Jade Quarry
Onslaught [OnS]
Can we drop to T2 already and let YB nurse their ACs in peace? I’m not paying to transfer just for the hour I play per week.
I think most fight servers/guilds would be happier in tier 3 and below where the capture activity is much lower. Since the fight guilds don’t see any relationship between capture activity and fights, they shouldn’t expect see a reduction in fights due to the lack of captures. I think that is a win for everyone.
WvW is pretty much dead and you’re still fighting the fight guilds vs ppt guilds war, that was argued to death like 3 years ago. Settle back a bit, realize that there’s certainly other ways to play WvW other than ppt siege humping and GvG, and you may be a bit happier.
Why is it I see people, no matter what server, always seeming to copy paste the same tired arguement that their server is noble, honorable and wanting to fight while the others are filled with filthy cheaters, hacks and casuals? Seriously is there a Google doc for this?
Search and replace ‘server’ with ‘sports team’, OS, country, religion or race. Humans are tribal.
Why is it I see people, no matter what server, always seeming to copy paste the same tired arguement that their server is noble, honorable and wanting to fight while the others are filled with filthy cheaters, hacks and casuals? Seriously is there a Google doc for this?
Search and replace ‘server’ with ‘sports team’, OS, country, religion or race. Humans are tribal.
So is ISIS.
As for the fighting thing, YB lacks a large organized guild. It is not fun to continually run pugs into a group like Sekz and get bag farmed. If YB had a large organized guild I am sure the style of fighting would be different but finding 30 man guild groups is pretty rare these days.
If you will cover the transfer costs [DOLO] might entertain trimming their numbers down to 30. Contact Mini Jak (Jak.9247) in game.
This DOLO:
https://www.reddit.com/r/Guildwars2/comments/4c7yo0/wvw_trolling_and_when_it_goes_too_far_ggggdolo/
Please no.
Well BG is humping the PPT this week. I suspect spring break has allowed them to maintain a very high population. Looks like when BG has players and coverage they do exactly what YB and pretty much every other server does.
BG have never purposefully avoided fights and backcapped and relied on as much siege in fights as YB does.
Note that such comments are coming from servers currently losing to, or previously losing to, YB. Apparently, consistently losing the PPT make folks salty, or you wouldn’t hear such bitter comments. So, take it with a grain of salt (lol).
My perspective being originally from YB and having transferred to Piken Square (EU), and then on to Tarnished Coast for a good while, and finally back to YB again: server PUGs, commanders, and the vast majority of guilds are far more alike than different from server to server. Sure some guilds tend to stand out, hello organized fight and/or GvG guilds (a dying breed), luv you guys/gals. On the flipside, certain smaller guilds dedicated to roaming or even PPT. WvW has room for many different playstyles. I will say that “celebrity” commanders, or lack thereof, can make or break a server.
Bottom line, most of what you hear about YB is exaggerated/overstated. But hey, don’t let me stand in the way of your hate. I think YB thrives on it.
The past couple weeks have been great with Blackgate showing life. I mean, it’s been awesome. Lots of open field fights just for the sake of fighting, as well as many memorable fights actually driven by the PPT effort. Also, great to see that JQ has gotten one notable guild to return. Maybe now we can see a balanced and way more fun tier again. One can hope…
(edited by Boreal.9826)
Note that such comments are coming from servers currently losing to, or previously losing to, YB. Apparently, consistently losing the PPT make folks salty, or you wouldn’t hear such bitter comments. So, take it with a grain of salt (lol).
You’ll note that exactly the same comments have come from all their opponents from T5 up to T1 and they have been made regardless of whether they had been winning or losing, but of course they’re all wrong………
How this thread reads to me…
Minority Vocal non-YB Player: “We don’t care about PPT scoring.”
Minority Vocal YB Player: “Then why are you complaining about us scoring more?”
Minority Vocal non-YB Player: “Because you take our undefended structures and defend your structures.”
Minority Vocal YB Player: “If you don’t care about the score why is this a sore point?”
Minority Vocal non-YB Player: “Because we aren’t listed as the winners despite our superior play.”
Minority Vocal YB Player: “So you are sore because you don’t like the rules and scoring system of the game you are playing and invented your own?”
Minority Vocal non-YB Player: “Yeah, so stop playing the game the way it is designed and play it the way we think it should be played.”
Minority Vocal YB Player: “No thanks, I think I will keep winning the game we are playing.”
How this thread reads to me…
Minority Vocal non-YB Player: “We don’t care about PPT scoring.”
Minority Vocal YB Player: “Then why are you complaining about us scoring more?”
Minority Vocal non-YB Player: “Because you take our undefended structures and defend your structures.”
Minority Vocal YB Player: “If you don’t care about the score why is this a sore point?”
Minority Vocal non-YB Player: “Because we aren’t listed as the winners despite our superior play.”
Minority Vocal YB Player: “So you are sore because you don’t like the rules and scoring system of the game you are playing and invented your own?”
Minority Vocal non-YB Player: “Yeah, so stop playing the game the way it is designed and play it the way we think it should be played.”
Minority Vocal YB Player: “No thanks, I think I will keep winning the game we are playing.”
More like this.. “Hey lets stop trying to fight player vs player in a massively multiplayer pvp zone, instead lets stop fighting pvp all together and die as fast as possible if you run into another player and run elsewhere where no one is to PvD kill the NPC’s and get a chest and have our zergs siege hump with airships and then wonder why the game died later”… Hey where did everyone go? Oh yea they were bored and left to play an actual PvP game.
Pretty sure it was JQ with the cloaking waters, chilling fog, and airship humping Siege in SM NA prime last night ……. Don’t care that they did, just don’t whine about others when you do the same…..
