Warrior = Usain Bolt?
@renny
Stop to say that every one who complained against these Usain warriors are idiots.
Warrios are faster than thiefs (not mobility!!! u also forgott that the CDs on warriors charge skills are a lot lower than the shadowsteps from the thief)
Then u guy forgott that warriors also have insane HPs/blocks/stability/immunity/Def/best passiv heal,This class can to much,and u say it thief had to trait for 1,5k steal ! it makes no sense that a heavy plate class is faster or what u say similiar as a thief.and what is with all the other classes like ele/necros/engis/guard ect?
(edited by Carmela.8756)
I was thinking about this and I came to recall Ride the Lightning for the Elementalist received a nerf of sorts for this kind of thing right?
If I remember correct Elementalist had Ride the Lightning changed so that the cool down on the ability increased if it does not hit a target? Now i’ve never really played a Warrior but would a similar nerf to some of their skills solve this problem without to much fuss?
Remember, they want to avoid the “power creep” at all costs! We can’t have those ele’s catching those warriors.
Remember, they want to avoid the “power creep” at all costs! We can’t have those ele’s catching those warriors.
I also remember how those poor, weak eles was able to engage 1vs3 and actually had pretty real chances to win, AND was able to disengage at any moment. That ridiculous OPness of ele as roamer (not just mobility) was a main reason for RTL nerf.
Now plz, show me GS+1H_Sw+Wh warrior killing 3 ppl at once, I really want to see that.
25 charracters
Remember, they want to avoid the “power creep” at all costs! We can’t have those ele’s catching those warriors.
I also remember how those poor, weak eles was able to engage 1vs3 and actually had pretty real chances to win, AND was able to disengage at any moment. That ridiculous OPness of ele as roamer was a main reason for RTL nerf.
Now plz, show me GS+1H_Sw+Wh warrior killing 3 ppl at once, I really want to see that.
whoop there we go again missing the actual point of the thread
bad player/10
whoop there we go again missing the actual point of the thread
Actual point of the thread is “Maaaaam, I cannot gank this guy! Maaaam, nerf him plz-plz-plz!”.
25 charracters
whoop there we go again missing the actual point of the thread
Actual point of the thread is “Maaaaam, I cannot gank this guy! Maaaam, nerf him plz-plz-plz!”.
whoop there we go again
what is reading
bad player/10
Please read my post.
https://forum-en.gw2archive.eu/forum/wuv/wuv/Warrior-Usain-Bolt/first#post3404268
L2P issue. Thank you.
Please read my post.
https://forum-en.gw2archive.eu/forum/wuv/wuv/Warrior-Usain-Bolt/first#post3404268
L2P issue. Thank you.
you said mobility when it’s really land speed you’re talking about? lololol point invalidated with pointless semantics i win forum!!!!!
also thief is just one class so um
so um yeah
bad player/10
I play a warrior and even I think it’s ridiculous that the heaviest, highest HP class is also the most mobile.
Same here – Warrior is one of my mains. It’s literally the best at everything… i just run up and attack anyone and if things don’t go my way no problem – just run away with my leaps and bulls rush etc. Healing signet + Mango Pies do the healing while I’m running away so after a bit i can be ready to re-engage again.
Then i hop on my power Necro and get ping-ponged around the battlefield and stun-locked to death by warriors. Good game.
80 Ranger (3), 80 Warrior (3), 80 Thief (3)
80 Ele (2), 80 Engi (3), 80 Rev (2)
the actual point of the thread
A thief and his 5 friends unable to catch a single warrior? Well, looks like a great l2p issue as for me, at least unless those 5 were a necro with 4 minions… Not sure if this is a cause or an effect of such a lame pastime as zerging down solo targets w/ your group.
Cheers.
the actual point of the thread
A thief and his 5 friends unable to catch a single warrior? Well, looks like a great l2p issue as for me, at least unless those 5 were a necro with 4 minions… Not sure if this is a cause or an effect of such a lame pastime as zerging down solo targets w/ your group.
