Vabbi & WvW - make it playable for us?

Vabbi & WvW - make it playable for us?

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Posted by: bobert.5428

bobert.5428

So fed up and tired of getting ganked and wiped in WvW playing on Vabbi…why can’t you balance this or make it playable?

It is so unbalanced it is almost pointless for us on Vabbi not what I paid money for.

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Posted by: lordkrall.7241

lordkrall.7241

So, what can they do?
Force people to play on Vabbi?
Making people on Vabbi immortal in WvW?

The only real thing that can be done is organizing the server and get it interested in WvW.

Krall Bloodsword – Mesmer
Krall Peterson – Warrior
Piken Square

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Posted by: Zikory.6871

Zikory.6871

Your absolutely right, they should force people to transfer to Vabbi rather than give people a option to move to a more appropriate environment.

[KnT] – Knight Gaming – Blackgate
Zikory – Retired Thief
Zikkro – Zergling Necromancer

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Posted by: aspirine.6852

aspirine.6852

They could cancel the last 3 servers and join them with others. And anet wont do that because that would mean admitting a failing population on these servers.

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Posted by: ubbernutter.6294

ubbernutter.6294

WvW on Vabbi just feels pointless, the numbers are so astronomically different that it is beyond broken and needs some servers combined, or do something to boost weak servers to allow some chance for the poor players on these servers.

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Posted by: bobert.5428

bobert.5428

Well the other night we had 1 keep and 5 players in whole of WvW now that is just broken lordkrall…and then guess what we lost that keep to a zerg and then we were 5 players with nothing in WvW, I guess we could have hidden behind trees and killed rabbits!

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Posted by: lordkrall.7241

lordkrall.7241

Well the other night we had 1 keep and 5 players in whole of WvW now that is just broken lordkrall…and then guess what we lost that keep to a zerg and then we were 5 players with nothing in WvW, I guess we could have hidden behind trees and killed rabbits!

My server have had less than that for quite some periods of time the last few weeks.
And yet you don’t see people form our server demanding ArenaNet to step in and do something.
And to be honest, what can they do?
Buff up the server mechanically?
Force other servers to join in with you?

Every server in the game have the ability to rally people into WvW, but it takes time and effort.

Krall Bloodsword – Mesmer
Krall Peterson – Warrior
Piken Square

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Posted by: bobert.5428

bobert.5428

Such negativity lordkrall, there is always a solution and any issue that is affecting customer enjoyment of a product should be of concern to a supplier.

From your post it sounds like you would just give up and not strive to improve things, kinda depresses me that defeatist stance and I hope Arenanet look at problems more positively.

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Posted by: lordkrall.7241

lordkrall.7241

Negativity? I am asking questions which are quite relevant, since you seems to want things fixed, but you don’t really suggest any changes.

Give up?
I would suggest not talking about stuff you don’t have a clue about. I am part of more or less the only WvW guild left on Underworld and is working quite hard in order to get WvW back alive in UW.

Krall Bloodsword – Mesmer
Krall Peterson – Warrior
Piken Square

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Posted by: bobert.5428

bobert.5428

I am not Arenanet, I am just a customer who has an issue with their product that is affecting enjoyment, I am merely bringing the issue to their attention and I am not the one to answer your questions as I am a customer, I am not technical, I am not a developer or a rocket scientist, it is not my place to suggest how or even have the audacity to think I could advise Arenanet on fixes.

I am a gamer who sees a problem that is affecting the enjoyment of their product and that is what this post is raising.

That is their area of expertise and for them to work on, maybe this will help you understand as it seem you missed the point.

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Posted by: lordkrall.7241

lordkrall.7241

So you are basically just going to state that there is an “issue” (which has been stated already for quite some time) without even trying to supply a solution?
That won’t really help much.
They are already aware that some servers have issues in WvW, and clearly they don’t have a solution, so why not help them if it is such a big issue for you?

Krall Bloodsword – Mesmer
Krall Peterson – Warrior
Piken Square

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Posted by: bobert.5428

bobert.5428

Sighs, I give up, you just don’t get it and maybe are just incapable of getting it, here endeth my posts, my job is done.

