It was 2 vs 20 but its ok we got’em both!
Warrior = Usain Bolt?
It was 2 vs 20 but its ok we got’em both!
Thats a heavt class compared to a lower armour class. How can you even compare that. The fact is that warriors should not get away so kitten easy. It fails every logic.
Who would have thought that a trained battle veteran could out run a scholar? Logical fail.
Thieves are supposed to be trained in agility, endurance and cunning. A warrior wears armor that weighs his own body weight and expects to be able to outrun someone in armor that barely weighs them down?
Dont even try, they are so keen on their precious war and it’s insane skills they will never admit the thing is broken.
Warrior logic.
healing SIG, we need so we can stay in the fight!
heavy armor/high hp, we need it so we can be up front in the fight!
heavy cc, we need it to control enemies and reduce damage so we can stay in the fight!
Condi removal and damage immunity, we need it to stay in the fight!high land speed, we need so we don’t need to fight?
honestly, warrior is in the best place you can be with a class, good to great at most things with little to no down side.
I think you’ve pointed out the need for warriors to be like necros and stay in the fight. >.>
1. Infiltrators signet requires a target but doesn’t require it to be in range. It will still teleport you. Same with infiltrator’s strike. You have a target, the warrior you’re chasing. and steal can hit 1500 range if traited. Rush has 300 less range than that. You can spec for steal to have a shorter cooldown than rush too.
2. Warriors DO put their escapes on cooldowns by using them.
3. Withdrawal removes immobilize, chill, cripple. Roll for Initiative removes immobilize, chill, and cripple. Fleet of foot removes cripple from you on dodge. You can also use some of quite a few condi cleanses that you have access to. In addition to running condi reduce food.
4. As a thief you have Signet of shadows, which is perma swiftness in combat, and close to perma outside of combat. You can also use traveler or speed runes. In addition to that you can spec to have swiftness on dodge, steal swiftness, if you don’t want to run traveler or speed, there’s other runes that grant swiftness.
5. It’s not the best regen in the game unless he’s use banners. Which if a warrior is using banners, he’s not running with them…..Oh yeah and if you’re pistol mainhand you can just break the game by spamming immobilize on targets.
1. For chasing, yes. For running those don’t help any unless there happens to be a target on your screen far away.
2. How is that relevant? I said that thieves put their escapes on cooldown by using OTHER skills. If a thief uses cluster bomb twice and needs to run away immediately after, they can only use infiltrator’s arrow once. If a warrior uses hundred blades and bladetrail it has no effect on whirlwind attack or rush.
3. Being able to remove CC isn’t the same as being immune to it. Removing it requires you to burn a cooldown that could have removed some other condition later, being passively immune to it does not.
4. +25% movement speed isn’t swiftness. The runes and the signet don’t stack with each other. Swiftness on dodge grants 2 seconds. Swiftness on steal grants 10 on a 35s cd. Not even close to perma swiftness.
5. Healing signet is almost 400 hp/s without any points in healing power. Adrenal health is an additional 120/s. If they actually have the “regeneration” boon on top of that, (which is all you’re counting apparently) it’s even worse. A guardian traited for improved virtue of resolve passive has less regen than a warrior who slaps on a signet and does nothing else.
Bonus point: Except warriors built for running have 100% immunity to immobilize, so that wouldn’t do anything.
PS: I’m an ele, not a thief. I’d rather see them un-nerf rtl, but I know that won’t happen. They can at least drop the double standard and nerf warriors’ mobility too, since they are STILL more mobile than thieves (and much more mobile than eles since the rtl nerf), and that was the justification used for nerfing rtl. It would be nice for my 10.8k base hp light armor class to at least be able to outrun the 18.4k base hp heavy armor class that comes close to passively regenerating hp faster than I can take it away. Or at least be able to cc them from time to time to try to create a gap instead of just granting them regen when I try to cc them..