Pretty sure it was JQ with the cloaking waters, chilling fog, and airship humping Siege in SM NA prime last night ……. Don’t care that they did, just don’t whine about others when you do the same…..
Who does the same? Most I know from JQ isn’t even playing WvW until they reroll pre HoT. Who can blame the PUGs from being bored and goofing off with the current state of the game?
It would be great if we could talk about facts. SM fight went on for about three hours from very early NA (very late EU) into normal NA time.
And it was YB and BG going for SM and all walls were down while YB tried to get into south inner and BG into north inner. Both gates were down and most of the siege too.
So, saying “they were sitting on siege” is more than stupid. There were a lot of fights inside SM going on.
That’s not what YB normally does or what the siege loving of YB is about.
If it was YB’s SM, they would have left as the inner gates went down to jump to JQ or BG bl to get some stuff or had sieged up 2nd floor.
That’s not what YB normally does or what the siege loving of YB is about.
If it was YB’s SM, they would have left as the inner gates went down to jump to JQ or BG bl to get some stuff or had sieged up 2nd floor.
We have all been up against a T3 SM loaded with siege, had to spend hours knocking the doors/walls down and gone for hours in two and three way fights in SM. We have all been on the receiving end of Air Ship Defense, Cloaking Waters and Chilling Fog.
It is utter horse crap that somehow BG and JQ doesn’t use those same tactics or that YB doesn’t defend its objectives even after the gates go down. YB doesn’t always have an answer for a large unified force as it rarely can muster one of equal size but that doesn’t change the fact that they try and win any way they can… just like every other server that plays this game.
Well of course there was no siege after we / BG cleared it… Maybe the right term was holed up in SM, which we have done as well. We port when we don’t have the numbers on tag – even when we are queued. Btw EBG is ALWAYS pugs for YB so you cant blame them right?
Well of course there was no siege after we / BG cleared it… Maybe the right term was holed up in SM, which we have done as well. We port when we don’t have the numbers on tag – even when we are queued. Btw EBG is ALWAYS pugs for YB so you cant blame them right?
You can blame them when the players that did it just got back from their stay on YB and BG LMAO.. You know who that is I am sure.
That isn’t the only time, just the most recent. It was your leet awesome guild that first used the banners to the nth degree when they were OP…….
The point was and still is, we admit these things – others don’t or say well it’s the pugs….
That isn’t the only time, just the most recent. It was your leet awesome guild that first used the banners to the nth degree when they were OP…….
The point was and still is, we admit these things – others don’t or say well it’s the pugs….
When your guild hasn’t even been playing GW2 for months due to the state of the game, you can’t really blame that guild. LOL Yup.. IT IS the PUGS..
Well of course there was no siege after we / BG cleared it… Maybe the right term was holed up in SM, which we have done as well. We port when we don’t have the numbers on tag – even when we are queued. Btw EBG is ALWAYS pugs for YB so you cant blame them right?
I think that is what a lot of posters in this thread are missing. When a server has the numbers they push and open field. When they don’t they use defensive measures to even the fight as much as possible. Doesn’t matter what server I have been on or against, that is almost always universally true.
The exception revolves around a large organized guild up against a PUG zerg which will favor an organized guild 99/100 even when outnumbered. A YB force is always a PUG zerg for better and worse. If anything the few open field commanders that YB has deserve some kudos for driving a motley group that can barely stay on tag into a BG group fielding 2-3 major guilds.
Well of course there was no siege after we / BG cleared it… Maybe the right term was holed up in SM, which we have done as well. We port when we don’t have the numbers on tag – even when we are queued. Btw EBG is ALWAYS pugs for YB so you cant blame them right?
I think that is what a lot of posters in this thread are missing. When a server has the numbers they push and open field. When they don’t they use defensive measures to even the fight as much as possible. Doesn’t matter what server I have been on or against, that is almost always universally true.
The exception revolves around a large organized guild up against a PUG zerg which will favor an organized guild 99/100 even when outnumbered. A YB force is always a PUG zerg for better and worse. If anything the few open field commanders that YB has deserve some kudos for driving a motley group that can barely stay on tag into a BG group fielding 2-3 major guilds.
Yes, the problem is even when we send commanders over to YB to try and teach the pugs to not be one push material, they still die as fast as they can and run back to PvD. LOL
Yes, we sent commanders there to teach them how to fight so it could be fun.. It was terribly hopeless trying to make YB try to fight. They wont change builds, classes.. nothing It was just pitiful TbH. We sent commanders to TC to do the same when they were in T1 as well, and they were not great but still a ton better than YB.
Not all servers have to outnumber to come out of their houses btw. Not only can they LOVE BEING outnumbered, they will send you commanders to help us not be bored..
And you are a bit off on PUGS.. If your players on the server are good, you can have entire PUG groups all on voice comms, making vocal calls in combat functioning just as they do with their own guild because THAT is just how they play the game. If they need vocal ele, they switch to vocal ele. If you need a guard in every party for stabs, they switch to guards as needed, If you need 3 portals and 3 veils, they switch to mesmers and are spot on target every time.. That is how a server is supposed to function. " run around and die fast on whatever you feel like so you can PvD isn’t even in the same realm…
(edited by lil devils x.6071)
That isn’t the only time, just the most recent. It was your leet awesome guild that first used the banners to the nth degree when they were OP…….
The point was and still is, we admit these things – others don’t or say well it’s the pugs….
When your guild hasn’t even been playing GW2 for months due to the state of the game, you can’t really blame that guild. LOL Yup.. IT IS the PUGS..
