Henge of Denravi Server
www.gw2time.com
With world link, WvW has become yet busier again and there are many new players doing WvW now.
Given that there are many types of WvW guilds ranging from PPT to Fight to Roamer to Casual to Pug to general-purpose, what is your expectations or standards for these different type of WvW guilds, such that they deserve to be call themselves as such.
1. During communications avoid words like: sumkitten, kitten , cancer, kitten, kitten, kitten, kitten, cowards, siegehuggers, kittens etc..
2. be not to full of yourselfes, try to learn.
3. pick one thing and do it, do not try to split between zerg and fight guild.
4. comunicate with other guilds, information exchanges are good.
5. every single member represents your guild, recruit accordingly, or you risk your name.
6. most importantly decide if you want to be casual or Hardcore, nothing is wrong with being casual, just do not mix both in one guild or you will have loads of Drama.
I think I phased my title wrongly, I mean what is your expectations for WvW guilds, not players.
Teamwork and coordination
Communication
Not creating a hostile or toxic environment
Encouraging militia, roamers, havoc/small op groups to operate.
Oh i see sorry.
You know what I’d like to see? Is not hearing the gay slurs in teamspeak by little kids. Nice way to welcome to new players to the game. It’s pretty much every server. People should think about that and chill out. I’ve been turned off by several well known guilds because of their choice words they allow in TS.
Drama HR person. I’ve seen, been part of, tons of guilds that fall apart because of simple misunderstandings. Having a go to person with a complaint is extremely useful.
Training. It’s a pain, but guilds should run through some training in a private pvp arena for example or ask a more experienced guild from enemy server to give them some gvg experience.
Acknowledge all members and keep them in the loop about changes. Nobody wants to show up for raid and be told “change this now” and all of sudden they need to change their play style, skills, build putting them at a disadvantage and in addition for not asking for their input on what works for them personally to stay alive during fights.
Post-raid meetings. Talk about what you did good, what you did bad, and what you really did awful that evening. It helps build morale and let’s players know what flaws they need to be aware of.
Theory crafting. A little tough today with anets super meta BS but never hurts.
Not run. Today’s guilds make me sick with their dancing game they play and running. Seems more “roaming” guilds base their builds on how fast they can run away. How do you get better if you continuously run…run…run from a challenge or freak out when you get low. It’s ok to lose and get run over.
Not run. Today’s guilds make me sick with their dancing game they play and running. Seems more “roaming” guilds base their builds on how fast they can run away. How do you get better if you continuously run…run…run from a challenge or freak out when you get low. It’s ok to lose and get run over.
Luckily such commanders still exist. One of our (Dzagonur) most popular ones is of that kind: If he isn’t outnumbered at least 2:1 he fights to the death (or at least gives it a shot) That’s the way our most epic battles come to be and in most cases we at least leave a dent in the opposing zerg.
My expectations of any wvw guild is similar to those for any other guild.
To create a welcoming environment for all members, not just a chosen few inner circle members.
To not “back seat drive”, as it were. Advice given is great when asked for, but passive aggressive when not asked for.
To follow the Dwarf Fortress approach (Losing is Fun), basically accept that it’s a game and that winning isn’t necessary for a good time.
WvW specific expectations include communicating effectively with the rest of the map, and not treating any of their activities as a closed event that non-guild members don’t have a ticket for (I’ve always considered that “yeah, this area of open map that no one has a right to claim? Yeah you aren’t welcome here” attitude to be entirely repugnant)
Fight Honorably & Be Fair
The upcoming World Link Pairings based on an ongoing schedule will change our game culture.
I can only hope these 2 things will become common place as we learn to adjust to having friends become foes the very next day.
Not run. Today’s guilds make me sick with their dancing game they play and running. Seems more “roaming” guilds base their builds on how fast they can run away. How do you get better if you continuously run…run…run from a challenge or freak out when you get low. It’s ok to lose and get run over.
Luckily such commanders still exist. One of our (Dzagonur) most popular ones is of that kind: If he isn’t outnumbered at least 2:1 he fights to the death (or at least gives it a shot) That’s the way our most epic battles come to be and in most cases we at least leave a dent in the opposing zerg.
What server you on? I’d follow someone like that to the death!