Cheers.
can you people even read or think or
k lemme spell this out for you
this isnt just about thieves, i swear mention thieves once and you guys sperg all over the place
warriors can run in, kill a dolyak/solo a camp and there’s absolutely nothing most people can do it about it without speccing specifically to counter it. it’s not even a high-risk high-reward thing because the warrior also has high armor and health
bad player/10
can you people even read or think or
k lemme spell this out for youthis isnt just about thieves, i swear mention thieves once and you guys sperg all over the place
warriors can run in, kill a dolyak/solo a camp and there’s absolutely nothing most people can do it about it without speccing specifically to counter it. it’s not even a high-risk high-reward thing because the warrior also has high armor and health
Any remotely competent theif can slice dolyak and vanish before you can even understand what happened. But since you with 6 your friends cannot kill 1 guy standing still and smacking the poor doly for 10+ sec (this is minimum for PVT setup)… yes, I see why it’s a huge problem for you.
25 charracters
can you people even read or think or
k lemme spell this out for youthis isnt just about thieves, i swear mention thieves once and you guys sperg all over the place
warriors can run in, kill a dolyak/solo a camp and there’s absolutely nothing most people can do it about it without speccing specifically to counter it. it’s not even a high-risk high-reward thing because the warrior also has high armor and health
Any remotely competent theif can slice dolyak and vanish before you can even understand what happened. But since you cannot kill 1 guy standing still and smacking the poor doly for 10+ sec (this is minimum for PVT setup) with 6 your friends… yes, I see why it’s a huge problem for you.
okay you really cant read, gotcha
bad player/10
There’s not only warrior who can run in and solo a dolly \o/
How do you deal with it?
the actual point of the thread
A thief and his 5 friends unable to catch a single warrior? Well, looks like a great l2p issue as for me, at least unless those 5 were a necro with 4 minions… Not sure if this is a cause or an effect of such a lame pastime as zerging down solo targets w/ your group.
Cheers.can you people even read or think or
k lemme spell this out for youthis isnt just about thieves, i swear mention thieves once and you guys sperg all over the place
Dear Folie
This is the original post, you might want to read it.
Hei Anet comon whats up with that bullkitten? This troll warriors who runs like Usain bolt and 6 Guys cant chatch them? Pls regulate this its stupid right now to play as a roamer.This class can do every thing,this is unfair unbalanced.they have highest Def/HP and can resete every fight so.
Also with Thief,two shadowsteps and with shortbow,25 % movespeed i cant catch these guys,what the hell?
Pls adjust the range from warriors charge skill this is to much!
This is why people are talking about thieves. Because the OP brought it up.
Now please go away.
wow one whole sentence using thieves as an example that must be the entire point of the thread
bad player/10
So how is this any different from a Thief that can do all this in berserker gear and kill people in 3 hits while still easily soloing camps and dolyaks. An untraited greatsword Warrior can go 3300 over 20 seconds while a short bow Thief can go 2700 without any initiative regen and starting at 0 in 18 seconds. If a Thief has 12 initiative with base regen a Thief gets 4500 over 18 seconds. If a Warrior takes the 20% cooldown reduction thats still 3300 over 16 seconds so you can still catch up if you started with 6 initiative. Main hand dagger Thief can also Heartseeker spam for 2250 over 15 seconds with 0 initiative at the start and no regen. Starting with 12 initiative Heartseeker goes 4050 over 15 seconds. None of this includes Steal and Shadow Step which gives you an extra 900-1500 and 1200 on top of that while Warrior Bull’s Charge only has 600 range. If they use main hand sword a Warrior gets 1200 range over 16 seconds making it 4500 equal to a Thief starting with 12 initiative on short bow and using Infiltrator’s Arrow it every time its up. Thieves still have Steal and Shadow Step to make it even easier or the possibility of more initiative regen. Warrior using both greatsword and sword at the same time is a joke that wont kill anyone while a Thief has more speed without traits and still has the ability to stealth away from the battle at any time with zerker gear.
