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Posted by: TheMightyAltroll.3485

TheMightyAltroll.3485

tl;dr – Thieves go to hell, someone tell me how to win as Necro.

I’m a tPvP player. I just spent FIVE minutes in WvW, and I now hate EVERY thief on the planet that even so much as THINKS of heartseeker or stealth. What the hell is this? Stealth every half second? Healing in stealth every half second? This is absolute nonsense.

Is there even a way for me as a Necro to beat these bad players without needing 4 people backing me up? Is it even possible? I would really like to know.

I wasn’t up leveled, and I had full exotic gear. My build is incredibly strong against thieves and generally all players in tPvP. But this… this was just stupid.

Then a Thief had the NERVE to say he was UP.

Contact me ingame for Necro, Ranger, Mesmer, and Thief advice.

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Posted by: Ajaxx.3157

Ajaxx.3157

Ajaxx – Warrior – [JuG] – Desolation [eu]

http://www.twitch.tv/irajaxx

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Posted by: TheMightyAltroll.3485

TheMightyAltroll.3485

Yes I understand sPvP and the like are completely different, but I outmatched him in skill, he was making beginner’s mistakes with his Thief… he just.. was CONSTANTLY in stealth. I received backstab like 5 times.

Does anyone have any sort of strategy for fighting these things?

Contact me ingame for Necro, Ranger, Mesmer, and Thief advice.

(edited by TheMightyAltroll.3485)

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Posted by: Coinin.2590

Coinin.2590

well…as a necro lemme give you a few pieces of advice.
1) if you’re fighting a thief using constant C&D, stay moving, don’t stand still, ever, cause yeah..then you’re gonna get chain back stabbed
2) conditions and marks are your friend, while dagger/dagger necro is fantastic in spvp and tpvp, in wvw it is relatively kitten the conditions off a scepter or staff will do constant damage to the thief while he’s in stealth.
3) not all tPvP builds are good for WvW, i have seperate builds for PvE/WvW/tPvP/sPvP, because all of them require different things from us.
4)if you are using minionmancer with lich form in WvW..you’re gonna have a bad time, if thats what ur using. Minions die in seconds in WvW and the Lich, while great single target damage, turns you basically into a big kitten green target for everyone to see.

Coinin Mypocket 80 Necromancer

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Posted by: lordkrall.7241

lordkrall.7241

Yes I understand sPvP and the like are completely different, but I outmatched him in skill, he was making beginner’s mistakes with his Thief… he just.. was CONSTANTLY in stealth. I received backstab like 5 times.

So you lost to someone that was making “beginner’s mistakes”?
What makes you think you “outmatched him in skill”? Clearly you didn’t since you got owned.

Krall Bloodsword – Mesmer
Krall Peterson – Warrior
Piken Square

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Posted by: TheMightyAltroll.3485

TheMightyAltroll.3485

Thanks Coinin, I suppose I’ll just rethink my build and strategy a bit for WvW.

As for LordKrall, don’t try to pretend I’m bad. I’ve fought and beaten Thieves that make the Thief I lost to look like a child mashing 2. The main problem is the high amounts of stealth, I’m not used to it. It felt like he was just running off to reset for 20 seconds. I couldn’t win it, every time I started to kill him, he’d run off and stealth then come back before I could leave the area with full health.

I’ve never encountered a Thief that could stealth seemingly forever before.

Contact me ingame for Necro, Ranger, Mesmer, and Thief advice.

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Posted by: KStudios.2850

KStudios.2850

Welcome to WvW…

In light of this topic, and the fact that one just like it appears every other day or so. I’m going to probably just concoct a generalized message in Word that I can simply copy and paste here. Until then, here’s my latest reply to a forumer in his/her inquiry about nerfing thieves.

What further limitations do you require for stealth to be to your liking? There’s only four viable stealth skills to begin with. And as stated, the average one is only 3 seconds, bar Refuge (Seriously, look them up. Cloak and Dagger, Hide in Shadows, Blinding Powder, and Shadow Refuge). I also add that Revealed is 4 seconds, in contrast. Cloak and Dagger even actually requires the thief to touch you directly. Which is probably the one you’re so on about in the first place, since it’s the one that recharges the fastest. What more do you want?

My advice to you, since I can pretty well assume you don’t play a thief (you’re singing the same song many non-thief players do). If you’re scared of thieves, play one… It’s really the best advice I can possibly give. Learn the mechanics, erase the fear. It’s actually an exceptionally difficult high precsion class. You’d respect the good thieves you’ve seen more. I know I did once I got the same advice and tried it. Before then, I was singing that same song.

