What is your expectations for WvW guilds?

What is your expectations for WvW guilds?

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Posted by: SkyShroud.2865

SkyShroud.2865

With world link, WvW has become yet busier again and there are many new players doing WvW now.

Given that there are many types of WvW guilds ranging from PPT to Fight to Roamer to Casual to Pug to general-purpose, what is your expectations or standards for these different type of WvW guilds, such that they deserve to be call themselves as such.

Founder & Leader of Equinox Solstice [TIME], a Singapore-Based International Guild
Henge of Denravi Server
www.gw2time.com

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Posted by: Silberfederling.9302

Silberfederling.9302

1. During communications avoid words like: sumkitten, kitten , cancer, kitten, kitten, kitten, kitten, cowards, siegehuggers, kittens etc..
2. be not to full of yourselfes, try to learn.
3. pick one thing and do it, do not try to split between zerg and fight guild.
4. comunicate with other guilds, information exchanges are good.
5. every single member represents your guild, recruit accordingly, or you risk your name.
6. most importantly decide if you want to be casual or Hardcore, nothing is wrong with being casual, just do not mix both in one guild or you will have loads of Drama.

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Posted by: SkyShroud.2865

SkyShroud.2865

I think I phased my title wrongly, I mean what is your expectations for WvW guilds, not players.

Founder & Leader of Equinox Solstice [TIME], a Singapore-Based International Guild
Henge of Denravi Server
www.gw2time.com

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Posted by: X T D.6458

X T D.6458

Teamwork and coordination
Communication
Not creating a hostile or toxic environment
Encouraging militia, roamers, havoc/small op groups to operate.

I say what needs to be said, get used to it.
Honesty is not insulting, stupidity is.
>Class Balance is a Joke<

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Posted by: Silberfederling.9302

Silberfederling.9302

Oh i see sorry.

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Posted by: RodOfDeath.5247

RodOfDeath.5247

You know what I’d like to see? Is not hearing the gay slurs in teamspeak by little kids. Nice way to welcome to new players to the game. It’s pretty much every server. People should think about that and chill out. I’ve been turned off by several well known guilds because of their choice words they allow in TS.

Drama HR person. I’ve seen, been part of, tons of guilds that fall apart because of simple misunderstandings. Having a go to person with a complaint is extremely useful.

Training. It’s a pain, but guilds should run through some training in a private pvp arena for example or ask a more experienced guild from enemy server to give them some gvg experience.

Acknowledge all members and keep them in the loop about changes. Nobody wants to show up for raid and be told “change this now” and all of sudden they need to change their play style, skills, build putting them at a disadvantage and in addition for not asking for their input on what works for them personally to stay alive during fights.

Post-raid meetings. Talk about what you did good, what you did bad, and what you really did awful that evening. It helps build morale and let’s players know what flaws they need to be aware of.

Theory crafting. A little tough today with anets super meta BS but never hurts.

Not run. Today’s guilds make me sick with their dancing game they play and running. Seems more “roaming” guilds base their builds on how fast they can run away. How do you get better if you continuously run…run…run from a challenge or freak out when you get low. It’s ok to lose and get run over.

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Posted by: hornswroggle.8023

hornswroggle.8023

Not run. Today’s guilds make me sick with their dancing game they play and running. Seems more “roaming” guilds base their builds on how fast they can run away. How do you get better if you continuously run…run…run from a challenge or freak out when you get low. It’s ok to lose and get run over.

Luckily such commanders still exist. One of our (Dzagonur) most popular ones is of that kind: If he isn’t outnumbered at least 2:1 he fights to the death (or at least gives it a shot) That’s the way our most epic battles come to be and in most cases we at least leave a dent in the opposing zerg.

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Posted by: Rashagar.8349

Rashagar.8349

My expectations of any wvw guild is similar to those for any other guild.
To create a welcoming environment for all members, not just a chosen few inner circle members.
To not “back seat drive”, as it were. Advice given is great when asked for, but passive aggressive when not asked for.
To follow the Dwarf Fortress approach (Losing is Fun), basically accept that it’s a game and that winning isn’t necessary for a good time.
WvW specific expectations include communicating effectively with the rest of the map, and not treating any of their activities as a closed event that non-guild members don’t have a ticket for (I’ve always considered that “yeah, this area of open map that no one has a right to claim? Yeah you aren’t welcome here” attitude to be entirely repugnant)

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Posted by: Diku.2546

Diku.2546

Fight Honorably & Be Fair

The upcoming World Link Pairings based on an ongoing schedule will change our game culture.