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Posted by: ubbernutter.6294

ubbernutter.6294

It’s simple if customers don’t raise their voices nothing ever changes

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Posted by: stresskiller.5472

stresskiller.5472

lordkrall is just being a …… in the a… and doesn’t want to see your point of view since he probably don’t want to lose his easy targets.

with the current setup of servers there is definitely something wrong with the balance we have the same issue on FOW. it’s good of Bobert to post about this issue cause people will disband the game for it, and in the end you will have a bigger problem.

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Posted by: Moriwenne.3128

Moriwenne.3128

This is a numbers game. Fow, vabbi and whiteside are all on the low pop side. The season idea specially hurt these 3 servers because they can’t stand against any other server.
The only matchup that makes sense is to have those 3 which happened a lot more frequently before.
Personally I like the fact that those 3 servers are low in pop because you get to have plenty of small group fights instead of the 100 vs 100 vs 100 zerg lag fest. I’m just sorry that I have to wait so long to get that again.

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Posted by: Andrew Clear.1750

Andrew Clear.1750

They could cancel the last 3 servers and join them with others. And anet wont do that because that would mean admitting a failing population on these servers.

There are more to the servers than just WvW. How is the PvE population on the server, or even the population as a whole? Especially during primetime?

How are the populations of the other servers during primetime? They might not want to merge these last 3 servers, due to the overall population, of all the servers, not just the WvW population.

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Posted by: aspirine.6852

aspirine.6852

They could cancel the last 3 servers and join them with others. And anet wont do that because that would mean admitting a failing population on these servers.

There are more to the servers than just WvW. How is the PvE population on the server, or even the population as a whole? Especially during primetime?

How are the populations of the other servers during primetime? They might not want to merge these last 3 servers, due to the overall population, of all the servers, not just the WvW population.

There is no pve population on my server(FoW), new event in kessex hills? No-one there, tequatl? Never even been done because 5 people cannot do this. Same with every other event.

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Posted by: stresskiller.5472

stresskiller.5472

They could cancel the last 3 servers and join them with others. And anet wont do that because that would mean admitting a failing population on these servers.

There are more to the servers than just WvW. How is the PvE population on the server, or even the population as a whole? Especially during primetime?

How are the populations of the other servers during primetime? They might not want to merge these last 3 servers, due to the overall population, of all the servers, not just the WvW population.

There is no pve population on my server(FoW), new event in kessex hills? No-one there, tequatl? Never even been done because 5 people cannot do this. Same with every other event.

a lot of people use the Guest option to complete the PVE events elsewhere, since you can walk around all day without running into another player.

the current scarlet events for example , only 5 people might try it last time i saw scarlet getting killed was back in August.

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Posted by: Sirendor.1394

Sirendor.1394

They could cancel the last 3 servers and join them with others. And anet wont do that because that would mean admitting a failing population on these servers.

There are more to the servers than just WvW. How is the PvE population on the server, or even the population as a whole? Especially during primetime?

How are the populations of the other servers during primetime? They might not want to merge these last 3 servers, due to the overall population, of all the servers, not just the WvW population.

There is no pve population on my server(FoW), new event in kessex hills? No-one there, tequatl? Never even been done because 5 people cannot do this. Same with every other event.

Same counts for Vabbi. Barely anybody in PvE here. Only place in the whole server where you see people is Lion’s Arch.

And on this topic: I personally prefer small scale fights. 40v40v40 – 50v50v50 – 60v60v60 are soooooooo boring. No personal skill for these fights at all. I would hate it if they made Vabbi another blobbing server (left my old one for that reason). Just fix (read: delete) blobs and the problem is solved.

Gandara – Vabbi – Ring of Fire – Fissure of Woe – Vabbi
SPvP as Standalone All is Vain

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Posted by: x Charlie.4820

x Charlie.4820

Tbh speaking as a vabbi player, majority of people that play wvw on vabbi are here for the fun + smallscale.

If you want even fights then i’d suggest the gold league, although enjoy the 5hour queues and stuff.