Lastly, I wouldn’t dare play a necro in WvW. They’re okay in party support, but as either my thief or ranger I have NEVER lost to a necro in a 1v1 match-up. Your main base attack (that dark floating gropey hand thing) is literally laughable and easily sidestep-able. As for those sigils and such you guys spam all over the ground, unlike traps they’re plainly visible, so we just dance around their edges.

Yumiko Togashii
Commander to [SLVR], Housepet to [GH]

(edited by KStudios.2850)

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Posted by: TheMightyAltroll.3485

TheMightyAltroll.3485

I play a Thief in tPvP very well. Which is specifically why I had no idea how it was in stealth for so long.

Now my problem is that Necromancer takes a long time to build up a burst, revealed is not nearly long enough to capitalize on that.

By the way, since you’re such an enormous help and not at all an elitist **** Kstudios, let me reiterate: I am not calling for a nerf on Thieves, since I know too little about how they play in WvW to make that call. I am asking if there is a viable strategy to beating them as Necro in WvW, since it felt like I was at a disadvantage from the start.

Contact me ingame for Necro, Ranger, Mesmer, and Thief advice.

(edited by TheMightyAltroll.3485)

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Posted by: Coinin.2590

Coinin.2590

Well..i gotta say…I have a thief, and I play a stealth class in many other games, and the stealth in GW2 is for the most part much more OP than in any other game i’ve come across, in the others at least a DoT can break a stealth (even if its after a few seconds of perma stealth, like SW:TOR). That being said, fighting it is just adapting. The most fun way for me to fight thieves 1 on 1 when i know one is around is i’ll lay 2-3 marks right at my feet, when i see him evade into it, I evade and drop a well lol, tends to work a good majority of the time lol

Coinin Mypocket 80 Necromancer

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Posted by: TheMightyAltroll.3485

TheMightyAltroll.3485

Problem with that though, is that even the most idiotic player will know how to avoid a well, and keeping a thief in your well (even in tPvP) is incredibly hard. Unfortunately, my well seems to be the only tool I have for fighting a Thief at the moment.

Contact me ingame for Necro, Ranger, Mesmer, and Thief advice.

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Posted by: Sunflowers.1729

Sunflowers.1729

I don’t know what you can do (sorry, don’t have a necro), but the thief is probably using a D/P build which lets him enter stealth every time revealed debuff is gone, which is every 4 seconds. If he doesn’t backstab you then he can enter stealth again instantly (silly, I know) and repeat the process until he does land the backstab. However you probably already know this so I won’t explain too much.

The issue in WvW is that you can gear however you want. My thief has nearly 100% crit damage, while sacrificing precision in lieu of toughness/vitality, to become very tanky while still doing decent damage due to 100% crit chance in stealth. You can’t do this in sPvP, it’s just not possible.

I personally think the build is extremely cheesy and un-fun to play against, while being very forgiving of mistakes, particularly in 1v1 situations against people without much burst (aka necros). Thief supporters will tell you otherwise, but that’s just my opinion. (I’m going to get so much flak for this paragraph. Aaaahhhhh!).

Best way to counter such a thief, from what I’ve learnt playing against necros, is to put marks on yourself but keep walking around inside them. Don’t stand still because the thief can still backstab you (unless it’s the fear-ing mark). Also IIRC even if death shroud has 100 life left, it will absorb a 10k backstab without any damage to you (again, I don’t play a necro, don’t quote me on this). But if it works like that, abuse the heck out of it to counter backstab.

TL,DR: Gearing options make this build very strong in WvW.

Here’s my thief with the stats for you to see:

Attachments:

(edited by Sunflowers.1729)

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Posted by: TheMightyAltroll.3485

TheMightyAltroll.3485

How… am I suppose to beat that?

and here I thought thieves/eles in tPvP were difficult fights… this just feels overwhelming
.
.
.
Anyhow, you’re right about the Deathshroud, and don’t worry, I am not a dumb player, I’m always moving. Didn’t help me at all though.

Contact me ingame for Necro, Ranger, Mesmer, and Thief advice.

(edited by TheMightyAltroll.3485)

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Posted by: Sunflowers.1729

Sunflowers.1729

How… am I suppose to beat that?

and here I thought thieves/eles in tPvP were difficult fights… this just feels overwhelming

You can’t. I almost never lose to necros in WvW. Just hope the thief really, really sucks.