Fight guilds hating on PUGs. Delicious.
The biggest problems with PUGs is that they don’t play follow the leader very well. They just kinda do whatever they want. They don’t take direction well. Its probably rooted in some deep-seated disrespect for authority or something.
The last thing GW2 needs is a bunch of players just running around doing whatever they want. It is selfish of them to do whatever want and not consider the needs of blob commanders. I think the PUGs are only hurting themselves though. They will never understand the thrill of following their glorious commander into victory. They will never know the joy of being a cog in a well oiled machine. They will never know what it is like to be better than everyone else.
But that’s PUG Life. Underachieving no-skill good fer nuthins. They should just do everyone a favor and delete their accounts.
Yes, the problem is even when we send commanders over to YB to try and teach the pugs to not be one push material, they still die as fast as they can and run back to PvD. LOL
YB currently consists of too many smaller guilds that want to do their own thing to forge a unified zerg with larger guilds. That isn’t a problem that needs to be solved at least from the perspective of many YB players. YB is doing very well and by most accounts enjoying the game quite a bit.
Yes, we sent commanders there to teach them how to fight so it could be fun.. It was terribly hopeless trying to make YB try to fight. They wont change builds, classes.. nothing It was just pitiful TbH. We sent commanders to TC to do the same when they were in T1 as well, and they were not great but still a ton better than YB.
I am not sure pitiful is the word I would use to describe a server that consistently wins a game based on how it is scored. and here we are… YB is “winning” each week and seemingly enjoying WvW possibly more than the other servers. You can keep stating there is something wrong with that mindset but ultimately YB is extracting what it wants from WvW despite a small handful of enemies QQing over their tactics.
Course I really don’t enjoy large zerg pirate ship meta fights and hate the lag they generate. I like roaming, scouting, skirmish and join in the larger fights as needed so in that regard YB is a near perfect place for me at the moment.
That isn’t the only time, just the most recent. It was your leet awesome guild that first used the banners to the nth degree when they were OP…….
The point was and still is, we admit these things – others don’t or say well it’s the pugs….
When your guild hasn’t even been playing GW2 for months due to the state of the game, you can’t really blame that guild. LOL Yup.. IT IS the PUGS..
Fight guilds hating on PUGs. Delicious.
The biggest problems with PUGs is that they don’t play follow the leader very well. They just kinda do whatever they want. They don’t take direction well. Its probably rooted in some deep-seated disrespect for authority or something.
The last thing GW2 needs is a bunch of players just running around doing whatever they want. It is selfish of them to do whatever want and not consider the needs of blob commanders. I think the PUGs are only hurting themselves though. They will never understand the thrill of following their glorious commander into victory. They will never know the joy of being a cog in a well oiled machine. They will never know what it is like to be better than everyone else.
But that’s PUG Life. Underachieving no-skill good fer nuthins. They should just do everyone a favor and delete their accounts.
Fight guilds hating on PUGS? I think you misunderstand. Pugs can and do play as well as guild groups when they are good players. They change classes, builds are vocal on voice comms, spot on with movements, skills and calls. You have players then you have these people taking up space doing whatever they feel like on your map that should be used by players. LOL
HUGE difference. The PUGS.. I was referring to are the ones who were responsible for YB being in Tier 1 to begin with. Same " PUGS" that brought YB from Tier 2 were the ones rolling SM last night on JQ, they just came back on JQ from from BG. LOL
(edited by lil devils x.6071)
Yes, the problem is even when we send commanders over to YB to try and teach the pugs to not be one push material, they still die as fast as they can and run back to PvD. LOL
YB currently consists of too many smaller guilds that want to do their own thing to forge a unified zerg with larger guilds. That isn’t a problem that needs to be solved at least from the perspective of many YB players. YB is doing very well and by most accounts enjoying the game quite a bit.
Yes, we sent commanders there to teach them how to fight so it could be fun.. It was terribly hopeless trying to make YB try to fight. They wont change builds, classes.. nothing It was just pitiful TbH. We sent commanders to TC to do the same when they were in T1 as well, and they were not great but still a ton better than YB.
I am not sure pitiful is the word I would use to describe a server that consistently wins a game based on how it is scored. and here we are… YB is “winning” each week and seemingly enjoying WvW possibly more than the other servers. You can keep stating there is something wrong with that mindset but ultimately YB is extracting what it wants from WvW despite a small handful of enemies QQing over their tactics.
Course I really don’t enjoy large zerg pirate ship meta fights and hate the lag they generate. I like roaming, scouting, skirmish and join in the larger fights as needed so in that regard YB is a near perfect place for me at the moment.
So what are they going to do when they fix the scoring problem that will instead give more points to PPK than PPT to keep the game mode from dying? If they never learn how to fight, they will never survive the PPK changes needed to save the game mode?
Yes ," pitiful" is the word when they actually think dying as fast as you can is better than trying to fight in a PvP game mode. I don’t think you get it.. Both JQ and BG stopped trying to win a long time ago.. This was discussed openly in the communities forums prior to doing so. They are winning because no one cares. It isn’t an " achievement" when the “opposing teams” have been trying to make them better players so they can actually have fun fights again instead of bothering with winning.
Think about this for a second. Tier 1 ENEMY guilds went to YB and brought them to Tier 1 from Tier 2. Tier 1 ENEMY guilds are over there still trying to train their troops so they can fight because they could not even do that. What exactly are they winning when the servers they are fighting are the reason they are here and are the ones helping them try and get better? LOL
(edited by lil devils x.6071)
Yes, the problem is even when we send commanders over to YB to try and teach the pugs to not be one push material, they still die as fast as they can and run back to PvD. LOL
YB currently consists of too many smaller guilds that want to do their own thing to forge a unified zerg with larger guilds. That isn’t a problem that needs to be solved at least from the perspective of many YB players. YB is doing very well and by most accounts enjoying the game quite a bit.