Chazwyne, Necromancer <3
Smallscale <3 Vabbi
The Original Dudes [to]

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Posted by: MiLkZz.4789

MiLkZz.4789

Why would they care about 5 players? As you said you are 5 no?

Buffing you guys ain’t fair towards other servers.

Warrior of [VcY], guild from Seafarer’s Rest
First troll to receive 10/10
Best golem driver EU

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Posted by: Guru.1582

Guru.1582

Tbh speaking as a vabbi player, majority of people that play wvw on vabbi are here for the fun + smallscale.

If you want even fights then i’d suggest the gold league, although enjoy the 5hour queues and stuff.

I got bad news for you. The “fights” in the gold league aren’t that great either.

I play on TC. It’s only Saturday and we’ve already given up because we’re up against JQ. Their zerg is too large so the commanders don’t even bother organizing. We can’t keep people interested because we know that no matter what we do, JQ has more people at the off-primetime hours and are a guaranteed win.

In gold league, you’re either sitting in a 4 hour queue, or you get in straight away because your server isn’t even trying. Either way, you’re screwed.

WvW just isn’t what it used to be. And what it used to be was fun.

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Posted by: lilypop.7819

lilypop.7819

Ok I am a Vabbi player, and there is a problem.

As we are so easily beat, people take a sniff of the match-up, and bailout of WvW totally and GW2 with it. As things stand, Season 1 will kill WvW on this server. People are already asking, ‘When Season 1 is going to end’.

The result will be an even more under populated server, as many seem to only play for WvW.

Personally I think the real problem is that the four areas have more or less the same gameplay. If you can’t zerg in one area, you zerg in another till the Big Zerg catches up with you, and everyone bails out. That is essentially the gameplay.

Better would be to leave EB as is, for zergs as big as you like, but treat the three home areas differently.

For example you could make it such that the home server is never outnumbered. Or that the position of any foreign players is displayed on the map. Or that entrance into a foreign homeland is only possible from within EB (i.e. you have to capture their home EB castle or whatever). Something different.

If balanced servers want to slug it out in EB fine, but when there is ‘no chance’ at least give the weak servers some gameplay in their own little homeland. As it stands, it’s just logout. Over the last two days, there have been hours where Vabbi has not held a single thing at peak times. The moment you attack something you just get a 60+ zerg appearing either just before you capture, or just after – the gameplay is very poor, the dynamics are just not right.

There is a very real danger Season 1 will completely kill the Vabbi server.

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Posted by: Ulion.5476

Ulion.5476

No much you can do with the t9 server in EU. The EU bronze league has the largest ranking gap because of the lack of wvwers in the tier 9 servers. Those server have a low population and a even smaller percentage of wvwers. I do not remember vabbi getting anything other than last place since I have been doing wvw. Even if you combine server it will be more about getting the pve to like wvw. That is hard to do when if vabbi is always outmanned.

Ele – Tarnished Coast
“Quoth the raven nevermore”
Platinum Scout: 300% MF

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Posted by: bobert.5428

bobert.5428

I like Lilypops suggestions.

Treat EB as full on zerg fest all goes warzone, but buff or add bonuses to home areas linked to the size of the enemy compared to the size of the defenders to at least give the defenders a chance.

Logging and seeing we hold nothing is going to destroy WvW in Vabbi, I am already getting so disheartened that I am once again looking for “other” games that may give me what I seek and that is the WvW kind of gameplay BUT where zerg size does not dictate the outcome all the time.

I also like the idea of us being able to at least see our players on the home map as often we don’t have a commander and organising, defending or grouping becomes nigh on impossible and gameplay resorts to headless chicken level.

The more I think and read the easier it seems that Areanet could do something for low pop servers to at least have some gameplay enjoyment and zerg protection even if just in home areas

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Posted by: YuGiOh.4906

YuGiOh.4906

If ArenaNet really cared about lower tier servers they’d introduce a “Transfer for (Item, Reward,Gift?)” policy, that would benefit not just them as they’d get money from gem transfers, but also for the smaller tier servers.

It would encourage players, small guilds, or even larger ones to come, and move.