(edited by Terra Dactyl.2047)
A Ranger with it’s Moa pet has the fastest land speed when the Ranger saddles and rides the Moa, even faster than a warrior.
Also, I’d like to report that my Shark pet does not show up on my pet list and does not work on land.
(First comment I’ve made in more than half a year and its sarcastic… _
)
Hei Anet comon whats up with that bullkitten? This troll warriors who runs like Usain bolt and 6 Guys cant chatch them? Pls regulate this its stupid right now to play as a roamer.This class can do every thing,this is unfair unbalanced.they have highest Def/HP and can resete every fight so.
Also with Thief,two shadowsteps and with shortbow,25 % movespeed i cant catch these guys,what the hell?
Pls adjust the range from warriors charge skill this is to much!
So what did this ONE warrior do to require SIX enemy players to chase him? You guys could be MUCH more effective doing something else.
If you can’t kill him in a 1v1 because he gets away, then you need to find a new target because you are wasting your time.
Thieves have just as much mobility as a warrior and NOT EVERY SINGLE WARRIOR runs a build that allows them to escape.
I don’t feel bad that you six guys couldn’t zerg down one guy. Come on!
Roamer: 99.99% BLs / 0.01% EB
Warriors don’t skip legs day. Of course they are fast.
Lets just chalk it all up to there is to many Gap closers/extenders to begin with. Thieves should be hitting back lines fast and hard not center of a group and easily running away. Warriors should be able to catch a player that is in combat, but they shouldn’t be able to shrug off a group and run. Anet was moving in the right direction when they nerfed Ele’s movement, the unfortunate part is they only nerfed Ele’s when there is clearly more than one class that needs to have more risk involved which translates to not being able to escape situation you should not escape from, this goes for ALL classes.
Eles can drop the fiery greatsword and be over the horizon in moments. They are actually faster than a warrior when they use it AND their buddy can grab a greatsword as well.
Perfect 2v1 run down situation for the zergy types out there.
Roamer: 99.99% BLs / 0.01% EB
(edited by Furiousbeard.7602)
Warriors today are what eles were months ago before they had their non-elite mobility skills nerfed (like rtl).
The ability to disengage + outrun any other class is what makes it ridiculous. A good warrior who knows how to utilize these mobility skills to the max is impossible to catch for other classes, and likewise is nearly impossible to escape from. Its the best of both worlds. You can prevent any losing opponent from escaping you (unless it’s another warrior) while simultaneously knowing that if the fight turns south, you can disengage at any time and escape.
Typically looks like this:
450 range – GS whirlwind attack
1200 range – GS rush
900 range – bulls charge (utility)
600 range – Sword savage leap
3150 range covered by these four abilities, in a little over 4 seconds.
Then just keep cycling through the fast CD skills. Traited GS reduces Rush to a 16 second cooldown, and whirlwind attack to 8 seconds. Sword savage leap is also on a 8 second cooldown.
*Bonus points if you trait for Dogged March ~ -33% duration for movement impeding conditions, Mobile Strikes ~ movement skills break immobilize, and Warrior’s Sprint ~ 25% movement speed increase when wielding melee weapons.
**Extra comedy if you use warhorn offhand. Use “Charge” as needed which gives you swiftness for 10 seconds, and cures chilled/crippled/immobilize—all on a 15 second cooldown.
(edited by Sunreva.8714)
When comparing eles and warriors don’t forget that d/d ele’s 1-st skill has 300-600 range, so it’s not completely meele, and warrior’s 1-st skill range is only 130.
Thieves have just as much mobility as a warrior and NOT EVERY SINGLE WARRIOR runs a build that allows them to escape.
You don’t need to run any particular build.
All you need is a greatsword.
Traiting the GS for reduced CD, or traiting for Dogged March, Mobile Strikes, and Warriors Sprint are merely extra icing on the cake. Using Bulls Charge, a Sword and/or Warhorn are also extra icing on the cake.
There’s a lot of extra icing for this cake. Warriors have it made when it comes to all the available options for mobility.