Yes, we sent commanders there to teach them how to fight so it could be fun.. It was terribly hopeless trying to make YB try to fight. They wont change builds, classes.. nothing It was just pitiful TbH. We sent commanders to TC to do the same when they were in T1 as well, and they were not great but still a ton better than YB.
I am not sure pitiful is the word I would use to describe a server that consistently wins a game based on how it is scored. and here we are… YB is “winning” each week and seemingly enjoying WvW possibly more than the other servers. You can keep stating there is something wrong with that mindset but ultimately YB is extracting what it wants from WvW despite a small handful of enemies QQing over their tactics.
Course I really don’t enjoy large zerg pirate ship meta fights and hate the lag they generate. I like roaming, scouting, skirmish and join in the larger fights as needed so in that regard YB is a near perfect place for me at the moment.
So what are they going to do when they fix the scoring problem that will instead give more points to PPK than PPT to keep the game mode from dying? If they never learn how to fight, they will never survive the PPK changes needed to save the game mode?
Yes ," pitiful" is the word when they actually think dying as fast as you can is better than trying to fight in a PvP game mode. I don’t think you get it.. Both JQ and BG stopped trying to win a long time ago.. This was discussed openly in the communities forums prior to doing so. They are winning because no one cares. It isn’t an " achievement" when the " opposing teams" have been trying to make them better players so they can actually have fun fights again instead of bothering with winning.
Think about this for a second. Tier 1 ENEMY guilds went to YB and brought them to Tier 1 from Tier 2. Tier 1 ENEMY guilds are over there still trying to train their troops so they can fight because they could not even do that. What exactly are they winning when the servers they are fighting are the reason they are here and are the ones helping them try and get better? LOL
Pls don’t stop the crusade, its fun to read. But fyi YB was perfectly capable of trolling other servers before it got to zergling paradise (T3-T1). This thread reminded me to send a few stacks of sup acs to my YB friends. Never change, YB!
A YB force is always a PUG zerg for better and worse. If anything the few open field commanders that YB has deserve some kudos for driving a motley group that can barely stay on tag into a BG group fielding 2-3 major guilds.
This is true and bears repeating. My hat is off to the amazing commanders on YB who attempt to open field day after day with the majority being PUGs following them, and the majority of said PUGs not even on comms. That must be an exercise in frustration that few can do on a consistent basis. YB is lucky to have such people.
Contrast with experience on other servers where commanders/guilds have actively try to get PUGs or smaller guilds to leave the map to make room for guildies. I’ve never seen such behavior on YB, thankfully, which must be part of the formula for success.
Yes, the problem is even when we send commanders over to YB to try and teach the pugs to not be one push material, they still die as fast as they can and run back to PvD. LOL
YB currently consists of too many smaller guilds that want to do their own thing to forge a unified zerg with larger guilds. That isn’t a problem that needs to be solved at least from the perspective of many YB players. YB is doing very well and by most accounts enjoying the game quite a bit.
Yes, we sent commanders there to teach them how to fight so it could be fun.. It was terribly hopeless trying to make YB try to fight. They wont change builds, classes.. nothing It was just pitiful TbH. We sent commanders to TC to do the same when they were in T1 as well, and they were not great but still a ton better than YB.
I am not sure pitiful is the word I would use to describe a server that consistently wins a game based on how it is scored. and here we are… YB is “winning” each week and seemingly enjoying WvW possibly more than the other servers. You can keep stating there is something wrong with that mindset but ultimately YB is extracting what it wants from WvW despite a small handful of enemies QQing over their tactics.
Course I really don’t enjoy large zerg pirate ship meta fights and hate the lag they generate. I like roaming, scouting, skirmish and join in the larger fights as needed so in that regard YB is a near perfect place for me at the moment.
So what are they going to do when they fix the scoring problem that will instead give more points to PPK than PPT to keep the game mode from dying? If they never learn how to fight, they will never survive the PPK changes needed to save the game mode?
Yes ," pitiful" is the word when they actually think dying as fast as you can is better than trying to fight in a PvP game mode. I don’t think you get it.. Both JQ and BG stopped trying to win a long time ago.. This was discussed openly in the communities forums prior to doing so. They are winning because no one cares. It isn’t an " achievement" when the " opposing teams" have been trying to make them better players so they can actually have fun fights again instead of bothering with winning.
Think about this for a second. Tier 1 ENEMY guilds went to YB and brought them to Tier 1 from Tier 2. Tier 1 ENEMY guilds are over there still trying to train their troops so they can fight because they could not even do that. What exactly are they winning when the servers they are fighting are the reason they are here and are the ones helping them try and get better? LOL
Pls don’t stop the crusade, its fun to read. But fyi YB was perfectly capable of trolling other servers before it got to zergling paradise (T3-T1). This thread reminded me to send a few stacks of sup acs to my YB friends. Never change, YB!
Quit encouraging them to not learn how to PvP. XD LOL
If they never wean off the AC they will never figure out what that skill bar is for. If they never figure out what that skill bar is for we will never have fun fights in Lords room again.
Doesn’t matter who uses these despicable game mechanics like AC’s against players, cloaking waters, chilling fog, airship, and the list is sadly very long – they are and remain wrong and a major reason for slowly killing the fun of playing WvW.