Example:
(While Server is in Medium)
10-15% WXP?
15-20% XP?
20-25% Karma?
(While Server is in High)
5-10% WXP?
10-15% XP?
10-15% Karma?
While Server is Very High/Full
Default , Nothing.

This would balance the populations out.

Another thing would be nice to allow a guild to transfer its upgrades, i.e. if you have unlocked the Guild Puzzles, and all that bling, you could pay in Guild Influence and Guild Merits to move the guilds upgrades. This is one thing that’s been preventing a lot of guilds from ever leaving their home server, because if they move they loose everything, until they move back.

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Posted by: lilypop.7819

lilypop.7819

I can’t see anyone or any guild moving to Vabbi for the WvW gameplay! Indeed I think it is a bit dishonest for recommend this server to new starts.

The key problem however has no necessary been server population. The fact is that WvW is bias towards higher server population, and always has been, and the older the server the greater the gain.

The standard gameplay is Zerg + Flip. Unfortunately giving the WXP rules flipping always benefits the bigger server, i.e. it’s pool of WXP increases faster with flipping. In time the older server will always trump the younger, as far as WvW goes.

Strictly speaking if you’re the smaller server – or the weaker – you should aim to gain your WXP via player kills and defend forts against zergs. That way there is a risk the zerg walks away with nothing and the smaller server picks up the player kill WXP. However as the game stands, this approach doesn’t get employed, perhaps because of the sheer boredom of it, I have tried I know how boring this is.

In this respect perhaps on the homeland area only the home side could gain a bonus, to address the WXP distribution bias. No sure what. WP in every held fort in the homeland would be nasty for zergs. The risk would certainly be greater and the distribution of WXP would be more balanced. One reason for suggesting this is that you do start to get bored of endlessly jumping to your Citadel WP, goodness knows how often I have done this, but the routes gets boring fast – you start feeling like a hamster after half an hour (even when there is some ‘action’).

It is certainly fair to say that player kill WXP is not a big factor in WvW.

(edited by lilypop.7819)

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Posted by: Pavel.5192

Pavel.5192

1st i have to say, im playing on Vabbi
the biggest problem is too much QQ there and everybody wants to leveling their characters in WvW, sooooo result of this is, we have totally WEAK army (average lvl is 30) led by 80 lvl commander, when we fail (usually against 3 times bigger zerg) ppl are leaving or blaming commander
a lot of players blame commander for commanding, cause it requires no skill run in zerg, result: no commanders on map, no random ppl fighting
only 1/3 players are able to go to TS result: ppl are dying a lot and they are flustrated and going to PvE
they hunt one person through whole map, result: broken formation and we are easilly killed
when somebody do something wrong, he is instantly assaulted (not always, luckily)
so much selfish players, they dont want to cooperate, they want to farm only and a lot, they dont care, they dont scout, dont listen, dont support etc. result: Vabbi WvW is madness

1st, dear Vabbians, stop complaining here and start to do something, our server mentality is different from the rest as you can see everywhere, thats why we are loosing

thats not true, we have icredibly low population, yes we havent so much as e.g. Desolation, but enemies we are facing too (except DE robot players )

and yes, many new WvW guilds transfered to Vabbi (cause we have no queues :P ) wanna transfer? transfer to Vabbi! thats our motto O:-) i recommend free transfers to Vabbi whole season

4ever roaming

(edited by Pavel.5192)

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Posted by: styx.7294

styx.7294

Your absolutely right, they should force people to transfer to Vabbi rather than give people a option to move to a more appropriate environment.

Classic T1 logic: People should absolutely not transfer to the bottom tier! They should transfer up tiers instead!

Gate of Madness

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Posted by: Maximus D Meridious.1048

Maximus D Meridious.1048

Anet have created this monster of servers not being able to compete effectively within wvw by creating leagues. IMO i would like to see even numbers in WvW ie you cannot enter unless the others have the same amount of players or near too, haven’t thought about it too much but thats what we pay money to the game for, (Their Expertise). I play on underworld and had just started to enjoy running with ppl win some lose some, but now its a complete cluster **** and no enjoyment at all. Anet needs to re-think it’s plan with WvW and bring back GvG from GW1 thats what people want. Guild Hall etc. Why don’t they listen to the map chat or the forums. Not good only appears that you keep adding content that people feel compounded to complete. Take at look at what you already have Really good game, but people are already leaving and playing other stuff because you’re not listning.