So how is this any different from a Thief that can do all this in berserker gear and kill people in 3 hits while still easily soloing camps and dolyaks. An untraited greatsword Warrior can go 3300 over 20 seconds while a short bow Thief can go 2700 without any initiative regen and starting at 0 in 18 seconds. If a Thief has 12 initiative with base regen a Thief gets 4500 over 18 seconds. If a Warrior takes the 20% cooldown reduction thats still 3300 over 16 seconds so you can still catch up if you started with 6 initiative. Main hand dagger Thief can also Heartseeker spam for 2250 over 15 seconds with 0 initiative at the start and no regen. Starting with 12 initiative Heartseeker goes 4050 over 15 seconds. None of this includes Steal and Shadow Step which gives you an extra 900-1500 and 1200 on top of that while Warrior Bull’s Charge only has 600 range. If they use main hand sword a Warrior gets 1200 range over 16 seconds making it 4500 equal to a Thief starting with 12 initiative on short bow and using Infiltrator’s Arrow it every time its up. Thieves still have Steal and Shadow Step to make it even easier or the possibility of more initiative regen. Warrior using both greatsword and sword at the same time is a joke that wont kill anyone while a Thief has more speed without traits and still has the ability to stealth away from the battle at any time with zerker gear.
You should use paragraphs, more punctuation, and better formatting. That’s quite painful to read.
I’ll repeat what I said before: Yes, thieves can engage and disengage just as easily, but a thief can’t hold points while in stealth. A single greatsword warrior has enough hp/toughness/regen and mobility to keep the circle contested in a camp until reinforcements arrive. Takes around 10 guys to deal with a single greatsword warrior trolling the circle. With a small roaming group, the warrior can keep the circle contested indefinitely.
I did not know this was the Spvp forums my mistake and how bad would the small roaming group need to be for this to happen unless they are all hammer Warriors themselves. One berserker built guy with a ranged weapon can easily out damage his heal so the only thing left is one more guy with a ranged weapon to kill him or are you gonna imply they cant just sit in the middle and hit from most positions.
I did not know this was the Spvp forums my mistake and how bad would the small roaming group need to be for this to happen unless they are all hammer Warriors themselves. One berserker built guy with a ranged weapon can easily out damage his heal so the only thing left is one more guy with a ranged weapon to kill him or are you gonna imply they cant just sit in the middle and hit from most positions.
The circle is much larger than 1200 range. No, a ranged person can’t outdps his passive regen when he can just run to 1500 range and kite around obstacles. And no, you can’t sit in the middle and hit him on the periphery. Most camps have some sort of obstacle that allows the warrior to LOS. All in all, just very difficult to deal with.
aahahaha is funny how this thread went to thief vs warrior from nothing.
Warrior is good moving around, and it is fine . . . i mean why not . . . every other class should have a similar mechanism.
The problem IMO . . . is the same reason for all the warrior issues . . . they are good at everything.
If anet wants to make a role playing game . . . with different functions according to the class . . . can not give all the good things to one profession.
peace
I did not know this was the Spvp forums my mistake and how bad would the small roaming group need to be for this to happen unless they are all hammer Warriors themselves. One berserker built guy with a ranged weapon can easily out damage his heal so the only thing left is one more guy with a ranged weapon to kill him or are you gonna imply they cant just sit in the middle and hit from most positions.
The circle is much larger than 1200 range. No, a ranged person can’t outdps his passive regen when he can just run to 1500 range and kite around obstacles. And no, you can’t sit in the middle and hit him on the periphery. Most camps have some sort of obstacle that allows the warrior to LOS. All in all, just very difficult to deal with.
Yes that works as I said if they sit there in the middle not moving but they can move too isn’t that amazing. If they were 1200 range from him and he at corner edge and used rush for 1200 he would still be in range no matter where he was goes. There arent that many obstacles and if he was humping them the melees would obviously be in range since he cant mobility through obstacles while melee attacks still hit through them.
I’m still confused how they couldn’t just stun lock him since most Warriors run 2 stances and Dolyak Signet. One Mesmer or Necromancer in that 10 man group to corrupt stability or any of the many other boon removal skills and hes dead.
(edited by glaphen.5230)
I did not know this was the Spvp forums my mistake and how bad would the small roaming group need to be for this to happen unless they are all hammer Warriors themselves. One berserker built guy with a ranged weapon can easily out damage his heal so the only thing left is one more guy with a ranged weapon to kill him or are you gonna imply they cant just sit in the middle and hit from most positions.
The circle is much larger than 1200 range. No, a ranged person can’t outdps his passive regen when he can just run to 1500 range and kite around obstacles. And no, you can’t sit in the middle and hit him on the periphery. Most camps have some sort of obstacle that allows the warrior to LOS. All in all, just very difficult to deal with.