It’s not the first time we condemn these, but our voice is ignored. There are always a few supporters of anything or anyone, that’s just how humans are – but the dev team should be concerned with the long term health of the game mode and should’ve focused on those who gave life to WvW and now are gone. The last remnant will be gone soon if nothing changes: revert back to pre-stab and nerf AC (or make siege bunker wxp reduce 50-90% instead of 10%).
Yes we JQ, are also guilty, of using these unequivocally detestable game mechanics: capping empty objectives, using multiple AC’s when we outnumber the enemy (I never seen this, but maybe happened, though only 1 server does this), using cloaking waters, chilling fog, dragon banners, and many others. Being guilty doesn’t make these any less reprehensible.
The WvW players deserved a competitive environment, where skill mattered, where everyone would’ve been encouraged to improve and become better, where the winner would’ve been decided based on who played better and not who capped more on deserted maps in a dead game mode. The changes that lead there were forced upon us, WvW gradually became worse, and now it’s at an all time low.
This is the game now and we are guilty for still playing it sometimes, hoping for a miracle, until we leave too. Everytime we use these game mechanics something dies inside, because we know: by using these, we kill our beloved game mode.
Doesn’t matter who uses these despicable game mechanics like AC’s against players, cloaking waters, chilling fog, airship, and the list is sadly very long – they are and remain wrong and a major reason for slowly killing the fun of playing WvW.
It’s not the first time we condemn these, but our voice is ignored. There are always a few supporters of anything or anyone, that’s just how humans are – but the dev team should be concerned with the long term health of the game mode and should’ve focused on those who gave life to WvW and now are gone. The last remnant will be gone soon if nothing changes: revert back to pre-stab and nerf AC (or make siege bunker wxp reduce 50-90% instead of 10%).
Yes we JQ, are also guilty, of using these unequivocally detestable game mechanics: capping empty objectives, using multiple AC’s when we outnumber the enemy (I never seen this, but maybe happened, though only 1 server does this), using cloaking waters, chilling fog, dragon banners, and many others. Being guilty doesn’t make these any less reprehensible.
The WvW players deserved a competitive environment, where skill mattered, where everyone would’ve been encouraged to improve and become better, where the winner would’ve been decided based on who played better and not who capped more on deserted maps in a dead game mode. The changes that lead there were forced upon us, WvW gradually became worse, and now it’s at an all time low.
This is the game now and we are guilty for still playing it sometimes, hoping for a miracle, until we leave too. Everytime we use these game mechanics something dies inside, because we know: by using these, we kill our beloved game mode.
Are you trying to shame Anet into creating the game you want?
Despicable game mechanics. Why not just call Anet immoral and be done with it?
Here is what I suggest for the sake of you mental health, go find another game. Walk away. Get some closure. Don’t stay here and let Anet force you to engage in despicable and immoral acts. Its not good for the soul.
How this thread reads to me…
Minority Vocal non-YB Player: “We don’t care about PPT scoring.”
Minority Vocal YB Player: “Then why are you complaining about us scoring more?”
Minority Vocal non-YB Player: “Because you take our undefended structures and defend your structures.”
Minority Vocal YB Player: “If you don’t care about the score why is this a sore point?”
Minority Vocal non-YB Player: “Because we aren’t listed as the winners despite our superior play.”
Minority Vocal YB Player: “So you are sore because you don’t like the rules and scoring system of the game you are playing and invented your own?”
Minority Vocal non-YB Player: “Yeah, so stop playing the game the way it is designed and play it the way we think it should be played.”
Minority Vocal YB Player: “No thanks, I think I will keep winning the game we are playing.”
Sums it up.
Yes, the problem is even when we send commanders over to YB to try and teach [our commanders?] to not be one push material, they still die as fast as they can and run back to PvD. LOL
Are you referring to your guild commanders/founders? Because I’ve seen some… fight gameplay from another popular site… I wouldn’t be surprised if they didn’t have any followers.
I would like a detailed list of said commanders and time frames in which they arrived.
(edited by Dhemize.8649)
YB currently consists of too many smaller guilds that want to do their own thing to forge a unified zerg with larger guilds. That isn’t a problem that needs to be solved at least from the perspective of many YB players. YB is doing very well and by most accounts enjoying the game quite a bit.
BG also has many micro guilds. The only difference is that they work with the rest of the server, so we end up achieving greater results. My own guild was once in this position, only it has grown now to the point where we can no longer be considered one of those micro guilds.
It’s not necessary that these guilds merge into a larger guild. All it requires is that these guilds are more willing to work together with other guilds on the server.
YB currently consists of too many smaller guilds that want to do their own thing to forge a unified zerg with larger guilds. That isn’t a problem that needs to be solved at least from the perspective of many YB players. YB is doing very well and by most accounts enjoying the game quite a bit.
BG also has many micro guilds. The only difference is that they work with the rest of the server, so we end up achieving greater results. My own guild was once in this position, only it has grown now to the point where we can no longer be considered one of those micro guilds.
It’s not necessary that these guilds merge into a larger guild. All it requires is that these guilds are more willing to work together with other guilds on the server.
IE Only follow one tag in ball form. Teamwork at its best.
Why is it I see people, no matter what server, always seeming to copy paste the same tired arguement that their server is noble, honorable and wanting to fight while the others are filled with filthy cheaters, hacks and casuals? Seriously is there a Google doc for this?
Search and replace ‘server’ with ‘sports team’, OS, country, religion or race. Humans are tribal.
Also lets not forget the ‘in-group’ / ‘out-group’ dynamic that makes your server, sports team or whatever “the best” versus all the rest.
BG also has many micro guilds. The only difference is that they work with the rest of the server, so we end up achieving greater results. My own guild was once in this position, only it has grown now to the point where we can no longer be considered one of those micro guilds.