Mistress Zapp Mesmer Commander (underworld)

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Posted by: Pavel.5192

Pavel.5192

as devs said many times, they dont care about forum much, cause we are only minority and thier numbers are showing, amount of players isnt decreasing they do it for money, its simple logic, we have money, we dont care

4ever roaming

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Posted by: Ulion.5476

Ulion.5476

The standard gameplay is Zerg + Flip. Unfortunately giving the WXP rules flipping always benefits the bigger server, i.e. it’s pool of WXP increases faster with flipping. In time the older server will always trump the younger, as far as WvW goes.

Strictly speaking if you’re the smaller server – or the weaker – you should aim to gain your WXP via player kills and defend forts against zergs. That way there is a risk the zerg walks away with nothing and the smaller server picks up the player kill WXP. However as the game stands, this approach doesn’t get employed, perhaps because of the sheer boredom of it, I have tried I know how boring this is.

If you are a smaller server going for wxp you should aim for camps, dolyaks, and sentries. The majority of my ranks come from solo or small groups mostly on outmanned maps (because TC has no SEA coverage). I start off solo, ask in guild for people to join me and find people along the way to join my group. Most of the time I end up with ~3 people. When I get 4-5 people I start to take towers close to spawn or attempt to ninja bay or hills with catapults.

Overall doing small groups in wvw has always given me more wxp than zerging. The only way for zerg to give more wxp than roaming is if you pvd, which only happens if their is no competition. Their is no way to stop an opposing server from gaining wxp. The only thing you can do to increase the amount of wxp you can get by taking easy objectives and not go for those upgrade bases.

Gaining wxp from player kills is not productive if you are on a smaller server. Most of the small scale fight will end in a lopsided victory for the bigger server. Like this match-up TC is having with JQ, most of the roaming fight I have had with JQ end up with my group normally winning the 3v5 fights only to lose the because of the 3 more JQ come to help then out. Every time TC has gone up against JQ it is the same thing most of their roamers rely to much on numbers to win.

Ele – Tarnished Coast
“Quoth the raven nevermore”
Platinum Scout: 300% MF

(edited by Ulion.5476)

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Posted by: Zikory.6871

Zikory.6871

Your absolutely right, they should force people to transfer to Vabbi rather than give people a option to move to a more appropriate environment.

Classic T1 logic: People should absolutely not transfer to the bottom tier! They should transfer up tiers instead!

Classic unoriginal expected response. You know there are a lot of tiers between vabbi and T1 right?

[KnT] – Knight Gaming – Blackgate
Zikory – Retired Thief
Zikkro – Zergling Necromancer

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Posted by: gennyt.3428

gennyt.3428

Anet have created this monster of servers not being able to compete effectively within wvw by creating leagues. IMO i would like to see even numbers in WvW ie you cannot enter unless the others have the same amount of players or near too, haven’t thought about it too much but thats what we pay money to the game for, (Their Expertise). I play on underworld and had just started to enjoy running with ppl win some lose some, but now its a complete cluster **** and no enjoyment at all. Anet needs to re-think it’s plan with WvW and bring back GvG from GW1 thats what people want. Guild Hall etc. Why don’t they listen to the map chat or the forums. Not good only appears that you keep adding content that people feel compounded to complete. Take at look at what you already have Really good game, but people are already leaving and playing other stuff because you’re not listning.

This has been going on before leagues. WvWvW is a poorly thought out game mode that needs to be gutted and revamped, it’s basically open world pvp with a scoreboard(bad bad bad idea) and will work to turn players away from GW2, I’ve said this multiple times. Sometimes fighting at a disadvantage can be fun but it gets old if that’s all there is, trampling over opponents constantly isn’t much different because they give up(and rightfully so). Anet, why can’t you understand that?! If they added official GvG, I suspect the gold sink that is WvWvW will empty out.