Sorry : (

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Posted by: Coinin.2590

Coinin.2590

marks and wells work great, and when they are revealed a scepter can work wonders on them, as can axe #2. I use axe/warhorn + staff for my power WvW build and a thief can almost never kill me 1 on 1, while they CAN evade my marks and wells, they can only evade so often, and if i stand inside the wells, if they wanna get to me they either have to switch outta the cheesy dagger to ranger, to which i can destroy them range v range, or they have to fight in my little circle with me. THe axe skills are great against thieves, as 1 can soften them with vuln, a power build can hit for around 13k total against a thief and still be tanky if done right, and the 3/4/5 of axe/wh can be used to keep them under control with retaliation/cripple/and daze. You can also use DS #4, which some people think is a bad skill, i think it can be highly useful against a thief, and is amazing for loot bags in zerg v zerg, the biggest problem with necro in WvW is a. once we’re caught we have almost 0 ways of out running any opponent since we have almost no swiftness, and b. we only have 2 methods of stability, lich form (which is a waste of elite in WvW versus plague form), and a Soul Reaper 12 trait i think it is. But that trait is a waste to spend so much in WvW. So basically…once we start getting CC’ed, it can be very difficult for us, since we have no defense against things like knockback’s and lines of warding, compared to other classes.

Coinin Mypocket 80 Necromancer

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Posted by: TheMightyAltroll.3485

TheMightyAltroll.3485

I handled a 3v1 earlier in WvW (1 upleveled Guardian, 1 Warrior, 1 Mesmer) in which I killed all of them (Except the Mesmer, he ran away at 5% health)… but I can’t handle a single thief…

It’s embarrassing to someone whom is proud to wear a Champion Phantom title in tPvP.

Ah well, I suppose WvW isn’t for me.

Contact me ingame for Necro, Ranger, Mesmer, and Thief advice.

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Posted by: phabby.8945

phabby.8945

I am in total aggrement with you Altroll, as a necr you just can’t do anything cept die and it is a joke, a total joke on anets part to allow one class to be at such an advatage as thief’s in wvw are. and they won’t do a thing about it.
No one can say that in a target area in a fight, a class can just steath and heal and thats classed as fair to every other class.

I think one thing anet could do is allow the class to stealth attack mode for first contact, but if they go back into stealth to heal they then cannot attack the target for 1 min and all heals disabled untill they are compleatly out of the combat timer.

But I know all the theif’s will cry loudly ,same as the sin’s did in gw1 when they nerfed Sf, and we will get trolled but really use some logic anet. The thief class was nerfed for pvp the same should apply for wvw as its pvp on a larger scale.

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Posted by: TheMightyAltroll.3485

TheMightyAltroll.3485

I don’t want to get into the “Nerf Thief” aspect of WvW, since I’m not that familiar with it. However in PvP, I believe Thieves should not be able to condition remove or regen while stealthed. I also believe they should not be able to stealth downed players to res.

Contact me ingame for Necro, Ranger, Mesmer, and Thief advice.

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Posted by: Cameirus.8407

Cameirus.8407

Yes I understand sPvP and the like are completely different, but I outmatched him in skill, he was making beginner’s mistakes with his Thief… he just.. was CONSTANTLY in stealth. I received backstab like 5 times.

Does anyone have any sort of strategy for fighting these things?

Nowadays I just ignore thiefs. Ok I play a guardian mainly, so I jsut beat them up a bit until they run away, and ignore them,.

You cant kill them, they can just run with impunity,and if you chase they come back and you have to keep kicking their kitten for no reward.

So when they inevitably run way in fear,(they call it “repositioning” lol") dont bother chasing. They’ll soon get bored, and go find an AFK player to gank to bolster their self esteem.

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Posted by: Cameirus.8407

Cameirus.8407

I handled a 3v1 earlier in WvW (1 upleveled Guardian, 1 Warrior, 1 Mesmer) in which I killed all of them (Except the Mesmer, he ran away at 5% health)… but I can’t handle a single thief…

It’s embarrassing to someone whom is proud to wear a Champion Phantom title in tPvP.

Ah well, I suppose WvW isn’t for me.

Dont get discouraged.

Thiefs are stupid in WvWvW. they can jsut run and keep trying until they get it right.
Anet severly messed up with this profession, its total easy mode.

I’m afraid thiefs is somethign you have to live wiht in wvwvw, generally they are pretty bad players, so more of an annoyance than a threat, (the thief’rogue class in most MMOs seams to attract bads for some reason), but if you get a good thief against you, you may aswell just let them kill you and take the ress. Even if you take them down, they will stealth run, and come back 30secs later and do it all over again.

