What ever happened to taking PvP out of WvW?
Most duelers are roamers who finally found a fight, rather then being ran over by a zerg…
Untrue. Most duelers sit in one area not near any sentries, camps, or any other objectives. They don’t contribute to the team in any way, shape or form. Roamers on the other hand, go to objectives and take them and move on and take and take and take. They hardly stop unless to farm kills or kill duelers.
“Finally found a fight”…. ugh. Quit trying to sound noble or high and mighty. Go to sPvP or the Obsidian Sanctum Arena. You can duel there to your heart’s content.
Most duelers are roamers who finally found a fight, rather then being ran over by a zerg…
Untrue. Most duelers sit in one area not near any sentries, camps, or any other objectives. They don’t contribute to the team in any way, shape or form. Roamers on the other hand, go to objectives and take them and move on and take and take and take. They hardly stop unless to farm kills or kill duelers.
“Finally found a fight”…. ugh. Quit trying to sound noble or high and mighty. Go to sPvP or the Obsidian Sanctum Arena. You can duel there to your heart’s content.
Found someone who doesn’t duel.
So do you really want to take player versus player out of wvw : D
If you just want to hit gates and guards go to EotM, there are no queues.
You’re literally the worst kind of player in this game. Go to EotM or a desert map if you can’t handle people actually engaging in fights that don’t focus on map objectives.
Ladies and Gentlemen, The people who only read the title before posting… XD
2 in 6 posts… Makes me wonder how many will do this..Anyways, back on topic, dueling in my world has become quite the issue. Personally I have no problem with two people fighting, as long as they do it in a place made for it. However, I often find duelers outside of towers /keeps /smc. With ques as they are this is getting out of hand. Furthermore duelers are know to break siege on the nearby wall to “prevent griefing”. Anet gave them an arena in OS, they gave them an arena in guild halls, and of course sPvP. To be dueling in WvW these days has no excuse.
I hate to break it to you but I’m going to duel wherever I want. Your spot in q is not more important than mine. Your play style is not more important than mine.
Yes. Yes it is. In fact, it’s the whole point of WvW. You want to duel, go to Obsidian Sanctum, or like people have suggested, a desert BL – somewhere in a corner far away from an objective. Hell, there are places in EB that are far away (top NW corner, for example) from towers.
I see duelers near SM, constantly setting it to contested, I make a habit of taking them out.
So do you really want to take player versus player out of wvw : D
If you just want to hit gates and guards go to EotM, there are no queues.
You’re literally the worst kind of player in this game. Go to EotM or a desert map if you can’t handle people actually engaging in fights that don’t focus on map objectives.
Ladies and Gentlemen, The people who only read the title before posting… XD
2 in 6 posts… Makes me wonder how many will do this..Anyways, back on topic, dueling in my world has become quite the issue. Personally I have no problem with two people fighting, as long as they do it in a place made for it. However, I often find duelers outside of towers /keeps /smc. With ques as they are this is getting out of hand. Furthermore duelers are know to break siege on the nearby wall to “prevent griefing”. Anet gave them an arena in OS, they gave them an arena in guild halls, and of course sPvP. To be dueling in WvW these days has no excuse.
I hate to break it to you but I’m going to duel wherever I want. Your spot in q is not more important than mine. Your play style is not more important than mine.
Yes. Yes it is. In fact, it’s the whole point of WvW. You want to duel, go to Obsidian Sanctum, or like people have suggested, a desert BL – somewhere in a corner far away from an objective. Hell, there are places in EB that are far away (top NW corner, for example) from towers.
I see duelers near SM, constantly setting it to contested, I make a habit of taking them out.
Yes what is? What is the point of WvW? I’m going to duel wherever I want. If you try to stop me I’m just going to kill your zerglings instead. Your play style is no more important than mine.
They made the Obsidian Sanctum Arena explicitly for duelers. Come on guys, the EBG queue is through the roof on most servers right now. It really is becoming a matter of griefing if one of the reasons the queue is so high is because of the mass amount of players detrimentally dueling in mid-map locations.
