Thoughts on new WvW

Thoughts on new WvW

in WvW

Posted by: Arctisavange.7260

Arctisavange.7260

I can start off with the automatic upgrade:

Its not a bad feature, i like it but its extremely overpowered if tbh. The thing that annoys me a lot is that you can get T2 walls and gates in Stonemist in less then an hour, even quicker if you escort dollies and get them inside. That is a feature i heavily dislike. You can even get T3 Stonemist with a wp in 2-4 hours (given how much you work with dolly escorts) and that is not acceptable by one bit. Thats way too much for the servers to handle who dont have a late night or early morning crew.

The SM was only an example i brought out of the many other super fast automatic upgrade feature.

One of the most awful thing i dislike about the T3 is that it also comes with a new T3 gate. The gate itself takes a very long time to open which is also gona be an bigger annoyance towards servers with no night/morning crew.

I heavily dislike the fact that on days i play WvW, im forced to go up against T3 towers/keeps in my own borderland/eb with even stronger gates when i come home from work simply because my servers doesnt have a morning/night crew.

On side note:

The other thing i dont like is how buffed up the lords are. All of the keep lords are way too strong and it feels like they give atleast the power equal to 10 players. Given an defending blob also into it and youl be in big disadvantage.

The new borderlands are also quite unenjoyable. The running there takes way too long, due to zigzag like terrain and due to confusion. I also noticed a huge amount of PVE presence there which isnt something a regular WvW player likes.

WvW is a massive PvP, it shouldnt contain too much PVE in it! Would be kinda obvious that players who play WvW wana escape from PVE.

I dont like the fact of anet nerfing WvW food that players use regulary – leek etc. You guys removed up to 50% of condition duration decrease on that food. Why?
Its bad enough that the guard stacks are gone but youre also touching the food?

(edited by Arctisavange.7260)

Thoughts on new WvW

in WvW

Posted by: Pink Ninja Man.4375

Pink Ninja Man.4375

Yea, I feel the automatic upgrades are a bit fast. They should make the timers significantly higher but make the dolyaks worth more off the timers. Right now there isn’t too much to gain from escorting them other than the supply they drop off. If you want an objective upgraded fast you should run dolyaks and it should feel faster.

I like that the gates are stronger, makes defending and attacking more fun and less rush it down.

I like the new power of the lords rooms, if it’s equal numbers I feel the defenders should win.

I don’t think all players playing WvW want to ‘escape’ from PvE. They want open world PvP and in most MMO’s that means PvP in a PvE zone. Its fun ganking a player or group trying to do ‘quests’ (flipping a camp or tower), and fun to avoid a larger group trying to gank you. If you want pure PvP then sPvP is probably the place for you, and guild halls arena/OS for larger fights.

Twitch – PinkNinjaMan [/\///\/_//\]
Main Class – Ranger [Bezerker/Trapper Hybrid]
Main Mode – WvW [Gate of Madness]

Thoughts on new WvW

in WvW

Posted by: Aeolus.3615

Aeolus.3615

The new BL is really nice, i like games were effort is needed or at least a bit, about combat well Anet is awfully bad at game balance(worse company i have saw at it) and the new classes and new gear will probably take anything down that does not have Hot.

I have been watching the streams it made me uninstall the game.

1st April joke, when gw2 receives a “balance” update.

Thoughts on new WvW

in WvW

Posted by: Sviel.7493

Sviel.7493

That SM case sounds bad, but I think the timing on tower upgrades is pretty good, at least. It’s faster, but I think that’s better…it beats no one bothering to upgrade the tower because nothing will finish before the enemies return.

The lords are more fun, and stronger, but I was able to take one down with just one other person helping (Stoic Rampart lord) so I’m inclined to say they aren’t crazy hard. In our case, we had one person in the lord’s face with tons of defense and the other person doing ranged DPS and hiding behind the walls to avoid the brunt of the lord’s attacks.

The maps are bigger, but there are also myriad shortcuts. Between the elevators and the speed boost from the shrines, I found myself getting around more or less at the same pace. Actually, it was probably a bit faster while I had the shrine buff.

As for PvE…I saw plenty of mobs, but I didn’t actually fight any of them save for shrine guards. It didn’t feel any different from the Alpine version.

Thoughts on new WvW

in WvW

Posted by: Zedo.5804

Zedo.5804

New wvw map = Edge of the mist 2 ,a pve map… tnx anet…
i want back the old Borders!!!!

Thoughts on new WvW

in WvW

Posted by: qualm like a bomb.6512

qualm like a bomb.6512

This new BL is absolute garbage. It kills small man groups and unless youre on T1 or T2 mega map blobs I can’t see this being any fun. RIP WvW. Maybe now I can teach these rich boi PVE’rs what a stun breaker is and how to dodge.

Qualm – Commander
Grievance [GVNC] – Our drunken WvW is the kitten
Devona’s Rest – Forever Outnumbered & Kittened upon by Anet

Thoughts on new WvW

in WvW

Posted by: Jamais vu.5284

Jamais vu.5284

I don’t think all players playing WvW want to ‘escape’ from PvE. They want open world PvP and in most MMO’s that means PvP in a PvE zone. Its fun ganking a player or group trying to do ‘quests’ (flipping a camp or tower), and fun to avoid a larger group trying to gank you. If you want pure PvP then sPvP is probably the place for you, and guild halls arena/OS for larger fights.