Yes that works as I said if they sit there in the middle not moving but they can move too isn’t that amazing. If they were 1200 range from him and he at corner edge and used rush for 1200 he would still be in range no matter where he was goes. There arent that many obstacles and if he was humping them the melees would obviously be in range since he cant mobility through obstacles while melee attacks still hit through them.
You probably haven’t experienced this firsthand, but it’s happened to me numerous times. It sounds easy to deal with in theory, but the warrior has dodges, condi removal, passive regen, leaps/charges, obstacles, endure pain/zerker stance, stability, etc. He’s obviously not going to sit around in one spot. It’s a combination of kiting around obstacles, dodging, using leaps/charges, etc. Combine that with the tankiness, and he can troll your group in a camp circle for a fairly long time.
As I said in the edit the if you have one boon removal skill to remove the stability he goes bye bye. With that build they usually have -98% condition duration and 800-1000 hp per second which is hard to kill but cant kill kitten and will die fast to a group stun locking him after removing stability. I don’t see how the mobility factor matters at all if hes locked in the camp circle and an Engineer can do a similar build with far more survivability for this situation. The group has to be insanely bad to let this happen and that is a fact if they are seriously getting screwed by the obstacles that badly.
As I said in the edit the if you have one boon removal skill to remove the stability he goes bye bye. With that build they usually have -98% condition duration and 800-1000 hp per second which is hard to kill but cant kill kitten and will die fast to a group stun locking him after removing stability. I don’t see how the mobility factor matters at all if hes locked in the camp circle and an Engineer can do a similar build with far more survivability for this situation. The group has to be insanely bad to let this happen and that is a fact if they are seriously getting screwed by the obstacles that badly.
800 hps is full regen build with constant regeneration from banner and some healing power. If he’s not dancing around banner, he can’t have 800 hps, it will be something near 500hps. And he is really easy to be slowed down if you have enough +condi duration (hint – koi cake, 1s77c, can do wonders) .
25 charracters
Well there you go they have even less regen but you forget every immobilize, cripple, and chill gives them 3 seconds from Dogged March.
http://gw2skills.net/editor/?fcAQJAqel0picX3y5F17IxoHfO0jOkiCbYRKyvlB-j0BBYiBkaAk+GINtIaslRFRjVPjIqWfELGAmA-w
Try killing that on the camp instead with its mobility, 1.3k hps regen, 2 stun breaks and you can even replace Slick Shoes/Elixer Gun for Grenade or Bomb Kit to damage and slow them as you run around those unstoppable obstacles.
So, Warrior escaping while fully visible = Not ok
Thieves escaping while fully invisible = Ok
Hint, there is really no difference between the two regardless of speed. I suppose you could try CC’ing the visible Warrior, but that is just crazy talk.
Glad I read this, its always new and refreshing to see the majority of QQ’ers only see issues with classes that are not theirs.
So, Warrior escaping while fully visible = Not ok
Thieves escaping while fully invisible = Ok
Hint, there is really no difference between the two regardless of speed. I suppose you could try CC’ing the visible Warrior, but that is just crazy talk.
So, warriors escaping while full visible with passive regen, high armor/health, stability and invulnerability, condi clear = OK
Thieves escaping with permastealth nerf, low armor/health, they can be damaged and cced while in stealth (i know, it’s hard to understand but it’s true) = not ok becouse they are thieves and they are OP period QQ
Funny becouse people who always cried about fight reset is now the same that enjoy their new toy. Enjoy christmas kids!
We are Warriors and we coming after you Thief’s! Run if you can …
So, Warrior escaping while fully visible = Not ok
Thieves escaping while fully invisible = Ok
Hint, there is really no difference between the two regardless of speed. I suppose you could try CC’ing the visible Warrior, but that is just crazy talk.So, warriors escaping while full visible with passive regen, high armor/health, stability and invulnerability, condi clear = OK
Thieves escaping with permastealth nerf, low armor/health, they can be damaged and cced while in stealth (i know, it’s hard to understand but it’s true) = not ok becouse they are thieves and they are OP period QQ
Funny becouse people who always cried about fight reset is now the same that enjoy their new toy. Enjoy christmas kids!
So your trying to suggest Thieves cannot escape and or reset a fight any time they deem to do so now ? Interesting ….