When played properly (or even haphazardly, honestly) you can effectively prevent any losing opponent from escaping you, while simultaneously retaining the ability to disengage and successfully run from any winning opponent.
It’s beyond broken.
Maybe if you didn’t keep bringing 5 people to fight 1, then people wouldn’t use such builds.
I now pretty much only roam as either Usain-Warrior, PU Mesmer or perma-stealth Thief, because 95% of 1v1/2v1 fights quickly turn into 10v1, and so the ability to disengage at will is essential. Roaming as any other class can be fun for a while, but will sooner or later end in frustration. Engis, Eles and Rangers can sometimes manage to disengage, but only if the enemy is bad. There’s no point even trying on a Guardian or Necro.
I’ll tell you something else though…. I would never ever bring the Usain-Warrior to a duel / fight-club. You know why? Because it’s a horrible build for 1v1, and any decent player will have no problem at all putting it down. It’s a one-trick pony for trolling bads, not a god-mode.
I wonder when you’ll notice that any class built for condition duration completely shuts this build down?
Fact: Thieves have the best mobility
Fact: Warriors have the best land speed (Point A to Point B )
You cannot argue against those facts, because you are simply wrong.You also need to understand that mobility and land speed are not the same thing.
Mobility:
- Shadowstep
- Dodge roll
- Stealth
- Flanking Strike (thief S/D)These are things that cause quick and erratic movement whenever you want, wherever you want. They also hamper enemy melee severely, also causes the player to lose focus on you. Thieves do this the best.
Agreed with this terms of definition. Mobility =/= speed
However in terms of speed there should be differentiation between sprint and marathon speed.
As a thief myself I can probably burst enough distance to get OOC (if lucky with random npcs/players in distance) or catch up with someone. Shadowstep, infiltrator’s signet, infiltrator’s strike and steal. So when my skills aren’t on CD I can probably catch a warrior. In the long run though, I’ll need to wait 50s to recharge all skills while the warrior has a low upkeep. He’ll outrun me in a race.
GL – “The Afternoon’s Watch” [OATH]
Yeah, Warriors are the fastest class in this game. Nothing can catch them if they’re built for it.
I think what upsets people is that Mobility is…or at least was originally…a defining aspect of the Thief and Elementalist classes. And while these classes are plenty mobile it irks them that somehow Warriors ended up being the fastest, practically out of accident.
I don’t think anyone purposefully decided to make them as fast and mobile as they are, they just ended up that way due to so many leaps, perma-Swiftness and charges.
Warriors have had the same mobility since release so I don’t see how that works. No one ever used it before because it was bad and you still died easily. Recently with the survivability buffs its pretty much always going to escape but still never kill anyone not kittened. Thieves however have always been able to do this and better with the ability to kill people nearly instantly and having stealth if the mobility somehow wasn’t enough.
So Thief complaining about Warrior running around?
kitten PLEASE!
At least that Warrior does next to no damage (he sacrifices damage for that mobility), What do you Sacrifice for your mobility dear Thieves?
Thief is by far the most broken class in the game, OP in any type of small scale encounter up to the point where you just feel like deleting your character and rerolling because that’s how ANet intended it.
No other class can 3 shot a 3k+ armor character while maintaining next to godlike survivability due to their ability to avoid taking damage 90% of the time.
So yea Warrior might be annoying running around like a headless chicken while you try to catch him, but at least he can’t do much more than that.
So Thief complaining about Warrior running around?
kitten PLEASE!
At least that Warrior does next to no damage (he sacrifices damage for that mobility), What do you Sacrifice for your mobility dear Thieves?
Thief is by far the most broken class in the game, OP in any type of small scale encounter up to the point where you just feel like deleting your character and rerolling because that’s how ANet intended it.
No other class can 3 shot a 3k+ armor character while maintaining next to godlike survivability due to their ability to avoid taking damage 90% of the time.