I can only hope these 2 things will become common place as we learn to adjust to having friends become foes the very next day.

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Posted by: RodOfDeath.5247

RodOfDeath.5247

Not run. Today’s guilds make me sick with their dancing game they play and running. Seems more “roaming” guilds base their builds on how fast they can run away. How do you get better if you continuously run…run…run from a challenge or freak out when you get low. It’s ok to lose and get run over.

Luckily such commanders still exist. One of our (Dzagonur) most popular ones is of that kind: If he isn’t outnumbered at least 2:1 he fights to the death (or at least gives it a shot) That’s the way our most epic battles come to be and in most cases we at least leave a dent in the opposing zerg.

What server you on? I’d follow someone like that to the death!
Poor hornswoogle, released by wwe

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Posted by: Phantom.8130

Phantom.8130

To raid for 2 hours every couple nights and usually lose half the map.

To blame every failure on “pugs not in TS”

To spam “get on the tag, get on TS” in map chat, and nothing else except for their guild recruitment info when their raid is over.

To shamelessly pat themselves on the back no matter how badly they failed.

To act as though their main commander is a messiah.

To expect reverence and fealty from the lowly peasants that don’t have the same tag over their head.

To not have anyone handle map maintenance or defense (or, at most, have 1 girl doing it) then complain when areas get lost.

To behave like frat boys who are too drunk to go to class and will end up flipping burgers for a living.

To avoid anything that even vaguely resembles “work” or “effort” or heaven forbid “strategy”

To be farming PvE during tough matches, yet back in force during easy matches, asking people to leave the map so they can get their full guild in.

To come and go, to bandwagon onto the server then bandwagon off just as fast when their egos aren’t appeased, or get bruised.

To implode under the weight of their own drama.

To try to dictate everything about their players’ game time. From classes, to builds, to roles, to playstyle, regardless of what works and fits the player best, and then to try to expand that outwards to others not in their guilds.

To essentially be cults, complete with indoctrination, removal of analytical thinking, and demonizing anything and everything outside the cult, and especially to demonize and harass anyone who presents logic and facts to disagree with them.

Yeah, it’s not an ideal nor pleasant list, but I have realistic expectations from guilds. Granted, this doesn’t hold true for all guilds, but this list is accurate for the majority that I’ve seen. Though it should be noted that this isn’t limited to any one server, nor even just this game.

(edited by Phantom.8130)

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Posted by: gennyt.3428

gennyt.3428

The only reason I can see for anyone to complain about closed guild raids is if there are no public tags and they can’t get their dose of large group play. To me, it seems just as odd as complaining about not being included in a family get together in a public park. It’s a sandboxy environment where people can make their own fun and I understand a lot of people deal with rejection poorly but sometimes it’s not about you. Some guilds want to see what they can do with what they have, that’s their idea of fun. I just don’t condone them being rude about it. Plus a lot of the hurt feelings would probably be avoided if people just talked with each other instead of insisting on treating every WvWvW group like an anonymous champ train. Tell the driver you’re interested in running with them and ask to join. Costs nothing to do that.

Whispers with meat.

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Posted by: Rashagar.8349

Rashagar.8349

The only reason I can see for anyone to complain about closed guild raids is if there are no public tags and they can’t get their dose of large group play.

To me, it seems just as odd as complaining about not being included in a family get together in a public park. It’s a sandboxy environment where people can make their own fun and I understand a lot of people deal with rejection poorly but sometimes it’s not about you. Some guilds want to see what they can do with what they have, that’s their idea of fun. I just don’t condone them being rude about it.

Invariable rudeness about it is the main reason I see it as distasteful, and would definitely count as another “reason to complain about it”. Though this wasn’t really intended as a complaint, more a personal basic level of expectation I have of any guild I’d consider worth my time. It’s just such an anti social behaviour in a world without body blocking. Like, as far as recruitment goes, being stumbled upon doing guild events and having fun is an infinitely more effective recruitment method than generic message spam after the fact, but I’ve had more than a few friends who were turned off the game mode because one of their first experiences in wvw was stumbling onto a group who, on them saying “oh, hi, what’s happening here?” were just told “go away”, “leave” etc. So yeah, I see it as an anti social attitude. Less like a family and more like a clique tbh. And yes guilds are free to do it if that’s their idea of fun, people are also free to pick their nose and shove it up their bum, but that doesn’t make it any less distasteful to me, and I personally expect more from a guild that I would dedicate my time to. Maybe it’s a cultural difference.