We run all our zergs with a kill on sight rule of thumb for duelers. If you guys wanna do it, go to OS. That, or go to the wonderfully unused Oasis sections of the BL maps. Nobody, not even zergs go there.
Hahaha, sorry what?
I don’t care if duelers fight on EB. Everyone is free to play the way they want. By all means try to kill the duelers, I bet they’ll take of few of “your zerglings” down with them.
You’re literally the worst kind of player in this game. Go to EotM or a desert map if you can’t handle people actually engaging in fights that don’t focus on map objectives.
This exactly.
Most duelers are roamers who finally found a fight, rather then being ran over by a zerg…
Untrue. Most duelers sit in one area not near any sentries, camps, or any other objectives. They don’t contribute to the team in any way, shape or form. Roamers on the other hand, go to objectives and take them and move on and take and take and take. They hardly stop unless to farm kills or kill duelers.
“Finally found a fight”…. ugh. Quit trying to sound noble or high and mighty. Go to sPvP or the Obsidian Sanctum Arena. You can duel there to your heart’s content.
You are trying to define roamer as “camp flipper”. meh you aren’t a roamer.
A roamer is roaming around constantly looking for PEOPLE to fight.
Duels are no problem. Just don’t feel bad about running your train over them when they duel in the way is all. Eventually they will go to better spots if being interrupted bothers them that much.
Most duelers are roamers who finally found a fight, rather then being ran over by a zerg…
Untrue. Most duelers sit in one area not near any sentries, camps, or any other objectives. They don’t contribute to the team in any way, shape or form. Roamers on the other hand, go to objectives and take them and move on and take and take and take. They hardly stop unless to farm kills or kill duelers.
“Finally found a fight”…. ugh. Quit trying to sound noble or high and mighty. Go to sPvP or the Obsidian Sanctum Arena. You can duel there to your heart’s content.
You are trying to define roamer as “camp flipper”. meh you aren’t a roamer.
A roamer is roaming around constantly looking for PEOPLE to fight.
I have to disagree with you about your definition. Both are roamers since they “roam” but one kind care about flipping objective and giving info for his team while the other is a borderline parasite in the game mode.
Beside, your distinction is rather empty in the end when you know that flipping objective will bring ppl to oppose you anyway. The real problem isn’t to get ppl to fight. It’s to get away alive while doing it.
Most duelers are roamers who finally found a fight, rather then being ran over by a zerg…
Untrue. Most duelers sit in one area not near any sentries, camps, or any other objectives. They don’t contribute to the team in any way, shape or form. Roamers on the other hand, go to objectives and take them and move on and take and take and take. They hardly stop unless to farm kills or kill duelers.
“Finally found a fight”…. ugh. Quit trying to sound noble or high and mighty. Go to sPvP or the Obsidian Sanctum Arena. You can duel there to your heart’s content.
You are trying to define roamer as “camp flipper”. meh you aren’t a roamer.
A roamer is roaming around constantly looking for PEOPLE to fight.
I have to disagree with you about your definition. Both are roamers since they “roam” but one kind care about flipping objective and giving info for his team while the other is a borderline parasite in the game mode.
Beside, your distinction is rather empty in the end when you know that flipping objective will bring ppl to oppose you anyway. The real problem isn’t to get ppl to fight. It’s to get away alive while doing it.
What I said was that a “Roamers” main priority is finding people to fight. This is literally how it has been defined since forever of this game.
Yes a roamer may flip a camp to attract enemies, or follow near a zerg, or hang outside enemy spawn, or intercept respawners between sm/keep or keep an eye on our third in ebg.. etc.
Doesn’t change the fact that the main driving motivation is looking for fights not turning objectives.
You have got to be kidding me lol. I Reread the title of the post like three times. What do you want PvD? Ktrain?
I am sorry but sometimes we as players just hit a level of ridiculousness that is beyond my comprehension.
To much PVP in WvW lol .