Poor hornswoogle, released by wwe
To raid for 2 hours every couple nights and usually lose half the map.
To blame every failure on “pugs not in TS”
To spam “get on the tag, get on TS” in map chat, and nothing else except for their guild recruitment info when their raid is over.
To shamelessly pat themselves on the back no matter how badly they failed.
To act as though their main commander is a messiah.
To expect reverence and fealty from the lowly peasants that don’t have the same tag over their head.
To not have anyone handle map maintenance or defense (or, at most, have 1 girl doing it) then complain when areas get lost.
To behave like frat boys who are too drunk to go to class and will end up flipping burgers for a living.
To avoid anything that even vaguely resembles “work” or “effort” or heaven forbid “strategy”
To be farming PvE during tough matches, yet back in force during easy matches, asking people to leave the map so they can get their full guild in.
To come and go, to bandwagon onto the server then bandwagon off just as fast when their egos aren’t appeased, or get bruised.
To implode under the weight of their own drama.
To try to dictate everything about their players’ game time. From classes, to builds, to roles, to playstyle, regardless of what works and fits the player best, and then to try to expand that outwards to others not in their guilds.
To essentially be cults, complete with indoctrination, removal of analytical thinking, and demonizing anything and everything outside the cult, and especially to demonize and harass anyone who presents logic and facts to disagree with them.
Yeah, it’s not an ideal nor pleasant list, but I have realistic expectations from guilds. Granted, this doesn’t hold true for all guilds, but this list is accurate for the majority that I’ve seen. Though it should be noted that this isn’t limited to any one server, nor even just this game.
(edited by Phantom.8130)
The only reason I can see for anyone to complain about closed guild raids is if there are no public tags and they can’t get their dose of large group play. To me, it seems just as odd as complaining about not being included in a family get together in a public park. It’s a sandboxy environment where people can make their own fun and I understand a lot of people deal with rejection poorly but sometimes it’s not about you. Some guilds want to see what they can do with what they have, that’s their idea of fun. I just don’t condone them being rude about it. Plus a lot of the hurt feelings would probably be avoided if people just talked with each other instead of insisting on treating every WvWvW group like an anonymous champ train. Tell the driver you’re interested in running with them and ask to join. Costs nothing to do that.
The only reason I can see for anyone to complain about closed guild raids is if there are no public tags and they can’t get their dose of large group play.
To me, it seems just as odd as complaining about not being included in a family get together in a public park. It’s a sandboxy environment where people can make their own fun and I understand a lot of people deal with rejection poorly but sometimes it’s not about you. Some guilds want to see what they can do with what they have, that’s their idea of fun. I just don’t condone them being rude about it.
Invariable rudeness about it is the main reason I see it as distasteful, and would definitely count as another “reason to complain about it”. Though this wasn’t really intended as a complaint, more a personal basic level of expectation I have of any guild I’d consider worth my time. It’s just such an anti social behaviour in a world without body blocking. Like, as far as recruitment goes, being stumbled upon doing guild events and having fun is an infinitely more effective recruitment method than generic message spam after the fact, but I’ve had more than a few friends who were turned off the game mode because one of their first experiences in wvw was stumbling onto a group who, on them saying “oh, hi, what’s happening here?” were just told “go away”, “leave” etc. So yeah, I see it as an anti social attitude. Less like a family and more like a clique tbh. And yes guilds are free to do it if that’s their idea of fun, people are also free to pick their nose and shove it up their bum, but that doesn’t make it any less distasteful to me, and I personally expect more from a guild that I would dedicate my time to. Maybe it’s a cultural difference.
Generic Expecations
High Standard Expectations
For guilds that maintain a high standard
Fight Guilds
PPT Guilds
Roamer Guilds
Havoc Guilds
Pug Guilds
Casual Guilds
(edited by SkyShroud.2865)
What people expect from guilds I expect from players.
But granted, maybe I have high expectations. Or low, depending on how you look at it.
Havok (which is all I really care about)
- 5 to 15 people. Normally 5 to 10 on pick-ups, 10 to 15 on scheduled raids.
- Cap every camp and tower possible.
- Stealth cap or prep keeps.
- Patootie jam enemy groups at every opportunity.