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Posted by: Mighty Ice Arrow.9268

Mighty Ice Arrow.9268

Roll Ranger.
Kill them all.
Mate I can’t care less about your problems, you are worried with 1v1 in WWW, I hope you arn’t in SFR, if you are, get back to PvP as soon as you can.

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Posted by: TheMightyAltroll.3485

TheMightyAltroll.3485

Mate I can’t care less about your problems

Then why did you post here?

As for the guy above talking about me trolling… I merely posted the ‘poo’ question as a joke about Sylvari biology. To which I got very legitimate and interesting answers. Sylvari is the most interesting race in the game, I apologize if I like the lore.

Contact me ingame for Necro, Ranger, Mesmer, and Thief advice.

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Posted by: sostronk.8167

sostronk.8167

Ive experimented with alot of Necro builds and I play all chars (including thief) regularly in WvW. What I have found with Necro is you gotta have the right build. If you have the right build, you can really roll a thief. If you have a really bad build (for 1v1 then you will get rolled if they are any good. But generally speaking a Necro is better than a thief. Something alot of people run into right now is they run builds that might work exceptionally with a zerg, but come 1v1 or small team fights you will get rolled. People need to know what they are aiming for and only do that. I have a kit out for my Necro in my inventory that I will take on any class 1v1 or even 1v3. But right now my build is focussed around supporting my zerg and I wouldn’t go into a 1v1 because my chars stats will just lead to me severely underperforming and potentially dieing in a fight I would have otherwise won quite easily. The same goes with thiefs also, but most thiefs build for 1v1 or very small scale fights because they don’t do as well in zerg/large team fights.

TLDR: build how your going to play and then be smart and play that way.

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Posted by: TheMightyAltroll.3485

TheMightyAltroll.3485

Theory crafting is a complicated and expensive thing in WvW, I think it would be easiest to find someone with a viable 1v1 build then just tweak it.

(I theory craft ALOT in PvP, over 34+ builds for Necro alone.)

Contact me ingame for Necro, Ranger, Mesmer, and Thief advice.

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Posted by: sostronk.8167

sostronk.8167

Theory crafting is a complicated and expensive thing in WvW, I think it would be easiest to find someone with a viable 1v1 build then just tweak it.

(I theory craft ALOT in PvP, over 34+ builds for Necro alone.)

Agreed. Im currently taking a week off from WvW to farm gold in open world/dungeons so I can do some more theorycrafting :p

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Posted by: Advent.6193

Advent.6193

Plague + Chilling Darkness can wreck a Thief pretty decent, if you’re a Condimancer spec. But, yes, the amount of possible stealth on a D/P set is pretty harsh.
Keep in mind, however, that Thieves also have a bad relationship with Stability. Fear-bouncing the lil bastids is a viable strategy, if you’re traited for it. (Fear the silly stealther off a cliff, even). Honestly, I’d have to say the overall best option is to check and then interrupt their timing. Your conditions will keep ticking on ‘em, unless they’re specced for condition drop in Stealth. Invert any of their conditions back on ’em. Make ’em waste their Initiative.

Fact is, Thieves rely on position and timing, over anything else. Fighting them’s a bloody chess match. And if you toss their timing off, they’re screwed. For example, the one who nailed you with 5 Backstabs, is obviously not a higher damage spec. Use that against the guy, you’re packing goodly Health and DS.

Now, as far as nerfing on-stealth traits: Why bother, since that’s 10+ Traits said Thief doesn’t pack in -say- Deadly Arts. Less burst is good for whoever’s stuck fighting the guy. Stealth-ressing is a tricky one to argue. It’s one of those things that’s great to have, but sucks to fight against. I’d probably just Reaper’s Mark the Thief, then Mark/Well-bomb him for trying that wackiness.

Malegryne (Sylvari Mesmer), Lannka (Asura Thief) – Ferguson’s Crossing: [PRD/BRB/OMFG]
Other 80s: Any but Warrior

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Posted by: Master of Timespace.2548

Master of Timespace.2548

Welcome to wvw, dude.

but I outmatched him in skill, he was making beginner’s mistakes with his Thief…

No you did not if you lost so badly that you came here to complain. I know many wvw roamer necros who kick the kitten of 95% of thieves they encounter.

? <(^-^><)>^-^)> <(^-^)> ?