So yea Warrior might be annoying running around like a headless chicken while you try to catch him, but at least he can’t do much more than that.
Thieves sacrifice reliable condition cleanse, any and all defense, and have the lowest health pool. Literally the only thing squishies is a zerg staff ele. Beating thieves is a L2P issue. Backstab thieves have a very front-loaded attack rotation, and a well-timed dodge can mess up the entire thing and force them to retreat or die.
I think what upsets people is that Mobility is…or at least was originally…a defining aspect of the Thief and Elementalist classes. And while these classes are plenty mobile it irks them that somehow Warriors ended up being the fastest, practically out of accident.
What bothers me about it is that thieves and eles were so mobile to compensate for how squishy they are. Warriors are the opposite of squishy. Even full glass warriors are sitting on par with an ele that has 500+ bonus vit and 300+ bonus toughness.
It also bothers me that they have better “land speed” than my d/d ele just by slapping a gs on one of their weapon sets.
And most importantly, they nerfed rtl because they didn’t want anyone to be more mobile then thieves, yet rush was untouched. It’s kind of a double standard.
Thieves sacrifice reliable condition cleanse, any and all defense, and have the lowest health pool. Literally the only thing squishies is a zerg staff ele. Beating thieves is a L2P issue. Backstab thieves have a very front-loaded attack rotation, and a well-timed dodge can mess up the entire thing and force them to retreat or die.
I’d call spending 90% of the fight in stealth avoiding most if not all damage popping out only when it’s convenient one hell of a defense.
Thieves sacrifice reliable condition cleanse, any and all defense, and have the lowest health pool. Literally the only thing squishies is a zerg staff ele. Beating thieves is a L2P issue. Backstab thieves have a very front-loaded attack rotation, and a well-timed dodge can mess up the entire thing and force them to retreat or die.
I’d call spending 90% of the fight in stealth avoiding most if not all damage popping out only when it’s convenient one hell of a defense.
Except you couldn’t be more wrong. Invisibility =/= Invulnerability. Not only does getting hit inside of stealth damage the thief, it takes a SIGNIFICANT chunk out of their health. AoE spam will kill any stealth backstab thief.
1. For chasing, yes. For running those don’t help any unless there happens to be a target on your screen far away.
2. How is that relevant? I said that thieves put their escapes on cooldown by using OTHER skills. If a thief uses cluster bomb twice and needs to run away immediately after, they can only use infiltrator’s arrow once. If a warrior uses hundred blades and bladetrail it has no effect on whirlwind attack or rush.
3. Being able to remove CC isn’t the same as being immune to it. Removing it requires you to burn a cooldown that could have removed some other condition later, being passively immune to it does not.
4. +25% movement speed isn’t swiftness. The runes and the signet don’t stack with each other. Swiftness on dodge grants 2 seconds. Swiftness on steal grants 10 on a 35s cd. Not even close to perma swiftness.
5. Healing signet is almost 400 hp/s without any points in healing power. Adrenal health is an additional 120/s. If they actually have the “regeneration” boon on top of that, (which is all you’re counting apparently) it’s even worse. A guardian traited for improved virtue of resolve passive has less regen than a warrior who slaps on a signet and does nothing else.Bonus point: Except warriors built for running have 100% immunity to immobilize, so that wouldn’t do anything.
PS: I’m an ele, not a thief. I’d rather see them un-nerf rtl, but I know that won’t happen. They can at least drop the double standard and nerf warriors’ mobility too, since they are STILL more mobile than thieves (and much more mobile than eles since the rtl nerf), and that was the justification used for nerfing rtl. It would be nice for my 10.8k base hp light armor class to at least be able to outrun the 18.4k base hp heavy armor class that comes close to passively regenerating hp faster than I can take it away. Or at least be able to cc them from time to time to try to create a gap instead of just granting them regen when I try to cc them..
Instead of picking out just the portions you want to read, try reading everything I posted.
