Tired of banging down doors and gates
Dors are strong, i play www to hit dors and log off when i see other players
Move to the top 3 tiers. We actually fight up here in T1
I originally thought it was a thread complaining about doors and gates having too much hp. And that they should be weak like the pvp mode gates are. I jumped to conclusions though, that wasn’t what it seemed you were getting at. I totally agree the mode is just about laying down cata/rams and taking 1 thing after the next over and over and over with no real critical blows or knockout punches along the way. I would like that to change as well.
Meaningful kills.
Meaningful objectives.
Meaningful scoring system.
Creates a fun and lively gamemode.
The Tiny Yuno Sniper of Ebay [EBAY]
(edited by Cerby.1069)
I originally thought it was a thread complaining about doors and gates having too much hp. And that they should be weak like the pvp mode gates are. I jumped to conclusions though, that wasn’t what it seemed you were getting at. I totally agree the mode is just about laying down cata/rams and taking 1 thing after the next over and over and over with no real critical blows or knockout punches along the way. I would like that to change as well.
Meaningful kills.
Meaningful objectives.
Meaningful scoring system.Creates a fun and lively gamemode.
I am not sure if i understand how can any thing be meaningful if your just going to lose it and not def it or be able to def it. The doors and walls are there to make them meaningful or at least have vantages points to attk and def from. If you get boged down in ppt your never going to find any thing meaningful. Ppt ranks etc.. are meaningless beyond an over all driver for a week or a match its each battle that has more meaning for the player on the ground for there time that they play.
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA
Move to the top 3 tiers. We actually fight up here in T1
It’s really exciting here in EU T2. SFR comes with the zone blob every hour, razes everything, then leaves to the next map. We spend an hour slowly cataing empty keeps until they show up again for the next hourly karmatrain. Oh yes, big fights. Much excite.
~ There is no balance team. ~
How about sentries giving points instead? Like 5 points each.
This way, there will be less pvdoor and more skirmishes. There would be a use in capturing them and defending them.
Even low population servers can help their team. They simply have to capture sentries.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
I originally thought it was a thread complaining about doors and gates having too much hp. And that they should be weak like the pvp mode gates are. I jumped to conclusions though, that wasn’t what it seemed you were getting at. I totally agree the mode is just about laying down cata/rams and taking 1 thing after the next over and over and over with no real critical blows or knockout punches along the way. I would like that to change as well.
Meaningful kills.
Meaningful objectives.
Meaningful scoring system.Creates a fun and lively gamemode.
I am not sure if i understand how can any thing be meaningful if your just going to lose it and not def it or be able to def it. The doors and walls are there to make them meaningful or at least have vantages points to attk and def from. If you get boged down in ppt your never going to find any thing meaningful. Ppt ranks etc.. are meaningless beyond an over all driver for a week or a match its each battle that has more meaning for the player on the ground for there time that they play.
I think you misread. What you are saying is exactly what I think the game needs to consider in order to promote stable growth.
The Tiny Yuno Sniper of Ebay [EBAY]
Move to the top 3 tiers. We actually fight up here in T1
Lol Rav in NA …..