(edited by dan.3618)
Visualising ranks Idea
I’m sure they made rank not visible to your own server to prevent hostility.
Commander: Anyone who isn’t at least rank 500, GTFO of my zerg you kitten rallybot.
ANet is already thinking about improving the commander abilities/experience.
How about extra UI elements for the commander:
- Display aggregate information about nearby friendly players, say 600 radius:
- Head count
- Sum of supplies carried
- Average rank
- Button to create event circle on the ground. Visible only to friendly players. Say 600 radius, duration 10 seconds, 1 minute cooldown.
This won’t hurt [Much]
Ring of Fire
HanZou came up with this concept and had an excellent post on it:
https://forum-en.gw2archive.eu/forum/wuv/wuv/Suggestion-WvW-Rank-Icons/first
“Youre lips are movin and youre complaining about something thats wingeing.”
Yeah thats exactly what I ment. I would recommend simplified symbols, if theres too many diffrent types it just turns into a mishmash of symbols that equaly have no meaning.
Color should be the primary distinguisher between ranks so its clear to see at a glance.
Because ranks means something in WvWvW
high rank only means he karma train more…..
Archeage = Farmville with PK
ANet is already thinking about improving the commander abilities/experience.
How about extra UI elements for the commander:
- Display aggregate information about nearby friendly players, say 600 radius:
- Head count
- Sum of supplies carried
- Average rank
- Button to create event circle on the ground. Visible only to friendly players. Say 600 radius, duration 10 seconds, 1 minute cooldown.
Showing off gfx skillz.
This won’t hurt [Much]
Ring of Fire
I know it might be unpopular, but there should be absolutely no visualization of the rank. Showing ranks as the name is bad enough. It would make driver sniping phenomenon even more bad.
Contrary, it would be better to show your rank to players from your own server, albeit it can create discriminations against low rank players.
TC
Most ppl with a high rank are karma trainers as someone already mentioned, so if such a player died or smth it would be more like ’ go back to your eotm you rallybot’. Don’t think its needed at all. What about roamers, people who scout a lot? They might be a lot more experienced that your mithril invader but their rank would state otherwise.
Theres no way to visualise the general ranks of players in your wvw zerg making the ranking system not too useful especially once all rank ability’s are maxed out.
Why do you think it will be usefull to know the rank ?
Rank is completely useless, you can’t tell if player is good or experienced just by knowing his rank, you can make 10+ ranks a day just by playing in Eotm and still be a noob.
I could easly make a nomad armor and trait full defense to run with the zerg in Eotm without using 1 skill and still farm ranks.
Theres no way to visualise the general ranks of players in your wvw zerg making the ranking system not too useful especially once all rank ability’s are maxed out.
Why do you think it will be usefull to know the rank ?
Rank is completely useless, you can’t tell if player is good or experienced just by knowing his rank, you can make 10+ ranks a day just by playing in Eotm and still be a noob.
I could easly make a nomad armor and trait full defense to run with the zerg in Eotm without using 1 skill and still farm ranks.
Average WvW rank is not mandatory information. If you have a team of low average rank, you want to steer away from enemy guild zergs. Experienced commanders already know what to expect from the people around them.
Aye, the roamers have lower WvW rank than the zerglings. But then again the zerglings have exactly the kind of experience you need in a zerg: pay attention to commands, build only the siege that the commander drops, always carry supplies, stay close to the commander if you are tanky, stay out of red circles if you are squishy…
You do have a point about the EotM gained ranks. EotM should not reward WXP.
This won’t hurt [Much]
Ring of Fire
Exactly what are you expecting to have wvw ranks show? Some of the players with the highest rank in wvw are some of the worst players and least skilled in regards to fighting other players, siege placement, tactics, understanding party mechanics and blast skills, ect. To put it bluntly, you can have a high wvw rank and be one of the worst wvw players I have ever seen.
Good wvw players can do all of the above and run in a zerg and know what to do in that zerg without even being told.
You get to know who is good and not good in your zerg by playing with them, not by seeing a tag on a stranger. As with anything else, you get to know the players and work with them and guide them to make a better team, you do not get a " just add water" team by looking at tags.
Being concerned about leveling your personal wvw rank is not the same as being concerned about winning, being a team player, being able to fight and focusing on ppt.. Those two concepts have nothing to do with one another.
WvW / PVP ONLY
(edited by lil devils x.6071)