(edited by Master of Timespace.2548)

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Posted by: TheMightyAltroll.3485

TheMightyAltroll.3485

There are ways of making up for skill with builds/classes, Master of Timespace. Ever see an D/D Elementalist in tPvP? Facerollers the lot of them.

I’ve fought extremely good Thieves in PvP, and I even use Thief myself. The Thief that killed me made many mistakes, but his build was very forgiving, as he would just stealth away before I could punish him.

As for what Advent said, if your Reaper’s mark is on cooldown, you’re sunk. Wells don’t work on Stealthed Thieves as nice as one might think they would, atleast in my experience, a good Thief easily knows how to work around it. I don’t know if it’s the same in WvW, but I can’t count how many times I’ve seen 1-2 people get ressed because of Shadow Refuge, when trying to cap a point, that becomes VERY annoying. It’s twice as good as Signet of Undeath simply because it’s on a shorter cooldown, and also helps any teammates that happen to walk through it.

There should be a direct counter to stealth, imo, but there isn’t.

Contact me ingame for Necro, Ranger, Mesmer, and Thief advice.

(edited by TheMightyAltroll.3485)

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Posted by: Rezz.8019

Rezz.8019

1. Thief is supposed to be the strongest 1v1 class, so you’re not supposed to beat an equally skilled thief player with your necro or anything else.
2. Thief takes full damage while invisible.
3. Fix your build.

This is coming from champion shadow/champion phantom, etc. player who wins 90% of necro vs thief, or thief vs necro duels.

Also… why would you go 1v1 in WvW?

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Posted by: LordByron.8369

LordByron.8369

you’re not supposed to beat an equally skilled thief player with your necro or anything else.

lol…….
And why on earth should a similar profession exist?

Well luckily its not so…

GW2 balance:
A PvE player is supposed to avoid a 1-2 second 1 shotting aoe.
A WWW player is considered uncapable of avoiding a 5,75 second aoe for half his health.

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Posted by: TheMightyAltroll.3485

TheMightyAltroll.3485

  • Firstly, I didn’t actively seek out a 1v1, bro.
  • Secondly, When traited properly, Thief does NOT take full damage while invisible, as they have some of the best condition cleanse/damage mitigation while stealthed. Regardless of the fact that I would have to flail around blindly hoping to hit them with a single mark/slash.
  • Thirdly, Bullcrap I’m not supposed to beat a class in 1v1 if I wanted to: This is supposed to be “Balanced” remember?
  • Lastly, probably the only point you may be right about, is that I was running an attempt at a PvP build. It was ineffective, despite killing numerous players of other classes even outnumbered.

I like how this entire thread turned more into a “l2p” poo flinging contest where Elitist Thief players come out of the woodwork going “nou” than a actual “Help me understand this nonsense” thread I intended.

Contact me ingame for Necro, Ranger, Mesmer, and Thief advice.

(edited by TheMightyAltroll.3485)

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Posted by: lordkrall.7241

lordkrall.7241

  • Thirdly, Bullcrap I’m not supposed to beat a class in 1v1 if I wanted to: This is supposed to be “Balanced” remember?

It is not supposed to be balanced around 1v1 though.

Krall Bloodsword – Mesmer
Krall Peterson – Warrior
Piken Square

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Posted by: TheMightyAltroll.3485

TheMightyAltroll.3485

If it were balanced around group play, Thief is horrible, Mesmer is below average, Warrior downright sucks, and Elementalists are OP.

If it were balanced around 1v1, everyone except Mesmer, Thief, and Elementalist are completely unviable.

I’m not sure what this is balanced around, since no one is really balanced. If they wanted to give everyone unique jobs/capabilities, they probably should have done that.

Contact me ingame for Necro, Ranger, Mesmer, and Thief advice.

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Posted by: lordkrall.7241

lordkrall.7241

If it were balanced around group play, Thief is horrible, Mesmer is below average, Warrior downright sucks, and Elementalists are OP.

If it were balanced around 1v1, everyone except Mesmer, Thief, and Elementalist are completely unviable.

I’m not sure what this is balanced around, since no one is really balanced. If they wanted to give everyone unique jobs/capabilities, they probably should have done that.

The game is balanced around 5v5.

Krall Bloodsword – Mesmer
Krall Peterson – Warrior
Piken Square

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Posted by: TheMightyAltroll.3485

TheMightyAltroll.3485

Of course that is why Elementalists dominate 5v5s along with Guardians.