1. You’re in WvW, there are targets everywhere, from a person, to an ambient, to a wall, to a gate, to a creature, a sentry, dolyak….. There’s always a target to step away to. I did this ALLLLLL the time when I played thief a lot.
2. Sounds like a thief wasting initiative to me. A warrior also can’t use rush over and over again. He has to wait for a cooldown, unlike a thief who can use the same skill over and over until initiative runs out.
3. Warrior is not passively immune to conditions as you seem to think. Dogged march is 33% reduction to cripple, chill, and immobilize only. You have to use a vital trait spot for movement skills remove immobilize, and berserker stance has a 60 second cooldown.
4. If you had read what I said “which is perma swiftness in combat, and close to perma outside of combat.” you would understand that 25% move speed IS swiftness IN combat. Here’s some knowledge for you, outside of combat, 33% move speed is max cap. In combat it’s 25%.
5. You said best regen in the game, not “better regen than a guardian” It’s not the best regen in the game. Make up your mind on the point you are trying to make here.
Bonus point: [AGAIN] 100% immunity to conditions is not possible on warrior. Berserker stance is the only way to have immunity.
As others have stated, warrior doesn’t have more mobility than a thief, just a faster cross-map speed, if using proper weapons (which these weapons suck for dueling). Thief still has the highest and most ridiculous amount of mobility and disengage. If you ever catch me with a greatsword in wvw, I guarantee you it’s just a green GS and I was just using it to get somewhere, not to fight you….
I won’t reply to your next post if you don’t at least read the things you’re quoting.
4 Warriors, 3 Rangers, 3 Mesmers, 2 Engineers, 2 Guardians, and Necro, Thf, Ele
-Beastygate Beast Milk, OG BG Veteran Native
Except you couldn’t be more wrong. Invisibility =/= Invulnerability. Not only does getting hit inside of stealth damage the thief, it takes a SIGNIFICANT chunk out of their health. AoE spam will kill any stealth backstab thief.
What AoE spam as a guardian?
Except you couldn’t be more wrong. Invisibility =/= Invulnerability. Not only does getting hit inside of stealth damage the thief, it takes a SIGNIFICANT chunk out of their health. AoE spam will kill any stealth backstab thief.
What AoE spam as a guardian?
You’re joking, right? Staff 1, hammer AA, hammer 2, hammer 5 with AA, GS spin2win, GS pull, GS AA, Shield 4 & 5, and several utilities with AoE damage and burn around your character. AoE simply means things that aren’t single-target and don’t require a target to use. Spam them attacks!
All the mobility for warriors is on gs and sword which is the worst damage for warriors
Darkwood Legion [DARK]
Yak’s Bend
My issue with this is it seems to me that they can have good damage, while having good defense, health regeneration, and speed.
lol
“Warriors are masters of weaponry who rely on speed, strength, toughness, and heavy armor to survive in battle.”
https://www.guildwars2.com/en/the-game/professions/warrior/
/thread
All the mobility for warriors is on gs and sword which is the worst damage for warriors
umm not if you build for Condi damage of sword. It works early well.
It was 2 vs 20 but its ok we got’em both!
My issue with this is it seems to me that they can have good damage, while having good defense, health regeneration, and speed.
lol
“Warriors are masters of weaponry who rely on speed, strength, toughness, and heavy armor to survive in battle.”
https://www.guildwars2.com/en/the-game/professions/warrior/
/thread
Nowhere does it say they rely on Healing Signet to survive in battle.
Except you couldn’t be more wrong. Invisibility =/= Invulnerability. Not only does getting hit inside of stealth damage the thief, it takes a SIGNIFICANT chunk out of their health. AoE spam will kill any stealth backstab thief.
What AoE spam as a guardian?
You’re joking, right? Staff 1, hammer AA, hammer 2, hammer 5 with AA, GS spin2win, GS pull, GS AA, Shield 4 & 5, and several utilities with AoE damage and burn around your character. AoE simply means things that aren’t single-target and don’t require a target to use. Spam them attacks!
