Toxic in wvw
Not realty where you should be posting this but i think it would be a cool idea to add in Toxic as a trap a way to make a zurg see things and take some dot dmg. I would also like to see a way to use the drunk effect in wvw maybe not the full verso of it but a way to make the players screen a bit harder to see right.
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA
I like how the upscaling sucks. PvE you can do them with zerg. WvW you can solo fast. If zerg is in merc camp – even if they do stuff – it won’t progress fast enough. Feels like you’d need 1000 powder kegs then. (Without zerg like 10 maybe… and with zerg it should be 100 but then they should also spawn mor frequently… you know there is a time limit).
Pretty annoying those guys. I usually try to solo the event to get them away. But you know upscaling sometimes prevents it.
Please remove these toxic guise from wvw. They have no meaning to be in wvw. They become a major annoyance and dont even belong there since its the mists. Please anet have mercy lol.
I don’t care that they are in WvW. Our guild normally just skips them, unless they are attacking a doly we are running by.
But, I do want to know how the toxics made it to the mists? How in the lore is that possible?
Please remove these toxic guise from wvw. They have no meaning to be in wvw. They become a major annoyance and dont even belong there since its the mists. Please anet have mercy lol.
If the events in WvW (toxic nightmare) count towards the account-wide achievements, the event is good; if it does NOT count towards ANY achievements – I have to agree, why in the heck is it there?
I’d like clarification by Anet if it counts to be doing the event for the achievements in the player panel.
I know an “open bar” trap would catch some commanders I know
Yeah, there’s enough toxicity in WvW without the flowers.
They do, however, give a large chunk of WXP. A single player can finish them within 3-4 minutes. The EB ones are easier, because you got all those blockers. And that is also the problem. It completely screws the merc camps to have such an event fail. I typically clear them out for the sole purpose of getting rid of them.
The mob has spoken and the turrets shall be burnt at the stake.
Much as I hate the Toxics in WvW, they are easy enough to avoid (at least in the BLs .. don’t know about EB), and I would guess they are primarily there to provide those WvWers who refuse to any PvE a means to complete their Daily in WvW
(I have to know! In WvW, do Legendary NPCs drop Legendary loot?)