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Posted by: SkyShroud.2865

SkyShroud.2865

Generic Expecations

  • At least 5 days run per week.
    • Major PvX guilds are already running 3 days per week, sometimes 4. WvW guilds expected to be running more than any PvX guilds.
  • VoIP expected
    • Self explanatory

High Standard Expectations
For guilds that maintain a high standard

  • Disciplinary actions expected for individuals deliberately not playing as a team
  • Has minimum attendance per week or leave prior notice if cannot make it or kick

Fight Guilds

  • Fight Focus
  • Will to fight in outnumbered situations
  • Strive to win in outnumbered situations
  • Has guild builds, not some cheap copy & paste from metabattle
  • Holds AAR sometimes, to evaluate and improve on overall performance
  • Attempt to teach individuals on their usage of classes
  • Seek to maintain certain compositions
  • Has roamers as roamers is part of the compositions
  • Usually run tagless as pugs wil spoil their compositions and pugs boost their numbers which therefore make them lose the chance to train in outnumber situation
  • 15-men to 25-men for each zerg
    • Yes, there might be really established fight guilds that run multiple zergs, I have not seen that so far though.

PPT Guilds

  • Focus on PPT
  • Will do anything to win, be it AC or scribe banner or outnumber, is all for the PPT!
  • Has wvw builds, most likely from metabattle
  • Know how to use supply traps and siege disabler
  • Has some fight capability but not on par with fight guilds since it isn’t their focus

Roamer Guilds

  • Excel in 1 v 1 or seek to excel in that
  • Do not roam in a group of more than 3, anything more is havoc guild.

Havoc Guilds

  • Create havocs by capping isolated objectives, tapping towers/keeps and harassing enemy main zerg
  • Runs in a group of 5 to 10, somtimes 15 but 15 is a small fight guild size already
  • Know how to use supply traps and siege disabler

Pug Guilds

  • A guild for pugs, anything goes, anyone goes
  • WvW builds are encouraged but not expected, most likely from metabattle again with their own stats variation.
  • Just to blob around

Casual Guilds

  • Not that much different from pug guilds, just have slightly higher standard than pug guilds.
Founder & Leader of Equinox Solstice [TIME], a Singapore-Based International Guild
Henge of Denravi Server
www.gw2time.com

(edited by SkyShroud.2865)

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Posted by: Dawdler.8521

Dawdler.8521

What people expect from guilds I expect from players.

But granted, maybe I have high expectations. Or low, depending on how you look at it.

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Posted by: Thelgar.7214

Thelgar.7214

Havok (which is all I really care about)

- 5 to 15 people. Normally 5 to 10 on pick-ups, 10 to 15 on scheduled raids.
- Cap every camp and tower possible.
- Stealth cap or prep keeps.
- Patootie jam enemy groups at every opportunity.
- Kill roamers.
- Counter-havok
- Support larger allied groups in fights over critical objectives under their own commander.
- Delay larger enemy groups until help can arrive at objectives.
- Don’t need comped groups or defined builds necessarily, but at least have players on their own adding some offense to their frontline builds and some defense to their backline builds, because in havok there usually isn’t a line, and when there is, you’re probably on the wrong side of it.

(edited by Thelgar.7214)

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Posted by: Chorazin.4107

Chorazin.4107

Id like a guild that -

Kills everyone.

Spams laugh on dead players, including your own server, certainly do not rez them, clearly they are bad, they are dead.

Throws siege on dead players, including your own server.

Sends players abusive whispers after running over them.

Calls everyone and everything a homophobic term.

TS must be filled with homophobic and/or racist language.

Pops all keep banners and buffs for no reason. Runs off with the banners.

When EBG has a Q and the guild wants to get in pops an Emergency Waypoint in a BL and spams it in /map in EBG so everyone ports to the BL emergency waypoint and our guild can get in.

Runs golems off cliffs, or hides them around the map.

Throws siege like arrow carts and trebs right on top of the commander tags rams on a door.

Has macros to spam emotes like the Charr surprise.

Any guilds like this recruiting?

Chorazin
[lion]~ riperonis
[tRex]

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Posted by: gennyt.3428

gennyt.3428

~stuff

~stuff in reply

Quite a few of these guilds coordinate with other guilds and public raids so they seem to be socializing just fine. Even just by the fact that they’re playing as a guild. So labeling it “anti-social” simply because they don’t have an open door, all inclusive policy for their activities and comparing it to picking noses and shoving it up bums is quite the stretch lol. I’m not included in everything that happens in all public spaces at all times and that’s fine. Cultural differences indeed.

