling Shot (although I’m still pressing the W-button, have to release it and press it again
- reset camera behind me, after using Infiltrator’s Arrow
- camera movement is still a mess: unresponsible (smoothing), camera behind an object so you can’t see anything, camera unexpectantly zooming in, camera needs to much time to zoom out again
- enemy’s names not probably drawn after they get out of stealth
- mini map not shown when downed/dead
- boons/conditions not shown when downed
- camera drive circles around me when I’m dead
- every kind of interact bound to one key
- not be able to use commands probably when bound to mouse keys
- not be able to bind keys probably that have a global use (space, ctrl, alt, shift, mousewheel)
- and more things not in my mind right now
I,m sure there are threads about the issues i listed, but I feel like let this out of me.
An official response would be nice. I like to know if ArenaNet is aware of the importance of this issues. Or if not, why you think it’s not important.
Guild Wars 2 is such a great game, I had and still have a lot of fun with it. But I see so much wasted potential if they don’t address some thing.
Best regards
Stephan