- Kill roamers.
- Counter-havok
- Support larger allied groups in fights over critical objectives under their own commander.
- Delay larger enemy groups until help can arrive at objectives.
- Don’t need comped groups or defined builds necessarily, but at least have players on their own adding some offense to their frontline builds and some defense to their backline builds, because in havok there usually isn’t a line, and when there is, you’re probably on the wrong side of it.
(edited by Thelgar.7214)
Id like a guild that -
Kills everyone.
Spams laugh on dead players, including your own server, certainly do not rez them, clearly they are bad, they are dead.
Throws siege on dead players, including your own server.
Sends players abusive whispers after running over them.
Calls everyone and everything a homophobic term.
TS must be filled with homophobic and/or racist language.
Pops all keep banners and buffs for no reason. Runs off with the banners.
When EBG has a Q and the guild wants to get in pops an Emergency Waypoint in a BL and spams it in /map in EBG so everyone ports to the BL emergency waypoint and our guild can get in.
Runs golems off cliffs, or hides them around the map.
Throws siege like arrow carts and trebs right on top of the commander tags rams on a door.
Has macros to spam emotes like the Charr surprise.
Any guilds like this recruiting?
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Quite a few of these guilds coordinate with other guilds and public raids so they seem to be socializing just fine. Even just by the fact that they’re playing as a guild. So labeling it “anti-social” simply because they don’t have an open door, all inclusive policy for their activities and comparing it to picking noses and shoving it up bums is quite the stretch lol. I’m not included in everything that happens in all public spaces at all times and that’s fine. Cultural differences indeed.
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~stuff in reply
Quite a few of these guilds coordinate with other guilds and public raids so they seem to be socializing just fine. Even just by the fact that they’re playing as a guild. So labeling it “anti-social” simply because they don’t have an open door, all inclusive policy for their activities and comparing it to picking noses and shoving it up bums is quite the stretch lol. I’m not included in everything that happens in all public spaces at all times and that’s fine. Cultural differences indeed.
Not sure why you seem to be railing against me having a personal standard/expectation that some guilds don’t live up to. I didn’t mean to cause offence to you personally? If I did then I’m sorry but, to use your own words, “sometimes it’s not about you”. =P
If you want to start nit picking on semantics like you seem to be trying, then I’d point out that socialising and exhibiting antisocial behaviour aren’t mutually exclusive (see racist/sexist slurs as an example of antisocial behaviour and how it easily occurs while still being social with others). So your point isn’t really refuting anything I said. It’s possible your next post should be a bit more on topic for fear of derailing this thread though. Maybe list your own expectations for what wvw guilds need instead of, whatever this is you’re doing.
(Btw OP, sorry for my first post possibly misinterpreting what you were asking for in this thread, I thought you meant more general expectations of wvw guilds than what your 2nd post seems to indicate)
:D
you can give a comprehensive expectations from generic to details of the different types or you can just give a general expectations, is really up to u.
is just that there seems to be a number of wvw guilds using certain terms to bait new players to join their guilds while not living up to expectations of those terms and has zero intention to do so
(edited by SkyShroud.2865)
I expect voice chat BUT every guild I have tried has either been far too juvenile or far too regimented for my taste. If I could find a guild of old timers that casually play roaming or havoc when I do, I would join up but I just haven’t found it.
For now, I solo roam or play with a group of friends I mostly know in person for over 25 years. We play all sorts of games together not just GW2 and when I solo roam we all sit in Discord yammering on about whatever.
I expect voice chat BUT every guild I have tried has either been far too juvenile or far too regimented for my taste. If I could find a guild of old timers that casually play roaming or havoc when I do, I would join up but I just haven’t found it.
For now, I solo roam or play with a group of friends I mostly know in person for over 25 years. We play all sorts of games together not just GW2 and when I solo roam we all sit in Discord yammering on about whatever.
I had to change servers to find that balance at one point. As long as guild leaders and commanders explain what they want done I’ll go do it. Even now with a really balanced guild and server that’s chill but aggressive at the same time and who don’t mind mixing up activities, I still just wander around and see what I run into and then hook up with friendlies if we cross paths or if there’s a opportunity.