Contact me ingame for Necro, Ranger, Mesmer, and Thief advice.

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Posted by: Besetment.9187

Besetment.9187

As a necro you don’t really counter it on your own without support. I guess in tPvP the maps are comparatively small and players are in many ways “leashed” to control points.

In WvW, if you get caught out of position on your own, it isn’t uncommon for enemies to chase you until you die. Its an unfortunately reality that necros have pretty much no mobility at all.

You have no leaps and no teleports other than the tether from Spectral Walk and Nectrotic Traversal (Flesh Wurm). It is also a bit of a problem that your best run speed boost and one of your precious few stun breakers is also on Spectral Walk. If you get ganked with it on cooldown, you’ve lost most of your ability to get away.

If you are without team support I highly suggest moving around the map with Spectral Walk on your utilities bar and using terrain to your advantage. Its your call when to use Spectral Walk for swiftness but the teleport is vital to shake gankers. Try to hug cliff edges so you can jump off a cliff and reset fall distance with Spectral Recall or Reapers Mark/Shroud 3 them off the cliff.

If you can, you want to stay away from npcs/critters at all times. At least you will want to play zoning games conscious of how much distance they close and how much condition removal they can get from C&Ding off critters.

If you must fight (probably not something you will be able to control), you will need to use your staff marks to deter them from closing you. Lay them out like a venn diagram and circle strafe around your Reaper’s Mark. Thieves heavily invested in stealth will have good condition removal. If they try to go through your marks, you can bomb them with everything you’ve got.

If you can get a target, switch to shroud 2, hit spectral walk and follow them, dumping as much pressure on them as you can. Try to lead them as far as you can away from the point where you activated Spectral Walk. If you can’t kill (which is likely), tether back and run in the opposite direction. Hopefully its enough distance to call the chase off.

This is not a good fight for any necro to get into.

But the upside of all this is that necros have extremely high ranged, sustained DPS in team fights. A couple of necros using putrid marks, wells and an epidemic in tandem with a shatter bomb has the potential to make an entire zerg just melt.

(edited by Besetment.9187)

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Posted by: naphack.9346

naphack.9346

also wvw was never supposed to be balanced to begin with

The only crime, turrets committed, is being good against the celestial meta.
The mob has spoken and the turrets shall be burnt at the stake.

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Posted by: Xirin.8593

Xirin.8593

I’d be curious to see what Necro build you were running. tPvP builds don’t always translate well to WvW and vice versa.

[AoN] All or Nothing

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Posted by: TheMightyAltroll.3485

TheMightyAltroll.3485

Well, I didn’t have everything to make it work fully, but I was using a experimental Well Bomber build that allowed me to get 20+ kills in a single tPvP match (Not against bad players, either). Again, gearing for WvW is very expensive, and I didn’t have everything I needed by a longshot. However it wouldn’t have mattered, I know when someone is going to beat me no matter what I do. That Thief was unbeatable for my build, just so much stealth…

Contact me ingame for Necro, Ranger, Mesmer, and Thief advice.

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Posted by: lordkrall.7241

lordkrall.7241

So you were undergeared and used a experimental build and you are mad that you lost?

Stealth does not make someone immortal, you can still kill someone that is stealthed after all.

Krall Bloodsword – Mesmer
Krall Peterson – Warrior
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Posted by: TheMightyAltroll.3485

TheMightyAltroll.3485

Lordkrall, do you even have any fathom of the context of this situation? Or do you just read through 1/4th of my posts and then proceed to go “l2p” blindly like a facerolling Warlock from WoW?

Allow me to reiterate: I recognize when something is failing, either my build, my strategy, or my skill in a fight. In that fight, it was none of the above, even if I had my full build that I used in tPvP, I would’ve still lost. Even if I had one of my other builds, I would’ve still lost. If I had my Mesmer, my Thief, or my Ele there… I would’ve easily won.

Again, I saw immediately that he was stealthing far too much for me to have beaten him, even before I dropped the first well. I came here specifically to ask if anyone had a strategy to beat said Thief strategy using Necro. Apparently not.

Contact me ingame for Necro, Ranger, Mesmer, and Thief advice.

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Posted by: Besetment.9187

Besetment.9187

Yeah. I mean the nature of the game is very different when you cant confine engagement to control points. In WvW, if someone gets it into their head to kill you, they will chase you across the entire map. They aren’t confined to a particular area and it isn’t necessary for them to engage you in a well/mark field. The terrain is much more spread out so it is sometimes not so easy to gain terrain advantage.