Whispers with meat.

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Posted by: Dragonax.6487

Dragonax.6487

I don’t mind the low population. WhiteSide is at number advantage most of the time and we can still manage to win fights against much bigger mob, as long as we can muster >20 people and have a good commander.

What annoy me is that we do not have >20 people all the time. So whenever there is none or few of us on map, enemy start gathering a zerg and taking all of our empty stuffs effortlessly and still get the same reward, which is bullkitten. It’s pretty much PvE for them the majority of time.

So you may see us losing all the time, but it’s not really the case. We beat people all the time, but our elite people need to sleep and eat and work. And when we are absent our enemy’s PVEers start their cheap boring farming routine.

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Posted by: lilypop.7819

lilypop.7819

Response to Ulion

I fully agree that gaining wxp from players kills is not he most productive method. Zerg + Flipping is the most productive, however this ALWAYS benefits the larger servers in the long run – not matter how much flipping you do, the server with the larger population gains the most wxp (often by a large factor).

An alternative is the one you suggest, BUT with the coming of Season 1 this is no longer possible. Here is why.

I spend about 8 hours in WvW today, Sunday. Most of the time the only thing held by the home team was the Citadel. Small groups which sometimes formed into mini zergs would take a camp then a fort, then immediately a minimum of 20+ zerg ( normal 40 to 80) would retake everything. The reason for this is that the only thing available to the other server was the thing Vabbi had just taken. The timescale was something like 10 to 15mins. The situation is so bad that not once did Vabbi have a chance to try and retake their Garrison. The best was LV + Cliff and a few camps. That was the high point of the whole Sunday, which is pretty much the peak play day. Peak population was 20 to 25, most of the time 5 to maybe 10.

As for roaming there were foreign soloists with Legend tags roaming around killing any roamer or an small group, they also soloed the camps as well. As soon as a single fort was taken you knew there would be a large zerg arriving to retake it back within 10 to 15mins. There was nothing else for that server to do.

I tried a different tactic aimed to set LV up as a defensive fort (when you are in this situation there are no sups for fort upgrades, the dollies just get killed even if you have a supporting camp – which are often being farmed by foreign soloists). Any time we had LV, I dumped ACs in the fort, running from LV to WP to Godsword and back, 10 sups at a time. Most of the time this didn’t work. but for a two hours spell it did. With LV ACed-uped plus two Trebs, the first foreign zerg (maybe 40+) came along took a look and ran away (WP out I think). Second larger foreign zerg (maybe 60+) decided to fight it out, and wiped against 20+ inside the fort. Third even larger foreign zerg came along (maybe 100+) and wiped the fort (the lag was so great the ACs didn’t really work once a wall was down).

Frankly this is boring, and I don’t blame people for not doing something similar. It’s great when their the battle is on, but there is a lot of waiting and inaction. Being able to port to the fort for the home peeps only would offer strong resistance to zerg under these circumstances, and cut down a bit on the boring bits.

Zerg + Flipping has not been happening on Vabbi for the last two days, because so few are playing WvW. Now it maybe they have got their achievements and moved on. It maybe that the home zerg can’t get going before an even bigger zerg wipes them. Frankly I think most are bailing till the next reset. But I suspect things will be no different after a few hours.

It’s a strange game where in T1 you have massive Qs, and in T9 you have empty zones.

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Posted by: lilypop.7819

lilypop.7819

Response to Pavel

One the the reasons people – used to – level their character in WvW was because the low population makes the PvE side of things poor. Only the very low level zones, and highest zone ever have more that 3 to 5 people in them. You can’t blame people for wanting to party with people.

Also the WvW game is really about Forts and Sups, and not pow-pow as per, say WoW. As such the level (gear) of a character is not all that important. If they are happy to fetch sups and use them, then really for the most part they are as good as any legendary equiped level 80 – most of the time.

Vabbi WvW may well be madness, but frankly the people are no different from those on mighter servers.

