What can Anet do about the hammer trains?

What can Anet do about the hammer trains?

in WvW

Posted by: Have No Faith In Me.1840

Have No Faith In Me.1840

- Move out of the train (left or right of them)
- Dodge straight through the train
- Stability
- Stay at max range
- Spread out, if you all stop balling up the hammer train becomes ineffective.
- Spam clones. Nothing funnier than watching clones get earthshakered

To many people complain about things in this game that can be countered by playing better, instead they just scream for nerfs.

Going to expand on this because some people, even the OP, refuse to lift their game after all the advice people have given.. Oh and if the mega map queue blobs are a problem, leave the T1 servers and join a real server.

Moving left or right of the train

The melee train follows the tag or the driver. You can see the direction the train is moving in long before they get anywhere near you, if you get caught in the highly telegraphed stuns that is your own fault, don’t blame anyone but yourself, you didn’t move, you didn’t bring stability/stun breakers/survival skills.

If you move left or right of the train, they will NEVER suddenly change direction to chase after you, they will keep going in a relatively forward direction, or bombing where called.

Dodging straight through the train

Simple, dodge once or even twice, directly through the middle of the train. You will be behind them, and just like moving left or right of the train, they will NEVER suddenly change direction just to attack you.

At this point you’ll be near their back line, either engage the back line or regroup on your commander, or run away, depends what your role is (class, stats, build, weapons).

If you’re not in your server TS/mumble/vent, you may as well just run away unless you out number them 3:1.

Stability

Every class has access to this.

And don’t even bring up those hilariously bad ‘arguments’ of “my class only has a small amount of X boon”, that’s scrub talk.

This is a team game, not a solo game, other classes can ALWAYS make up for another classes lack of a certain boon. So party up. Get with 1 or 2 guardians and you’re set for stability.

Stay at max range

If you’re a melee zerker, go get better gear/traits for zerg clashes, simple.

As a ranged class, no matter what stats you’re wearing, you should always be staying at max range out of the melee train. If you’re not wearing full zerker, pretend you are, and focus on keeping away from any/all sources of damage.

You can achieve this by kiting/rotating around the outside of the melee train in the opposite direction it is going. If you see the train moving left on your screen, strafe right and maybe back a bit depending on the situation.

Train moving right on your screen? Strafe left.

Keep your distance, and keep dropping your skills/AoE on them. If you’re a thief, continually drop poison fields with your shortbow onto the train, especially when they reset to heal in water fields.

Train made a sudden move in your direction? Be ready to use your survivability skills, every class has them, no matter the cool down, save them for when needed.

Shadow steps, leaps, stability, stun breakers, mist form, plague form, invulnerability, etc, use them wisely, if you waste them that is player error, not any one else’s fault.

Spread out

If the hammer train jumps on a low number of people, or keeps moving to look for a better spot to bomb, you are reducing their effectiveness and damage output.

NEVER USE TURN KEYS, OR CLICK YOUR SKILLS. ALWAYS USE YOUR RIGHT MOUSE TO TURN THE CAMERA/CHARACTER DIRECTION, AND USE SKILLS BY BUTTON PRESS, ASSIGN EASIER TO PRESS KEYS FOR SKILLS 6 7 8 9 0.

It is ridiculous the amount of people I see using turn keys and clicking skills. That’s partly ANets fault for allowing such archaic controls to be in the game, and for no giving any kind of tips/training players that are new to games

L2P, lift your game, get good. Don’t complain if you’re not even going to try play better.

(edited by Have No Faith In Me.1840)