FYI both scenario’s are ridiculous, I realize it was hard to understand but I was pointing out that one is no better than the other so perhaps thieves shouldn’t whine about Warriors. Thieves have been resetting/running from fights since beta and now its a big deal because Warriors are doing the same ? Both classes are broken is the point.
Shadow Step 1200 away from the enemy and cast Shadow Refuge. Good job you escaped from any situation imaginable with pro skill.
Look I will put it like this. On my thief as long as I am not being a troll there is very little anyone can do to stop me from escaping. That being said. On my warrior back before the big patch I played 5 months of GS/Sw warrior with lyssa. The chance of any class catching me while roaming was nearly nil. The thing is I do not think that is a real issue. Roaming builds should be fast and fast enough to out run other roamers or simply evade them. I did the same on my GS/Sw ranger before I deleted it. Roamers should be fast and good enough to break combat. I think the main issue is that warrior are hard to snare and it is hard to keep sustained going vs HS and Adrenal Health combined. The situation isn’t much different than DD ele. Truth is it really is the same.
Thieves in general should not QQ over this. SB is by far the best movement weapon in the game (immune to soft CC, ranged weapon, and X axis movement). If the warrior run that is just the situation. I will say this warriors in a general sense are over the top atm. Roaming wise you could out run/evade a full melee warrior on anything save a necromancer with the right build.
Roaming builds should be insanely mobile that is the point isn’kitten
Wrekkes-Engineer Kore Rok Thief-Asraithe-Ele
(edited by TheGuy.3568)
So, Warrior escaping while fully visible = Not ok
Thieves escaping while fully invisible = Ok
Hint, there is really no difference between the two regardless of speed. I suppose you could try CC’ing the visible Warrior, but that is just crazy talk.Glad I read this, its always new and refreshing to see the majority of QQ’ers only see issues with classes that are not theirs.
Thats a heavt class compared to a lower armour class. How can you even compare that. The fact is that warriors should not get away so kitten easy. It fails every logic.
I’m tired of people acting like heavy armor even means anything. The difference between light and heavy is like 10% physical damage reduction and 4% between medium and heavy. Thats like 2000 more damage needed to kill a Warrior with physical damage over a Guardian reducing 1000 over an Elementalist. The game was balanced with their heavy armor in mind and currently the game is in a condition meta according to the forum complaints is it not?
Warriors are the best class in this game, best at PvE/ good at PvP.
No build in this game can have mobility/landspeed/tankiness/dps/healingsignet/good cc all in one build. But warriors can. Thief should have good mobility because if they get caught they are pretty much kittened. If warriors get caught " oh here is endure pain". Condi class? berserker stance " yeah your condis arent doing kitten, here is some cc necro get kittened". Oh kitten im going down? shield 5 —- leap on sword – switch to gs 3 and 5 and bulls charge to finish it off. No can catch that. Im not saying its impossible to kill a warrior in fact most of their skills are pretty easy to dodge in 1 v 1 scenario but when they kittening start to run after you get them to 20-30% hp and while they are running they are regening HP is kittened. If the range was less i would be much happier. I’m not saying they are in the wrong for running but running to the point where they can get ooc in less then 4s is broken in wvw open field.
Lol Saladin, are you serious? Let me repeat: Who actually uses a build like this?
Come on buddy, I expected more from you. For utilities, most warriors run stability (dolyak signet or balanced stance), endure pain/bull’s charge, and berserker stance. Your theoretical build is already false because you are stupid if you don’t run stability.
Second, no one uses greatsword + sword/x unless they are purposely trolling, which means they can’t kill you. It’s quite simple. Viable builds with greatsword include mace/shield, hammer, or longbow, all weapons that do NOT add to mobility.
Guild Master
@renny
This isnt true,i have also a warrior and i can outrun with such a trolling build every thief!^ I suppose completely ignoring two posts and saying “quit complaining” is what passes for a replay nowadays?
People should educate themselves before they type. Warriors have been the fastest class since release, maintaining perma swiftness with only warhorn/elite signet. Throw in sword and gs as well as bulls charge. I implore you to try and catch a warrior that doesn’t want to be caught.