Whispers with meat.

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Posted by: Rashagar.8349

Rashagar.8349

~stuff

~stuff in reply

Quite a few of these guilds coordinate with other guilds and public raids so they seem to be socializing just fine. Even just by the fact that they’re playing as a guild. So labeling it “anti-social” simply because they don’t have an open door, all inclusive policy for their activities and comparing it to picking noses and shoving it up bums is quite the stretch lol. I’m not included in everything that happens in all public spaces at all times and that’s fine. Cultural differences indeed.

Not sure why you seem to be railing against me having a personal standard/expectation that some guilds don’t live up to. I didn’t mean to cause offence to you personally? If I did then I’m sorry but, to use your own words, “sometimes it’s not about you”. =P
If you want to start nit picking on semantics like you seem to be trying, then I’d point out that socialising and exhibiting antisocial behaviour aren’t mutually exclusive (see racist/sexist slurs as an example of antisocial behaviour and how it easily occurs while still being social with others). So your point isn’t really refuting anything I said. It’s possible your next post should be a bit more on topic for fear of derailing this thread though. Maybe list your own expectations for what wvw guilds need instead of, whatever this is you’re doing.
(Btw OP, sorry for my first post possibly misinterpreting what you were asking for in this thread, I thought you meant more general expectations of wvw guilds than what your 2nd post seems to indicate)

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Posted by: SkyShroud.2865

SkyShroud.2865

:D

you can give a comprehensive expectations from generic to details of the different types or you can just give a general expectations, is really up to u.

is just that there seems to be a number of wvw guilds using certain terms to bait new players to join their guilds while not living up to expectations of those terms and has zero intention to do so

Founder & Leader of Equinox Solstice [TIME], a Singapore-Based International Guild
Henge of Denravi Server
www.gw2time.com

(edited by SkyShroud.2865)

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Posted by: Straegen.2938

Straegen.2938

I expect voice chat BUT every guild I have tried has either been far too juvenile or far too regimented for my taste. If I could find a guild of old timers that casually play roaming or havoc when I do, I would join up but I just haven’t found it.

For now, I solo roam or play with a group of friends I mostly know in person for over 25 years. We play all sorts of games together not just GW2 and when I solo roam we all sit in Discord yammering on about whatever.

Sarcasm For Hire [SFH]
“Youre lips are movin and youre complaining about something thats wingeing.”

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Posted by: kash.9213

kash.9213

I expect voice chat BUT every guild I have tried has either been far too juvenile or far too regimented for my taste. If I could find a guild of old timers that casually play roaming or havoc when I do, I would join up but I just haven’t found it.

For now, I solo roam or play with a group of friends I mostly know in person for over 25 years. We play all sorts of games together not just GW2 and when I solo roam we all sit in Discord yammering on about whatever.

I had to change servers to find that balance at one point. As long as guild leaders and commanders explain what they want done I’ll go do it. Even now with a really balanced guild and server that’s chill but aggressive at the same time and who don’t mind mixing up activities, I still just wander around and see what I run into and then hook up with friendlies if we cross paths or if there’s a opportunity.

I expect WvW guilds to just be quick and clear about what they want done. If it’s something I don’t know how to do yet I’ll go learn it in and out and let someone else who’s learned it have all the fun that time around.

Kash
NSP

(edited by kash.9213)

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Posted by: gennyt.3428

gennyt.3428

~stuff

~stuff in reply

Quite a few of these guilds coordinate with other guilds and public raids so they seem to be socializing just fine. Even just by the fact that they’re playing as a guild. So labeling it “anti-social” simply because they don’t have an open door, all inclusive policy for their activities and comparing it to picking noses and shoving it up bums is quite the stretch lol. I’m not included in everything that happens in all public spaces at all times and that’s fine. Cultural differences indeed.

Not sure why you seem to be railing against me having a personal standard/expectation that some guilds don’t live up to. I didn’t mean to cause offence to you personally? If I did then I’m sorry but, to use your own words, “sometimes it’s not about you”. =P
If you want to start nit picking on semantics like you seem to be trying, then I’d point out that socialising and exhibiting antisocial behaviour aren’t mutually exclusive (see racist/sexist slurs as an example of antisocial behaviour and how it easily occurs while still being social with others). So your point isn’t really refuting anything I said. It’s possible your next post should be a bit more on topic for fear of derailing this thread though. Maybe list your own expectations for what wvw guilds need instead of, whatever this is you’re doing.
(Btw OP, sorry for my first post possibly misinterpreting what you were asking for in this thread, I thought you meant more general expectations of wvw guilds than what your 2nd post seems to indicate)

Racism and sexism aren’t comparable to being told that a guild raid is closed. You have a nice day ma’am or sir.
_________________
_________________

Back on topic.