If it’s red it’s dead (or me :p)
Anyway I repeat my question from page 1: What is the actual reason to duel in EB instead of, lets say Os?
If it’s red it’s dead (or me :p)
Anyway I repeat my question from page 1: What is the actual reason to duel in EB instead of, lets say Os?
Variety, randomness, chance, scouts doing more then just yawning and picking off stragglers and other scouts.
If it’s red it’s dead (or me :p)
Anyway I repeat my question from page 1: What is the actual reason to duel in EB instead of, lets say Os?
Because the people dueling are the same ones running around nibbling on juicy little stray zerglings and poking camps hoping to stir up trouble. Fight clubs happen mostly when people have made thier rounds and the map isn’t offering much of interest. Makes little sense that they would they go to Os and hope people show up when they can just go back to making their rounds.
Most duelers are roamers who finally found a fight, rather then being ran over by a zerg…
Untrue. Most duelers sit in one area not near any sentries, camps, or any other objectives. They don’t contribute to the team in any way, shape or form. Roamers on the other hand, go to objectives and take them and move on and take and take and take. They hardly stop unless to farm kills or kill duelers.
“Finally found a fight”…. ugh. Quit trying to sound noble or high and mighty. Go to sPvP or the Obsidian Sanctum Arena. You can duel there to your heart’s content.
You are trying to define roamer as “camp flipper”. meh you aren’t a roamer.
A roamer is roaming around constantly looking for PEOPLE to fight.
I have to disagree with you about your definition. Both are roamers since they “roam” but one kind care about flipping objective and giving info for his team while the other is a borderline parasite in the game mode.
Beside, your distinction is rather empty in the end when you know that flipping objective will bring ppl to oppose you anyway. The real problem isn’t to get ppl to fight. It’s to get away alive while doing it.
What I said was that a “Roamers” main priority is finding people to fight. This is literally how it has been defined since forever of this game.
Yes a roamer may flip a camp to attract enemies, or follow near a zerg, or hang outside enemy spawn, or intercept respawners between sm/keep or keep an eye on our third in ebg.. etc.Doesn’t change the fact that the main driving motivation is looking for fights not turning objectives.
Fine, I can relate, but I don’t think someone doing the same while prioritizing objective, fighting what get in his way, should be called otherwise.
To me, a dueler was more the kind that was about fighting others first as his motivation but it’s semantic at this point I guess.
PS. to ANET, I really hate this new 300 sec CD on posting.
Most duelers are roamers who finally found a fight, rather then being ran over by a zerg…
Untrue. Most duelers sit in one area not near any sentries, camps, or any other objectives. They don’t contribute to the team in any way, shape or form. Roamers on the other hand, go to objectives and take them and move on and take and take and take. They hardly stop unless to farm kills or kill duelers.
“Finally found a fight”…. ugh. Quit trying to sound noble or high and mighty. Go to sPvP or the Obsidian Sanctum Arena. You can duel there to your heart’s content.
You are trying to define roamer as “camp flipper”. meh you aren’t a roamer.
A roamer is roaming around constantly looking for PEOPLE to fight.
I have to disagree with you about your definition. Both are roamers since they “roam” but one kind care about flipping objective and giving info for his team while the other is a borderline parasite in the game mode.
Beside, your distinction is rather empty in the end when you know that flipping objective will bring ppl to oppose you anyway. The real problem isn’t to get ppl to fight. It’s to get away alive while doing it.
What I said was that a “Roamers” main priority is finding people to fight. This is literally how it has been defined since forever of this game.
Yes a roamer may flip a camp to attract enemies, or follow near a zerg, or hang outside enemy spawn, or intercept respawners between sm/keep or keep an eye on our third in ebg.. etc.Doesn’t change the fact that the main driving motivation is looking for fights not turning objectives.
Fine, I can relate, but I don’t think someone doing the same while prioritizing objective, fighting what get in his way, should be called otherwise.
To me, a dueler was more the kind that was about fighting others first as his motivation but it’s semantic at this point I guess.