In WvW, they have time to wait for your wells to expire. In tPvP, they do not because every second they do not have point control is the match slipping away from their team.

It may not be any consolation but there are other class builds that are very difficult for these types of thieves to deal with. I always found these types of thieves very easy to shrug off when playing a variety of Guardian builds and I found Guardians generally very difficult to deal with on my Thief. Its common for WvW Guardians to be running Shelter/Renewed Focus/Aegis, double Energy Sigils and Vigor on crit + heavy area condition removal as standard (usually Pure of Voice and/or Soldier Runes and/or Absolute Resolution). They have very high resistance to any kind of a damage a Thief is capable of doing.

I find well played Mesmers very difficult to deal with on my Guardian – to the point where I don’t think its possible to win unless you do something very outlandish like double spirit weapon and your clone shutdown is flawless. That or the Mesmer makes very serious mistakes. Why anyone would be running around WvW with 2 spirit weapons is beyond me, unless you are actively trying to get revenge on a Mesmer gank artist. Its still a fight you won’t be expected to win. At best you can expect to turn it into a stalemate.

(edited by Besetment.9187)

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Posted by: naphack.9346

naphack.9346

A strategy to beat him: Don’t bother with him. He invests so much roaming the battlefield and trying to kill players, all his precious time spent will be pointless, if you just pop swiftness and start running.
If you keep running, there will be a point where he can not continue chasing without burning his initiative, especially, if you keep dropping marks and wells to chill him.
If he continues chasing, you can decide whether you want to bother fighting him(this time on your conditions, unless he got crazy stuff like centaurs runes, he will be pretty much out of initiative from the chase and have no endurance left) or whether you cba fighting someone who has no real intent to slug it out either way.
Against certain thief builds, you win simply by not letting him kill you, because they can’t do much to you, if you use your cds defensively.

The only crime, turrets committed, is being good against the celestial meta.
The mob has spoken and the turrets shall be burnt at the stake.

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Posted by: Anatolian Turk.4057

Anatolian Turk.4057

I’m a tPvP player.

you lost one fight to a thief and you come here to QQ? please dont make me laugh. But then again i like everytime when a person comes to the forums and starts QQing about losing to a thief. every drop of tear makes me feel like killing people like you even more. like you said you’re a tpvp player not a wvwer. s/tpvp is different to wvw. sometimes a very good shatter build mesmer or d/d ele or even a warrior beats me when im playing my theif but i dont come to forums and start QQing because i lost the duel. if they were able to beat me that means they were better than me. same thing applies to you. The thief was better than you. you lost one fight. Nothing to see here. Move along…

Honourable Guardian | Desolation
Arenanet killed WvW
R.I.P. WvW 2012 – 2015

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Posted by: Lifewaster.5912

Lifewaster.5912

Most of the sPVP balance changes that occured over the months do not apply in wvw because it uses pve ruleset.

For example thief cloak and dagger was nerfed by 50% in pvp but still hits full dmg vs players in wvw.

So wvw thiefs you encounter are going to be stronger then what your used to. Remember to use food buffs also.

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Posted by: TheMightyAltroll.3485

TheMightyAltroll.3485

And another elitist * joins to be a wonderful contributor to the conversation. Anatolian, I’ve covered all of your “points” before. Do please read context before trying to compare kittens.

As to Besetment, and Naphack: Thank you for your tips, but I doubt I’ll go back to WvW any time soon, Necro is too unviable there sadly.

Edit: Lifwaster, that is correct, I did forget to use food buffs.

Contact me ingame for Necro, Ranger, Mesmer, and Thief advice.

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Posted by: PinCushion.7390

PinCushion.7390

If it were balanced around group play, Thief is horrible, Mesmer is below average, Warrior downright sucks, and Elementalists are OP.

If it were balanced around 1v1, everyone except Mesmer, Thief, and Elementalist are completely unviable.

I’m not sure what this is balanced around, since no one is really balanced. If they wanted to give everyone unique jobs/capabilities, they probably should have done that.

Welcome to WvW. Only Warriors are pretty useful right now because people figured out Leg Specialist works with arrowcarts.

My strategy is to have 2 different builds and gear sets. 1 for traveling and 1 for siege/zerging. My traveling set is soldier’s gear, and my traits are largely about getting more life force, siphoning health, dropping wells faster, and generally taking a very very long time to kill. It’s essentially “burst proof,” and is specifically designed to throw burst classes off their game. It’s not for winning 1v1, though I have vs baddies. It’s for dragging a 1v1 out for so long that they either leave (after which I move on to wherever it was I was going) or one of us gets rolled by a group of roamers. Basically it’s a troll build.