It’s not necessary that these guilds merge into a larger guild. All it requires is that these guilds are more willing to work together with other guilds on the server.
IE Only follow one tag in ball form. Teamwork at its best.
Or maybe, some guilds don’t WvW every night of the week, but some people in those guilds want to. So they work with other guilds on the server that they know their build at least compliments what they are running.
Or since my guild is not formed up, I can ONLY roam. Nothing else. Have fun alone instead of at least with the rest of the server. Got it.
Seriously… When the kitten did we allow the cancer forums to exist over here?
Eh it’s cancer forums lite. Better pvp in here than WvWvW these days.
I do wonder what the average age of the players are on these servers and how that plays into the willingness to coordinate. It would seem younger skewed are too rebellious and older skewed too get off my lawn…. i know I to my part to skew YB towards get off my lawn…..
I think that comparing this thread and threads like it to “cancer forums” is inaccurate.
I have seen that forum and this doesn’t compare. This thread and threads like them discuss play style preferences more so than pure trash talk and ad hominems. These threads are no different than arguing over which class is the best or whether Deadpool could beat Batman.
(edited by TorquedSoul.8097)
All the real large and competitive realm vs realm communities quit guild wars 2 years ago. The horrid state WVW has been in the past 2 years pretty much had everyone in large scale mmo communities seek other games.
Unless Arena Net does something amazing (not going to happen), none of the real commanders and 1000+ member mmo communities are going to come back to guild wars 2.
I see all the top WVW guilds on other games.
only people left are the white knights and shrills. Arena Net will have to do more then just revert their mistakes to bring back the large wvw communities.
Considering it’s clear Arena Nets agenda is to push their non competitive crappy fake 5v5 conquest Spvp as a Esport. I doubt they really want to make WVW good again.
Sad that World vs world is a rare game mode in MMOS and is a very profitable market with 1000+ member MMO communities with $$$$ willing to pay for that game type. Sad to see gw2 in this state.
(edited by Lucifer.7289)
BG also has many micro guilds. The only difference is that they work with the rest of the server, so we end up achieving greater results. My own guild was once in this position, only it has grown now to the point where we can no longer be considered one of those micro guilds.
Many on YB want smaller fights spread across the maps and purposely avoid blob on blob pirate ship meta because they don’t enjoy that type of fighting. BG/JQ on the other hand often embrace blob v blob fights at least during NA prime. Neither side is right/wrong here just two different ways to approach the game. As for greater results, YB is doing very well winning WvW weeks playing the game as it is scored and by most accounts enjoying it thoroughly.
On most servers if you aren’t in the blob, you are “hurting” the server. On YB if a player wants to defend, scout, skirmish, roam, etc they are welcome. Players rarely get scolded for doing something else and are not asked to leave a q’d map to make room for an “elite” guild. This does mean a large portion of the population simply will not show up for a YB zerg which almost always leaves PUG commanders at the mercy of a more unified BG/JQ force when the maps are q’d. On the other hand, YB does get a lot more players willing to build, fortify, maintain and defend than the other servers.
I personally think the map commander system is unintentionally horrible, created laggy, all about the build near skill-less fights and is the ultimate downfall of WvW. Certainly an unproveable opinion though.
(edited by Straegen.2938)
Doesn’t matter who uses these despicable game mechanics like AC’s against players, cloaking waters, chilling fog, airship, and the list is sadly very long – they are and remain wrong and a major reason for slowly killing the fun of playing WvW.
It’s not the first time we condemn these, but our voice is ignored. There are always a few supporters of anything or anyone, that’s just how humans are – but the dev team should be concerned with the long term health of the game mode and should’ve focused on those who gave life to WvW and now are gone. The last remnant will be gone soon if nothing changes: revert back to pre-stab and nerf AC (or make siege bunker wxp reduce 50-90% instead of 10%).
Yes we JQ, are also guilty, of using these unequivocally detestable game mechanics: capping empty objectives, using multiple AC’s when we outnumber the enemy (I never seen this, but maybe happened, though only 1 server does this), using cloaking waters, chilling fog, dragon banners, and many others. Being guilty doesn’t make these any less reprehensible.
The WvW players deserved a competitive environment, where skill mattered, where everyone would’ve been encouraged to improve and become better, where the winner would’ve been decided based on who played better and not who capped more on deserted maps in a dead game mode. The changes that lead there were forced upon us, WvW gradually became worse, and now it’s at an all time low.
This is the game now and we are guilty for still playing it sometimes, hoping for a miracle, until we leave too. Everytime we use these game mechanics something dies inside, because we know: by using these, we kill our beloved game mode.
Are you trying to shame Anet into creating the game you want?
Despicable game mechanics. Why not just call Anet immoral and be done with it?
Here is what I suggest for the sake of you mental health, go find another game. Walk away. Get some closure. Don’t stay here and let Anet force you to engage in despicable and immoral acts. Its not good for the soul.
You really don’t get it? This isn’t about me alone, far from it. These are the feelings we shared countless times and wasn’t boredom alone that made most of them leave. For WvW to survive these has to be understood, since these voices are no longer with us. That’s my pain, the loss of those players, not the “immorality” in itself.
Also this is likely my last post. Use it to answer the “why all they left” question. Or consider us “just a minority”. Or just continue to ignore all, doesn’t matter anymore.
Doesn’t matter who uses these despicable game mechanics like AC’s against players, cloaking waters, chilling fog, airship, and the list is sadly very long – they are and remain wrong and a major reason for slowly killing the fun of playing WvW.