PS. to ANET, I really hate this new 300 sec CD on posting.
What people are failing to realize is that “duelers” don’t exist. They are just someone who is currently dueling. From my experience (with 7k hours played mostly in wvw) is that people who are dueling in eb, are taking a break from roaming/zerging/whatever else – not specifically in the map just to duel.
I’m no dueler but my guild is well known for it, I just like to watch them duel. But from my experience many dueling sessions that end up having a group of people at and last awhile, happen spontaneously. Like someone was roaming around, found a well played enemy, messaged them and had a duel. (party members watched, duel went a couple times, more people showed up, suddenly its fight club)
(edited by dank.3680)
If you want to mindlessly karma train then go eotm.
gw1 – healing signet/frenzy/charge
The main problem I have with duelers is that they tend to be very non caring about everyone else on the map. They will duel close to objectives and keep WPs contested. I’ve seen this happen around SMC where SMC WP stays contested b.c they keep fighting by guards/archers/etc.
No problem with dueling, but if you’re going to duel please go far away from keeps and SMC.
If ANET would remove the 1000’s of un-needed mobs in every good fighting space that wouldn’t happen.
The duels happen near SM because that’s the best open flat ground without mobs in the way. On old Alpine, duels happened in old ruins and at windmill for the same reasons.
edit- I forgot one reason and that’s because it’s in the center of the map. That is another reason windmill was often used because you could both go to enemy bl and “meet in the middle”
Here is a novel idea; everyone play the game however they want to.
Okay, but until then know that as long as you are keeping a WP contested so that you can duel you’re basically screwing everyone else who is actively trying to play the matchup. WPs are important… too important keep contested 24/7 because your bored and feel like dueling around with a few players. I don’t think it’s much to ask to back off far enough so that you are not contesting WPs…
Well as I already said, I don’t duel. However people normally don’t duel near SM npc’s on purpose lol. The problem is people sit on cannons shooting at them, or the wall archers end up shooting them with that long kitten range they have.
I’ll just say this once. More than most, on average, the duelers will be far more superior mechanically to your zerglings…and if there’s a small guild group standing around dueling outside ebg, gank them at your own risk. Especially if they’re my guild, I guaranteed if you try to train us, we will just peel back and then tail you and eventually pick apart your Zerg to the point where you lose communication and people start getting camped. So I’ll say this again, do so at your own risk. Can’t tell you how many times I’ve won multiple 2-3 vs 10-15’s. You would be better off focusing on the other zerg because they’re mindless as opposed to skilled and superior mechanically skilled players just humiliating you.
For the glory & protection of the land, kill any enemy of your choosing. They will do the same given the chance. Or whatever
when i read your topic
i thought u mean removing pking from wvw, i was….shocked
well, they are not violating the gamemode by dueling, they are still pking in their own ways.
Henge of Denravi Server
www.gw2time.com
As already stated, most duelers are roamer who don’t only duel, but also flip camps and sentries, contest keeps, kill dolyaks, kill other player, scout or do other “valuable stuff” for your server. And even while dueling they keep at least one enemy player busy. A zergling on the other hand usually does nothing that couldn’t be done without him. The bigger a zerg, the lower the impact of an individual player (with the exception of the commander).
Close this topic, it is a non issue or discussion. Everyone plays how they want, OP can kitten.
I Bought Hot – Revenant | [QQ]
Duelers can duel if they want. Anyone else can interrupt their duels and kill them if they want.
Pretty simple.
Thread closed
Duelers do tend to be more mechanically skilled than the average ‘zergling’ and that’s because of their more focused practice when dueling. But not every ‘zergling’ is average, some of the best zerglings tend to duel from time to time or used to be duelers.
Just like a skilled duelist, a skilled zergling shouldn’t be underestimated and as said before, everyone will play how they want to play, to each their own and so on.
“It’s time to Rim Ram their Jim Jams.”