30/30/30/30/30, 4 weapon set, several damage utility Guardians new flavor of the month. If a Thief ever dies to this it would be because he had a stroke.
Don’t complain untill you’ve played a necro..
Thieves complaining about someone running away to reset a fight and are upset because you can’t do anything about it… really? lol
dont complain about mobility until youve played a necromancer.
This. All the other classes moaning about Warrior mobility, EVERYONE has the mobility when compared to a Necromancer, we would get beat by snails in a race :/
Warrior speed can be annoying but warriors aren’t killing it with damage any longer. Sure if you get stun locked Hundred Blades sucks but the stupid immobilize bug in the game is more annoying. Almost every dangerous attack from a warrior comes with a BIG windup that is telegraphed a mile away.
If I had to pick an OP small scale style, it would be the condioners who are currently blowing up most everything near them. Warriors, sure they can be annoying but a riddle that is most easily solved with some practice.
“Youre lips are movin and youre complaining about something thats wingeing.”
They should give extra mobility to Guardians.
They should give extra mobility to Guardians.
Guardians actually have OK mobility in certain builds. They aren’t particularly fast but they can maintain a speed boon, they have an excellent ranged teleport and the GS gives them some decent burst. Add in their survivability and they are every bit as hard to bring down as a warrior if they choose to run.
“Youre lips are movin and youre complaining about something thats wingeing.”
Abilities
Adrenaline is the warrior profession’s unique mechanic. As the warrior attacks, adrenaline is built up and can be spent on a single powerful burst attack. Each weapon set has a single burst skill which has a variety of different conditions that improve with more adrenaline. Adrenaline has three levels, and each adrenaline level increases the effect of the burst skill, and can also provide the warrior with other improvements like increased damage or health regeneration.
The warrior also has the highest selection of weapons compared to other professions, giving a good variation between the types of play-styles that they can choose from.
Like the other soldier profession, the guardian, warrior wears heavy armor which grants them high defense. However, to make up for the lack of guardian’s healing abilities, warrior has much higher base health.
was wondering who wrote this…
No, this is not whining or complaining:
How come Warriors can support as good if not better their teams than Guardians can? It just doesn’t make any sense.
I’m just curious what “usain bolt” means…
Except you couldn’t be more wrong. Invisibility =/= Invulnerability. Not only does getting hit inside of stealth damage the thief, it takes a SIGNIFICANT chunk out of their health. AoE spam will kill any stealth backstab thief.
What AoE spam as a guardian?
You’re joking, right? Staff 1, hammer AA, hammer 2, hammer 5 with AA, GS spin2win, GS pull, GS AA, Shield 4 & 5, and several utilities with AoE damage and burn around your character. AoE simply means things that aren’t single-target and don’t require a target to use. Spam them attacks!
30/30/30/30/30, 4 weapon set, several damage utility Guardians new flavor of the month. If a Thief ever dies to this it would be because he had a stroke.
This! Most of Guardian’s AoE have either weird directional mechanics (Whirl firing in 4 directions instead of a circle around, leaping like a kitten 200 yds away from where the target was before he stealthed, etc) or simply do laughable damage.
I’m just curious what “usain bolt” means…
http://en.wikipedia.org/wiki/Usain_Bolt
google knows it all doesn’kitten
Edit: have no idea what the “kitten” part of “it” was but hey…
The people posting in this thread make my head sore.
If you’re not even going to try to understand the basics about the game, or even try to understand that mobility and land speed are entirely different things, or try to understand that land speed doesn’t help you win a fight where as mobility does, then you need to stop posting, because you all look like fools.
And also: singling out one aspect of one build (that sacrifices so much) whilst completely ignoring the joke mechanics other classes have is moronic.
Read my post on page 1 or don’t even bother. Logic > this thread.
No, this is not whining or complaining:
How come Warriors can support as good if not better their teams than Guardians can? It just doesn’t make any sense.
