What if we removed Sever all together?

What if we removed Sever all together?

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Posted by: Taobella.6597

Taobella.6597

What if WvW became alliance realm where guilds would form alliances other guilds.

then at start of every week you have option to join your guild in alliance taking up a slot that become 1/1000 player pre realm.(that mean to control all 4 map total over course of the week)

Let say you have guildie only play once a week that fine you have them join your realm if it is not full then lock on 24 hour fix realm before they unslot them self from realm. but by doing so they have 2 day waiting list to rejoin WvW.
(reserve slots have no time on removing themself but consume one each time they leave the match up)

then for quing in to match at start of the week. each guild be given reserve amount. control with the guild leader where 50 players = 10 player reserve so on till 500.
(your guild leader can give up reserve slots any time if they are not needed)

then make a ranking system based on what alliance dominate the most to rank WvW

This is only way to really balance WvW but then again would it really be WvW ? at this point.

What if we removed Sever all together?

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Posted by: Dawdler.8521

Dawdler.8521

This is only way to really balance WvW but then again would it really be WvW ? at this point.

Its not the only way and it would be EoTM. We already have that.

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Posted by: TheOneWhoSighs.7513

TheOneWhoSighs.7513

Honestly.

The simplest way to balance WvW, would be to not have WvW tied to the base servers.

Have a completely separate set of WvW servers people could join, that would fill up on their own, but only with people actually interested in WvW.

And cycle people out of the server if they become inactive for more than a month. (Or, perhaps, reset the populations of each server entirely annually)

This would make it so that each WvW server that is “full”, is full of players that are actually interested in WvW, and are active. Rather than an army of PvE players that have literally never pressed the B button outside of an accident, and have probably rebound that key entirely to RP walk.

Issue is, while this would be balanced, it would also make people pretty mad. What with the difficulties of swapping servers and all.

“Unused Development Initiative. We care so much
about your feedback, that we don’t even read it.” ~ Crystal Suzuki

(edited by TheOneWhoSighs.7513)

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Posted by: Sovereign.1093

Sovereign.1093

may make it difficult for ppl to join voip. hehe

[Salt] Heavy Loot Bag

Always Loyal

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Posted by: Rhiannon.1726

Rhiannon.1726

Honestly.

The simplest way to balance WvW, would be to not have WvW tied to the base servers.

Have a completely separate set of WvW servers people could join, that would fill up on their own, but only with people actually interested in WvW.

And cycle people out of the server if they become inactive for more than a month. (Or, perhaps, reset the populations of each server entirely annually)

This would make it so that each WvW server that is “full”, is full of players that are actually interested in WvW, and are active. Rather than an army of PvE players that have literally never pressed the B button outside of an accident, and have probably rebound that key entirely to RP walk.

Issue is, while this would be balanced, it would also make people pretty mad. What with the difficulties of swapping servers and all.

Since a very long time the pve population of a server doesn’t count for the wvw server status. So we already have what you propose.

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Posted by: joneirikb.7506

joneirikb.7506

Honestly.

The simplest way to balance WvW, would be to not have WvW tied to the base servers.

Have a completely separate set of WvW servers people could join, that would fill up on their own, but only with people actually interested in WvW.

And cycle people out of the server if they become inactive for more than a month. (Or, perhaps, reset the populations of each server entirely annually)

This would make it so that each WvW server that is “full”, is full of players that are actually interested in WvW, and are active. Rather than an army of PvE players that have literally never pressed the B button outside of an accident, and have probably rebound that key entirely to RP walk.

Issue is, while this would be balanced, it would also make people pretty mad. What with the difficulties of swapping servers and all.

Since a very long time the pve population of a server doesn’t count for the wvw server status. So we already have what you propose.

Yes, but there is still a very huge population of potential players, that can (and will) come out if there are rewards, seasons, or other things tempting them to come out. Which can (and usually does) create some large problems regarding balance/population.

It isn’t clear cut either way, but it is a point worth discussing.

Elrik Noj (Norn Guardian, Kaineng [SIN][Owls])
“Understanding is a three edged sword: your side, their side, and the truth.”
“The objective is to win. The goal is to have fun.”

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Posted by: XenesisII.1540

XenesisII.1540

Honestly.

The simplest way to balance WvW, would be to not have WvW tied to the base servers.

Have a completely separate set of WvW servers people could join, that would fill up on their own, but only with people actually interested in WvW.

And cycle people out of the server if they become inactive for more than a month. (Or, perhaps, reset the populations of each server entirely annually)

Issue is, while this would be balanced, it would also make people pretty mad. What with the difficulties of swapping servers and all.

Since a very long time the pve population of a server doesn’t count for the wvw server status. So we already have what you propose.

It isn’t only about counting population, it’s about having the active players joining and being able to spread them out. It’s a way to try and get pug accounts spread out and not just sleeping on servers.

With the wvw only servers you get a lot of options to work with here.
1. You get the “blowup” option to basically reset servers and spread players around.

2. You get to set server population caps lower to start to spread players out, I’m sure anet has the numbers on active players and can set an appropriate bar.

3. With the activity check you will be booting the inactive or sleeper accounts and make them choose a wvw server again whenever they decide to return. 4-6 weeks seems appropriate.

4. No more links.

5. You can assign 3 or 6 servers as ocx/sea populations, which will always be fighting each other, this will be a place for them to regularly find enemies as those populations are currently small and spread out over 24 servers. Even implement the “controversial action level system” and set the off hours which would be their NA times, to very low scoring as a way to dissuade bandwagons to their off hours.

6. Every 2-12 months you can reset the wvw servers, players choose a server again, this is a way to shake up populations, a way to destack and break up bandwagons that build up, allow anet to readjust the starting population caps. This is a very low option, as it’s would further disrupt building “server community”.

7. They can design the servers to have themes like gods and elder dragons, so that the community can build around those instead of just a server name as it currently is.

8. With wvw only servers they can do stuff like population resets, lower or raise population caps, assign different rules, they could even go on to doing other stuff like assigning servers for different rules like the ocx/sea servers option, they can do 3 servers for ppk only scoring. All that and not interrupt the pve population or original servers.

9. Wvw haven’t been about “who da best” ranked server in years, t4 doesn’t care to play in t1, t1 has been broken for a year now, we don’t need straight blanket rules for 12 servers anymore, not exactly a competition and hasn’t been since like year one. With wvw servers they have a way to start applying options to expand on wvw and it’s game play.

Other games like ESO have this running already.
When you start ESO you create a character, the race you choose is assigned to one of three factions. When you enter their wvw you first choose a campaign/server to join, they have like 4 types with different rules, like under 50, fully champion points, no champion points, resource scoring only.

tldr don’t care if you didn’t read.

Another derailing post. ^^
North Keep: One of the village residents will now flee if their home is destroyed.
“I knew it, I’m surrounded by…” – Dark Helmet

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Posted by: Strider Pj.2193

Strider Pj.2193

Just establish a timeline with the Current servers that purges affiliation after 6 weeks of inactivity within WvW which would purge gubernatorial. When the attempt to log into WvW, require them to select a new server. If they are inactive for 6 weeks, then they are not consistently active enough. When the log back in, it spreads population.

We know at least one server hibernates at times to open their server for transfers. This helps to combat it some.

Of course it could be gamed. But it also punts those secondary accounts that aren’t played into the pool as well.