I’ll just say this once. More than most, on average, the duelers will be far more superior mechanically to your zerglings and if there’s a small guild group standing around dueling outside ebg, gank them at your own risk. Especially if they’re my guild, I guaranteed if you try to train us, we will just peel back and then tail you and eventually pick apart your Zerg to the point where you lose communication and people start getting camped. So I’ll say this again, do so at your own risk. Can’t tell you how many times I’ve won multiple 2-3 vs 10-15’s. You would be better off focusing on the other zerg because they’re mindless as opposed to skilled and superior mechanically skilled players just humiliating you.
10/10 for comedy value.
Most duelers are roamers who finally found a fight, rather then being ran over by a zerg…
Untrue. Most duelers sit in one area not near any sentries, camps, or any other objectives. They don’t contribute to the team in any way, shape or form. Roamers on the other hand, go to objectives and take them and move on and take and take and take. They hardly stop unless to farm kills or kill duelers.
“Finally found a fight”…. ugh. Quit trying to sound noble or high and mighty. Go to sPvP or the Obsidian Sanctum Arena. You can duel there to your heart’s content.
People like you before HoT with “fight guilds dont help, roaming guilds dont help, small guilds take up valuable PPT spots” is most likely the reason why Anet decided that small WvW focused guilds cant contribute to WvW anymore… Now you’re advocating that PvP has no place in World v World…. Please, do us all a favor and go back to the Queensdale Champ Train.
He was right, MOST duels happen from 2 roamers clashing… If it was roamer v zergling, roamer wins and moves on…. Roamer v Roamer can be an intense battle, sometimes its worth to keep that fight going for fun.
….. And Elementalist.
(edited by sephiroth.4217)
I would like to formally apologize to Mike O’Brien.
Apparently, we do really have many people that are so into pve that they not only not want pvp, they actually abhor it to the point where it violates their game mode; all duelers and roamers need to go to where they are out of sight of karma trains in order to not frighten the zerglings. Wait, that’s not enough. They need to stop taking up queue space, and not those 20 people that are just hoping the tag will not defend the keep so they can retake it again for some karma, an easy daily, and reward track progress while looking at “stimulating” videos with the other monitor and not bothering to look out for enemies or even spend their supply building things.
I was wrong. You may now stop reading this post and continue firing your cannon at that 1 person. I think that Arrow Cart over there is going to expire in 5 minutes. But it’s okay. I sell them for the best prices on the TP!
But seriously, this whole thing reeks of control issues. Must every member that is on the map be forced to follow the will of the blob? Or is it because people will not bow down to the PPT gods are heathens that can not be controlled, and thus too dangerous? And again, you certainly have the right to take these folks off your lawn, kill them, maybe even send an emote at them. But again, what makes you so important that you decided that you are justified, and they are wrong?
for there you have been and there you will long to return.
(edited by ArchonWing.9480)
If it’s red it’s dead (or me :p)
Anyway I repeat my question from page 1: What is the actual reason to duel in EB instead of, lets say Os?
So you’ll build all the siege, pay for it too, refresh it every hour for hours and hours, scout, get zero loot, while I’m sitting in queue for an hour for taking five minutes to duel in OS and keep up on my skills so I can defend with a handful of people?
Ok.
You have got to be kidding me lol. I Reread the title of the post like three times. What do you want PvD? Ktrain?
I am sorry but sometimes we as players just hit a level of ridiculousness that is beyond my comprehension.
To much PVP in WvW lol .
If you would look slightly below the title you will notice there is also a thing called a post.
This is a discussion forum not Twitter. Read more than one sentence.
Ehmm…….wow…..Some of these comments in here feels like Donald Trump level of denial, while others just seem like hate from a hidden agenda, kid level of “nooo that is totally not what I want to happen, but if that is the outcome, it is ok with me” kind of thing.
Ok, first of all, based on this post, it seems like you want to force people to get into a zerg if they are on Eternal Battleground based on the fact that you believe that it is the right way to play, I get the premise of helping the server winning, but there are of course multiple ways to do that.