Traited Steal 1.5k range, Shadow Step 1.2k range, Infiltrator’s Signet 900 range, Infiltrator’s Strike 600 range, Infiltrator’s Arrow 900 range; spammable, Heartseeker 450 range; spammable. Besides Hearteeker, all of these can be used while rooted and cripple has no effect.
But pls, tell uneducated me how Thieves aren’t as mobile as Warriors. Before you type wall of text bs about how no one runs these, remember that GS/Sw/Wh is only made to fly across the map too.
lmao, warriors will beat a thief in a flat out race. You fail to realize half of what you linked requires an enemy to target, and we’re talking about flat out movement. Unless you have enemies lined up so you can get max range on steal and signet a thief will not win. So yes the statement stands. Educate yourself before you type..
It is not what you do, but how and why you do it that counts.
I play a warrior and even I think it’s ridiculous that the heaviest, highest HP class is also the most mobile.
This is the most sane answer. I know it’s just a game but a full plate should never outrun something as lightweighted as a thief. Bad design right there.
Something wearing a trench coat could never move as fast as a thief. Norn thieves should run really slow too. Everyone should play asura thief if they want to be fast. Bad design right there. Totes unrealistic.
Good thing we’re playing a fantasy game, which isn’t real, and has unicorns and magic.
4 Warriors, 3 Rangers, 3 Mesmers, 2 Engineers, 2 Guardians, and Necro, Thf, Ele
-Beastygate Beast Milk, OG BG Veteran Native
When I’m on my D/P thief, chasing Warrs is very easy. In fact Warrs are the easiest class to kill for me. Maybe rangers, then warrs.
When I’m on my GS/HM warrior, 99% of thiefs cant catch me.
From my experience, it’s L2P issue.
And 1v3 is much easier with thief for me.
Lots of ppl can say, thief has more risk/reward, but for exp thief as me, there’s no risk. Rly.
Also thief is the only one(maybe mesmer) who can escape from zerg, if they disturb him while taking a camp.
English is not my native language
Anet spent too much time polishing the warrior class while forgetting the rest.
IMO, there is no way a warrior should have the mobility to outrun a thief or a ranger for that matter. Realistically, they should remove all abilities from each of their weapons that allow them to skip along so to speak. Replace them something either damage reduction or increase.
Anet spent too much time polishing the warrior class while forgetting the rest.
IMO, there is no way a warrior should have the mobility to outrun a thief or a ranger for that matter. Realistically, they should remove all abilities from each of their weapons that allow them to skip along so to speak. Replace them something either damage reduction or increase.
Realistically thief shouldn’t be able to cross map fastest. If they already have high mobility in fights, they should have to sacrifice something (which they do, barely)
Super easy chase coupled with easy disengage for thief shouldn’t be a thing. If they were to remove the leaps from warriors as you suggest, then thief would need to also lose some of their teleports and rolls.
Thief is really the last profession that should complain about chasing down foes. If there’s one you can’t catch, good. There should really be MORE that you can’t catch. Thief has wayyyyy to easy of a time continually harassing people that are crossing map, and as soon as the thief gets countered they will disengage and come back once their cooldowns are back. It’s really quite silly.
This thread has really only served to prove further that thieves have become accustomed to an easy time. If they can’t catch 1 warrior, which is spec’d and geared to run away… they will complain. Without even really speccing or gearing in a special way… thief can catch 6 other classes, 7 including their own… but can’t catch one?… complain about it.
4 Warriors, 3 Rangers, 3 Mesmers, 2 Engineers, 2 Guardians, and Necro, Thf, Ele
-Beastygate Beast Milk, OG BG Veteran Native
(edited by WhiteAndMilky.2514)
@renny
This isnt true,i have also a warrior and i can outrun with such a trolling build every thief!^ I suppose completely ignoring two posts and saying “quit complaining” is what passes for a replay nowadays?
People should educate themselves before they type. Warriors have been the fastest class since release, maintaining perma swiftness with only warhorn/elite signet. Throw in sword and gs as well as bulls charge. I implore you to try and catch a warrior that doesn’t want to be caught.
Traited Steal 1.5k range, Shadow Step 1.2k range, Infiltrator’s Signet 900 range, Infiltrator’s Strike 600 range, Infiltrator’s Arrow 900 range; spammable, Heartseeker 450 range; spammable. Besides Hearteeker, all of these can be used while rooted and cripple has no effect.