Won’t bother to list the other types of guilds since I have no interest in them.

My expectations of a Fight Guild small or larger (15-20) scale:

  • PvP focused
  • Enjoys challenging fights
  • Mature, easy going, helpful people
  • Voice comms
  • Theory crafting, proper working comp and sparring
  • Selective and transparent recruiting so everyone is on the same page
  • Cares about group and personal performance
  • Runs untagged raids to avoid “easy peasy, spam 11111, why bother theory crafting, blob em’ down” fights
Whispers with meat.

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Posted by: Trajan.4953

Trajan.4953

OK OP I’ve read your post a couple of times but I’m really not sure what you are asking and looking at the responses nobody else understands either.

A WvW guild is whatever they want to be. Expectations are moot as nobody gets to be the judge. People are going to play the way they want and that is the beauty of this game mode, trying to sort them into some quantifiable box is useless.

CCCP….

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Posted by: SpellOfIniquity.1780

SpellOfIniquity.1780

Not really answering the question of the OP, but I expect WvW fight guilds to be tight. As in they’re effective at moving as a ball when needed and have good sustained presence. Most guilds I see only have the advantage of knowing each other well when versus PUG zergs. They’re only very slightly more co-ordinated. A good fight guild should be highly co-ordinated and capable of making zergs twice their size to feel intimidated.

I’ve seen it done a number of times but not nearly as much as I’d expect. One of the more memorable times I saw this was when [Woe] was holding off two full zergs because they were all so hard to kill and stayed so tightly together. It was a perfect phalanx and that’s how I believe a good fight guild should be but most of them are minute men. They come in guns blazing, take out half the zerg then run away.

Necromancer, Ranger, Warrior, Engineer
Champion: Phantom, Hunter, Legionnaire, Genius
WvW rank: Diamond Colonel | Maguuma

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Posted by: SkyShroud.2865

SkyShroud.2865

OK OP I’ve read your post a couple of times but I’m really not sure what you are asking and looking at the responses nobody else understands either.

A WvW guild is whatever they want to be. Expectations are moot as nobody gets to be the judge. People are going to play the way they want and that is the beauty of this game mode, trying to sort them into some quantifiable box is useless.

Moot? Not really.

If you see a guild calling themselves a havoc or fight group blobbing around with 50 people, can they still be called as such? Is it really still moot?

Not really answering the question of the OP, but I expect WvW fight guilds to be tight. As in they’re effective at moving as a ball when needed and have good sustained presence. Most guilds I see only have the advantage of knowing each other well when versus PUG zergs. They’re only very slightly more co-ordinated. A good fight guild should be highly co-ordinated and capable of making zergs twice their size to feel intimidated.

I’ve seen it done a number of times but not nearly as much as I’d expect. One of the more memorable times I saw this was when [Woe] was holding off two full zergs because they were all so hard to kill and stayed so tightly together. It was a perfect phalanx and that’s how I believe a good fight guild should be but most of them are minute men. They come in guns blazing, take out half the zerg then run away.

that’s good, that’s your expectations of a fight guild.

Founder & Leader of Equinox Solstice [TIME], a Singapore-Based International Guild
Henge of Denravi Server
www.gw2time.com

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Posted by: sephiroth.4217

sephiroth.4217

I don’t expect anything…

I assume they are playing the game for their own enjoyment like I am.

I mostly play for the new Free-For-All arena in PvP lobby.
….. And Elementalist.

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Posted by: Cerby.1069

Cerby.1069

I would expect that they don’t be overly toxic to any subgroups of players to the point where they are hurting irl. In terms of being nice to people and all that….why would I expect that of anyone on the internet? i don’t get what kind of discussion you were hoping for here.

I kill you in one gunflame, or I kill you in two.
The Tiny Yuno Sniper of Ebay [EBAY]

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Posted by: Baldrick.8967

Baldrick.8967

The only thing I expect from wvw guilds is that they will hop server whenever it suits them.

Every guild is different, and people have different expectations too.

WvW player. Doing another world completion for my next Legendary. Hater of mini-games.