Fact is that Zerg + Flipping only feeds the larger server. No matter how good a smaller crew is, adopting T1 tactics when you’re a T9 server only feeds wxp to the larger server. If 25 take a fort and 50 retake it, double the wxp goes to the larger server, in time this will count, no matter what. The gameplay is effectively broken in terms of server v server. As far as I can see, WvW is designed to reward numbers, not skill or tactics. For balance WvW should reward more defensive tactics for weaker servers, this has never been in the WvW gameplay. Defending a position is boring, and results is much less wxp for the individual. This has always been a problem with these types of sandbox games.

Frankly I can’t see how WvW can be competitive at all.

(edited by lilypop.7819)

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Posted by: Pavel.5192

Pavel.5192

You can’t blame people for wanting to party with people.

ido, cause when they are killed, they go to PvE and NEVER go back to WvW, cause its place where they are instantly killed

Vabbi WvW may well be madness, but frankly the people are no different from those on mighter servers.

they are and a lot

Frankly I can’t see how WvW can be competitive at all.

welcome in war

4ever roaming

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Posted by: Luthan.5236

Luthan.5236

They need to fix those transfer costs. Yeah: It is free to transfer to Vabbi sometimes. But that does not help at all. It needs to be free to trans fer from Vabbi to other servers.

So players there could just leave without having to pay much(but of couse ArenaNet does not want this – they want to earn money). Easy solution.

Or better(for WvW) more guilds could transfer there. The problem still is that it costs money to transfer back – especially if they come from a “very high” server. They won’t know if they will like it there. So this is also risk… that you would have to transfer back(even costing more then). Stopping players(or guilds… single players won’t even think about it where bigger guilds already could change a lot) from even trying to go there.

Also that population counter needs to be fixed. But I wrote stuff about it in that collaborative developement thread.

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Posted by: styx.7294

styx.7294

Your absolutely right, they should force people to transfer to Vabbi rather than give people a option to move to a more appropriate environment.

Classic T1 logic: People should absolutely not transfer to the bottom tier! They should transfer up tiers instead!

Classic unoriginal expected response. You know there are a lot of tiers between vabbi and T1 right?

Yeah, if you check you’ll see I accounted for that.

Gate of Madness

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Posted by: illo.5106

illo.5106

Well, I <3 Vabbi. Always fun doing PvE on your server or events, because there are less morons than on my homeserver (the usual “noobs only scale up and f*** up” factor).

They need to fix those transfer costs. Yeah: It is free to transfer to Vabbi sometimes. But that does not help at all. It needs to be free to trans fer from Vabbi to other servers.

Nope, then a lot of players would leave. It should be free in general to transfer to a server with a very low population like Vabbi to encourage guilds transferring there.

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Posted by: Obeet.6785

Obeet.6785

Our guild recently transfered to vabbi and i want to give you my oppinion (i speak for myself but i think all my guildmates think the same).
We played since the first beta, and never stopped playing this game we transfered like 5 times in one year, Ring of fire, underworld, seafarer’s rest, whiteside ridge, Fort Ranik, Gunnar’s hold and now vabbi.
Our main goal is to have a good time in wvw together and having good fights. That’s what we search for since the release and i/we are having exactly what we want here in Vabbi.
We never had interest into the wvw game itself (taking objecvtives etc..) because we play smallscale (5 to 10max) and anet always put penalities to small groups or limit their implications.
So why playing small scale you asking me? Because we absolutely LOVE the combat mechanics of this game, and obviousely, he IS designed to be played like that, not running with a huge group and spamming one button, fights are simply much more fun and rewarding.
I know my post was irrelevant, but i see on forums that a lot of guilds now understand this statement and i think the mentality of wvw’ers are changing (slowely but..)

so Vabbi, and Low populated servers in general are the ideal living environement to have quality fights and in bonus give a chance to smaller teams to have an impact in wvw.
(my hope would be that all non-zerg wvw guilds join lower tiers)

Asura engineer//Human Warrior [Psy]

Outnumbered actions : http://www.youtube.com/user/Fiascot

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Posted by: Sirendor.1394

Sirendor.1394

So why playing small scale you asking me? Because we absolutely LOVE the combat mechanics of this game, and obviousely, he IS designed to be played like that, not running with a huge group and spamming one button, fights are simply much more fun and rewarding.