When I get where I’m going I swap to my rabid gear, flip a few traits over, and I’ve got a pretty serviceable condispam zerging build.

Trying to build a Necro to consistently win 1vs1 against the “good” roamer classes is an exercise in frustration, since the good ones will just bail out of the fight when they start getting beat. I’ll settle for surviving.

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Posted by: Besetment.9187

Besetment.9187

I’m a tPvP player.

you lost one fight to a thief and you come here to QQ? please dont make me laugh. But then again i like everytime when a person comes to the forums and starts QQing about losing to a thief. every drop of tear makes me feel like killing people like you even more. like you said you’re a tpvp player not a wvwer. s/tpvp is different to wvw. sometimes a very good shatter build mesmer or d/d ele or even a warrior beats me when im playing my theif but i dont come to forums and start QQing because i lost the duel. if they were able to beat me that means they were better than me. same thing applies to you. The thief was better than you. you lost one fight. Nothing to see here. Move along…

Hes not really QQing. Hes asking if there are any reliable counters to this kind of thief play and well, there isn’t really. The mechanics are stacked against the necro player on this one. It doesn’t mean you can’t win under any circumstances – the other player might make serious mistakes. You might get ganked on very favourable terrain. But these things are largely out of your control.

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Posted by: TheMightyAltroll.3485

TheMightyAltroll.3485

If it were balanced around group play, Thief is horrible, Mesmer is below average, Warrior downright sucks, and Elementalists are OP.

If it were balanced around 1v1, everyone except Mesmer, Thief, and Elementalist are completely unviable.

I’m not sure what this is balanced around, since no one is really balanced. If they wanted to give everyone unique jobs/capabilities, they probably should have done that.

Welcome to WvW. Only Warriors are pretty useful right now because people figured out Leg Specialist works with arrowcarts.

My strategy is to have 2 different builds and gear sets. 1 for traveling and 1 for siege/zerging. My traveling set is soldier’s gear, and my traits are largely about getting more life force, siphoning health, dropping wells faster, and generally taking a very very long time to kill. It’s essentially “burst proof,” and is specifically designed to throw burst classes off their game. It’s not for winning 1v1, though I have vs baddies. It’s for dragging a 1v1 out for so long that they either leave (after which I move on to wherever it was I was going) or one of us gets rolled by a group of roamers. Basically it’s a troll build.

When I get where I’m going I swap to my rabid gear, flip a few traits over, and I’ve got a pretty serviceable condispam zerging build.

Trying to build a Necro to consistently win 1vs1 against the “good” roamer classes is an exercise in frustration, since the good ones will just bail out of the fight when they start getting beat. I’ll settle for surviving.

Ah that is actually one great thing I forgot to take into aspect. I’m so used to tPvP, I forgot you can easily switch out builds on the fly in WvW/PvE. Which might make one of my PvP builds highly viable, as I made it to be completely versatile from Burst, to Condition, to Tank, to Bunker all with a few trait/ammy swaps. Thanks, you gave me a great idea.

Contact me ingame for Necro, Ranger, Mesmer, and Thief advice.

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Posted by: Zumy.6318

Zumy.6318

If it were balanced around group play Mesmer is below average, .

And right here is where I know that you dont have any idea of what you are talking about and just rage about being beaten and killed in pvp.

Thief | Zumy [Buka]
Legendary counter: Twilight, Bolt, Incinerator, Incinerator Nr. 2, Meteorlogicus, The Dreamer

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Posted by: Anatolian Turk.4057

Anatolian Turk.4057

Hes not really QQing. Hes asking if there are any reliable counters to this kind of thief play and well, there isn’t really. The mechanics are stacked against the necro player on this one. It doesn’t mean you can’t win under any circumstances – the other player might make serious mistakes. You might get ganked on very favourable terrain. But these things are largely out of your control.

“*Hes not really QQing.* ". Are you serious? im going to copy paste what the OP said in his/her first post.
“Thieves go to hell… I just spent FIVE minutes in WvW, and I now hate EVERY thief on the planet that even so much as THINKS of heartseeker or stealth. What the hell is this? Stealth every half second? Healing in stealth every half second? This is absolute nonsense.”

If thats not QQing then i dont know what is.

Honourable Guardian | Desolation
Arenanet killed WvW
R.I.P. WvW 2012 – 2015