How exactly can a Warrior with greatsword and sword support anyone? A healing specced Guardian still has 100x more support than a support Warrior. The only support Warrior has is shout builds or banner builds. Shout gives like 7.5k health every 20-25 seconds with almost no boons and banner gives perma regen with some buffs to base stats. A healing built Guardian heals more just by using Orb of Light and Empower every time its up and they still have a ton of healing traits and utilities.
snip
snip (wall of text too long with quotes :/)
First, I did read everything you wrote. Just because you’re wrong doesn’t mean I ignored some major point in your post that makes you right.
1. I played a guardian for several months, whose ONLY teleports require targets. I can assure you there are most certainly not always distant targets to port away to. Even if there are, if it’s in range you put yourself in combat by using them and don’t go the full distance. The point is it’s not as reliable. There are times when there are no targets within render distance in the direction you want to go, and during those times, a warrior can still cover their full 3k+ distance almost immediately in whatever direction they want, without putting themselves back in combat. You can’t just lump skills that require targets and skills that don’t into one pile and call them even.
2. You’re not reading my point on this one. The only way a thief doesn’t burn any initiative while fighting is if they spam autoattack. Even with full initiative, and traiting for a bigger initiative pool, they can only “spam” infiltrator’s arrow twice OR heartseeker 4 times. Either one covers the same distance as just rush + bull’s charge. Using attacks besides autoattack is hardly “wasting” initiative.
3. Dogged March is 33% reduction on cripple, chill, and immobilize. lemongrass poultry soup is 40% reduction on all conditions, runes of melandru provide another 25%. If you use all 3 you have a 98% reduction in the duration of immobilize, chill, and cripple. Which means you’ll basically take a stutter step for some tiny fraction of a second before going back to being in a full sprint.
4. Perma swiftness in-combat and “almost swiftness” outside of combat is still not the same as perma swiftness. I’m an ele. I have actual perma swiftness. If nobody uses leaps or teleports I outrun a thief because I’m running 8% faster outside of combat. Swiftness > almost swiftness. “Almost perma-swiftness” and “perma-almost-swiftness” aren’t the same thing, and it’s not semantics, it actually changes the meaning of the statement. I can only read what you said, not what you think you said.
5. Warriors have the best passive regen, followed by guardians, followed by eles, followed by everyone else. Every profession has access to the “regeneration” boon. Warrior, ele, and guardian are the only ones with additional regen-like effects. At 0 healing power, warrior signet alone is more regen than traited virtue of resolve, soothing mist, and the regeneration boon combined. With 1k healing power, the trait, and the regeneration boon a guardian only outheals a 0 healing power warrior with a signet by 40 hp/s. An ele with 1k healing power, soothing mist, and the regeneration boon is still 7 hp/s behind the 0 healing power warrior with a signet. Adrenal health would theoretically be another 42-120 hp/s at 0 healing power (except you need 15 points in the healing power line to take it). Warriors. Have. The. Best. Passive. Regen. By. Far.
Bonus: You got me, they only have 98% passive immunity to immobilize, not 100%. My bad, shouldn’t have rounded.
“Cross-map speed” is what got ride the lightning nerfed (despite the fact that warriors already had better cross map speed than eles). It’s terrible for “mobility”. What makes rush so different that it should keep the unconditional 20s cd?
For fun: http://en.wikipedia.org/wiki/List_of_fallacies
1. Appeal to probability: Can’t take it for granted that mobs will always be around. If they’re not there 100% of the time (protip: they’re not), it can’t be assumed.
2. Inconsistent comparison: Thief weapon skills share an initiative pool, warrior skills do not, apples to oranges.
3. Incomplete comparison: Ignored stacking with runes and food. Dogged march is only 1/3 of the equation.
4. Ad Hominem: You tried to make it sound like I didn’t read (or didn’t understand) your point, and don’t know what the in-combat movement cap is, rather than arguing against my point.
