What if we removed Sever all together?
This is only way to really balance WvW but then again would it really be WvW ? at this point.
Its not the only way and it would be EoTM. We already have that.
Honestly.
The simplest way to balance WvW, would be to not have WvW tied to the base servers.
Have a completely separate set of WvW servers people could join, that would fill up on their own, but only with people actually interested in WvW.
And cycle people out of the server if they become inactive for more than a month. (Or, perhaps, reset the populations of each server entirely annually)
This would make it so that each WvW server that is “full”, is full of players that are actually interested in WvW, and are active. Rather than an army of PvE players that have literally never pressed the B button outside of an accident, and have probably rebound that key entirely to RP walk.
Issue is, while this would be balanced, it would also make people pretty mad. What with the difficulties of swapping servers and all.
about your feedback, that we don’t even read it.” ~ Crystal Suzuki
(edited by TheOneWhoSighs.7513)
may make it difficult for ppl to join voip. hehe
Always Loyal
Honestly.
The simplest way to balance WvW, would be to not have WvW tied to the base servers.
Have a completely separate set of WvW servers people could join, that would fill up on their own, but only with people actually interested in WvW.
And cycle people out of the server if they become inactive for more than a month. (Or, perhaps, reset the populations of each server entirely annually)
This would make it so that each WvW server that is “full”, is full of players that are actually interested in WvW, and are active. Rather than an army of PvE players that have literally never pressed the B button outside of an accident, and have probably rebound that key entirely to RP walk.
Issue is, while this would be balanced, it would also make people pretty mad. What with the difficulties of swapping servers and all.
Since a very long time the pve population of a server doesn’t count for the wvw server status. So we already have what you propose.
Honestly.
The simplest way to balance WvW, would be to not have WvW tied to the base servers.
Have a completely separate set of WvW servers people could join, that would fill up on their own, but only with people actually interested in WvW.
And cycle people out of the server if they become inactive for more than a month. (Or, perhaps, reset the populations of each server entirely annually)
This would make it so that each WvW server that is “full”, is full of players that are actually interested in WvW, and are active. Rather than an army of PvE players that have literally never pressed the B button outside of an accident, and have probably rebound that key entirely to RP walk.
Issue is, while this would be balanced, it would also make people pretty mad. What with the difficulties of swapping servers and all.
Since a very long time the pve population of a server doesn’t count for the wvw server status. So we already have what you propose.
Yes, but there is still a very huge population of potential players, that can (and will) come out if there are rewards, seasons, or other things tempting them to come out. Which can (and usually does) create some large problems regarding balance/population.
It isn’t clear cut either way, but it is a point worth discussing.
“Understanding is a three edged sword: your side, their side, and the truth.”
“The objective is to win. The goal is to have fun.”
Honestly.
The simplest way to balance WvW, would be to not have WvW tied to the base servers.
Have a completely separate set of WvW servers people could join, that would fill up on their own, but only with people actually interested in WvW.
And cycle people out of the server if they become inactive for more than a month. (Or, perhaps, reset the populations of each server entirely annually)
Issue is, while this would be balanced, it would also make people pretty mad. What with the difficulties of swapping servers and all.
Since a very long time the pve population of a server doesn’t count for the wvw server status. So we already have what you propose.
It isn’t only about counting population, it’s about having the active players joining and being able to spread them out. It’s a way to try and get pug accounts spread out and not just sleeping on servers.
With the wvw only servers you get a lot of options to work with here.
1. You get the “blowup” option to basically reset servers and spread players around.
2. You get to set server population caps lower to start to spread players out, I’m sure anet has the numbers on active players and can set an appropriate bar.
3. With the activity check you will be booting the inactive or sleeper accounts and make them choose a wvw server again whenever they decide to return. 4-6 weeks seems appropriate.
4. No more links.
5. You can assign 3 or 6 servers as ocx/sea populations, which will always be fighting each other, this will be a place for them to regularly find enemies as those populations are currently small and spread out over 24 servers. Even implement the “controversial action level system” and set the off hours which would be their NA times, to very low scoring as a way to dissuade bandwagons to their off hours.
6. Every 2-12 months you can reset the wvw servers, players choose a server again, this is a way to shake up populations, a way to destack and break up bandwagons that build up, allow anet to readjust the starting population caps. This is a very low option, as it’s would further disrupt building “server community”.
7. They can design the servers to have themes like gods and elder dragons, so that the community can build around those instead of just a server name as it currently is.
8. With wvw only servers they can do stuff like population resets, lower or raise population caps, assign different rules, they could even go on to doing other stuff like assigning servers for different rules like the ocx/sea servers option, they can do 3 servers for ppk only scoring. All that and not interrupt the pve population or original servers.
9. Wvw haven’t been about “who da best” ranked server in years, t4 doesn’t care to play in t1, t1 has been broken for a year now, we don’t need straight blanket rules for 12 servers anymore, not exactly a competition and hasn’t been since like year one. With wvw servers they have a way to start applying options to expand on wvw and it’s game play.
Other games like ESO have this running already.
When you start ESO you create a character, the race you choose is assigned to one of three factions. When you enter their wvw you first choose a campaign/server to join, they have like 4 types with different rules, like under 50, fully champion points, no champion points, resource scoring only.
tldr don’t care if you didn’t read.
North Keep: One of the village residents will now flee if their home is destroyed.
“I knew it, I’m surrounded by…” – Dark Helmet
Just establish a timeline with the Current servers that purges affiliation after 6 weeks of inactivity within WvW which would purge gubernatorial. When the attempt to log into WvW, require them to select a new server. If they are inactive for 6 weeks, then they are not consistently active enough. When the log back in, it spreads population.
We know at least one server hibernates at times to open their server for transfers. This helps to combat it some.
Of course it could be gamed. But it also punts those secondary accounts that aren’t played into the pool as well.