Everyone could go to small details about this, but if people duel, there must be around same numbers on each server…….
Second……It is amazingly wrong in every way to tell a player how to play a game……no matter the subject…..Not saying casual game, casual players……but yeah game promotes casual gaming, so forcing players to do your version of gameplay based on whatever abnormal mindset you got for that game……really does not matter……
I honestly can not believe some of these comments…….like wow
Second……It is amazingly wrong in every way to tell a player how to play a game……no matter the subject…..Not saying casual game, casual players……but yeah game promotes casual gaming, so forcing players to do your version of gameplay based on whatever abnormal mindset you got for that game……really does not matter……
Pretty sure anet just forced a whole bunch of people to play a different way.. Zerg here .. Zerg there.. Zerg everywhere
You have got to be kidding me lol. I Reread the title of the post like three times. What do you want PvD? Ktrain?
I am sorry but sometimes we as players just hit a level of ridiculousness that is beyond my comprehension.
To much PVP in WvW lol .
If you would look slightly below the title you will notice there is also a thing called a post.
This is a discussion forum not Twitter. Read more than one sentence.
Oh I read the whole thread as did all the rest of the people here.
Basically one person upset about people playing in a style they do not see as appropriate to WvW. Which I in my own opinion, which I am entitled to, found disbelief in someone asking for less dueling in a pvp game mode.
Others chiming in to let him know that you can not dictate other peoples play styles, unless your arena net. I think that sums it up nicely.
Have a nice day.
(edited by Nightshade.2570)
@OP
Personally I’d recommend ANet should remove Obsidian Sanctum…it takes up resources & maintenance.
WvW currently supports PvP…so if players choose to Duel…that’s part of the WvW experience…imho.
We shouldn’t dictate what players need to do in the WvW Universe that is a combination of PvE, PvP, GvG, and whatever else in between.
All players wait in line to get into the map & it’s all part of the WvW experience.
Yours truly,
Diku
p.s.
Some things earn more PPT than others, but WvW score really only matters at the highest tiers. The lower tiers tend to support other distractions.
Let the WvW Community of the higher tiers deal with lecturing the lazy duelers instead of forcing ANet to do it.
(edited by Diku.2546)
How this isn’t locked yet amazes me.
If two or three people dueling is such a detriment to your zerg, then maybe you zergers should step it up eh?
And are people really complaining about roamers? Who you do think is flipping camps/sentries, killing dollys, scouting, refreshing siege, etc etc.
Not everyone wants to blob around the map constantly.
That said, trying to duel in EB is a bad idea due to the amount of gank squads/zerging going on atm. I always keep an eye out for a zerg if I happen to walk into a duel of my own.
(edited by Caosaur.3871)
“Understanding is a three edged sword: your side, their side, and the truth.”
“The objective is to win. The goal is to have fun.”
There are many reasons why duelling in EB is bad:
- Blobfest in SM = Lag
- Getting ganked because you are duelling in the middle of the map
- Getting rolled over by zergs which are just passing by
- Bad scenery, only 2-3 good spots to duel and only room for 2-3 duel parties.
- Taking away slots from people who want to play EB
- Guild Auras
…
The problem with the borderland is always.. which borderland? where? everyone knows where the duelling is in EB, but setting up duelling in DBL would mean some communication between servers and coordination people who dont know each other, dont even know the other guys exist. Sanctum was meant to be for serious fighting and it still serves best – but there is nobody there because there is nothing to waste time with while waiting for other duellists.
(edited by Steelo.4597)
PPTers really trying to pretend the gamemode doesnt need fighters right after it just came back from suffering the consequences of being devoid of fights?
Lawl pvders never learn.
Officer of [DEX] Deus Ex Machina Eu and [Fus] Fus Ro Dâh
Ruins of Surmia
I should have mentioned this earlier, however I was assuming it was the same in all servers. One of the big reasons I don’t like dueling in wvw maps is the toxicity of the duelers themselves.
