What if the CS (falling) bug was not a bug...

What if the CS (falling) bug was not a bug...

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Posted by: LHound.8964

LHound.8964

…but actually a class feature?

Every class have a skill that halves damage upon falling and also creates a field effect. What if they gave more damage/heal/support based on the amount of health it “absorbed” on the fall?

- Would we see ledge jumpers in WvW?
- Would it be any good?

What do you think about it?

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What if the CS (falling) bug was not a bug...

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Posted by: Devon.9061

Devon.9061

I would live at hills to suicide bomb any upscale that I see.
**Note only upscales the rest may pass

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Posted by: Xavi.6591

Xavi.6591

Mesmers were holding off zergs from taking towers. It’s already been fixed. Let’s move on.

Fantasme Bloodwen [R.I.P. Mesmer] | Andi Runi [Warrior] | Bonedoggle [Necro] | Zooerasty [Ranger]
Angry Intent [AI] | Yak’s Bend |

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Posted by: LHound.8964

LHound.8964

I would live at hills to suicide bomb any upscale that I see.
**Note only upscales the rest may pass

Obviously with proper damage, not abused damage the actual bug made possible!

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Charr’s need more Love. All is Vain
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What if the CS (falling) bug was not a bug...

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Posted by: LHound.8964

LHound.8964

Mesmers were holding off zergs from taking towers. It’s already been fixed. Let’s move on.

This thread is not to argue the bug that happened in the Oct. 15th patch regarding Mesmer Chaos Storm falling damage, but to discuss if a mechanic based on falling, would be a good addition to the overall WvW Meta!

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Charr’s need more Love. All is Vain
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Posted by: The Blind Man.3642

The Blind Man.3642

Mesmers were holding off zergs from taking towers. It’s already been fixed. Let’s move on.

This thread is not to argue the bug that happened in the Oct. 15th patch regarding Mesmer Chaos Storm falling damage, but to discuss if a mechanic based on falling, would be a good addition to the overall WvW Meta!

And he answered it. One person was holding off an entire zerg from taking towers. In simple terms: No.

Yak’s Bend Commander

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Posted by: LHound.8964

LHound.8964

Mesmers were holding off zergs from taking towers. It’s already been fixed. Let’s move on.

This thread is not to argue the bug that happened in the Oct. 15th patch regarding Mesmer Chaos Storm falling damage, but to discuss if a mechanic based on falling, would be a good addition to the overall WvW Meta!

And he answered it. One person was holding off an entire zerg from taking towers. In simple terms: No.

His answer was actually a reference to a bug that made possible a huge increase in the DPS of the skill in which added a funny yet unfair advantage to the game. Are you telling me that a increase in 10-20% in the effectiveness of falling skills to all classes would be that OP that would create such advantages?

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Posted by: Swamurabi.7890

Swamurabi.7890

Going on the assumption that the damage was lowered to not make it OP;

I could see where rams would be almost useless, unless the damage was to players only.

It would deter the use of catas and ACs at the base of a wall.

It would re-introduce a term to WvW that was first used in GW1: Necro Bomber.

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Posted by: Cynz.9437

Cynz.9437

suddenly any kind of sieg is not used anymore..except for trebs :o

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Posted by: Spanny.9256

Spanny.9256

just wondering, never played gw1; what’s a necro bomb?

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Posted by: LHound.8964

LHound.8964

suddenly any kind of sieg is not used anymore..except for trebs :o

Would a 10-20% increase be so much powerful that would make AC and RAMS obsolete?

just wondering, never played gw1; what’s a necro bomb?

I Don’t make a clue! Never played it either.

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Posted by: Cynz.9437

Cynz.9437

suddenly any kind of sieg is not used anymore..except for trebs :o

Would a 10-20% increase be so much powerful that would make AC and RAMS obsolete?

just wondering, never played gw1; what’s a necro bomb?

I Don’t make a clue! Never played it either.

look at the wall, current state of sieg + wall meta
do you really think that any sieg outside of treb would be viable if mesmer bombs were a game feature?

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Posted by: Swamurabi.7890

Swamurabi.7890

just wondering, never played gw1; what’s a necro bomb?

Necro Bomber was a build that would be used by a player to cap a quarry in the GW1 competitive mission Jade Quarry.

GW1 Jade Quarry

GW1 Necro Bomber build

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Posted by: LHound.8964

LHound.8964

look at the wall, current state of sieg + wall meta
do you really think that any sieg outside of treb would be viable if mesmer bombs were a game feature?

The difference (+10-20% increase) would be so small, that i honestly don’t believe that causes an impact to the process in how structures are breached. In a good day a skill like CS does 2,5k damage, so 3k damage would be OP? Would it be that good that players will jump without a second thought (to their probable death)?

Btw, i was nor referring to the Mesmer CS skill. There is one falling damage reducing skill for every class.

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Posted by: obastable.5231

obastable.5231

teheeeheehee necro bomber ….

those were fun times.

essentially spec yourself out to do maximum damage with health sacrificing skills, turning yourself in to a bomb, and then run up to a group and sacrifice yourself. the end result is you suicide and take them all with you.

not a good idea to buff the halves falling damage traits, though i would like to see ele’s normalized to the first tier like every other class.

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