But pls, tell uneducated me how Thieves aren’t as mobile as Warriors. Before you type wall of text bs about how no one runs these, remember that GS/Sw/Wh is only made to fly across the map too.
1. Infiltrator’s signet, steal, and infiltrator’s strike all require a target. Infiltrator’s arrow and heartseeker effectively put the other on cd also, so you can’t count both. Which leaves them with Infiltrator’s arrow OR heartseeker + shadow step.
2 If the thief was actually fighting before running, they don’t have full initiative, so their total distance covered decreases. Warriors don’t put their escapes on cd by using attacks. Thieves do.
3. Thieves can’t trait/gear to be completely immune to immobilize, chill, and cripple. Warriors can.
4. Thieves have very limited access to swiftness, warriors can easily maintain perma-swiftness. Leaps aren’t the only part of mobility.
5. This thread is basically using the same logic the devs used to nerf ride the lightning, which is on arguably the squishiest class in the game. If a light armor, low hp profession being more mobile than thieves was broken, a heavy armor, high hp profession with the best regen in the game by far and complete immunity to slows being more mobile than thieves is significantly more broken, and a fix is long overdue. I understand the devs balance for spvp, but really?…
Well see, they had to give Warrior the additional mobility to compensate them for their poor damage, low armor, poor healing and small health pools.
Who the heck balances this stuff?
@renny
This isnt true,i have also a warrior and i can outrun with such a trolling build every thief!^ I suppose completely ignoring two posts and saying “quit complaining” is what passes for a replay nowadays?
People should educate themselves before they type. Warriors have been the fastest class since release, maintaining perma swiftness with only warhorn/elite signet. Throw in sword and gs as well as bulls charge. I implore you to try and catch a warrior that doesn’t want to be caught.
Traited Steal 1.5k range, Shadow Step 1.2k range, Infiltrator’s Signet 900 range, Infiltrator’s Strike 600 range, Infiltrator’s Arrow 900 range; spammable, Heartseeker 450 range; spammable. Besides Hearteeker, all of these can be used while rooted and cripple has no effect.
But pls, tell uneducated me how Thieves aren’t as mobile as Warriors. Before you type wall of text bs about how no one runs these, remember that GS/Sw/Wh is only made to fly across the map too.
1. Infiltrator’s signet, steal, and infiltrator’s strike all require a target. Infiltrator’s arrow and heartseeker effectively put the other on cd also, so you can’t count both. Which leaves them with Infiltrator’s arrow OR heartseeker + shadow step.
2 If the thief was actually fighting before running, they don’t have full initiative, so their total distance covered decreases. Warriors don’t put their escapes on cd by using attacks. Thieves do.
3. Thieves can’t trait/gear to be completely immune to immobilize, chill, and cripple. Warriors can.
4. Thieves have very limited access to swiftness, warriors can easily maintain perma-swiftness. Leaps aren’t the only part of mobility.
5. This thread is basically using the same logic the devs used to nerf ride the lightning, which is on arguably the squishiest class in the game. If a light armor, low hp profession being more mobile than thieves was broken, a heavy armor, high hp profession with the best regen in the game by far and complete immunity to slows being more mobile than thieves is significantly more broken, and a fix is long overdue. I understand the devs balance for spvp, but really?…
1. Infiltrators signet requires a target but doesn’t require it to be in range. It will still teleport you. Same with infiltrator’s strike. You have a target, the warrior you’re chasing. and steal can hit 1500 range if traited. Rush has 300 less range than that. You can spec for steal to have a shorter cooldown than rush too.
2. Warriors DO put their escapes on cooldowns by using them.
3. Withdrawal removes immobilize, chill, cripple. Roll for Initiative removes immobilize, chill, and cripple. Fleet of foot removes cripple from you on dodge. You can also use some of quite a few condi cleanses that you have access to. In addition to running condi reduce food.
4. As a thief you have Signet of shadows, which is perma swiftness in combat, and close to perma outside of combat. You can also use traveler or speed runes. In addition to that you can spec to have swiftness on dodge, steal swiftness, if you don’t want to run traveler or speed, there’s other runes that grant swiftness.
5. It’s not the best regen in the game unless he’s use banners. Which if a warrior is using banners, he’s not running with them…..