When you happen upon two players fighting you have no idea if it an agree duel or an enemy ambushing your teammate. When you step in to help, you are not told that their dueling, or asked to stop. Instead your berated with a slew of insults and verbal attacks. This happens pretty much 90% of the time.
Many people on my server have gotten tired of this treatment from duelers and have turned hostile against duelers.
This whole argument might be moot anyways due to the server merging. Since the merge, I have not seen one duel anywhere. This is mostly because the maps are so full of players there is no place to duel in peace.
If it’s red, it’s dead. I always enjoy the tears of duelers as our zerg mows over them.
Second……It is amazingly wrong in every way to tell a player how to play a game……no matter the subject…..Not saying casual game, casual players……but yeah game promotes casual gaming, so forcing players to do your version of gameplay based on whatever abnormal mindset you got for that game……really does not matter……
Pretty sure anet just forced a whole bunch of people to play a different way.. Zerg here .. Zerg there.. Zerg everywhere
Not necessarily. I know there are more zergs now than before; I was on vabbi, most people a zerg ever had was 20 there. But I am still doing roaming/small scale whenever I can. Had some nice fights on riverside border yday evening, wasn’t more than 10 people fighting per side.
From my perspective 1 vs. 1 fights as well as 10 vs. 10 or 15 vs. 15 should be implemented in PvP. Why so? It starts with fairness. All players in PvP have the same (potential) armor, weapons, etc. Furthermore, they dont interfere in the normal attacking/defending. It is annoying when I want to check if a tower is under attack and get stopped by a player who thinks it is fun to fight a player who doesnt want to. It gets even worse when we talk about groups chasing me. I sometimes run to our zerg and they rolled over them but that cannot be the solution. What annoys me most are those players who camp in front of the spawn. When you already control the map, then leave us some space to breath! It like jumping on a dead body. Dont you have some honour?
Edit: Fights up to 5 players are already possible in PvP arenas (hot-join). However, I would enjoy if arenanet develops more in this direction and gives the players an incentive to leave WvW.
(edited by gloflop.3510)
From my perspective 1 vs. 1 fights as well as 10 vs. 10 or 15 vs. 15 should be implemented in PvP. Why so? It starts with fairness. All players in PvP have the same (potential) armor, weapons, etc. Furthermore, they dont interfere in the normal attacking/defending PvP. It is annoying when I want to check if a tower is under attack and get stopped by a player who thinks it is fun to fight a player who doesnt want to. It gets even worse when we talk about groups chasing me. I sometimes run to our zerg and they rolled over them but that cannot be the solution. What annoys me most are those players who camp in front of the spawn. When you already control the map, then leave us some space to breath! It like jumping on a dead body. Dont you have some honour?
Edit: Fights up to 5 players are already possible in PvP arenas (hot-join). However, I would enjoy if arenanet develops more in this direction and gives the players an incentive to leave WvW.
This is a joke right?
From my perspective 1 vs. 1 fights as well as 10 vs. 10 or 15 vs. 15 should be implemented in PvP. Why so? It starts with fairness. All players in PvP have the same (potential) armor, weapons, etc. Furthermore, they dont interfere in the normal attacking/defending PvP. It is annoying when I want to check if a tower is under attack and get stopped by a player who thinks it is fun to fight a player who doesnt want to. It gets even worse when we talk about groups chasing me. I sometimes run to our zerg and they rolled over them but that cannot be the solution. What annoys me most are those players who camp in front of the spawn. When you already control the map, then leave us some space to breath! It like jumping on a dead body. Dont you have some honour?
Edit: Fights up to 5 players are already possible in PvP arenas (hot-join). However, I would enjoy if arenanet develops more in this direction and gives the players an incentive to leave WvW.
This is a joke right?