It’s not the first time we condemn these, but our voice is ignored. There are always a few supporters of anything or anyone, that’s just how humans are – but the dev team should be concerned with the long term health of the game mode and should’ve focused on those who gave life to WvW and now are gone. The last remnant will be gone soon if nothing changes: revert back to pre-stab and nerf AC (or make siege bunker wxp reduce 50-90% instead of 10%).
Yes we JQ, are also guilty, of using these unequivocally detestable game mechanics: capping empty objectives, using multiple AC’s when we outnumber the enemy (I never seen this, but maybe happened, though only 1 server does this), using cloaking waters, chilling fog, dragon banners, and many others. Being guilty doesn’t make these any less reprehensible.
The WvW players deserved a competitive environment, where skill mattered, where everyone would’ve been encouraged to improve and become better, where the winner would’ve been decided based on who played better and not who capped more on deserted maps in a dead game mode. The changes that lead there were forced upon us, WvW gradually became worse, and now it’s at an all time low.
This is the game now and we are guilty for still playing it sometimes, hoping for a miracle, until we leave too. Everytime we use these game mechanics something dies inside, because we know: by using these, we kill our beloved game mode.
Are you trying to shame Anet into creating the game you want?
Despicable game mechanics. Why not just call Anet immoral and be done with it?
Here is what I suggest for the sake of you mental health, go find another game. Walk away. Get some closure. Don’t stay here and let Anet force you to engage in despicable and immoral acts. Its not good for the soul.
You really don’t get it? This isn’t about me alone, far from it. These are the feelings we shared countless times and wasn’t boredom alone that made most of them leave. For WvW to survive these has to be understood, since these voices are no longer with us. That’s my pain, the loss of those players, not the “immorality” in itself.
Also this is likely my last post. Use it to answer the “why all they left” question. Or consider us “just a minority”. Or just continue to ignore all, doesn’t matter anymore.
All I am saying is this: If you harbor such negative feelings about the game, then maybe you should go.
Not sure why it is such a problem for you. If you are not happy, leave. I would offer this advice to everyone who felt this way, even if they are the majority.
Go do something else. Forget about Guild Wars and Anet.
I’ve never seen people so conflicted over a game.
Doesn’t matter who uses these despicable game mechanics like AC’s against players, cloaking waters, chilling fog, airship, and the list is sadly very long – they are and remain wrong and a major reason for slowly killing the fun of playing WvW.
It’s not the first time we condemn these, but our voice is ignored. There are always a few supporters of anything or anyone, that’s just how humans are – but the dev team should be concerned with the long term health of the game mode and should’ve focused on those who gave life to WvW and now are gone. The last remnant will be gone soon if nothing changes: revert back to pre-stab and nerf AC (or make siege bunker wxp reduce 50-90% instead of 10%).
Yes we JQ, are also guilty, of using these unequivocally detestable game mechanics: capping empty objectives, using multiple AC’s when we outnumber the enemy (I never seen this, but maybe happened, though only 1 server does this), using cloaking waters, chilling fog, dragon banners, and many others. Being guilty doesn’t make these any less reprehensible.
The WvW players deserved a competitive environment, where skill mattered, where everyone would’ve been encouraged to improve and become better, where the winner would’ve been decided based on who played better and not who capped more on deserted maps in a dead game mode. The changes that lead there were forced upon us, WvW gradually became worse, and now it’s at an all time low.
This is the game now and we are guilty for still playing it sometimes, hoping for a miracle, until we leave too. Everytime we use these game mechanics something dies inside, because we know: by using these, we kill our beloved game mode.
Are you trying to shame Anet into creating the game you want?
Despicable game mechanics. Why not just call Anet immoral and be done with it?
Here is what I suggest for the sake of you mental health, go find another game. Walk away. Get some closure. Don’t stay here and let Anet force you to engage in despicable and immoral acts. Its not good for the soul.
You really don’t get it? This isn’t about me alone, far from it. These are the feelings we shared countless times and wasn’t boredom alone that made most of them leave. For WvW to survive these has to be understood, since these voices are no longer with us. That’s my pain, the loss of those players, not the “immorality” in itself.
Also this is likely my last post. Use it to answer the “why all they left” question. Or consider us “just a minority”. Or just continue to ignore all, doesn’t matter anymore.
All I am saying is this: If you harbor such negative feelings about the game, then maybe you should go.
Not sure why it is such a problem for you. If you are not happy, leave. I would offer this advice to everyone who felt this way, even if they are the majority.
Go do something else. Forget about Guild Wars and Anet.
I’ve never seen people so conflicted over a game.
Guys, the person that compared real life warfare tactics to WvW just told someone else to lighten up.
LOL
/Fifteen kittens message length
I dont think many people posting give YB their credit. what pugs? I’ve been fighting organized BOO, DOC, OnS, Roll and plenty more. they have a lot of organized guilds, so dont give me that “oh we have 4 people in a ts, the commander and his 3 buddies, while the other 30 on him are just alone not communicating at all”. That happens somewhat on ebg, for ALL servers. But i wouldnt call an organized group like OnS and the rest as pugs.
BG has been enjoying the fights we’ve been getting from yb and jq. and its understandable to build siege when you’re defending something. It just gets tedious when its overdone, and then no reward. I’ve laid siege on a fire keep for several hours as they coutnered every catapult, treb, ram with their own cata, treb, and arrowcarts. After finally breaking through outer and inner, everyone ported out. This wasnt 5 people, this was 30+. Just peaced out. Granted the force we had was larger, understandable, but at least keep fighting till you die, dont just say nope. Pull back if you need to to a choke and keep trying to hold off. Dying does nothing really negative.
side note:
anet needs to have like wvw specific legendaries, or even armor drops that are useful.