Oh yeah and if you’re pistol mainhand you can just break the game by spamming immobilize on targets.
4 Warriors, 3 Rangers, 3 Mesmers, 2 Engineers, 2 Guardians, and Necro, Thf, Ele
-Beastygate Beast Milk, OG BG Veteran Native
Mean while Necro is running like the fat Goth kid in gym class.
It was 2 vs 20 but its ok we got’em both!
Mean while Necro is running like the fat Goth kid in gym class.
lol. Even looks like one most of the time :/
So, Warrior escaping while fully visible = Not ok
Thieves escaping while fully invisible = Ok
Hint, there is really no difference between the two regardless of speed. I suppose you could try CC’ing the visible Warrior, but that is just crazy talk.Glad I read this, its always new and refreshing to see the majority of QQ’ers only see issues with classes that are not theirs.
Thats a heavt class compared to a lower armour class. How can you even compare that. The fact is that warriors should not get away so kitten easy. It fails every logic.
One has the capability of remaining invisible for 90% or the time which easily trumps armor, and speaking of logic … are you serious ? Your going to try to make a logic argument in a game where people throw fireballs, set themselves on fire with no damage, stand ontop of bombs and take no damge in fact sometimes they heal, throw grenades and take no damage even if throwing ontop of yourself, can vanish repeatedly, I think that kind of blows the whole logic theory out of the water.
Fact: Thieves have the best mobility
Fact: Warriors have the best land speed (Point A to Point B )
You cannot argue against those facts, because you are simply wrong.
You also need to understand that mobility and land speed are not the same thing.
Mobility:
- Shadowstep
- Dodge roll
- Stealth
- Flanking Strike (thief S/D)These are things that cause quick and erratic movement whenever you want, wherever you want. They also hamper enemy melee severely, also causes the player to lose focus on you. Thieves do this the best.
Land speed:
- Swiftness (Or speed signet/trait where applicable)
- Leaps
- Charges
- (Insert an obvious one I probably forgot)These are for covering distance only, either to get to a target, or run from a target. They always go in a straight line, and take time to get from Point A to Point B, which is very obviously telegraphed (Susceptible to daze/stun). Warriors do this the best.
You need to remember that mobility and land speed are completely different things.
Also, thieves complaining about another class resetting a fight? You honestly cannot be serious, because that’s just stupid.
A well timed Headshot or two (or scorpion wire), when these types of warriors use Savage Leap or Rush, will be their death, considering most warriors with this weapon set up will attempt to disengage at low health, it is easily predictable, so get your interrupts ready.
Sword/Warhorn + GS also sacrifices a lot of damage.:
- Rush misses its target 98.1337% of the time. (This skill is broken, the only use it serves is to run from fights and across the map)
- Sword Burst, does terrible damage outside of condition builds.
- GS Burst, no one uses this, EVER. It is garbage. (So the warriors class mechanic is essentially being wasted with this weapon set up)
- Savage Leap rarely hits, it might bring you near the target, dealing damage/cripple is purely luck.
- No real CC. (Only Immobilize from sword burst, and Leg Specialist (If the trait is picked))Remember.. leaps and charges are always well telegraphed. Shadowsteps are never telegraphed. Players will always lose direct focus when fighting a thief, but never against a warrior, because warriors cannot stealth themselves, or instantly teleport, you can ALWAYS keep your eyes on them.
My lord man… using logic in a forum battle about a game… where are you from?
(Least everyone forgets about it the Thief can also stealth and gain 50% movement speed out of combat (and is currently bugged to only give 33% in combat)! He can also chain this stealth and speed as long as he doesn’t attack a target as well!)
Thats a heavt class compared to a lower armour class. How can you even compare that. The fact is that warriors should not get away so kitten easy. It fails every logic.
Who would have thought that a trained battle veteran could out run a scholar? Logical fail.
Thats a heavt class compared to a lower armour class. How can you even compare that. The fact is that warriors should not get away so kitten easy. It fails every logic.
Who would have thought that a trained battle veteran could out run a scholar? Logical fail.
Thieves are supposed to be trained in agility, endurance and cunning. A warrior wears armor that weighs his own body weight and expects to be able to outrun someone in armor that barely weighs them down?