5. Shifting the burden of proof: You can’t just say that warriors don’t have the best passive regen, dismiss the comparison against the class with the second best regen, accuse me of changing my argument because I offered said comparison, not name a class that has better, and expect me to go away.
Mobility vs. land-speed = Equivocation AND straw man: Mobility could refer to “in combat mobility” or “land speed”. Most of the people saying “warrior mobility is fine” are glossing over which one the OP was referring to (land-speed), pretending he meant in combat mobility (equivocation), and arguing against that instead (straw man).
Thats a heavt class compared to a lower armour class. How can you even compare that. The fact is that warriors should not get away so kitten easy. It fails every logic.
Who would have thought that a trained battle veteran could out run a scholar? Logical fail.
Thieves are supposed to be trained in agility, endurance and cunning. A warrior wears armor that weighs his own body weight and expects to be able to outrun someone in armor that barely weighs them down?
Dont even try, they are so keen on their precious war and it’s insane skills they will never admit the thing is broken.
Because stealth is fine and dandy.
I would much prefer to fight someone who has immunity (condition, damage) every 60 seconds for 8 or 4 seconds instead of a person who can vanish in thin air literally every 4 seconds.
(edited by Vanthian.9267)
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blah blah blah. junk
Well since I’ve already done this a few times, and I am getting very tired of your silliness. I’ll give you a shorter reply this time. Maybe if I keep it simpler you’ll have an easier time with it.
Engineer can do the same exact amount of condi reduction as you posted. But with condi buffing food you can still apply conditions to them (still with decent durations I might add). You said 100% immunity, which it is not.
I never said it was swiftness outside of combat. In fact, several times I said it wasn’t. But why are you out of combat if you’re trying to kill a warrior? Sorry, but if he wen’t out of combat, you already lost the chase. He can teleport to a waypoint at any time he likes.
If you really want to be specific, you said best regen, not best passive regen. But the point still stands, to have the BEST regen in the game with warrior you must have regen banners, in addition to heal sig and adrenal health. Which a warrior running away with GS/Sword warhorn doesn’t have. I wasn’t saying they don’t have a lot of regen, you simply said the best regen, which was false. If you had said “Those warriors running away with banners have the best regen in the game” I would have agreed with you! You also forgot about engineer and ranger non-boon regens, even thief, oh and now mesmer. Are you fairly new to GW2?
You keep trying to change what you’ve said to make yourself sound better.
P.S. I enjoyed the humor points at the bottom It’s nice that you’re able to keep a sense of humor through all of this. I’d call it a debate, but that assumes your side is making any kind of point.
4 Warriors, 3 Rangers, 3 Mesmers, 2 Engineers, 2 Guardians, and Necro, Thf, Ele
-Beastygate Beast Milk, OG BG Veteran Native
You also forgot about engineer and ranger non-boon regens, even thief, oh and now mesmer.
Warrior Signet = 392Hps
Mesmer Signet = 326.6Hps (with 3 illusions) 113.3Hps (1 Illusion)
Thief = 100health Per an attack
Ele = 202Health Per a cast
All base level. The Mesmer with THREE illusions out and ONLY works in combat is STILL lower than a Warrior. Signet of Healing is a joke and has needed to be nerfed for a while and everyone knows it.
making warriors less mobile is like taking away thief’s ability to hide or a guardians ability to dodge heal or a mesmer’s ability to create clones or an elementalist’s staff skills.
there is no class that can kill anyone with just one build in gw2. that’s why you set your traits properly, your gear properly and weapons and food to fit your designed play style.
Always Loyal
Slightly off topic but do traveler runes 25% movement speed also count while in combat?
Slightly off topic but do traveler runes 25% movement speed also count while in combat?
Yep.
You do realize comparing regen amounts from a healing ability to traits is kittened as hell. Signet of the Ether heals less because Mesmer has more stealth, invulnerability, and teleports in combat. Also the active portion is much better since it gives them a huge damage increase and more health.