What's So Hard About WvW?

What's So Hard About WvW?

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Posted by: ColdSpyder.9082

ColdSpyder.9082

I see oodles of people complaining about how hopeless WvW is.

“It’s hopeless because we got night-capped.”
Then when you get owned the server with the more rounded population will go up in the rankings. Just give it time.

“It’s hopeless because we’re outmanned constantly.”
(My server suffers from this, GoM, because all the fairweather players transferred off the first day of week long battles)
See above. Your server will eventually get knocked down a few pegs.

“If a server wins the first few days it’s over and nothing is worth doing.”
Again, rankings will balance out.

OVERALL I just have to say that regardless of the fact that my server gets pooped on due to being outmanned all the time, getting night-capped, and the fact that we get 2v1ed (Because some kittens on our server do that orb exploit, can’t blame the other servers for shutting us out before fighting each other)… I still have TONS of fun in WvW.
I made 3g and however much karma yesterday playing WvW. My guild and I just took supply camps and steam rolled enemies as long as they didn’t outnumber us more than 3:1. If they did outnumber us, we just walked away from the fight lol (As long as we were paying attention. I know my noob kitten got caught a few times XD)

Where’s the issue? Someone thinks they or a few people are super good and deserve to be higher in the rankings out of pride and complain when another server wins in points?
Meh.

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Posted by: grifflyman.8102

grifflyman.8102

I think people are slowly starting to play for fun instead of outcome because nothing can be done aganst a server with more queue time then your own.

I think the key is to try and win the battles, don’t worry about the war.

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Posted by: ColdSpyder.9082

ColdSpyder.9082

Pretty much.
I personally LOVE the outmanned buff (Regardless of how useless it can be) because that just means I get 33% more karma at almost any time of day! XD

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Posted by: Icecat.4528

Icecat.4528

and then there are others who may like to win once in awhile and actually progress in the standings versus being a doormat always coming in 2nd or 3rd and relegated to the lower quartile of the standings.

GW2 mods can fuck it up their cock sucking asses – Sieg heil you nazi fuckers

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Posted by: GranoblasticMan.2514

GranoblasticMan.2514

“If a server wins the first few days it’s over and nothing is worth doing.”
Again, rankings will balance out.

Definitely not true for us on Borlis Pass. We drop down to the lowest bracket, we dominate apparently… Hop up to the next bracket, and Northern Shiverpeaks is the big winner. I mean, can you honestly say the system isn’t broken when we’re, what, 4 days in and the point spread is 180k to 37k to 32k?

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Posted by: Zoula.5139

Zoula.5139

The system would work if they didn’t let people freely transfer hither and yon. I mean if a server tanks because they’re all baddies, and then all the baddies leave it to another server the next week, well the standings don’t really reflect reality anymore now do they?

Zoula Frostmane
<Bloodgale Vanguard>
www.vanguardgaming.com

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Posted by: raesirecks.4325

raesirecks.4325

On Borlis Pass as well and have to agree with GranoblisticMan… something is definitely broken here. That said, I agree with the OP that there are opportunities to have fun, they’re just fewer and farther between when you hold 1/100th of the resources as your opposition. I have to say though that the same is true when we’re dominating. When I pull up the maps and I see that we’ve got 97% of everything as a server, I don’t go in. Doesn’t seem like much fun, unless you’re a WoW fan and just love farming (now, where’d I put my tractor….)

Why not have servers reset when one dominates all resources? When I say reset, I mean within the group of 3 servers and not within all servers. At least this way players will get a day or two of ‘struggle’. I mean, whether you’re winning with 99% of the resources or losing with 99% of the resources, the intent of WvW somehow fades away.

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Posted by: Scorpio Shirica.1286

Scorpio Shirica.1286

We’re in the third match, I think people just need to give the system time.

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Posted by: Kay of Sauvage.9837

Kay of Sauvage.9837

I just want to play on a WvW map that has full (or near full) population for at least our team and at least 1 opponent (and ideally 2 opponents of course). The problem is that this only seems to occur quite late in the evening or on weekends.

What happens during the day or early evening on weekdays is that our team has enough people compete on the eternal battlegrounds and that’s about it, while the largest population team is able to dominate every other map even though they don’t have enough to actually fill more than EB and 1 other map. But they can dominate all 3 of the identical maps with that, since we can only field a force that can maybe half-fill a single map. It’s total domination because the large pop team can just move around to any of the 3 maps. The only thing our team can do is just run around taking empty forts while the larger team comes around to retake. It’s more like a farming race than a strategic battle.

I think there’s an easy fix to help make this situation more fun and competitive:

Just make the player cap for the maps dynamic to some extent, so that when the server with the most WvW players can’t even come close to filling all the maps, just reduce the player cap on each map until they do come close to filling all maps.

If this were in place, we’d probably be able to fill the eternal battlegrounds and at least one other map if not 2. The other lower pop server would likely be able to do around the same. And the high pop server would be spread more equally across all maps. That would make for 4 fun, competitive maps where you actually need to win with tactic and strategy, not numbers.

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Posted by: Gofr.5794

Gofr.5794

The system would work if they didn’t let people freely transfer hither and yon. I mean if a server tanks because they’re all baddies, and then all the baddies leave it to another server the next week, well the standings don’t really reflect reality anymore now do they?

This is my main gripe with the current state of WvWvW. Allowing people to jump around to bandwagon to the winners or even having baddies jump around, the server rankings will never truly stabalize. Until the transfers are cut or just more limited in some way than they are now, the rankings will not stabalize. You’ll have top servers increasing more with the influx of bandwagoners while all the lower servers suffer harder for it. Even those that don’t’ jump on the bandwagon but have a different server every week still make it difficult for the system to work since the number of players and skilled leaders varies widely every time (barring the bandwagon servers, which is part of the reason they stay up there).

The quicker free transfers are limited (not outright cut right away as I think the numbers need to shift around to balance out better before the transfers end), the better off WvWvW will find itself.

Gofr, Asura Elementalist;
Garn the Rageblade, Charr Warrior;
Crystal Desert; Member of Crack Clan

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Posted by: zerospin.8604

zerospin.8604

Our server was constantly owned in previous matches, we suffered from nightcapping and being outnumbered. In this match however we went from being 3rd place, to being 1st place, owning all 4 maps in the morning and leading by insane numbers. All it takes is a tier change xD