I can understand the sentiment. If people don’t want to play with duelers, people tagging up to do dailies or guild missions, people who don’t want to join on the “official” tag, people without meta builds or certain equipment, uplevels, or whatever, giving them a place to play sGvG isn’t a bad idea. It appears to be what they are asking for…
(edited by Thelgar.7214)
I can understand the sentiment. If people don’t want to play with duelers, people tagging up to do dailies or guild missions, people who don’t want to join on the “official” tag, people without meta builds or certain equipment, uplevels, or whatever, giving them a place to play sGvG isn’t a bad idea. It appears to be what they are asking for…
Ask for the roamers, to stop attacking them because only want to do daily and missions? Yeah, that’s called PvE, they are in the wrong place if can’t handle the player versus player aspect.
As has been pointed out and apparently some people conveniently ignores is that duelers are usually roamers. You know, those players who engage the other roamers trying to flip your camps, the ones who flips your own camps back, kills sentry, yaks, give important intel about zerg movements and tracks, refresh siege, kill the enemy zerg tail.
I’d like very well to see a server function without any roamer, want to see the zerg go rolling through all and wasting time and their ppt bringing 50 people to flip camps and go on searching the other zerg and etc.
It is a PvP map, so is it too much to ask from people to understand and keep that in mind when they enter the WvW realm?
Thief / Mesmer / Elementalist / Warrior / Necromancer / Ranger / Engineer / Revenant
Crystal Desert – Eredon Terrace – Fort Aspenwood – Stormbluff Isle
From my perspective 1 vs. 1 fights as well as 10 vs. 10 or 15 vs. 15 should be implemented in PvP. Why so? It starts with fairness. All players in PvP have the same (potential) armor, weapons, etc. Furthermore, they dont interfere in the normal attacking/defending PvP. It is annoying when I want to check if a tower is under attack and get stopped by a player who thinks it is fun to fight a player who doesnt want to. It gets even worse when we talk about groups chasing me. I sometimes run to our zerg and they rolled over them but that cannot be the solution. What annoys me most are those players who camp in front of the spawn. When you already control the map, then leave us some space to breath! It like jumping on a dead body. Dont you have some honour?
Edit: Fights up to 5 players are already possible in PvP arenas (hot-join). However, I would enjoy if arenanet develops more in this direction and gives the players an incentive to leave WvW.
This is a joke right?
I can understand the sentiment. If people don’t want to play with duelers, people tagging up to do dailies or guild missions, people who don’t want to join on the “official” tag, people without meta builds or certain equipment, uplevels, or whatever, giving them a place to play sGvG isn’t a bad idea. It appears to be what they are asking for…
Then go to one of the dozen+ 100 % safe PvE maps. Anybody who wants to be on a competitive map without dealing with competitors gets zero sympathy from me.
So do you really want to take player versus player out of wvw : D
If you just want to hit gates and guards go to EotM, there are no queues.
You’re literally the worst kind of player in this game. Go to EotM or a desert map if you can’t handle people actually engaging in fights that don’t focus on map objectives.
Ladies and Gentlemen, The people who only read the title before posting… XD
2 in 6 posts… Makes me wonder how many will do this..Anyways, back on topic, dueling in my world has become quite the issue. Personally I have no problem with two people fighting, as long as they do it in a place made for it. However, I often find duelers outside of towers /keeps /smc. With ques as they are this is getting out of hand. Furthermore duelers are know to break siege on the nearby wall to “prevent griefing”. Anet gave them an arena in OS, they gave them an arena in guild halls, and of course sPvP. To be dueling in WvW these days has no excuse.
I hate to break it to you but I’m going to duel wherever I want. Your spot in q is not more important than mine. Your play style is not more important than mine.
Yes. Yes it is. In fact, it’s the whole point of WvW. You want to duel, go to Obsidian Sanctum, or like people have suggested, a desert BL – somewhere in a corner far away from an objective. Hell, there are places in EB that are far away (top NW corner, for example) from towers.
I see duelers near SM, constantly setting it to contested, I make a habit of taking them out.
Your spot in queue is not more important than mine.
People try to interrupt my duels sometimes. I just pull off and let the other player stomp the interrupter.
[Mada] Apocryfia