I expect WvW guilds to just be quick and clear about what they want done. If it’s something I don’t know how to do yet I’ll go learn it in and out and let someone else who’s learned it have all the fun that time around.
(edited by kash.9213)
~stuff
~stuff in reply
Quite a few of these guilds coordinate with other guilds and public raids so they seem to be socializing just fine. Even just by the fact that they’re playing as a guild. So labeling it “anti-social” simply because they don’t have an open door, all inclusive policy for their activities and comparing it to picking noses and shoving it up bums is quite the stretch lol. I’m not included in everything that happens in all public spaces at all times and that’s fine. Cultural differences indeed.
Not sure why you seem to be railing against me having a personal standard/expectation that some guilds don’t live up to. I didn’t mean to cause offence to you personally? If I did then I’m sorry but, to use your own words, “sometimes it’s not about you”. =P
If you want to start nit picking on semantics like you seem to be trying, then I’d point out that socialising and exhibiting antisocial behaviour aren’t mutually exclusive (see racist/sexist slurs as an example of antisocial behaviour and how it easily occurs while still being social with others). So your point isn’t really refuting anything I said. It’s possible your next post should be a bit more on topic for fear of derailing this thread though. Maybe list your own expectations for what wvw guilds need instead of, whatever this is you’re doing.
(Btw OP, sorry for my first post possibly misinterpreting what you were asking for in this thread, I thought you meant more general expectations of wvw guilds than what your 2nd post seems to indicate)
Racism and sexism aren’t comparable to being told that a guild raid is closed. You have a nice day ma’am or sir.
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Back on topic.
Won’t bother to list the other types of guilds since I have no interest in them.
My expectations of a Fight Guild small or larger (15-20) scale:
OK OP I’ve read your post a couple of times but I’m really not sure what you are asking and looking at the responses nobody else understands either.
A WvW guild is whatever they want to be. Expectations are moot as nobody gets to be the judge. People are going to play the way they want and that is the beauty of this game mode, trying to sort them into some quantifiable box is useless.
Not really answering the question of the OP, but I expect WvW fight guilds to be tight. As in they’re effective at moving as a ball when needed and have good sustained presence. Most guilds I see only have the advantage of knowing each other well when versus PUG zergs. They’re only very slightly more co-ordinated. A good fight guild should be highly co-ordinated and capable of making zergs twice their size to feel intimidated.
I’ve seen it done a number of times but not nearly as much as I’d expect. One of the more memorable times I saw this was when [Woe] was holding off two full zergs because they were all so hard to kill and stayed so tightly together. It was a perfect phalanx and that’s how I believe a good fight guild should be but most of them are minute men. They come in guns blazing, take out half the zerg then run away.
OK OP I’ve read your post a couple of times but I’m really not sure what you are asking and looking at the responses nobody else understands either.
A WvW guild is whatever they want to be. Expectations are moot as nobody gets to be the judge. People are going to play the way they want and that is the beauty of this game mode, trying to sort them into some quantifiable box is useless.
Moot? Not really.
If you see a guild calling themselves a havoc or fight group blobbing around with 50 people, can they still be called as such? Is it really still moot?
Not really answering the question of the OP, but I expect WvW fight guilds to be tight. As in they’re effective at moving as a ball when needed and have good sustained presence. Most guilds I see only have the advantage of knowing each other well when versus PUG zergs. They’re only very slightly more co-ordinated. A good fight guild should be highly co-ordinated and capable of making zergs twice their size to feel intimidated.
I’ve seen it done a number of times but not nearly as much as I’d expect. One of the more memorable times I saw this was when [Woe] was holding off two full zergs because they were all so hard to kill and stayed so tightly together. It was a perfect phalanx and that’s how I believe a good fight guild should be but most of them are minute men. They come in guns blazing, take out half the zerg then run away.
that’s good, that’s your expectations of a fight guild.
I don’t expect anything…
I assume they are playing the game for their own enjoyment like I am.
I would expect that they don’t be overly toxic to any subgroups of players to the point where they are hurting irl. In terms of being nice to people and all that….why would I expect that of anyone on the internet? i don’t get what kind of discussion you were hoping for here.
The only thing I expect from wvw guilds is that they will hop server whenever it suits them.
Every guild is different, and people have different expectations too.
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