The exact same reason I came to Vabbi. I love it, but they should fix the blobs… you can hardly use tactics when you are getting steamrolled by 2-3-4-…-10 times your number.

Gandara – Vabbi – Ring of Fire – Fissure of Woe – Vabbi
SPvP as Standalone All is Vain

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Posted by: x Charlie.4820

x Charlie.4820

Tbh speaking as a vabbi player, majority of people that play wvw on vabbi are here for the fun + smallscale.

If you want even fights then i’d suggest the gold league, although enjoy the 5hour queues and stuff.

I got bad news for you. The “fights” in the gold league aren’t that great either.

I play on TC. It’s only Saturday and we’ve already given up because we’re up against JQ. Their zerg is too large so the commanders don’t even bother organizing. We can’t keep people interested because we know that no matter what we do, JQ has more people at the off-primetime hours and are a guaranteed win.

In gold league, you’re either sitting in a 4 hour queue, or you get in straight away because your server isn’t even trying. Either way, you’re screwed.

WvW just isn’t what it used to be. And what it used to be was fun.

I know they’re not great and personally i can’t stand large scale fights, thats why i’m on vabbi and shall remain here.

If people want even numbers though, the gold league is the only place to go.

In my opinion, if people aren’t having fun on vabbi because they’re losing, maybe they should just move server, instead of forcing those of us who enjoy it here to have the same dull queues and zergs as other servers.

Chazwyne, Necromancer <3
Smallscale <3 Vabbi
The Original Dudes [to]

(edited by x Charlie.4820)

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Posted by: bobert.5428

bobert.5428

I don’t want a zerg fest envirnoment on vabbi, I like the smaller fights where skill matters, what I don’t like is that bonuses and balance is not their for smaller groups trying to defend the homebase or get any enjoyment in the face of overwhelming odds.

Getting steamrollered constantly is not fun, fix this issue and it will go a long way to giving a place for the outnumbered to at least play and get some enjoyment despite facing monterous zergs

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Posted by: Solstice.1097

Solstice.1097

there is no reason for Anet NOT to offer a reward or incentive to transfer to servers that need people…..

except for the fact that they want people to PAY for transfers, not get rewarded.

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Posted by: Septemptus.7164

Septemptus.7164

So fed up and tired of getting ganked and wiped in WvW playing on Vabbi…why can’t you balance this or make it playable?

It is so unbalanced it is almost pointless for us on Vabbi not what I paid money for.

I know the pain.
Underworld is deserted by most of the day due guilds moving to stronger servers.
It’s so unplayable it hurts badly.

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Posted by: lilypop.7819

lilypop.7819

Would agree that small-scale fighting is the most enjoyable. And I must say that one benefits of Season 1 has been the increased amount of small-scall fighting – although the reason for this maybe that zerg commanders are logging off becuase they can’t form Zergs anymore.

Perhaps all that is required is for the player kill bonuses to be increased for next season along with the server bonuses. They have also introduced 1 point per player kill on the server scoring, which as far as I can tell, on Vabbi has had no effect. Some the player kill Wxp has been pretty high, I saw my first 100+ one this weekend. Not exactly rolling in however!

However I still think defence – the only counter to zerg gameplay – needs a boost, as it is far too boring and unrewarding to play.

Overall there is no real difference between long-Qs and unplayable ( or unenjoyable) gameplay.

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Posted by: illo.5106

illo.5106

there is no reason for Anet NOT to offer a reward or incentive to transfer to servers that need people…..

except for the fact that they want people to PAY for transfers, not get rewarded.

Sure. Make it free. Lure this way big WvW / PvE there, ’cause they can do WvW without waiting 4 hours or getting constantly half of their guild on OF.

WvW / PvE success lures the WTJ-friends. Those Anet can charge, ‘cause they want to move to a now “high+ populated server”. In the end, it’s only speeding up the bandwagon.^^