Also, make winning the week rewarding. you log in hours on a bl, you take things, kill things. have that statted up, to where at the end of the week, if you win first place, depending on how much you capped, killed, defended, etc. you’re eligible for a specific tier of toys. second place, same thing, but a slightly lesser tier, and so on.
(edited by LoneWolfSpectre.6412)
During NA primetime EBG on YB is always queued. The organized guilds usually play the BLs instead of sitting in queue.
Wish we could get on EBG more often, but we can’t.
thats logical. (and now i need more words to allow me to post)
BG also has many micro guilds. The only difference is that they work with the rest of the server, so we end up achieving greater results. My own guild was once in this position, only it has grown now to the point where we can no longer be considered one of those micro guilds.
Many on YB want smaller fights spread across the maps and purposely avoid blob on blob pirate ship meta because they don’t enjoy that type of fighting. BG/JQ on the other hand often embrace blob v blob fights at least during NA prime.
YB seems to be blobbing a lot in ocx time, last night you had a blob of probably 40 composed of Pain, FOW, JG and AG. Pain used to run separately a lot of the time but not so much any more.
YB seems to be blobbing a lot in ocx time, last night you had a blob of probably 40 composed of Pain, FOW, JG and AG. Pain used to run separately a lot of the time but not so much any more.
I wasn’t on then so not sure what was happening but my statements are more a general observation of NA Prime. Off hours all servers tend to blob up at various times due to the lack of enemy players. Sometimes that is YB, sometimes that is JQ or BG. I do know it is pretty unusual to see a zerg with more than a dozen from a guild in it. There are a couple guilds that can sometimes field more but not many and not often.
I know when I log on mornings EST, there might be a YB commander running with a dozen players on a single map but usually it is just a collection of PUGs running around. Same seems to be true of BG and JQ as well. I typically find better skirmish off hours actually.
(edited by Straegen.2938)
YB currently consists of too many smaller guilds that want to do their own thing to forge a unified zerg with larger guilds. That isn’t a problem that needs to be solved at least from the perspective of many YB players. YB is doing very well and by most accounts enjoying the game quite a bit.
BG also has many micro guilds. The only difference is that they work with the rest of the server, so we end up achieving greater results. My own guild was once in this position, only it has grown now to the point where we can no longer be considered one of those micro guilds.
It’s not necessary that these guilds merge into a larger guild. All it requires is that these guilds are more willing to work together with other guilds on the server.
When BG’s guilds work together, They do create the most feared omniblob on the planet… So many times I start to get nervous when I see the roamers/ havoc go silent on BG because that was just the calm before the storm. XD
An extremely coordinated map blob of good fighters is quite a fearsome thing for anyone on the receiving end when you have the commanders on your server arguing in map chat. LMAO
I do not think anyone can deny that BG is probably the most coordinated server in the game.
YB currently consists of too many smaller guilds that want to do their own thing to forge a unified zerg with larger guilds. That isn’t a problem that needs to be solved at least from the perspective of many YB players. YB is doing very well and by most accounts enjoying the game quite a bit.
BG also has many micro guilds. The only difference is that they work with the rest of the server, so we end up achieving greater results. My own guild was once in this position, only it has grown now to the point where we can no longer be considered one of those micro guilds.
It’s not necessary that these guilds merge into a larger guild. All it requires is that these guilds are more willing to work together with other guilds on the server.
When BG’s guilds work together, They do create the most feared omniblob on the planet… So many times I start to get nervous when I see the roamers/ havoc go silent on BG because that was just the calm before the storm. XD
An extremely coordinated map blob of good fighters is quite a fearsome thing for anyone on the receiving end when you have the commanders on your server arguing in map chat. LMAO
I do not think anyone can deny that BG is probably the most coordinated server in the game.
Kind words, thank you. Strong communication and coordination is part of the server culture here, we enjoy the atmosphere of teamwork it provides, and its just makes things a lot more fun.
When BG’s guilds work together, They do create the most feared omniblob on the planet… So many times I start to get nervous when I see the roamers/ havoc go silent on BG because that was just the calm before the storm. XD
I only worry when I see a guild or two on BG in with a lot of guild mates. Sekz particularly is a real problem at least for YB. They stay on pin, run hyper optimized group builds, can fight under siege, avoid tactical missteps and basically roll over PUG zergs even when they have far less numbers. They are one of the few fighting guilds left and bringing a few of them down in blob fight is difficult.
Even without a fighting guild in the mix, BG does run better on pin and rallies to a tag better. Without a fighting guild driver though they can be lured into fighting at a tactical disadvantage which is one source of siege QQ.
An extremely coordinated map blob of good fighters is quite a fearsome thing for anyone on the receiving end when you have the commanders on your server arguing in map chat. LMAO
That doesn’t happen often. Sometimes a commander gets frustrated by not having numbers/build composition to effectively compete and then they just hop maps looking for more winnable fights on the BLs but that is pretty rare. Most of the time map chat and TS are filled with laughs and chit chat even when getting blobbed. To play at this level, YB is surprisingly chill. Even the inter-guild drama is really low.
I do not think anyone can deny that BG is probably the most coordinated server in the game.
BG is certainly better at coordinating a zerg in NA prime but it is a 24×7 game and they have little or no coordination with their off hours. YB does a passable job of passing from one commander to the next and coordinating multiple groups across all maps. No server I suspect is as good as any number of servers a couple years ago.
Not affiliated with ArenaNet or NCSOFT. No support is provided.
All assets, page layout, visual style belong to ArenaNet and are used solely to replicate the original design and preserve the original look and feel.
Contact /u/e-scrape-artist on reddit if you encounter a bug.