Lol are you serious? I dare you, I DARE you ask 100 people on their reason why they log into WvW every evening. If you get even two who’ll reply with a straight face “for the PvE content.” or even just “for the PvX gameplay like in other MMOs” I’ll pay you 1k gold.
What the kitten would you PvE-side in WvW do? Kill drakes and harpies? There’s nothing. On this new borderlands the same.
(Grinding vistas and stuff is an exception since it’s a one-time off thing, not something the person in question would do every day/week)

(edited by Jamais vu.5284)

Thoughts on new WvW

in WvW

Posted by: Gotejjeken.1267

Gotejjeken.1267

PvE elements in WvW is BS, because of rallying. After I down someone, the LAST thing I want is for them to rally off some deer or something.

The new BL is like they stuck all the modes together…‘X captured Y’ messages like PvP, mobs like PvE, and something resembling what WvW used to be.

Thoughts on new WvW

in WvW

Posted by: coglin.1867

coglin.1867

PvE elements in WvW is BS, because of rallying. After I down someone, the LAST thing I want is for them to rally off some deer or something.

Considering they removed the ability to rally off of PvE mobs, I do not understand the point of your post.

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

Thoughts on new WvW

in WvW

Posted by: Jana.6831

Jana.6831

PvE elements in WvW is BS, because of rallying. After I down someone, the LAST thing I want is for them to rally off some deer or something.

Only works with veteran rank or higher mobs since yesterday.

Thoughts on new WvW

in WvW

Posted by: gavvers.7538

gavvers.7538

Personally I think these maps were designed for EB as the scale too big for BL. Everyone knows more people play and blob in EB than BLs except home. If this was EB I would play wvw everyday. The BLS are just too large to organise anything major server-wide as you need 3-4 20+ people blobs to have organisation. If you have 1 comm on the BLs the map ends up running like a clock with no blobs ever seeing each other without risking losing their territorial expansion for a fight. The mechanics are awesome though. I did enjoy playing a couple of hours on the new BL to try it.

Think A-Net were expecting a much larger player count to join Wvw

Thoughts on new WvW

in WvW

Posted by: Jana.6831

Jana.6831

Personally I think these maps were designed for EB as the scale too big for BL. Everyone knows more people play and blob in EB than BLs except home. If this was EB I would play wvw everyday. The BLS are just too large to organise anything major server-wide as you need 3-4 20+ people blobs to have organisation. If you have 1 comm on the BLs the map ends up running like a clock with no blobs ever seeing each other without risking losing their territorial expansion for a fight. The mechanics are awesome though. I did enjoy playing a couple of hours on the new BL to try it.

Think A-Net were expecting a much larger player count to join Wvw

Even with more people the cap is ~70 ish and 40-70 would be a good number to have on that map at all times, I guess.
And I think too that this would be a map better suited for EB.
But alas, I’ll give it some more time to really have an opinion (be prepared, anet).

Thoughts on new WvW

in WvW

Posted by: Loosmaster.8263

Loosmaster.8263

Poke: At least they still have crafting stations…


Tacktical Killers [TK]
We’re looking for players.
PM me here or ING.

Thoughts on new WvW

in WvW

Posted by: Aeolus.3615

Aeolus.3615

Personally I think these maps were designed for EB as the scale too big for BL. Everyone knows more people play and blob in EB than BLs except home. If this was EB I would play wvw everyday. The BLS are just too large to organise anything major server-wide as you need 3-4 20+ people blobs to have organisation. If you have 1 comm on the BLs the map ends up running like a clock with no blobs ever seeing each other without risking losing their territorial expansion for a fight. The mechanics are awesome though. I did enjoy playing a couple of hours on the new BL to try it.

Think A-Net were expecting a much larger player count to join Wvw

Even with more people the cap is ~70 ish and 40-70 would be a good number to have on that map at all times, I guess.
And I think too that this would be a map better suited for EB.
But alas, I’ll give it some more time to really have an opinion (be prepared, anet).

Theren arent many players playing WvW nowadays i think, 70×3 migh be a good number even for the new bl, i dont see that influx WvW happening, the map size is indeed amazing but to big for this game, one thing for sure BL’s needed to be changed and once again Anet failed kinda off to deliver a good experience, they increased the size of the map instead of only change map design, and them could make a big EB map, that i agree.

One way or another the new map is a piece of art. pitty the rest of the game sucks badly.

1st April joke, when gw2 receives a “balance” update.

Thoughts on new WvW

in WvW

Posted by: Gotejjeken.1267

Gotejjeken.1267

PvE elements in WvW is BS, because of rallying. After I down someone, the LAST thing I want is for them to rally off some deer or something.

Only works with veteran rank or higher mobs since yesterday.

Hmm…ok. I could swear someone rallied off a mob yesterday when I was fighting them, but could have been lag I guess.

Thoughts on new WvW

in WvW

Posted by: Dei Veien.2456

Dei Veien.2456

I am agreeing with the op on automatic upgrades.
I am on a server that has very little server population outside of the European peak hour time zone. This match up we are fighting servers that have a strong night capping pressense.
When I logged in a bit later I found all three keeps and sm on eb waypointed to blue.
After standing at spawn for a while I saw maybe 10 people run past me, probably open their maps to have a look at things and very promptly waypoint out.
Gaining advantages like wp’s should not come free and with little to no effort just because you have different coverage to others.

Order of Intoxication [PSY]

Thoughts on new WvW

in WvW

Posted by: Jana.6831

Jana.6831

When I logged in a bit later I found all three keeps and sm on eb waypointed to blue.
After standing at spawn for a while I saw maybe 10 people run past me, probably open their maps to have a look at things and very promptly waypoint out.
Gaining advantages like wp’s should not come free and with little to no effort just because you have different coverage to others.

You can’t waypoint to enemy keeps anymore, even if they’re yours. So they either went to SM or their keep.